REAL reason game is going Free 2 Play...
Except that has to be weighed against the % of existing subscribers who elect to drop to premium status.
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The players that actually save money are the subs because they are now getting all the free perks for subbing that wasn't available on the old business model.
Only the few that never make another purchase. This is a simple case of penny wise dollar foolish. The Prems almost always end up spending more than they did with their subs.
The players that actually save money are the subs because they are now getting all the free perks for subbing that wasn't available on the old business model. |
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Actually, the real reason is fairly well known.
While it's true that they'll make additional revenue from people who pick up the game and subscribe or buy points, and they'll make additional revenue from people who would have quit but instead continue playing as premium... the real reason is always to make more money from subscribers.
The general pattern of these games is that a subset of the population spends many times more than the average player. This is something that just can't be tapped from a subscription model - no matter how much you want to, it's not possible to spend more than $15/month on the game. NCSoft tried to make some inroads on this with booster packs, but compared to the hundreds (and thousands) of dollars that are dropped by 'whales' on these games, it just didn't compare.
(There's numerous examples of people spending thousands of dollars a month on F2P MMOs.)
You may end up being right about that. But I'm assuming, perhaps incorrectly, that subbers who go premium do so because they don't want to spend any more money on the game, period. They don't intend to "make another purchase", content with what remains accessible to them as a preemie.
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Actually, the real reason is fairly well known.
While it's true that they'll make additional revenue from people who pick up the game and subscribe or buy points, and they'll make additional revenue from people who would have quit but instead continue playing as premium... the real reason is always to make more money from subscribers. The general pattern of these games is that a subset of the population spends many times more than the average player. This is something that just can't be tapped from a subscription model - no matter how much you want to, it's not possible to spend more than $15/month on the game. NCSoft tried to make some inroads on this with booster packs, but compared to the hundreds (and thousands) of dollars that are dropped by 'whales' on these games, it just didn't compare. (There's numerous examples of people spending thousands of dollars a month on F2P MMOs.) |
- I don't know how you think that wasn't a rant.
- I'm really tired of this section being a dumping ground for rants. I really wish the moderators would do more about it. I mean, at least some ranting posters bother to frame their rants as questions. Not that I really want those either, but you could at least fake asking a question. Why do people post this crap here?
- It's going F2P because... what?
As rants go, yours was fairly polite, and I do appreciate that. I don't expect you to like lots of down time. I don't like it either. I have long railed at what I consider shoddy QC by this game's makers.* But for goodness sake, just say that, and not come up with weird theories about why you think that's going on, or wild-*** predictions of d00m™ it will result in
- Making the leap of logic to link the topic of your post to the body, it's apparently because the game is down so much lately. Of course, it's down so much lately largely because of infrastructure changes to support new F2P players.
- Strictly according to the body of your post (which doesn't actually provide the "REAL reason why the game is going F2P" at all... I'm not even sure. Apparently it's going F2P because you really, really want it to now, because of all the downtime it going F2P has caused. I think I need to lie down...
* I happily admit that the quality of releases around here has generally improved over the years, even while the complexity of what is released has gone up. We still see things that bug me a lot, though.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This isn't going to be a rant...but it's certainly not pleasant to hear. (Could not find a forum to post dissatisfied issues w/ the game, so if a Mod sees this and wishes to put it in the proper place please do so)
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Live Server Publishes. Why so many of them? And who gave them my work schedule? Seems EVERY SINGLE TIME I have some hours to play w/o kids, the wife, or work...there's an unexpected 4 hour maintenece, or live server publish. Wait...don't they have a once a week Server Maintence? Oh yeah...that's Thursdays. Honestly, I cannot WAIT for my subscription to go "Free" because I love this game. Really I do. But it NEVER fails to piss me off to a degree it's hard to describe to any person who doesn't have rage issues when random LONG intervals of playtime are interrupted for no real reason. |
I worked for a game company for a while. They had a policy that NO ONE would dare break. All patches went in on patch day. PERIOD. There had to be some kind of EPIC flaw in the game or exploit that hundreds of people were using to usher in a "hot fix". Most games are like that. Know why? People will not continue to pay for something that's not available to them at their convenience. Imagine if McDonalds closed all their drive thru's. Think people would still go there if it was a sit down only restaurant? Only die hard fatso's and parents. Tourettes. |
MacDonalds closing their drive thrus would not affect me at all since i eat that junk maybe two or three times a year, and only if it's the only quick option during long road trips. Come to think of it i never use the drive thru anyway because walking inside is a good excuse to get out of the car and stretch my legs. Even then i can't stand most of the cheap garbage they pass off as food.
Also, that game company you worked for, and we both know which one you mean, is known for 8-12 hour downtimes every time there's a patch and regular multi-hour maintenance sessions. i can only presume the reason you didn't notice that is that being an employee you were working whenever the game was down, and that's the only reason you make assertions that most actual players of the game know are false. (In my case i'm aware of this because i live with two players of that other game.)
OP grade: C-, would not recommend.
Dr. Todt's theme.
i make stuff...
You know, every time I read the title to this thread, my mind changes it to:
REAL reason game is going TO THE AMERICANS!
I find your lack of signature disturbing.
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Actually, the real reason is fairly well known.
While it's true that they'll make additional revenue from people who pick up the game and subscribe or buy points, and they'll make additional revenue from people who would have quit but instead continue playing as premium... the real reason is always to make more money from subscribers. The general pattern of these games is that a subset of the population spends many times more than the average player. This is something that just can't be tapped from a subscription model - no matter how much you want to, it's not possible to spend more than $15/month on the game. NCSoft tried to make some inroads on this with booster packs, but compared to the hundreds (and thousands) of dollars that are dropped by 'whales' on these games, it just didn't compare. (There's numerous examples of people spending thousands of dollars a month on F2P MMOs.) |
I say its interesting because that would seem to be the only sane reason to switch models to me, and yet that plain, bland, simple reason just doesn't seem to have enough cloak and dagger for many people who think there just has to be a more interesting insider reason.
They were looking for ways to monetize the game, and the hybrid model offered them one. They then set about to create one that would allow them to do the two things all game developers want to do: make more money, and make more game for their players. It is, after all, their job to make game bits. Anything which would allow them to make more game and make more money and give the players better overall value would be a win/win/win.
This general dismissal and disbelief in the statements of the devs when they are blatantly obvious is odd to me. Even if you assume that the people making the decisions like Brian Clayton and Matt Miller and Second Measure are acting 100% in self-interest, they don't make a percentage of the grosses like Steven Spielberg. There are only two ways for them to improve their own causes: keep the game profitable so they will still have jobs next year, and make the best game possible so that when the day comes to move on their resume will look good. But they get no additional benefit from the game making more profit than necessary to keep it alive, so its actually in their best interests to spend as much money as possible making as much game as possible, because in the long run they will not be getting jobs because of NCSoft's profit margin. They will be getting jobs based on the work they did. The more of it, and the better it was, the better for them.
Why would they do less than they could? Why would they specifically try to make more money than necessary for NCSoft when every dollar they spend on us - provided the game remains profitable in general - helps us and helps them, and every dollar they save helps NCSoft and no one else. No one is going to hire Positron because of his ability to squeeze money out of our pockets. That's not his job. They are going to hire him to make games, and every day of City of Heroes' existence has been a job audition for him. This is the body of work he'll one day be judged upon. Not whether he engineered a way for me to buy more costume sets.
I'm sure NCSoft has some sort of profitability target for Paragon Studios, and its their job to try to hit it. But why should anyone think for even two seconds that anyone at Paragon Studios wants to do anything but spend as much money as possible making games, and in the process making stuff for us. Everything they make for us is good for them. Every missed opportunity to make a better game for us hurts them *personally* in the long run.
I'm not so naive to think that my interests and their interests always coincide. But they generally do when it comes to trying to make a quality game, because I want one and they have to be able to claim to have made one. We may disagree about the details, but not the general motivation. So when they say, yes, we want to make more money but we want to do it by making more game and selling it to a larger audience, why that seems to be a cover story of some kind to so many people is really bizarre to me.
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Its interesting to me how obvious the reason for going hybrid is everything except what Paragon actually stated the reason to be, which was to grow the playerbase and provide options for people to buy the game in increments, some of which would pay less but continue to play at a lower level, and some of which would continue to subscribe and pay more than they did originally for more game enhancements than could originally be supported.
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Large numbers of players will come to try out CoH, but very few of them will pay anything at all. On the other side, subscribers are willing to put down far more than $15/month, and this is what drives the majority of increased revenues from the hybrid model.
I say its interesting because that would seem to be the only sane reason to switch models to me, and yet that plain, bland, simple reason just doesn't seem to have enough cloak and dagger for many people who think there just has to be a more interesting insider reason.
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Note that this doesn't have to have anything to do with "growing the base", "providing an incremental model" or anything of that sort. It simply has to do with the best way to sell their product, and past conversions have shown that there is more money to be made amongst your existing subscribers then there is to be gleaned from large numbers of free accounts.
Now I don't doubt that Paragon (like every other studio after Turbine) believes that they can buck the trend, and convert large numbers of free players into high value accounts. But if they actually dared to make financial projections on that wishful hope, they're being fiscally irresponsible.
They were looking for ways to monetize the game, and the hybrid model offered them one. They then set about to create one that would allow them to do the two things all game developers want to do: make more money, and make more game for their players. It is, after all, their job to make game bits. Anything which would allow them to make more game and make more money and give the players better overall value would be a win/win/win.
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This general dismissal and disbelief in the statements of the devs when they are blatantly obvious is odd to me. Even if you assume that the people making the decisions like Brian Clayton and Matt Miller and Second Measure are acting 100% in self-interest, they don't make a percentage of the grosses like Steven Spielberg. There are only two ways for them to improve their own causes: keep the game profitable so they will still have jobs next year, and make the best game possible so that when the day comes to move on their resume will look good. But they get no additional benefit from the game making more profit than necessary to keep it alive, so its actually in their best interests to spend as much money as possible making as much game as possible, because in the long run they will not be getting jobs because of NCSoft's profit margin. They will be getting jobs based on the work they did. The more of it, and the better it was, the better for them.
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You completely ignore the fact that at the decision making level, the impact on profits of your decisions is the critical factor in how good your next job is. If you're actually of a level to make decisions like the implementation of the hybrid model, no one will care how good your game is if it doesn't make any money.
Why would they do less than they could? Why would they specifically try to make more money than necessary for NCSoft when every dollar they spend on us - provided the game remains profitable in general - helps us and helps them, and every dollar they save helps NCSoft and no one else. No one is going to hire Positron because of his ability to squeeze money out of our pockets. That's not his job. They are going to hire him to make games, and every day of City of Heroes' existence has been a job audition for him. This is the body of work he'll one day be judged upon. Not whether he engineered a way for me to buy more costume sets.
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On the other hand, if Positron does have some say in these decisions, then you're dead wrong. If he has the authority, then he also bears the responsibility, and whether his decisions lead to success or failure are going to be a huge part of any job interview on his part.
I'm sure NCSoft has some sort of profitability target for Paragon Studios, and its their job to try to hit it. But why should anyone think for even two seconds that anyone at Paragon Studios wants to do anything but spend as much money as possible making games, and in the process making stuff for us. Everything they make for us is good for them. Every missed opportunity to make a better game for us hurts them *personally* in the long run.
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1. Make the best games possible
2. Sell them in the best possible way
Focusing all your efforts on making the game and ignoring the marketing/sales side of the equation would be folly. I find it amazing you don't recognize that. Or, for that matter, to recognize that Paragon has spent a huge amount of time building the store and the infrastructure, which has nothing to do with making the game better, but was instead all about finding better ways to sell it.
I'm not so naive to think that my interests and their interests always coincide. But they generally do when it comes to trying to make a quality game, because I want one and they have to be able to claim to have made one. We may disagree about the details, but not the general motivation. So when they say, yes, we want to make more money but we want to do it by making more game and selling it to a larger audience, why that seems to be a cover story of some kind to so many people is really bizarre to me.
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For my part, I don't think Paragon/NCSoft are being sinister. The facts of the situation and the underlying numbers are pretty obvious to anyone who has watched the previous conversions. Paragon wants to make more game and get paid for it. Each of us will have to make an individual decision as to how much we want to buy. There's nothing unfair about that, and anyone who expects corporate decision makers to tell us the complete and total truth along with the underlying reasoning is a fool.
At the same time, they aren't saints. They aren't just in business to make great games. Making great games gets you nowhere unless you can sell them properly. And no, selling them properly doesn't mean squeezing every last cent out of a customer (which is remarkably hard to do on a mass basis anyway.) Paragon and NCSoft have spent a great deal of time and capital on Freedom. They didn't do it out of the goodness of their hearts, they did it because they believed they could make more money by making the game better and selling the game better.
Four out of ten. That's the best I can give you.
Scoring
You failed to give "the REAL reason game is going Free 2 Play" (sic). You did, however, hold yourself up as personally victimized by the unfortunate juxtaposition of much-needed maintenance and your work schedule, which earned you one point. You received one point for the near-mandatory dubious claim that when you worked in the industry this sort of thing Just Wasn't Done. Finally, you received one point for your liberal use of caps. I also awarded you one bonus point (total) for for admitting to having problems with emotion regulation ("rage issues"), and for your ridiculous fast food analogy that wouldn't even make sense after abusing inhalants.
Suggestions for Future Rants
- Ensure that your title matches the content of your rant. When presented with this rant for scoring, I expected to read a variation on "the game is dying" or "devs want all our dollars to buy dalmatian puppies to skin alive and wear as frock coats". Needless to say, I was disappointed.
- Consider demanding some compensation from the devs, either free subscription time, or perhaps some poorly-calculated cash value. Something along the lines of "I can only play for five hours a month, and there was ten hours of maintenance, so they should pay me thirty dollars because they ate two months of my playtime!" would serve well here.
- Try to find a way to insult those who don't agree with you. Suggestions include calling those with a more reasonable or balanced point of view "fanbois" or "brown nosers", or perhaps claiming that they have no lives.
Please don't be discouraged. I'm looking forward to your next rant; I expect it will be greatly improved.
You'd think by the replies that I was trolling, which I was not.
I only read the responses on the first page, sorry to 2nd and 3rd pagers.
Here are some replies:
1) to the person who stated "They're rolling out a new game and want it to go smooth at launch" Um...didn't it launch like 2004? This is an existing game. NOT a new game.
2) I had no idea they were replacing their servers. That being said, I DO remember several days or a couple weeks ago them taking the servers down for most of the day to "replace" servers. So, I guess they replaced the replacements already? I currently work for government Intel (Yes, Oxymoron I know) and when I had to swap out our server to the MF last year I was allotted 2 hours to swap completely over. Brought the main server online, ran them simultaneously w/ data streams, and had a downtime w/ loss of service for 27 minutes when completed. I guess this is impossible in the "gaming universe" of technology.
3) A couple of hours would be one thing...this was not a couple of hours. This was 6 hours. It was up in 5. Huzzah? So, I should be happy to pay for a game (yep, still paying) that is literally going DOWN every day? EVERY SINGLE DAY for the past...I dunno, feels like forever...the game goes down for "unplanned maintenence" in the mornings. If indeed this is again due to server issues from swapping over, then I have an idea on how to fix it:
PROPOSED FIX FOR CUSTOMER SATISFACTION:
Give people who paid for this sorry excuse of a month a free month of play. There, I'll say it. Customer Satisfaction is sorta important to companies these days. I, and many others, pay for your service that we aren't really getting what we pay for. Why not offer an "We're sorry for the inconvenience, here's a free month on us."
^I don't have any delusional ideology that this would happen, but whenever raising VALID concerns I think it's only prosperous to offer a solution, no matter how absurd.
Tourettes.
That's not debt, those are my "fury bonus points"--Stahlkopf
MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster
Final Score
Four out of ten. That's the best I can give you. Scoring You failed to give "the REAL reason game is going Free 2 Play" (sic). You did, however, hold yourself up as personally victimized by the unfortunate juxtaposition of much-needed maintenance and your work schedule, which earned you one point. You received one point for the near-mandatory dubious claim that when you worked in the industry this sort of thing Just Wasn't Done. Finally, you received one point for your liberal use of caps. I also awarded you one bonus point (total) for for admitting to having problems with emotion regulation ("rage issues"), and for your ridiculous fast food analogy that wouldn't even make sense after abusing inhalants. Suggestions for Future Rants
Please don't be discouraged. I'm looking forward to your next rant; I expect it will be greatly improved. |
And I award you 50 internets. This made me lol.
That's not debt, those are my "fury bonus points"--Stahlkopf
MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster
....... Customer Satisfaction is sorta important to companies these days. I, and many others, pay for your service that we aren't really getting what we pay for. ........
Tourettes. |
agreed..... also some ppl were over the top rude in this thread........
defiant only
@amartia
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I have to wonder; when these people stop paying for the game, will they continue to complain about downtime when the game is free to them?
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Of course they will.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Guh.. Someone give this guy a hankie to cry into.
If you think there is only one sane reason to switch models, then you're right. But it's not the one we've been given. The only sane reason to switch models is because Paragon/NCSoft believe that this will give them better financial returns in the long run (or at least as long a run as they are contemplating.) This ought to be so obvious that it should not need stating.
Note that this doesn't have to have anything to do with "growing the base" |
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller