SuperJump
I wouldnt mind a more traditional superjump, Dont get me wrong i like the CoH one but the one the put in with Champs OL just seems to be the kind of superjump i think of when its mentioned, the CoH SJ i see more as a Glidingjump
Anyone Agree? |
Could you elaborate a bit on what makes it different?
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Considering I have no idea what you're talking about when you compare it to "that other game's" super jump, I'm going to have to say that I like ours the way it is.
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Some of us are happy with this game, and have therefore never felt the need to check out other games. Even those of us who have, haven't necessarily checked out EVERY other game on the market. Saying "Do it like that other game" is meaningless to people who have never played it.
@Roderick
Ever wached a movie with someone in it that has a superjump ability? NC made it so they are more than capable of implimenting it into CoH, I am happy with this game i just think their superjump could be better
Even if i do like it and use it on most of my toons
For those wondering what 'their' SJ looks like;
Removed. -Mod13
It's basically the same as ours, except treating your character like they will always way ab few tons and shatter the pavement everytime you land.
In fact, the only one I really liked there was the teleport. Ours is...pretty pants, actually.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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We have that already. It's called Leap Attack.
As far as Every. Single. Jump. ending with the "Iron Man" style kneeling fist to the ground, no thanks.
@Roderick
Where to now?
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I have used super jump in "the other game" and while the physics are far more realistic, I'll take the CoH version as a movement power any day. If the bizarre physics bother you, I recommend rocket boots to explain your abnormal maneuverability.
Looks like somebody needs to get the Seismic path aura.
Ever wached a movie with someone in it that has a superjump ability? NC made it so they are more than capable of implimenting it into CoH
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NCSoft had nothing to do with that other game. That other company split off from NCSoft a loooooong time ago. Paragon Studios develops CoH now. But even if what you said were true, just because you can implement something in a brand new game doesn't mean you can just cram it into an existing game and expect it to work.
All of that said, should the devs every manage to implement power customization/alternate animations for power pools (and thus travel powers), the number one thing I'd like to see is the current flypose emotes rolled into that, and that would also be a good excuse to create an alternate animation for SJ like what you're describing.
Pre-EDIT: Oh wait, I thought you were describing something similar to how the Hulk starts his leaps, but this video from that other game looks pretty much like our SJ except for the landing.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
So everyone else is gonna let this slide?
NCSoft had nothing to do with that other game. That other company split off from NCSoft a loooooong time ago. Paragon Studios develops CoH now. But even if what you said were true, just because you can implement something in a brand new game doesn't mean you can just cram it into an existing game and expect it to work. All of that said, should the devs every manage to implement power customization/alternate animations for power pools (and thus travel powers), the number one thing I'd like to see is the current flypose emotes rolled into that, and that would also be a good excuse to create an alternate animation for SJ like what you're describing. Pre-EDIT: Oh wait, I thought you were describing something similar to how the Hulk starts his leaps, but this video from that other game looks pretty much like our SJ except for the landing. |
Watching the video... meh. Just an added finishing pose? No, thank you.
While some of it was nifty, the only thing I saw that I think was superior to what we have available, was the Teleport. Much more useful than the version we all know and... tolerate for the sake of theme.
-This Space Intentionally Left Blank.-
Rocket boots are a costume piece right? how do they explain my abnormal maneuverability?
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(Yes, they are a purely cosmetic costume piece, but I like my character concepts to make sense.)
Watching the video... meh. Just an added finishing pose? No, thank you.
While some of it was nifty, the only thing I saw that I think was superior to what we have available, was the Teleport. Much more useful than the version we all know and... tolerate for the sake of theme. |
I wouldnt mind a more traditional superjump, Dont get me wrong i like the CoH one but the one the put in that other game just seems to be the kind of superjump i think of when its mentioned, the CoH SJ i see more as a Glidingjump
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What's more, that other games' Super Jump is just horrible to use. It launches you way up in the air, but sends you a very short distance horizontally, so you have to jump a lot more to travel a lot less. It also takes time to warm up, so the first few jumps you make are both short and low until you start moving faster, and even at its fastest it's still not very fast. And to top it all off, you don't have all that much control over it.
That power pissed me off so bad I shut down the game and went back to City of Heroes to experience a kind of Super Jumping that doesn't piss me off. Good god that was a horrid experience!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I get what he means, super jumping should be like up into the air fast and down fast. Not up at a sharpish angle and then gliding alongon the way down.
Of course if they gave us glider like wings...
Brawling Cactus from a distant planet.
What's more, that other games' Super Jump is just horrible to use. It launches you way up in the air, but sends you a very short distance horizontally, so you have to jump a lot more to travel a lot less. It also takes time to warm up, so the first few jumps you make are both short and low until you start moving faster, and even at its fastest it's still not very fast. And to top it all off, you don't have all that much control over it.
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I'll take our version which allows me to see where I'm going, appreciate the scenery, avoid accidentally landing in the middle of hostile mobs, and land exactly where I choose.
I did a little experiment last night to see if rocket boots actually work the way I thought they did, and they don't. That is, the rockets don't animate when you super jump. I guess some other rationalization will have to be found for anyone bothered by the physics.
Still, having tried both games' super jumps, I would respec out of it if we had to use the version that appears in "the other game".
I did a little experiment last night to see if rocket boots actually work the way I thought they did, and they don't. That is, the rockets don't animate when you super jump. I guess some other rationalization will have to be found for anyone bothered by the physics.
Still, having tried both games' super jumps, I would respec out of it if we had to use the version that appears in "the other game". |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
At last, someone understands, the animation has nothing to do with it, its the speed of the jump,
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Making a clear suggestion is the first step.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I wouldnt mind a more traditional superjump, Dont get me wrong i like the CoH one but the one the put in that other game just seems to be the kind of superjump i think of when its mentioned, the CoH SJ i see more as a Glidingjump
Anyone Agree?