Primal Vanessa DeVore about the Carnival of Light. |
Posi Blogs about con to the ret
not nitpicking your post but this has been in the game awhile. I think since GR, may be later, but well before I21.
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Fair point. I didn't quite elaborate enough:
In The Praetorian War pre-i21 (and still available on Ouro), you get to the part of the arc where the original clockwork, the Nuon style mobs, were fighting Carnies in Waxahchie Park. There was little to no dialog during this mission. After you cleared it out, you had to go clear out all the Carnies in an office building to find a connection. On Mission Complete, when you defeated the boss (a named Ring Mistress mob) you simply got a 'note' that said it was a case of mistaken identity as the Praetorians mistook them for Carnival of Light. And that ended that.
In this retconned version, the arc takes you to a similar fight in Waxahchie Park. Only now, the newer Praetorian Clockwork, especially the boss mobs, make several dialog references to Carnival of Light (oddly, each boss is accompanied by a couple of the old style Nuon mobs, the only place you'll find them in that arc now). Afterward, you're sent to investigate the Carnival's involvement, but instead of a kill all with a simple tip, you actually end up being face to face with Vanessa DeVore, who has a whole lot of text to read (interesting aside: If someone on your team engages hostile Carnies while you are talking to Vanessa, her posse of 'friendly' Carnies will go over and beat the everliving crap out of the other Carnies).
So, no, I suppose it's not too big of a retcon, but it's radical enough that it helps change the entire arc which makes it appear more as though it's put in to tie together the "new" Praetoria rather than pre-dating Going Rogue, which, at least to me, is a marked continuity shift.
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You're talking about when Vanessa uses her mind powers to freeze you in place and explains to you she has nothing to do with the carnival of light. I'm not saying the "retcon" didn't happen, it just happened a while before I21.
I haven't done that arc post I21 but everything you're describing is stuff that was changed before the incarnate slot was introduced. IIRC.
I am against retcons in the general case, especially when they can often be avoided with a handwaving bit of dialogue.
Something as simple as, "But how can it be like this? It wasn't like that before!" can turn something from a retcon to a sloppy, but consistent bit of story progression. Especially when you have Menders you can be sent to who can then say, "Someone has messed with it!"
That's not even mentioning things like having the being from which a bit of info originally came turn out to have been mistaken or lying.
Otherwise, you suddenly have people turning into Skrulls.
Retcon: er, I mean, suddenly always having been Skrulls.
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Fair point. I didn't quite elaborate enough: |
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And the big spoiler reveal in the Underground trial (which I won't specifically spoil here) is itself contradicted by the original canon because in the original canon the Praetorians had contact with other dimensions besides ours. That makes the whole "Primal Earth must be destroyed now" thing totally ludicrous, unless you rewrite canon so we're the first. In fact, that glitch wasn't totally erased in the rewrite of Tina and Maria's arcs, and is still technically a serious canon discrepancy. |
And the Underground spoiler only singles out Primal Earth, not "other dimensions" in general. This could speak to the idea that War Earth and the shadow dimensions are roughly under Praetorian control already, or that Primal Earth is "special" somehow (as usual).
Either way that's a real reach to go looking for "canon conflicts".
Even the real conflicts don't seem like a huge deal to me anyway, and I have to wonder if some apparent contradictions might get explained by one of the hundred or so dangling plot threads. Like the individual who has supposedly been interfering with the past, an idea introduced with Montague Castanella and Ouroboros, and then promptly forgotten.
You *don't* say:
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Yeah. Don't do that.
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And this is where I, again, swear that Posi sometimes really doesn't have a smegging clue about what a lot of us think, ESPECIALLY those of us who give two feth's about the lore.
ALL of my characters are tied into the lore in some way. ALL of them exist in the 'CoHverse'. If they didn't, I wouldn't have made them. I wouldn't play CoH. I play the game and make the characters because the lore and universe interest me.
It's like CoHverse is the slate, and I am the Comic book writer. I can make characters, plot lines, histories and cross-overs.
That ALL goes out the window when they decide to retcon something for stupid metagame reasons (Puddle of Annoyance, looking at YOU)
Short version; Without CoHverse, I would have no characters. Great stories can work just fine within established lore. In fact, it's a sign of a BETTER writer who can make great stuff within existing lore than one who NEEDS to twist stuff just so they can 'make things work'.
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And the Underground spoiler only singles out Primal Earth, not "other dimensions" in general. This could speak to the idea that War Earth and the shadow dimensions are roughly under Praetorian control already, or that Primal Earth is "special" somehow (as usual).
Either way that's a real reach to go looking for "canon conflicts". |
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Its just a side issue to the main ones I mentioned, but I don't consider it a reach. I know the Underground trial singles out Primal Earth: that's the problem. That should not be the case because there's nothing special about Primal Earth relevant to this situation. Its directly implied what is "special" about Primal Earth, and that thing is something not unique to Primal Earth and also true for those other dimensions.
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At any rate, I don't see it as a huge deal. Praetoria went from a generic goatees-and-all parallel dimension to a more fleshed out world. (It's interesting that despite the fleshing-out, the Praetors themselves have little to no added depth to them, but GR is more about how the minor players, including the PC, deal with the grey areas; but I digress.) I'm willing to live with some minor background changes for the sake of a better story.
And that's where the 5th/Council mess went so explosively wrong. It added nothing to the depth of the story (the Council is bland as can be, and the concept with the most potential, the Center, is completely ignored), vastly complicated and confused matters, and greatly diminished the weight of much of the 5th Column's history. But neither Positron, nor Positron's design philosophy, was responsible for that -- it was a directorial fiat from above, with no clear direction as to how it should be specifically implemented; rather than letting the writers drive the storyline.
Anyway, I find the whole kerfuffle over "canon" to miss the point entirely; the more significant consequence of Positron's philosophy is the situation we have now, where plot threads are left to dangle for years on end without resolution. Wasn't it, like, 6 or 7 issues ago that Hero 1 said (in some podcast) that we'd know the identity of the letter writer "within an issue or two"?
That's my reason for thinking a slightly more hands-on approach to story direction would be beneficial: you let those threads dangle too long, it leads to confusion; future writers may want to take that thread in their own direction, and that genuinely could lead to significant canon issues.
To tie this back to the last part of your post, I see no indication that Primal Earth isn't special somehow (if only to follow that hoary old cliche of sci-fi, which is that Earth, or the protagonists' Earth in particular, is the Most Important Planet Ever), and it is entirely possible that this will be addressed somehow in a future issue. Or it might not; we just don't know, and it's awfully premature to declare that it's a canon conflict for certain. But at any rate, it's something that's in everyone's best interests to address sooner rather than later. Best way to keep people on the hook is to consistently answer one question while raising another; raising 2, 3, or 4 at the same time (often while not answering even one question) is just askin' for it.
No rule is absolute, and I don't object unilaterally to retcons. But I expect that they are always done with steely eyed seriousness, the same steely eyed seriousness with which the cottage rule is adhered to. And if its not, then I ask you to look at the writing staff, and look at the powers staff, and explain how the decision is made that one of these groups of people deserves to have their creative vision freed from the shackles of past restraint, and the other one doesn't. And then look at we the players, and ask the same question.
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But then Positron goes farther in his blog, expanding on the *reasons* for his position, and his foundational reasons for that position don't stop there, they go all the way to stating that good story should trump canon: that canon should not "stifle" writers.
That's where I disagree with Positron. That's what canon is *supposed* to do: its *supposed* to stifle writers so they don't go flying off and writing whatever they want. If you don't want to stifle writers, you don't have continuity, you have an anthology. |
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I'm not addressing the issue of whether a canon contradiction is "a big deal." Something either is or is not contradictory to canon. Canon either is or is not changed. Whether that is important enough to Positron, or to you, is itself a component of my thesis in the original soapbox post. To wit: once you decide to start making such distinctions, you have to decide if that position is applied across the whole of the creative staff you are responsible for, and what the ramifications are for applying it in that way.
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Of course, it's hard to quantify these things; say, whether, say, the EA "stealth brutes" are more or less affected by their recent power changes than the roleplayers are by the Praetorian changes. But it certainly seems to me, in a "fuzzy" way, that the creative leeway is being consistently applied.
There are still haunts to War Earth and deliberate mentions of the shadow dimensions in those arcs, that seems to be more deliberate than a simple oversight or "glitch".
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War Earth is clearly an alternate universe, and I'd have to actually find out what those Underground Trial spoilers are before I decide whether it's an inconsistency or not. Even if it is, it could be written around.
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The thing is, without concrete examples of how any of Posi's changes have seriously, materially changed someone's gameplay experience in a way comparable to, say, the 5th column mess, I frankly see this as a lot of hyperventilating over nothing. You even agree that his original statement is reasonable, but you extrapolate the implications in such an extreme way that, frankly, I'm just not seeing any evidence of in game.
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I'm not sure you've actually read the entire blog entry. I'm not extrapolating anything. Positron articulates the philosophy directly within the post which goes beyond his operational statement in a way I cannot see how anyone could confuse. And as I said repeatedly, I'm not arguing with any specific way the game canon has been managed, but the philosophy articulated in the blog post. Because I say that repeatedly as well, I'm not sure you've actually read my entire post either.
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Goodbye may seem forever
Farewell is like the end
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As I understand it, you're not saying that the game has necessarily been mismanaged but simply that there's an inherent flaw in giving one team creative leeway (the one in charge of story/canon) where you would restrict another (the one in charge of powersets). Whether or not this flaw has become a problem in the game is beyond the scope of your statement. But I may have misunderstood.
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The second is that simultaneously considering storyline canon to be stifling to authors but historical gameplay worth preserving presents the prejudice that story writers as creative authors deserve to be unfettered by game history, but gameplay designers as creative authors do not.
In a separate post the subject came up about whether the game *ever* retconned anything. And its obvious they have. But that's ancillary to my original point. Nowhere did I try to argue that the devs have overturned canon in ways that reduced my enjoyment of the game. Whether they did or not is not relevant to either the question of whether canon should be trumped by good story, or whether retcons have occurred in the past at all.
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