Farmer Doom says; "NOOOOOOOOOOOOOO!"
As much as I massively dislike the farms clogging the system, ZERO rewards may be taking it way too far especially when you think of self rez powers with extra effects. I'll comment on this elsewhere, thank you for bringing this to our attention.
Don't Freakshow already not give rewards for defeating them a second time post-rez? Hasn't that been the case since, like, i16-17?
EDIT: Nevermind, they just reduced their overall XP reward. http://wiki.cohtitan.com/wiki/Patch_Notes/2009-09-15
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Ha-ha!
Seriously, did anyone NOT see this coming? Been needed for a long time now what with the proliferation of X/Regen custom enemy groups that everyone and their brother seems to make for their farm 'arcs.' Maybe this will be the straw that breaks the camel's back and alert these people to the fact that the AE is not and NEVER WAS INTENDED AS a farming tool? We can dream... |
On second thought, it just proves that you have no idea how to farm, so nevermind.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
I just don't understand people who hate on certain groups (farmers, PvPers, PvEers, whatever) as if the fact that they like to do (farm, PvP, PvE, whatever) somehow lessens other fun in the game.
Just because I'm not using the AE the way someone who writes arcs is using it does not mean that I'm making their arcs worse. So what's the harm?
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
It's fine. Everyone gets to play the game however they want.
I just don't understand people who hate on certain groups (farmers, PvPers, PvEers, whatever) as if the fact that they like to do (farm, PvP, PvE, whatever) somehow lessens other fun in the game. Just because I'm not using the AE the way someone who writes arcs is using it does not mean that I'm making their arcs worse. So what's the harm? |
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Powerleveling's taking the hit here, not farming.
But don't let facts get in the way of crowing, I guess.
Spiteful people suck.
First reaction: LOL THEY NERFD REGEN
Second reaction: Whew, glad none of my custom critters has Revive. Their XP compared to their difficulty is already really bad. This would make their XP even worse. Those who use Reviving custom critters for story arc purposes might need to readjust so the work/payoff ratio doesn't go even farther off balance.
Just because I'm not using the AE the way someone who writes arcs is using it does not mean that I'm making their arcs worse. So what's the harm? |
I say this, as someone who does farm sometimes, but I can definitely see the frustration in working for a month on an arc for it to see less than ten plays and never be touched.
All this will do is have farms remove any revive powers from their customs and replace with a different random power that will make sure the mobs give 100% XP and they will have to run the mission twice as often.
Oh, and it will also clog the system with a ton of farms with the revive powers that don't get deleted while old and new farmers create a whole bunch of new farms instead of just fixing the old ones.
Ha-ha!
Seriously, did anyone NOT see this coming? Been needed for a long time now what with the proliferation of X/Regen custom enemy groups that everyone and their brother seems to make for their farm 'arcs.' Maybe this will be the straw that breaks the camel's back and alert these people to the fact that the AE is not and NEVER WAS INTENDED AS a farming tool? We can dream... |
Why the hate? I simply don't get it... This isn't an exploit. It's not a cheat. And, they ONLY did it for AE missions...
So, someone who likes 80 tickets for an alchemical gold instead of paying up to 350 thousand inf on the market... our money we pay for this game isn't as good as you farm haters?
Why is it that people call "Farmer Doom" after every little change made?
Aren't you getting bored of that yet?
The only difference this makes is the fact farms take half as long for half the rewards. That equates to a net loss of no time and no xp, what it does do differently is it doubles your ticket gains when powerlevelling which is obviously a very favourable result.
The main drawback from this change is the fact a lot of the creators of the old farms no longer play the game, those farms are now useless and are going to bog up AE needlessly and I for one am sick of the story writer's crying over AE being bogged up like that. Even with the extra tickets generated, the change isn't worth more tears from them.
Also, the extra server strain from loading double the maps could prove to be problematic. Only time will tell.
Why is it that people call "Farmer Doom" after every little change made?
Aren't you getting bored of that yet? The only difference this makes is the fact farms take half as long for half the rewards. That equates to a net loss of no time and no xp, what it does do differently is it doubles your ticket gains when powerlevelling which is obviously a very favourable result. The main drawback from this change is the fact a lot of the creators of the old farms no longer play the game, those farms are now useless and are going to bog up AE needlessly and I for one am sick of the story writer's crying over AE being bogged up like that. Even with the extra tickets generated, the change isn't worth more tears from them. Also, the extra server strain from loading double the maps could prove to be problematic. Only time will tell. |
All this will do is have farms remove any revive powers from their customs and replace with a different random power that will make sure the mobs give 100% XP and they will have to run the mission twice as often.
Oh, and it will also clog the system with a ton of farms with the revive powers that don't get deleted while old and new farmers create a whole bunch of new farms instead of just fixing the old ones. |
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
So what if i use the AE to farm! What is it any of your business or concern? My farming does not effect your toons or anyone else's toon.
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The only difference this makes is the fact farms take half as long for half the rewards. That equates to a net loss of no time and no xp, what it does do differently is it doubles your ticket gains when powerlevelling which is obviously a very favourable result.
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Aaaand, we made it to page two before someone brought up that dead horse. Here's a thought for ya...where do you think RMTers get their inf? Hmmm?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Seriously, did anyone NOT see this coming? Been needed for a long time now what with the proliferation of X/Regen custom enemy groups that everyone and their brother seems to make for their farm 'arcs.'
Maybe this will be the straw that breaks the camel's back and alert these people to the fact that the AE is not and NEVER WAS INTENDED AS a farming tool?
We can dream...