New i21 'Invincibility' tech for the game proper?
I don't think this will be a good idea. Imagine group play with someone having that toggle on, for whatever reasons - No rewards/exp/inf at all for the whole team ?
I don't think this will be a good idea. Imagine group play with someone having that toggle on, for whatever reasons - No rewards/exp/inf at all for the whole team ?
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One way to limit griefing opportunites would to auto-boot anyobe who toggled it on from any team they were on.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
That's what the Mission Drop feature is (partially) for. This sounds too abusable in my opinion, since you can't void the unlocks that specific missions provide. For instance, you can run your Trapdoor or Honoree mission from Ramiel with this on and though you won't get the influence from the mission that you don't even need, you'll still progress through the arc.
Personally, I'd rather see about making more missions possible to run proper than giving such an out.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That's what the Mission Drop feature is (partially) for. This sounds too abusable in my opinion, since you can't void the unlocks that specific missions provide. For instance, you can run your Trapdoor or Honoree mission from Ramiel with this on and though you won't get the influence from the mission that you don't even need, you'll still progress through the arc.
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Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
The toggles would would have to be greyed out in PvP zones and the Arena.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I can see a use for this in exploring. I enjoy wandering around parts of the game, looking at the environment and the way the mobs are interacting in it.
But I can't see using it interactively in missions. The final mission in Vincent Ross' arc is dull enough already, thank you. I don't need more experiences like that.
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
Count me as one against this idea. The whole purpose of not dying in the tutorial is so players can focus more on getting a feel for the game. If anything the "I win" button concept you want to introduce will only encourage sloppy and reckless play styles, discourage people from learning anything about playing CoH, and just cause more grief than it's worth. Overall this is a bad idea, and I'm glad that devs have not, and never will, introduce this feature into the game.
Paragon Unleashed Forums
Twitter: @Alpha_Ryvius
There's already two missions in the game which have Invincibility: Mender Ramiel's "Future Memory" mission on the Alpha unlock arc and Vincent Ross's "Revelation" finalé mission from his arc, both of which are tied to Incarnate powers.
I must admit to wanting to have more arcs like this like another Future Memory type mission but I can't see a purchasable power being a plausable purchase.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
I think that with the new 'convenience is king' approach to the game, this would be viewed as a good thing. With The Honoree, the absence of death would make completing it easier, but the absence of rewards would balance that out somewhat.
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Convenience is one thing. An "I win!" button is quite another. Even as a thought exercise, I'm still uncomfortable with discussing it in any realistic context.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What an interesting way to grief. You want to give me a power that when I toggle it on my teammates don't get rewards.
The only way I could see the Invincibility tech on a player-use power would be as a Tier 9 in a future defensive set. You hit it, but in 30 seconds, you'll be defeated automatically. Make the ultimate defensive power with the ultimate crash.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
Hell. Freaking. NO.
Sorry, but I also hate the Invul tech in the tutorial.
Why? Well, it makes an important part of the tutorial, i.e. learning things null and void. And what part of an MMO is more important, besides XP, then getting your face kicked in and finding out how hospitals work?
Getting beaten up happens. It sometimes happens a lot. I'm not one of the 'I love Debt!' brigade, but I do think there is a place you have to draw the line, and this is getting to it. I know already people seem to be totally ignorant of 'aggro range' and the like.
Just...yeah, no. No thanks.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Hell. Freaking. NO.
Sorry, but I also hate the Invul tech in the tutorial. Why? Well, it makes an important part of the tutorial, i.e. learning things null and void. And what part of an MMO is more important, besides XP, then getting your face kicked in and finding out how hospitals work? Getting beaten up happens. It sometimes happens a lot. I'm not one of the 'I love Debt!' brigade, but I do think there is a place you have to draw the line, and this is getting to it. I know already people seem to be totally ignorant of 'aggro range' and the like. Just...yeah, no. No thanks. |
What an interesting way to grief. You want to give me a power that when I toggle it on my teammates don't get rewards.
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Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Agreed. There's also the problem that the tutorials gives a false impression of power by fighting these epic monsters (because to me they look quite powerful and have destroyed an entire city zone) without faltering, only to minutes later enter the city proper and be dropped by some simple thugs. Setting up for that kind of disappointment isn't a good idea.
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An added benefit for NCSoft would be that it would slow down players progress to 50, and prolong subscription times.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
I asked Ghost Rider what he thought of your idear
Actually that's existed since Going Rogue. It's in that tutorial too. Was a real surprise when I discovered it!
I'm not fond of this idea outside of a few scripted scenarios, like they exist in the game now. Part of the game is that risk. Part of the joy of exporation is finally having it be safe enough to travel through to explore the new zone (or finding a way around it via getting to the level to take invisibility or such).
I wouldn't throw a fit if they made it available with all the previously mentioned limitations to prevent problems, I just would probably never utilize/purchase it.
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Well if Invincible Mode was more widespread throughoit the game then the noobs wouldn't think it strange - they'd think it was a cool USP of CoH - parts of the game you could play with no danger of losing, but with no advancement at all reward-wise.
An added benefit for NCSoft would be that it would slow down players progress to 50, and prolong subscription times. Eco |
Up-up-down-down-left-right-left-right-B-A-start
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
I could see this being used as a free phase shift power choice, except without the drawbacks of phase the game now has. It would be used to ghost missions and such, no doubt.
Whilst musimg on the posdibilities for using the new i21 'invincibility' tech from the new 'tutorial' map Galaxy's Last Stand in the MA, I was struck by the though that maybe it might have its uses in the post 'tutorial' game.
In the new 'tutorial' map, toons cannot die. They take damage until they're at 1HP and then stop losing HP no matter how many attacks they recieve from mobs or The GM that they 'fight' in the climax to the map.
I think this could open up interesting possibilities for players who'd like to see content they might have difficulty with normally in the 1-50 game.
It could be a purchaseable power from the Paragon Store. A buyable 'I Win' button lol
Obviously, when this was toggled on, all rewards would have to be switched off. Mobs defeated would have to give no xp, inf, badge progress, drops or any other reward, just as they don't count for rewards in GLS.
With nothing gained, this would not be exploitable, and since its not the same as everything conning grey, people still wouldn't be able to solo TFs etc.
The devs could even make use of tge new Invincible mode by using it for set-pieces in future canon arcs.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)