5th powers for non-travel power pools


Aitchuu

 

Posted

So, it's been announced that travel power pools will be getting 5th powers added to them. I haven't seen any mention of the other power pools getting powers added to them. So I'd like to suggest a 5th power for those other pools. These powers would be different in intent from the new travel powers. These powers are intended for alternate progression through pool requirements whereas the new travel powers are more as an alternative high tier power for the player to reach.

The powers would be T3 and follow the same requirements as T3 powers which I believe will be changing with I21 to allow access immediately without requirement.

The powers:

-Fighting
Pain Tolerance: +20% maxHP

-Concealment
Diversion: ST foe placate

-Leadership
Enduring Presence: +5% maxEND

-Presence
Insulting presence: PBAoE taunt aura

-Medicine
Combat medic: Auto interrupt reduction (large) for Medicine pool powers

So, there they are, my suggestions for a 5th power for the non-travel power pools.

Whad'ya think?


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Posted

I'm more or less fine with most of those, except the Leadership Pool. While some form of End mitigation to balance the cost of the toggles would be mechanically nice to have, it doesn't really fit with the pool.

Now, if it were say a Team version of Conserve power (lower value/recharge), or something of that sort that would make more thematic sense to me in a set that's based entirely on team buffing.

The Presence pool power is also kind of Meh. The only real uses I can think of for it are Tankerminds or SoAs with very tanky builds. Very few others who don't get an agro aura actually WANT agro.

That said I don't really have an alternative for it, Presence is a rather wonky concept. I would like them to improve the Fear powers in general though, so maybe something that interacts with those in a similar way to how the new Flight power improves the effectiveness of other Flight Pool powers. (Mini Domination-esque ability?)



Fighting - Pain Tolerance would be very nice to have on some characters. I'd definitely pick it up a few times.

The Combat Medic power would also be nice to have for non-defense based sets/ATs/Builds that would still like a self heal they could actually cast once in a while.


@Oathbound & @Oathbound Too

 

Posted

For presence pool I'd say a nice 5th power would be a passive that simply upped the magnitude of the fear powers and added -range to the taunt powers


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Posted

I have to agree leadership doesn't really fit. I don't know what to put in its place though.


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Posted

Quote:
Originally Posted by William_Valence View Post
So, it's been announced that travel power pools will be getting 5th powers added to them. I haven't seen any mention of the other power pools getting powers added to them. So I'd like to suggest a 5th power for those other pools. These powers would be different in intent from the new travel powers. These powers are intended for alternate progression through pool requirements whereas the new travel powers are more as an alternative high tier power for the player to reach.

The powers would be T3 and follow the same requirements as T3 powers which I believe will be changing with I21 to allow access immediately without requirement.

The powers:

-Fighting
Pain Tolerance: +20% maxHP

-Concealment
Diversion: ST foe placate

-Leadership
Enduring Presence: +5% maxEND

-Presence
Insulting presence: PBAoE taunt aura

-Medicine
Combat medic: Auto interrupt reduction (large) for Medicine pool powers

So, there they are, my suggestions for a 5th power for the non-travel power pools.

Whad'ya think?
Fighting seems a little too powerful, a good idea but still too powerful. Maybe reduce it to 10%, which would bring it in line with things like, say, True Grit or High Pain Tolerance and it should be fine.

Concealment is fine.

I would suggest something else for Leadership, an odd idea might be sort of a reverse vengeance where you click on the body of a fallen enemy and the whole team receives a small buff, a way to make it interesting is if it's a grant power that uses the enemy's modifiers to simulate the defeat of a minion being no big deal, but the morale boost from watching an AV eat dirt considerably bolsters your team's spirit. (This would have to be non-stackable of course, and the values, even if used by a PC AT, to be smaller than normal vengeance.)

Suggestion for presence: Awe A PBAoE stun effect, mag three

Medicine looks fine.


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Posted

Quote:
Originally Posted by William_Valence View Post
-Fighting
Pain Tolerance: +20% maxHP
That's High Pain Tolerance from Willpower, minus the resistance. Which I suspect was your intention.

That's also crazy. I'd put it at 10%, but I'd expect 5% to be a more reasonable expectation.


@Roderick

 

Posted

Quote:
Originally Posted by Oathbound View Post
The Presence pool power is also kind of Meh. The only real uses I can think of for it are Tankerminds or SoAs with very tanky builds. Very few others who don't get an agro aura actually WANT agro.
Don't forget Scrappers without Taunt Auras. My Dual Blades/Fiery Aura Scrapper would kill for a Taunt aura...or she would if she could catch someone.


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Posted

Quote:
Originally Posted by William_Valence View Post
So, it's been announced that travel power pools will be getting 5th powers added to them. I haven't seen any mention of the other power pools getting powers added to them. So I'd like to suggest a 5th power for those other pools. These powers would be different in intent from the new travel powers. These powers are intended for alternate progression through pool requirements whereas the new travel powers are more as an alternative high tier power for the player to reach.

The powers would be T3 and follow the same requirements as T3 powers which I believe will be changing with I21 to allow access immediately without requirement.

The powers:

-Fighting
Pain Tolerance: +20% maxHP

-Concealment
Diversion: ST foe placate

-Leadership
Enduring Presence: +5% maxEND

-Presence
Insulting presence: PBAoE taunt aura

-Medicine
Combat medic: Auto interrupt reduction (large) for Medicine pool powers

So, there they are, my suggestions for a 5th power for the non-travel power pools.

Whad'ya think?
I almost agree with all these ideas for possible 5th tier PowerPool choices. I would prefer a different choice in the leadership pool. I was thinking something like "RALLY" a click power that boosts def/dam/end/rech to the team for a brief period of time...20s maybe. something designed as a turn the tide power without needing the corpse of my dead friend to set of vengeance

anyway thats my 2 cents. What do you think?...thanks!

KI


 

Posted

Fighting Pool one, I'd suggest lowering it to 5% I think any more than that would start making it way to powerful int he long run. Remember once in enhanced it could get to almost (if not to) 10%.

Though I'm sure lots of people would rather go with Tough/Weave/+HP vs Boxing/Tough/Weave

I also agree with the others, that the Leadership one seems wrong for it.

I'd say go with a PBAOE toggle that grants +RCH. Not Hasten levels for sure. But it'd be another toggle to eat the end, which I may suggest putting at FA levels of END usage, while granting 10-20% +RCH.


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Posted

Fighting - I'd say no to even more defensive powers in the pool. A PBAoE attack would be good though.

Concealment - I see low level (say a value of 2) Placate powers in 2 ways. In the Concealment Pool, this is the 'Disguise' way. You put on the enemy uniform and try and sneak in. It works okay for a short period of time, but then the opponents begin to realize that nobody recognizes you, and you don't seem to know the pass codes.
It would definately be a tier above Sneaking or Granting Invisibility. But I don't think it's on par with Invisibility or Intangebility.

The other version of Placate would be 'Diversion', the top power in the Presence Pool (requiring two previous choices). When you need a second to recover or think, get your opponent started on a megalomanical rant ('Monologuing' from The Incredibles), or just intimidate mobs by striking a heroic/villainous pose.

I agree that Placate should be open to the other Archetypes, however, you don't want Stalkers getting multiple Placate powers (well, at least the Devs probably don't). Either of these Pools work good since you make Stalkers 'waste' power slots to get them. Why use Stealth or Invisibility when you can Hide? And how much use will a Stalker get from Challenge/Provoke?

I too think the endurance reduction method is better than +maz endurance in the leadership pool.

And as for Medicine - I think that whole Pool needs to be redesigned in light of all the temp powers available to rez and/or heal and/or recover.


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Posted

for leadership I want a auto activating vengance for when YOU die. Like the nemisis lts get.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.

 

Posted

-Fighting
Pain Tolerance: +20% maxHP

Way too much. I would say 7.5% (enhanceable)

-Concealment
Diversion: ST foe placate

Too little. I would go for a PBAOE

-Leadership
Enduring Presence: +5% maxEND

Already elsewhere and too little. I would go for

Motivation: Team 10% endurance discount (enhanceable)

Keeps it in line with the rest of the set.

-Presence
Insulting presence: PBAoE taunt aura

Not bad, but useless for anyone who might want to takee it (tanky types)

I would go for a PBAoE fear pulse.

-Medicine
Combat medic: Auto interrupt reduction (large) for Medicine pool powers

I would go for a toggle minor team heal PBAoE myself.


 

Posted

Quote:
Originally Posted by DragonEye View Post
-Fighting

I would go for a PBAoE fear pulse.
.
I love this idea, but i seriously doubt the devs would implement it unless it was a chance at the lowst level fear. IE something similar to world of confusion. One person of it wouldnt be a problem, but when it starts to stack you could easily lock down large groups of mobs with little effort oterwise.


Jay Doherty: Yes, there was this one night that I was ready to go home but had to drop the browns off at the super bowl before I left for home. While on the throne it hit me. I stayed for a few more hours and that why we have the pain pads in the game.