Inv/SS build help


Call Me Awesome

 

Posted

Hello Tankers!

I've recently returned to the game and decided to give tanking a try. I figured since this was my first tank to go with one of the most tried and true combo's, Inv/SS. I'm slowly creaping up on the point where I can start adding IO's to my build and figured I should set up a build. I did a bit of reasearch on the forums and think I came up with one I like.

Rules: No purples or PvP stuff. I'm not super rich, but I can get most nice/QoL things for a few Alignment merits.
Flight has to stay for concept reasons.
Not a fan of Hasten, so if can be avoided, I'll be appreciated.

Thanks!

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam/Rchg(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/EndRdx(13)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21)
Level 6: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(42)
Level 8: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 10: Resist Elements -- Aegis-ResDam/Rchg(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25)
Level 12: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 14: Fly -- Flight-I(A)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(40)
Level 20: Knockout Blow -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(31), P'ngFist-Acc/Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(33), P'ngS'Fest-Dmg/EndRdx(33), P'ngS'Fest-Dmg/Rchg(34)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(37), RechRdx-I(39)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), LkGmblr-Def/EndRdx(40)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(48)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Rchg(42), Mocking-Taunt/Rng(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rchg(45)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45), FrcFbk-Rechg%(46), M'Strk-Acc/Dmg/EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(46), P'Shift-End%(50)
Level 47: Unstoppable -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal/Rchg(A), Numna-Heal(5), Numna-Regen/Rcvry+(15), Mrcl-Heal(31), RgnTis-Regen+(48), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(15), P'Shift-End%(17), P'Shift-EndMod/Acc(40)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1414;704;1408;HEX;|
|78DA6593DB52D350148677DAD4DA03D0DA728642CBA19443DA68AF6546C0B14AA13|
|3A8770E06D9B691183A6D70E4CE1B5F4067F446C77B1FC7B3BE81A3A86F5057D6BF|
|29CC34D3F4DB59F9F7DAFF5A3BBBFA743D2EC4B355A1C5D71CABDDDEBD6DB907B21|
|5DEB2BCA396E588B0102283D8EEBA7C28DDB6342AEE9323C7952D6BCF766CEF785C|
|BDAE4A474A63E7A849E31DAF25DDBAD74856DC86A4A1679C0E62B5C343C7B8EED8F|
|586D787B13FB4DDFA003F6D4A6B5FB6DA0DBB193F7D6ED2CBD446D37E606CD0AAF5|
|E3DDAAD5F664EB7884BC15E8FE18A13F8D6ED1098A1C0DF2229001B20C7D8AB11C1|
|5EAEAE8E23EC114172C608F71711F908C4F119595E4DAB6E687A235A0CA886F01B7|
|0893C2A0EC41250F6E12722251655CDA02B619692C12A5CE86943C04791AF221C88|
|7202F40FE81CC8451A3080FF3829F291441281031D9CA48192831BE9020A6FA1243|
|5FC6D097313464C26F4F4EC4C84A1FAC88BE195E4EA3D0800A0D74E812DF285952D|
|338597290F34F24189934239F6298D48614668652D7082322B3C6985E076E08DFFD|
|748591BDC908D27A83CAEA20AC66B17759389E81E3AFE46258D53C5C66F73325C06|
|47C27C1A8128CC2E62CFCCDC2ED65F2378E3A02E36F02BED9D9B78CF9252E5D272B|
|932AC3649A579D47A27C829F922498528229E42E207711BA62D4778216E41A01163|
|C662C3AC023E080B16C33CA346B0E6943733F037E57E67F31967F03278C95E72C5F|
|F1D8ED3BFAE416D4462DA080F7B4974BCADFD24B885F30CCD78C1FD42343CD31306|
|7886A2AA93925D464A22653EDB5DE3D3BF4F33F8882DE3D759DC59EB7A59E88D913|
|B9D21329F74436CF561122CB5E6B7AF75C0A0DF62389EED9EB9C501F3535435BE1D|
|77FCF42216D87EBD1EF30FAEFE213AEF0CE16AFF2C12ADEE4A73FE7132D70A27F67|
|A1A086D6F6A3B509B436FF8A712FCA7ED9CFDEB971EDDC7835E52B31FE0F1BC1DB6|
|C|
|-------------------------------------------------------------------|


 

Posted

If you are leveling this up from level 1 you will want to take Taunt at level 10. It is too good of a tanking tool to leave for later levels. At lower levels before you get your Taunt Aura it is good for getting aggro. Later it is good for pulling bad guys away from team mates.

You also can not take Unstoppable if you want. There is much debate, but if you are in a fight lasting more than 2 minutes and Unstoppable crashes, you will most likely die.

Other than that it is a good build. You may want to pull slots out of Health and put it into Resist Physical damage.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
You also can not take Unstoppable if you want. There is much debate, but if you are in a fight lasting more than 2 minutes and Unstoppable crashes, you will most likely die.
I'm a big fan of Unstoppable, always have been. <old-timer>Incidentally, only yesterday I threw out the old electronic timer I used to use to count down my 180 seconds from back in the days before flashing icons</old-timer> *sigh*

I've been using Unstoppable quite a bit recently. I do find it useful on trials. When pulling Siege, or one of those occasions when you want to be entirely self-sufficient, its really useful. And when you are doing something like a BAF you can step back just before the crash and be back in the fight in no time at all due to the general buffage


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Okay first off, is this a leveling build or is this a build that's already at a certain level (or 50)?

It CAN make a difference. Because leveling some builds and trying to play with partially complete sets can be the very essence of pain.

BUT, take a look-see at Call Me Awesome's guides:

Invulnerability and the First 20 Levels

Invulnerability and the Soft Cap

These two guides are absolutely invaluable.

As to my recommendations. A well built Inv tanker can easily handle the endurance burp from a crashing Hasten. Don't be afraid to take it. It speeds up the butt-kickery enormously.

Unstoppable is HIGHLY optional in a soft-capped build. If you're rarely (if ever) getting hit, having a "crash and burn" God Mode that you never use is somewhat pointless and a waste of a power choice (and slots).



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by UberRod View Post
You also can not take Unstoppable if you want. There is much debate, but if you are in a fight lasting more than 2 minutes and Unstoppable crashes, you will most likely die.
I have had used unstoppable many times in long drag out fights and had no problem with it crashing. The key to it is to make sure you get out of harms way when u see it flashing or pop a few purples before the crash and have blues and greens at the ready.


 

Posted

Thanks for the input so far, I'll answer the questions as they came up.

UberRod: I actually pulled slots OUT of RPD since I was already capped on S/L resistance. Being level 28, I already have my taunt aura, so I'm ok with my aggro management (I love punchvoke)

Hyperstrike: It is a little bit of both build, I'm leveling it up now, and hae generic IO's, so I guess it would be an end game build, but as a rule I make a whole powers worth of IO's before I swap them in so I don't suddenly have 180% damage enh and only 10% acc. I did read those guides as part of my research. Lack of Hasten is really laziness on my part, I dislike having too many powers I want up all the time, so in my current build I can toss up Rage on autofiring, and focus on aggro managment and playing. I have found with other characters, that I generally lose track of keeping my buffs up and get lost in the carnage, lol.

I like having that OhS#!t button of unstoppable to fall back on, not always needed, but nice to have when you do.


 

Posted

if it was me i would knock my single target attacks down to 4 slots each and slot them with smashing haymakers for the defense bonuses that set gives or kinetic combats if you can afford or want to grind up the alignment merits. invuln/ss is my main and I took hasten because ko blow and foot stomp have longish recharge times even with hasten. your build is alot like my first build and ill try to remember to get on and post my current build im using. I didnt like the power mastery pool because i just couldnt get enough damage going so i switched to pyro mastery for more damage. if your not concerned about damage then power mastery is a decent choice. without hasten dull pain can not be made perma to my knowledge and having nearly 3600 hit points with soft capped defenses or real close to it plus the resistances you have is nearly god like. i would keep unstoppable while leveling but when you hit 50 and start getting your io sets done i would respec out of it, i currently have it in my build and am gonna respec out of it as soon as I figure out what i want to replace it with simply because now i never use it. all up to you but hasten is something i would put in the build, yeah its more micro management but ss and invuln needs that power imo, you can live without it but it makes things alot better on the recharge.

read call me awesomes guides, they are very good sources of information to get the most out of a invuln tank.


 

Posted

Quote:
Originally Posted by darkangel32 View Post
if it was me i would knock my single target attacks down to 4 slots each and slot them with smashing haymakers for the defense bonuses that set gives or kinetic combats if you can afford or want to grind up the alignment merits.
Problem with that is you will be lacking in acc. I usually 5 slot them with 4 KC and 1 mako with acc in it. although he is already SC for the main things he needs to be SC with.


 

Posted

I've had an off/on/off relationship with Unstoppable; back in issue 3-4 when I was leveling CMA it was pretty much a complete waste of a power since Invuln in those days could easily hit 90% resist to all but psi with perma hasten and perma Dull Pain. Well, nerf-a-geddon hit with issue 5 & 6 and left in it's wake a powerset that was a bare shadow of it's former glory... most players dumped the passive resists for Aid Self and Unstoppable was a very useful thing to have.

Then we got issue 9 and IO's; at that point things started to shift back. With issue 13 when Invuln and IO's were buffed it became practical to soft cap your defenses Unstoppable once again became an optional power. When I first worked out and respecced into my soft capped S/L/E/N build I kept Unstoppable in the build as an insurance policy. Well, after 6 months of time and innumerable high level TF's tanked having never once used the power it was dumped on my next respec.

As a leveling build there's a decent reason to have Unstoppable, prior to reaching high defense levels (up to the 45% soft cap) Unstoppable is a useful power to have. Once you get your defenses into the high 30% range it looses it's luster and by the time you reach the soft cap it's going to be pointless in 99.99% of the game. An inspiration or two will do the same job without the drawbacks by that time.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

well i got enough accuracy enhancement ios that accuracy is not really a problem for me, i miss occasionally and dont seem to notice it all that much but i am much more durable. i found i just didnt have the slots overall for everything i wanted to do, if i had 6 more slots i could make my character exactly how i want him. i solo alot so i wanted more damage, guess just depends on what you want to do, but for me accuracy isnt a problem and now with soft capped defenses or close enough to it anyway I can take on anything and survive and now with more damage i dont even worry about elite bosses or anything else that i couldnt do enough damage to before now. havent tried to solo a av yet but shouldnt be a problem.

i just kept respeccing until i had the build where i wanted it and im still not done now that im going for perma hasten and perma dull pain.


 

Posted

OK, given that I don't have extra slots floating around, what would I replace Unstoppable with? I don't really want to pull from Health since I like having over 300% regen, but I could be convinced if the benefit is superior.

Thanks again


 

Posted

In looking over your build it looks pretty good, albeit expensive. I would reorganize things a bit though, I don't really like the power order. Not a problem at 50 but it'll cause you some issues if you exemp.

First, and I realize that this doesn't really change anything to any level you're likely to exemp to, I'd certainly move Unyielding up to 8. I would also swap Taunt and Resist Elements... Res Elements is your least valuable passive power. In my builds if I take Res Elements at all I get it late, in my current build it's my 49 power.

You also need to be aware that the proc in Foot Stomp isn't going to be running all the time... the rules for it are complicated but there's a period after it fires where it will not fire again. Because of that you'll have occasional 10 second bursts of increased recharge, not anything you could count on being continuous.

I'd be tempted to move Combat Jumping earlier in the build and I'd definitely get Weave before Res Energies.

Some of your slotting is unusual but it does look effective. Oh, I just checked the set bonuses; you're 3 over the "rule of 5" cap on the 1.125% HP bonus with your last 3 sets of Luck of the Gambler. Cut out the Defense IO in those sets and substitute a common Defense IO... it'll save you a lot of inf and you aren't getting the 3 slot bonus anyway. Alternately toss in a Def/End from another set for more endred at the cost of a little less def. On Combat Jumping pull that extra slot entirely; it's really not worth it for the def the power grants and it uses virtually no endurance.

On your quandary of what to take in place of Unstoppable if you're sticking with the Energy Mastery pool I'd get Laser Beam Eyes and toss a couple of Nucleous HO's into it. A ranged attack is highly useful as another attention getter.

I hope you've a pretty good bankroll because this build isn't going to come cheap. The 5 LotG +recharge IO's alone will be close to a billion inf and there's several other 100 million plus items. Also, and this is just a suggestion, but I'd slot lower level IO's so everything doesn't go poof below level 47. I always design my builds around level 30-35 IO's so I keep my bonuses down to those levels. The small loss of enhancement value is really negligible. Take the Reactive Armor for example. Dropping from level 40 to level 30 costs you a bit over 1% in resistance yet it will cut the cost by 2/3 at a minimum and you'll keep the bonuses to level 27.

In any case enjoy your tanker!


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Also, and this is just a suggestion, but I'd slot lower level IO's so everything doesn't go poof below level 47. I always design my builds around level 30-35 IO's so I keep my bonuses down to those levels. The small loss of enhancement value is really negligible. Take the Reactive Armor for example. Dropping from level 40 to level 30 costs you a bit over 1% in resistance yet it will cut the cost by 2/3 at a minimum and you'll keep the bonuses to level 27.
Really? So going with a level 30 IO build is really not much different than getting a level 47+ IO build? Because if that's the case, doing it this way is going to save me a HELL of a lot of influence.


 

Posted

Quote:
Originally Posted by Kor_El View Post
Really? So going with a level 30 IO build is really not much different than getting a level 47+ IO build? Because if that's the case, doing it this way is going to save me a HELL of a lot of influence.
Here's some numbers on my Inv/Stone build, discounting a small set bonus to Fire/Cold resistance from purple sets.

Max level IO's (level 40 Reactive)
S/L res - 90% (capped)
E/N/F/C res - 31.2%

Level 30 IO's
S/L res - 90% (still capped)
E/N/F/C res - 30.8%
Loss of 0.4% E/N/F/C resistance

Level 25 IO's
S/L res - 90% (still capped)
E/N/F/C res - 30.2%
Loss of 1% E/N/F/C resistance

Level 20 IO's
S/L res - 85.3%
E/N/F/C res - 28.4%
Loss of 2.8% E/N/F/C, 4.7% S/L resistance

As you can see there's not a lot of change until you drop all the way to level 20 IO's... level 25 isn't much different than level 40 (cap for Reactive) From those numbers I can't really see any point in the premium for level 40's.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

OK did some tweaking on the order and replaced those duplicate set bonuses, Thanks CMA.

Where in MIDS do you see where you overlapped on set bonus, or is that just something the player needs to track?

Regarding the IO levels, would it be better for me to sell off my top level IO's and try for the lower ones? I have a slew of level 40 Reactive Armors from AE tickets I got on my first 50. I'm also using AMerits to fund some of the more expensive IO's, playing 2-3 characters getting tips and such gets me 3-5 AMerits a week, which isn't bad for acquiring the LotG and such.

Here is my updated build. Thoughts?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Assuran: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx(15), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(17)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 10: Air Superiority -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 14: Fly -- Flight-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(29)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 20: Knockout Blow -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(33), P'ngFist-Acc/Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 26: Tough Hide -- DefBuff-I(A), LkGmblr-Rchg+(37), LkGmblr-Def(37)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(37), RechRdx-I(39)
Level 30: Weave -- DefBuff-I(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
Level 35: Hurl -- HO:Nucle(A), HO:Nucle(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg/Rchg(42), FrcFbk-Rechg%(42), M'Strk-Acc/Dmg/EndRdx(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(45)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Numna-Heal/EndRdx(43), Mrcl-Rcvry+(43), Mrcl-Heal(45), RgnTis-Regen+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1434;707;1414;HEX;|
|78DA6594D95213511086CF643164122421AC02610910D621112E2D2D052C8304628|
|1DE5938C031898C93543258E6CE1B5F40ABF446CB7B9FC32770F7112CD737187BFA|
|3FC4544D2A93AFD3DDD3E79FEE73A6F878232EC4932B428BAF5B66B379B06FDA27B|
|2A1EFCBA38A5DB36AE556E46AB379DA30ED8810228DE8C186BC2FEDA6340AF6A353|
|CB960DF3B06A559DD6880A17A525A5B1775A277BCF6948BBEC549205BB22C9748C3|
|32356AAD52CE3BA552D579C38DBDBD2AC57ED7237029E9FFEF59C858E65A359A9D6|
|539BF5EA91B149AB965B0745B3E9C8466B88B42DD0F53E4A3F1A5DC21562908C31B|
|1A40BF57143E21E212F022670C8081D0392F1812A68A810D4D26464C5B929609CD1|
|35C930A86C50950D6E13A6445791A1EF00BB8C38AA7FA4B261951EDED13C577C977|
|1FE265062248A8CCF941E512A225091808A5EA8E8850A9D86125565A350D107157D|
|503100150350B142A263480FC72A01CF3554051E302E9C001663F42123468B74E32|
|ED19DE14203E4EA813EADA79F258FA639F295E424B9816E30D9C791740240DE448A|
|912729292525758D302426D6810DC6E40DE18D6FB2006C31345AB75F49E977E9238|
|2110CDA5B6F102D4AA33719F42D83867D235DC3C80B0C43EA34044D43E5451234C2|
|7BC70D8CBC0A78EAA65F336617B14168A53155610C1566F164B32894A4847195308|
|EA259246491B0AA7BB340D7A62E11424191515CA3D80C6E0ECF7C0F780F9BFDC998|
|FF05FC009EF24CF20E0B78435B704EF5630E32DFD2A816958AC5979CBCF40278C6F|
|8449D3054829163612B6B409EF18512722A2187481E7979248C86DA478ABEDE14E6|
|43ED73E72EF8A2399F27EFF3ACFA3C6B3ECFB6CF530AA965C9A3B1279A689F4BF79|
|7DE3ECB2AFAE7BF27ACDDE68759B803DC02B678B72C15182B97F915F2DB57E7AFDE|
|F196409397D1E4653479F939A3A47BB3869ABB1DB6D9611F76D8EF927497B2FF01F|
|446F1CE|
|-------------------------------------------------------------------|


 

Posted

Not bad, though I'd recommend some changes.

RPD doesn't need to be taken so early. I'd take Temp Invul first, work CJ in earlier and take RPD in the teens or twenties.

Weave and Maneuvers are underslotted for end reduction. I'd find another slot for Weave to add the LotG Def/End/Rchg and change Maneuvers' slotting to LotG +Recharge, Def/End and Def/End/Rchg. (I'm not a big fan of Maneuvers for Invul in any case, but if you take it you do need to slot it for end reduction.)

The Hami-O's in Hurl are doing very little for you--there's no recharge or end reduction and no set bonuses. I'd find another slot for Hurl and 3-slot Thunderstrike for the E/NE bonus, which will take you comfortably over the soft-cap.

Heal is overslotted. I'd take at least one slot and use it in Weave or Hurl. It wouldn't hurt to pull a slot from Physical Perfection either.

EDIT: If you want to check for bonuses that are over the "Rule of 5", go to Window-> Sets and Bonuses in Mids. Bonuses over the cap will be highlighted in red. Also, if you have the level 40 RAs already, I'd keep them. But in the future keep in mind that lower level set IOs are often nearly as good as the top level ones and in some cases, much, much cheaper.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Here's a cheapo build you could start with:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Smashing Haymaker - Accuracy/Damage
  • (9) Smashing Haymaker - Damage/Endurance
  • (11) Smashing Haymaker - Damage/Recharge
  • (11) Smashing Haymaker - Damage/Endurance/Recharge
  • (37) Focused Smite - Accuracy/Damage/Recharge
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (5) Doctored Wounds - Heal
  • (7) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Recharge
Level 4: Haymaker
  • (A) Smashing Haymaker - Accuracy/Damage
  • (13) Smashing Haymaker - Damage/Endurance
  • (13) Smashing Haymaker - Damage/Recharge
  • (15) Smashing Haymaker - Damage/Endurance/Recharge
  • (27) Focused Smite - Accuracy/Damage/Recharge
Level 6: Boxing
  • (A) Smashing Haymaker - Accuracy/Damage
  • (15) Smashing Haymaker - Damage/Endurance
  • (17) Smashing Haymaker - Damage/Recharge
  • (17) Smashing Haymaker - Damage/Endurance/Recharge
  • (40) Focused Smite - Accuracy/Damage/Recharge
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (43) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
  • (43) Mocking Beratement - Accuracy/Recharge
  • (45) Mocking Beratement - Taunt/Range
  • (45) Mocking Beratement - Recharge
Level 12: Hover
  • (A) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Endurance
  • (45) Flight Speed IO
  • (46) Flight Speed IO
Level 14: Fly
  • (A) Flight Speed IO
Level 16: Combat Jumping
  • (A) Defense Buff IO
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (21) HamiO:Cytoskeleton Exposure
  • (23) HamiO:Cytoskeleton Exposure
Level 20: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Accuracy/Damage/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 22: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Steadfast Protection - Resistance/Endurance
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (29) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Resistance/Recharge
Level 26: Tough Hide
  • (A) Defense Buff IO
  • (34) Defense Buff IO
Level 28: Rage
  • (A) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 30: Weave
  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance
Level 32: Resist Energies
  • (A) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
Level 35: Hurl
  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 38: Foot Stomp
  • (A) Eradication - Accuracy/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (39) Eradication - Damage/Recharge
  • (39) Cleaving Blow - Accuracy/Damage
  • (40) Cleaving Blow - Damage/Endurance
  • (40) Cleaving Blow - Damage/Recharge
Level 41: Assault
  • (A) Endurance Reduction IO
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Healing IO
  • (48) Endurance Modification IO
Level 49: Resist Elements
  • (A) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Healing IO
  • (34) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (34) Endurance Modification IO


You could switch out all the Smashing Haymakers with Kinetic Combats if you have the money, or split them half+half with Crushing Impacts to get more recharge since you'll still be at soft cap.

You can add LotG +Recharge instead of DEF IOs, and add some of those +Rec, and +Reg uniques into Health, and Physical Perfection.

I do have a question for the flying tanks. Can you Foot Stomp while hovering? I can't remember, but that could be a problem where you'd have to use a macro to turn off hover, and foot stomp. If so, I might rework it to add maneuvers back instead of Assault.

I've been using the CJ+Hover on my Invul/Mace, and I like it, but none of it's attacks require you be on the ground.


 

Posted

Quote:
Originally Posted by Pep_Rally View Post
I do have a question for the flying tanks. Can you Foot Stomp while hovering? I can't remember, but that could be a problem where you'd have to use a macro to turn off hover, and foot stomp. If so, I might rework it to add maneuvers back instead of Assault.
No, Foot Stomp can't be used while flying or hovering, and IIRC, Hurl can't either.

FWIW, all my tanks have Fly but not Hover. IMO it'd be more trouble than it's worth to have to toggle off Hover every time you wanted to use Foot Stomp.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yeah, I thought so. Well, then I'd go with this:

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), F'dSmite-Acc/Dmg/Rchg(37)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(50)
Level 4: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(27)
Level 6: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), F'dSmite-Acc/Dmg/Rchg(40)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(45), Mocking-Rchg(45)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Flight-I(A)
Level 16: Combat Jumping -- DefBuff-I(A)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(21), HO:Cyto(23)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 22: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam/Rchg(31)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(34)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(33), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(46)
Level 32: Resist Energies -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam(48)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 41: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(48)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34)


 

Posted

I would 4 slot Invincibility and Weave each with 4 LotG, and drop 2 LotG into Tough Hide, with a +Recharge in each. You still end up soft-capped, and your accuracy, recharge, hit points, and regen are all greater. Taking 15 seconds off your recharge time for DP is always a good thing.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Quote:
Originally Posted by UberRod View Post
If you are leveling this up from level 1 you will want to take Taunt at level 10. It is too good of a tanking tool to leave for later levels. At lower levels before you get your Taunt Aura it is good for getting aggro. Later it is good for pulling bad guys away from team mates.
I'm going to need to disagree.

When you exemplar down to that level you won't be the unstoppable tanking machine you once were. You might not have all the powers you'll want/need to handle damage and you SHOULD have your Taunt Aura to hold Aggro. That power slot will be better served with something more useful to the level, such as another attack or power like Combat Jumping.

Taunt shouldn't, IMHO, be taken until about level 24 or so, and can be held off until level 30+. You don't really need to worry about aggro management until then (TF wise, anyway, nothing at the point is really hard to handle) and you should be worrying about survivability and damage.


 

Posted

Here is my shot at it, tell me what you think?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Tanker2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Temp Invulnerability RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(11), S'fstPrt-ResDam/Def+(33)
Level 1: Jab KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(27), F'dSmite-Acc/Dmg/Rchg(46)
Level 2: Dull Pain Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(15)
Level 4: Haymaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(21), F'dSmite-Acc/Dmg/Rchg(21)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 8: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(17)
Level 10: Taunt Zinger-Dam%(A), Zinger-Taunt/Rng(34), Zinger-Taunt(34), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
Level 12: Resist Physical Damage RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 18: Invincibility HO:Cyto(A), HO:Cyto(19), HO:Cyto(19), Taunt-I(33)
Level 20: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 22: Knockout Blow KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(33), F'dSmite-Acc/Dmg/Rchg(50)
Level 24: Resist Energies RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Weave LkGmblr-Rchg+(A), HO:Cyto(27)
Level 28: Rage RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough Hide LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 32: Unstoppable RechRdx-I(A)
Level 35: Resist Elements ResDam-I(A)
Level 38: Foot Stomp Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40)
Level 41: Char Decim-Build%(A)
Level 44: Fire Blast Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx(46), Thundr-Acc/Dmg(46)
Level 47: Fire Ball Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), RechRdx-I(50)
Level 49: Hasten RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 2: Swift Empty(A)
Level 2: Health Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(13)
Level 4: Ninja Run



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1370;662;1324;HEX;|
|78DA6593DB7212411086676191408801438004218424120ED 9408CD75E18AD4A192|
|28A375EA55633064A6A83CB12CD9DCFE085DE787E054FEFE1 31894FA056D437C0A6|
|FF091E768BE59BE9E9FEBB7B76A67A772524C4BDB3420B9D6 B999DCEC655D3BA256|
|DFFBAE9746DB3E5C774C92F844863BCB1226F4AAB238D556B A7DBB2A46D5E6FB69A|
|CE6E522D57654B4AA3DE6DD3B8EED8D2DA721A9155AB2169E 8184783506D7BBB65A|
|C49B3DDB4B6467872A1B9D5706816E459BD2DE5E6E891D7A6 B43B8D663B72BEDDBC|
|61D4766DB951353B8EB4771354D81CBDEF03F4A7D12B7ABAC 8D220278EA58129467|
|09A91891352A21414EA21F71A212B829719E12B8CC93A63E1 9AE8477D08287172D7|
|2ED1A8223C17812AE3F83AB0C63048DDABDCBD50D7A1AE433 D0AF528D463B4BB3EB|
|86BBE7156C887199F28AF1F5D79FDE86A085D0DA1AB30BA5A A4840128F8021D4F3F|
|74DA062C609B31DB066E33DE51C8B0521F86FA0CD467A03E0 BF538D537A2EA1B39E|
|0D0DC1786462BA358F18EA2D13C1ACDA3D1021ADDA34C114D 63BFC81982EE1527FE|
|63A622FA925E921C53458DA1A8348A4AA3A8348AAA50CBE36 A8FC7913A86D431A4C|
|E2075057BFC992A882BD9386413904D407606B23AA59F809F 36816F31A90A5CA28C|
|493E063D4FB2C8C59EFC07FB942385584F0AB1852880CF794 00E53A8594C21E6239|
|9B28811D9129B968338D2FD8F39F7D5D33FAEA7BE01DF8143 466E87DD7377187B74|
|E0E695F6FC23EE799F4C4525547CC15EA5E7C033E02963E10 9F098714051868A32D|
|EB269F125F00A78CDA8BC01D04796F6ADACD297D5AEE8833B 463F7A445E1F5CD25E|
|C1B55A76592A2ECB699765D9655973596AFAE0FA0A8D2D87B 4C79AF6B7E5A7CBF2C|
|365F9F5C7E2D11EF20D08DD071E3002E1C1C5EFFD06008DE3 E1|
|-------------------------------------------------------------------|