Things I'd Pay For In Freedom & VIP Tier 9 Consumable Rewards


Arctic_Princess

 

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DISCLAIMER: This list is a definite flight of fancy. Some of the things I'm suggesting here are overpowered, technically unfeasible or just downright silly. They are here if for no other reason than to maybe inspire the devs with ideas for things to sell us on the Paragon Market or possibly include as Paragon Rewards. Some of my ideas play into whole "pay to win" mentality and I know some folks will not be pleased with these ideas but please do try to be civil.

1. Multiple Auto-fire: I'd pay extra to be able to set 1 or two more powers on auto fire. It's particularly vexing to micromanage several 90 second duration abilities with short cooldowns that you want to keep up as often as possible. Even if it was limited to three total powers on autofire and I had to pay 10 bucks individually for the 2nd and 3rd I'd totally spend the cash in a heartbeat. Some AT's are basically locked out of using the default auto fire for anything but a specific power they need to have up all the time to survive (i'm looking at you practiced brawler and friends...)

2. Bonus slots for powers: I'd pay for extra enhancement slots to add to my powers. Sometimes slots are tight in certain builds and I'd easily pay 10-20 bucks for an additional 5 slots. That said this feature would seem better as a One time only per character voucher type reward for tier 9 VIPs rather than something you could buy repeatedly account wide.

3. Bonus Power Picks: Sometimes there's 1 or 2 extra powers you wish you could fit in. While I'd pay 10 bucks for an extra power choice in some cases, again this seems like it would work better as a one time only per character voucher reward for tier 9 VIPs.

4. Epic & PvP IO's: I know we'll be able to get certain IO's from the market but I'd honestly pay cash to get specific things like the epic and pvp io's that are just so RNG reliant to acquire and excessively expensive on the consignment house.

5. New accolade passive powers: I know that the Paragon Rewards is said to include exclusive powers but we haven't seen any info about what exactly those might be. Some things I'd like to see in this regard are passives much like the accolade passive we can earn in game. Like say one that gives 5% passive recharge, or one that gives 5% more damage. Things like that. These abilities could work as either purchasable things or through Paragon Rewards

6. Semi-Free Form AT: While I know such an idea would be a balance nightmare this topic is just about collecting ideas. I'd easily pay 20-30 bucks just to be able to build my own AT power by power. I'd expect such a system to use a system of mutual exclusivity (i.e. taking one power makes other powers unavailable). Perhaps such a system could work within the existing AT's as it's own AT with it's own Inherent. You'd select a generic role (tanking, ranged, melee, control, support, pets) that would decide what your inherent does and what type of modifiers you get to your abilities and then select the specific powers that make up the primary and secondary for the character from a specific list and uses the mutual exclusivity idea I mentioned before.

7. Personal Bases: It's an idea that's been mentioned numerous times... and hey that OTHER hero game just added something like this (though I think their version falls short even of our current base system). It could be a simple influence sink and give all players an opportunity to play with the base builder. If the idea was popular and profitable it could lead to the overhaul of the base building system that players have been asking about for years!


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Kyriani View Post

7. Personal Bases: It's an idea that's been mentioned numerous times... and hey that OTHER hero game just added something like this (though I think their version falls short even of our current base system). It could be a simple influence sink and give all players an opportunity to play with the base builder. If the idea was popular and profitable it could lead to the overhaul of the base building system that players have been asking about for years!
Out of all your suggestions, this one hits me as something I'd actually want.

And if it were to be implemented, I would like to see removal of this energy/control nonsense. Storage would be limited and still generate a 'rent' but would allow the following:

Recipes, Salvage, Enhancements.

Give the apartments 3 basic sizes (Small, Medium, Large - shocking I know) and allow for 'windows'.

So another setting would be: Zone. The player can either have a view of something iconic within a particular zone (Atlas's Statue, for example) or a more generic Paragon/Rogue/Praetoria 'scene'. Yes this limits things like, for instance, having infinite varieties of window 'dressing' (such as a sky full of stars to suggest that the 'apartment' is some kind of space station, but I think it's worth keeping the 'scenes' to things we already know. It enforces the images in our weak player minds and keeps us playing (or something...)


 

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Originally Posted by Kyriani View Post
5. New accolade passive powers: I know that the Paragon Rewards is said to include exclusive powers but we haven't seen any info about what exactly those might be. Some things I'd like to see in this regard are passives much like the accolade passive we can earn in game. Like say one that gives 5% passive recharge, or one that gives 5% more damage. Things like that. These abilities could work as either purchasable things or through Paragon Rewards
I'd like to see more Accolades (that grant bonuses) in general. Currently all the passive Accolades are either +Max HP or +Max End, there's so much room for expansion there.


@Oathbound & @Oathbound Too

 

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Originally Posted by Oathbound View Post
I'd like to see more Accolades (that grant bonuses) in general. Currently all the passive Accolades are either +Max HP or +Max End, there's so much room for expansion there.
I definitely agree. Little accolade bonuses that we can collect to passively increase our power in small ways seems like a great concept.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Something I'd pay for?

Linked Alts- Basically multiple builds tied to a single character. That is, you'd be able to ammend whole characters to another as an alternate build but these alternate builds are not lvl/xp linked.

Basically, current alt builds are the same lvl for every character but you can't choose different primaries/secondaries. This would let you make a Energy/Psi blaster with alternate build as Emp/DP defender or some such. The difference being you still have to lvl each build as if they were another character.

Disadvantages: xp and levels are seperate. You'd *lose* an alternate build for a linked alt. You'd share costume slots. You could only swap linked alts once every few hours vs every 30 min like alt builds. Only 2 linked alts max(unless theres an option to *buy* more alt builds then you can pay to turn those extra alt builds into linked alts).

Advantages: You could be treated as your current lvl by contacts. So if one build is lvl 45 but the other is lvl 11, you can go back and do previous contacts you missed or out lvled. You could share badges. You'd share inf. You can have the exact same name. Since costumes are unlocked through badges, you can have all auras, capes and incarnate options for costumes at lvl 1 if one of the linked alts unlocked them.


 

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Originally Posted by Kyriani View Post
1. Multiple Auto-fire: I'd pay extra to be able to set 1 or two more powers on auto fire. It's particularly vexing to micromanage several 90 second duration abilities with short cooldowns that you want to keep up as often as possible. Even if it was limited to three total powers on autofire and I had to pay 10 bucks individually for the 2nd and 3rd I'd totally spend the cash in a heartbeat. Some AT's are basically locked out of using the default auto fire for anything but a specific power they need to have up all the time to survive (i'm looking at you practiced brawler and friends...)
Agreed, though I'd rather see this for $5 (one month's PPs for a VIP player)

Quote:
Originally Posted by Kyriani View Post
2. Bonus slots for powers: I'd pay for extra enhancement slots to add to my powers. Sometimes slots are tight in certain builds and I'd easily pay 10-20 bucks for an additional 5 slots. That said this feature would seem better as a One time only per character voucher type reward for tier 9 VIPs rather than something you could buy repeatedly account wide.
I'd totally do this on my WS, maybe one or 2 others as well.


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

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Only thing I'm really going to say "eh" about (and I'm ignoring the freeform bit) is the accolades. Personally, as they sit NOW, when you learn about them they're kind of a goad to try something you may not have thought of (running specific TFs, etc.)

That, I'd rather not have as a paid item - leave them free and discoverable in game.

But, more variety to them - yeah.


 

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You know, if we keep quite about what we will pay for, then we can play hard to get with the devs.


 

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I like the personal bases idea. Would be really nice if our heroes/villians could have their own pad.


I will miss you City of Heroes..

 

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All of these except I think the first and the last come under 'selling power', which is a big part of why so many people hate free to play games. I can deal with things like powersets or whatever being paid cause those are balanced against everything else anyway, at least in theory. Stuff like this, though, this is a straight power boost to somone who paid that someone who can't or won't pay can never get. I'll happily pay for costume bits, small QoL things like the remote auction house, even the aforementioned powersets, but please never ever sell straight power boosts.

I will however say that I could get behind all of them as rewards for things ingame. Just not as paid additions.


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Originally Posted by Rebel_Scum View Post
All of these except I think the first and the last come under 'selling power', which is a big part of why so many people hate free to play games. I can deal with things like powersets or whatever being paid cause those are balanced against everything else anyway, at least in theory. Stuff like this, though, this is a straight power boost to somone who paid that someone who can't or won't pay can never get. I'll happily pay for costume bits, small QoL things like the remote auction house, even the aforementioned powersets, but please never ever sell straight power boosts.

I will however say that I could get behind all of them as rewards for things ingame. Just not as paid additions.
Agreed.
The pay to win mechanic is the fastest way to drop your playerbase's numbers.

I am fairly concerned about this.


 

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Originally Posted by Kyriani View Post
7. Personal Bases: It's an idea that's been mentioned numerous times... and hey that OTHER hero game just added something like this (though I think their version falls short even of our current base system). It could be a simple influence sink and give all players an opportunity to play with the base builder. If the idea was popular and profitable it could lead to the overhaul of the base building system that players have been asking about for years!
To be honest, SG Bases feel a bit like personal bases. Plus it doesn't actually take you long to get stuff you can use. But if you are just after storage and stuff to look "pretty" you don't need anything more that what we have already


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Quote:
Originally Posted by Kyriani View Post

7. Personal Bases: It's an idea that's been mentioned numerous times... and hey that OTHER hero game just added something like this (though I think their version falls short even of our current base system). It could be a simple influence sink and give all players an opportunity to play with the base builder. If the idea was popular and profitable it could lead to the overhaul of the base building system that players have been asking about for years!
I have 2 toons that have personal bases already

Okay, they are more like a storage closet with a crafting table, but who needs all those other fancy gadgets for 1 toon anyway? lol


 

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Originally Posted by Leo_G View Post
Something I'd pay for?

Linked Alts- Basically multiple builds tied to a single character. That is, you'd be able to ammend whole characters to another as an alternate build but these alternate builds are not lvl/xp linked.

Basically, current alt builds are the same lvl for every character but you can't choose different primaries/secondaries. This would let you make a Energy/Psi blaster with alternate build as Emp/DP defender or some such. The difference being you still have to lvl each build as if they were another character.

Disadvantages: xp and levels are seperate. You'd *lose* an alternate build for a linked alt. You'd share costume slots. You could only swap linked alts once every few hours vs every 30 min like alt builds. Only 2 linked alts max(unless theres an option to *buy* more alt builds then you can pay to turn those extra alt builds into linked alts).

Advantages: You could be treated as your current lvl by contacts. So if one build is lvl 45 but the other is lvl 11, you can go back and do previous contacts you missed or out lvled. You could share badges. You'd share inf. You can have the exact same name. Since costumes are unlocked through badges, you can have all auras, capes and incarnate options for costumes at lvl 1 if one of the linked alts unlocked them.
I think I like this idea.


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