Monetary value of new powersets...


Amy_Amp

 

Posted

The way I see it, the current prices we've seen of some shop items are kind of like what we saw of the Empyrean/Astral store items in issue 20.5 beta. The prices were set pretty high at first, and then lowered based on the reactions to them.

So right now the prices are probably about as high as the devs think they can go. Though there IS a chance they could end up going higher, I really doubt it. Chances are they're looking at reactions (mostly in beta, but here too to an extent) to the various store items, and seeing what people want reduced, and what people seem to be find with paying.

And of course, as was mentioned numerous times with the empyrean/astral stores, if the devs lower their absurd prices to slightly more reasonable ones they end up looking like the good guys. It's much easier than if they raised the prices, which would cause players to lash out at them... which is why I think the current prices are as high as they think they can go.



With all that said, I think the current prices we've seen so far are fine, IF you're counting the monthly stipend VIP players get. But... if I were a Premium player (or Free, but if they buy anything they become Premium too), I wouldn't come anywhere near those store items.

I really think the focus should be on if Premium players would be willing to buy these things, rather than if we would (with our monthly free points taken into account). The Paragon shop is really for them, after all. So I tend to ignore the free points when thinking about what prices are acceptable.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
And sales.

Once a month some other MMO keeps sending me emails about this and that which is now on sale in their stores.
And point bundles.

If you buy 1200 points for $15, then spend 800 point on a powerset, the monetary value of that powerset is $10.

If I buy, say, 6000 points at a discount price of $40 (DISCLAIMER: I have no way of knowing if this is a real thing the store will offer), then spend 800 on a powerset, the monetary value of that powerset is $5.34.




Character index

 

Posted

Quote:
Originally Posted by Xaphan View Post
And of course, as was mentioned numerous times with the empyrean/astral stores, if the devs lower their absurd prices to slightly more reasonable ones they end up looking like the good guys. It's much easier than if they raised the prices, which would cause players to lash out at them... which is why I think the current prices are as high as they think they can go.
Except the situations with Merits and store prices aren't quite identical. For Merits, it's all gameplay. Whether it takes a longer or a shorter time, you're still playing a game and presumably having fun. When it comes to cash money, however, launching with prices "as high as they think they can go" is just asking for trouble. On the one hand, it feels like they're trying to rip us off as hard as they can. On the other hand, lowering the prices so soon after launch just comes off as a dirty scam, in the sense of "Woah, we didn't think anyone would pay THAT kind of absurd costs, but you guys still did?"

When you're paying someone money outside of an auto-renewed subscription, each transaction comes down to an active decision by the player to pay money. Like it or not, the relationship between the customer and the service provider, then, is crucial, and if they handle prices in a way that comes off as trying to swindle us out of our money intentionally, then that's going to spawn a LOT of bad blood, the kind that doesn't really go away.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

From my point of view, it's impossible to say $10 is overcharging for powersets as we have no reference to use. If we'd been buying sets in the past we could look to that as a 'baseline' but we haven't.

The closest thing we can get to buying sets would be the expansions and as pointed out that just won't work. Expansions come with far too much content to try and determine what 0.0001% of the purchase = powers sets. All the fancy math at Arcana's disposal can't create a price point for Kinetic melee when taken apart from GR. Not yet anyways.

I agree that they need to reach a 'happy medium' when it comes to cost. Otherwise we'll end up losing more players than we retain. I'm just trying to take the emotional context out of the equation and look at it with an open mind.

The way I see it is simple.

Which would you (anyone) prefer?
1. The dev's say nevermind about F2P, we're gonna stay like we are.
Which results in us getting 2 new powersets this year.
OR.
2. The dev's charge $10 for new sets and by years end we have 8 new ones to choose from.

Naturally, this is all speculation at this point. Personally I feel $10 isn't bad. However if it ends up being something absurd like $30...


I must also admit that I'm coming at this from a semi-retired state of mind. I've spent 7 years with this game, plan on seeing it to the end. However my playtime the past year has been non-existant at best. If I was still really active and itching to get my hands on every single new set right away... Yeah I'd be a bit miffed. As it stands though, I can now use my PP to buy the one set I want 1st and then by the time I get done/bored with it I should have enough for another.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

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Quote:
Originally Posted by MaestroMavius View Post
The closest thing we can get to buying sets would be the expansions and as pointed out that just won't work. Expansions come with far too much content to try and determine what 0.0001% of the purchase = powers sets. All the fancy math at Arcana's disposal can't create a price point for Kinetic melee when taken apart from GR. Not yet anyways.
One doesn't need to determine the exact percentage of anything in Going Rogue. Even if you assume all Going Rogue brought us was powersets, they still cost less than what they're being sold for now. That's without counting extra zones, extra stories, extra game systems, extra costume sand more. If Going Rogue were nothing but powersets, we still paid less for them than what they are being sold for now.

And that's looking at Going Rogue. If you look at City of Villains, then the "price of powersets" is even lower.

Quote:
Originally Posted by MaestroMavius View Post
Which would you (anyone) prefer?
1. The dev's say nevermind about F2P, we're gonna stay like we are.
Which results in us getting 2 new powersets this year.
OR.
2. The dev's charge $10 for new sets and by years end we have 8 new ones to choose from.
That's not a realistic binary choice, and I will continue to maintain this until it is proven otherwise. Until and unless I see that the development team is capable of delivering content on the scale of Freedom more than once, or even more than once a year, I refuse to entertain this hypothetical situation. I've seen this twice already. City of Villains was HUGE! That's because it had been worked on for over a year. What followed it for the next 12 Issues was much less huge. Going Rogue was huge(ish) because they'd been working at it for a year. What followed it was rather a LOT less than huge. Now Freedom is going to be huge, because they've apparently been building up content for it since shortly after Going Rogue launched, if not before that. I need to see evidence before I will expect that what follows it will break tradition and still be huge.

If they can, indeed, release so many new powersets expressly BECAUSE they're charging for them, then I might change my stance on the matter. However, I'd have to see that happen before I'll do it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
From my point of view, it's impossible to say $10 is overcharging for powersets as we have no reference to use. If we'd been buying sets in the past we could look to that as a 'baseline' but we haven't.

The closest thing we can get to buying sets would be the expansions and as pointed out that just won't work. Expansions come with far too much content to try and determine what 0.0001% of the purchase = powers sets. All the fancy math at Arcana's disposal can't create a price point for Kinetic melee when taken apart from GR. Not yet anyways.
That's why i also tried to equate the value of other things in GR based on the information we have about the monetary value of other parts under the Freedom Model..

Please read my earlier post to see the figures I worked out- I believe they are fair. Especially the base point that even if GR included nothing but those 4 powersets, they still cost $2.50 less each... That's not even taking into account the value of Praetoria, the tip system, or the Incarnate system.

The way I worked out the double the price figure was that I'm sure the Incarnate system will cost at least $10.00 to unlock for non VIP players.

Also, the fact that Demon Summoning was a Mastermind set, part of an AT that will also presumably cost at least $10.00 to unlock.....


For me, the most logical way to figure out the monetary value of powersets was to take into account the last time we had to pay for them (Going Rogue) and use the new microsransaction model to fairly guesstimate the value of other things included with them (I was honestly probably giving them the benefit of the doubt and lowballing/excluding things) and compare it to the $30.00 launch price of GR.


 

Posted

We getting more stuff than before, so I dont care if I have to spend points from my monthly suscription or even extra money.
Also we can set priorities, so I can wait a bit for Beam riffle, but will purchase Street justice and Titan weapons on day one.
In the past we had to wait sometimes more than 1 year with no new powersets added, now we gonna get plenty, same for consumibles, and costume pieces.
To me this is the future, and how MMO will work from now.
Its a win win feature for everybody.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
One doesn't need to determine the exact percentage of anything in Going Rogue. Even if you assume all Going Rogue brought us was powersets, they still cost less than what they're being sold for now. That's without counting extra zones, extra stories, extra game systems, extra costume sand more. If Going Rogue were nothing but powersets, we still paid less for them than what they are being sold for now.
Don't forget the Tip and Incarnate Systems can't be accessed without Going Rogue- Two things that I would consider extremely valuable, especially under the new microtransaction model which is going to essentially be a nickel-and-diming model... Which I consider fair to a degree. I say feel free to nickel and dime people who aren't paying the same monthly fee many of us have been maintaining and will continue to maintain... But I really hope that this absurd inflation for actual subscribers is not something that carries over in the live version of Freedom...


What I personally would like to see is a 50% less cost on all items that can be purchased with paragon points for VIP players. I don't think free points should be taken into account as I've already said in this thread--- When you give someone something for free, you don't hold it over their heads.

Especially for things like new powersets that us VIP will not be getting as part of our subscription, a reduced rate is definitely in order but I really believe it should apply to everything in the Paragon Market.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
We getting more stuff than before, so I dont care if I have to spend points from my monthly suscription or even extra money.
Also we can set priorities, so I can wait a bit for Beam riffle, but will purchase Street justice and Titan weapons on day one.
In the past we had to wait sometimes more than 1 year with no new powersets added, now we gonna get plenty, same for consumibles, and costume pieces.
To me this is the future, and how MMO will work from now.
Its a win win feature for everybody.

This is a train of thought that makes me really uncomfortable... To a point where I thought of another metaphor!

Sometimes when you go to the bank, they'll give you a free key chain, or a free lollipop or something.

It's a pretty nice little courtesy to say "Hey, thanks for using our bank. We appreciate it."

Maybe they just started doing this, and they sent out a letter saying it was a new program they were implementing because they were making some changes to their branches and they wanted to keep their current patrons feeling appreciated.

So all of a sudden your bank starts charging more for ATM usage than they used to, but it's a smaller value than they paid to make all those lollipops and key chains, are you going to say "...Well it's ok they're charging more for this than they were in the past, because I use this key chain every day and I can get a lollipop whenever I want, so I don't mind paying a bit more for the ATM."

No, you're probably not going to say that at all.

You're probably going to be pretty ticked off and switch banks.

The same logic applies here.


 

Posted

Part of the problem comes from the fact that we now have to assign powersets individual worth, were as before when they came bundled with expansions we didn't. They were part of the package deal.

Trying to dissect the 2 expansions will get us nowhere. One can easily take away all the other content and reach a price of 7.50 for 4 sets.
Barring the fact that GR's price was all over the place, I personally bought it a week after launch at Best buy for $24. This really has nothing to do with how much sets should cost individually. Looking at it from that angle it does appear we are now paying nearly $3 more for powersets than we had to before but it's not that cut and dry sadly.

Lets try an analogy...

You buy a car for $5,000 that comes with 4 new tires. Using some sophisticated math you determine each tire cost you around $150.00.
Few years later you go to buy some new tires. Are you outraged that your being overcharged when you find out each tire cost $200.00?

When something is sold as part of a package the individual worth vanishes and it becomes part of the whole. When selling something individually the entire value is placed solely on it's individual merits. Or in other words, bulk discounts. Powersets cost $10 but if you buy this combo (expansion) you get a bulk discount kinda deal.

This discussion does have me curious now as to what the community feels is a good price point though.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
If one doesn't like paying for new Powersets with real money or their monthly, no-extra-cost $5/month coupons, then I guess that means they're stuck with just the 82 measly existing Powersets... and the other no-extra-cost ones, like Time Manipulation.
I see what you did there


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
You buy a car for $5,000 that comes with 4 new tires. Using some sophisticated math you determine each tire cost you around $150.00.
Few years later you go to buy some new tires. Are you outraged that your being overcharged when you find out each tire cost $200.00?
Bad analogy. Physical machines are built from physical parts, most of which have their own over-the-counter prices. I have a store next door that sells nothing but tyres and wheels. When you buy a car, it means the manufacturer bought tyres for it, and you can check their price to know exactly how much they cost. You don't need "sophisticated math" to tell that. Furthermore, if I went to buy new tyres for my car and found the old model significantly more expensive, then yeah I'd be outraged. If they were better tyres then I could see them being more expensive, but do you honestly want to open the can of worms where paid-for powersets are "better" than regular ones?

Also, this is not a question of anyone being outraged or angry or any other straw man you choose. Unlike when I'm buying new tyres for my car because the old ones are worn out and worthless, I'm not buying new powersets because the old ones don't work any more. If they'd stopped working and I HAD to buy new ones, that would be cause for outrage. As it stands, it's a case of serious apprehension.

I'm going to state one concept as a fact: The Paragon Store should be a place that people are excited, not a place to dread.

Steam is a much better analogy (partly because everything there has a set price). I almost never go to the regular Steam store unless I want something specific and I've already weighed the costs and benefits, spoken with the people I share a household with and usually already tried a... "Free" copy of the game to make sure it's worth the money. That's a rarity, simply because it's rare for me to want to cash-drop 50 Euro for a game. That's a LOT of money. On the flip side, I always, always check the Steam discounts/special store with great enthusiasm, because I know there's a good chance I can find something in there that I'll want to buy. Typically, these are games I wouldn't really want to pay full price for because I can't justify it, but seeing them at, say, a 66% discount... Yeah, I'm gonna' buy them. Why would I not?

This is how I want the Paragon Market to be. I want it to be a place I go to with enthusiasm, looking for things to spend a little money at a time on. It shouldn't be the place where I go to, thinking "Crap, now I'm gonna' have to spend so much money for the stuff I want..." I know powersets cost a lot of time and effort to make, but you make that money back by selling said powersets to as many people as you can. What, after all, are we trying to hook Free players into going Premium with, after all? Hats?

---

Something else, as well. Someone asked me if I'd rather just not have these sets at all. Of course not! The more sets the better, and even if I can't have them for money, I can't have them, period, if they're never made. No, what I want is just a fair deal. I want shopping for the game to still be fun, not have me stressing over money. Most F2P games that sell some kind of in-game currency offer you "discount" deals that have you spend up to $100 at a time. Well skin my *** raw with a chainsaw, that's not gonna' happen! You don't get people to open up and invest in your game by throwing large-cost bundle items at them. I thought the whole point of the market is so people could spend less at a time?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

My thought is that the price per powerset should exceed the monthly stipend of Tier 9 players. So, over 550 points.

Seeing as the point of these powersets is to sell them, the costs should be enough over the monthly stipend that folks won't be too offput by the idea, but also enough that they make some amount of profit for the amount of work that went into making them. This should be balanced for cost versus player desire for them.

I'm not saying that something that everybody wants should be more expensive and that something that a very small amount of people want should be less expensive. Rather that there needs to be a middleground between the two points where the largest amount of people will agree that that the value of any new powerset is worth the price we end up paying.

The value of powersets should also exceed that of a bundle or set of costume parts because there's enough situations where someone can design something vaguely similar to new sets that we can circumvent buying new costumes to make a different character. But, ultimately, while the clothes can define a character, new powersets mean that an even greater number of characters can be created. The price list that somebody produced earlier, set the magic super booster at the assumed value of 400 points.

The reason why I mention the monthly stipend comes into play is:

If the cost per powerset is below the stipend then we won't be as motivated to spend money to bolster this new market system and there will be less reasons to make new characters and the game will die sooner. Whereas, if they cost too much, the same will occur. So, the trick is to find that magic number over the monthly stipend where the cost will exceed the monthly stipend, but not be so much as to deter people from buying them.

The other thing to consider is that we should have enough points leftover so that we will consider buying more points when the next set comes out. Which I believe we can safely assume will be in multiple 400point(or $5.00) increments.

So, at the very least, the cost needs to be between 600($7.50) to 800($10.00) points(assuming that the price will not exceed the number in the preview) to make sense from the point of view of somebody selling these items and point bundles.


 

Posted

Guys, you need to remember that the VIP monthly "stipend" doesn't exist solely for the purchase of powersets. It exists for the purchase of costume items, special perks and the many different consumables that they're offering. To suggest that a VIP should save up, what? Six months' worth of stipend and patiently wait for Paragon Points to build up is like asking me to suspend my subscription for a few months so that I can build up money for the next expansion. I believe City of Villains sold for $40, so that applies.

The point is that there is a crapton of stuff we could be using our Paragon Points on, and new powersets are just one of these. If it were JUST powersets, then sure, I can wait, but it's not JUST that. VIPs will be paying regardless of whether they get powersets or not, because those enhancement unslotters, respec recipes and Invention's boosters don't come for free and they aren't reusable.

If we can make the argument that the monetary value is magical and impossible to determine from a package deal, then let's try and not forget that they're not alone in the Paragon Store, either. Please.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Guys, you need to remember that the VIP monthly "stipend" doesn't exist solely for the purchase of powersets. It exists for the purchase of costume items, special perks and the many different consumables that they're offering. To suggest that a VIP should save up, what?
Yes, but I would assume the powersets are going to be some of the most desired items for sale.


 

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Quote:
Originally Posted by ThePill View Post
Yes, but I would assume the powersets are going to be some of the most desired items for sale.
That's not a safe assumption to make. City of Heroes players have historically gone berserk over costumes, multiple times crashing the PlayNC store when a new Booster Pack comes out. If there's any one Store item category that will see the highest traffic, it will be costume items, especially since unlike powersets, these won't demand a large up-front investment.

Also, keep in mind that once people split their "stipend" down the middle and use half of it to buy trinkets, the other half will no longer be enough for the Powersets. The larger the sum one needs to spend all at once, the "bigger" the decision becomes.

I'm reminded of a game with tanks where I had to buy gold, which I could then spend either on "premium time" similar to a subscription, or on other perks like more garage slots, special ammo, crew training and so on. I could pay day by day and rip myself off hideously, or I could pay for a week or a month. A week's worth of premium status cost me 1250 gold, where the smallest amount I could buy off their store was 1500. The first time I bought gold, I got a week's worth of subscription so I could form teams with a friend of mine. Next time I got more gold, I bought a couple of garage slots for 300 so I didn't have to sell my low-level machines and lose ability to team with my friend, and I dropped below the threshold where I could buy more premium time without wasting my money. So I didn't. And I haven't. And I'm not spending more of my cash on that game any time soon.

My point is that making something too large a purchase is just going to see people "waste" their money on cheaper items and not have enough for the expensive ones at the end or - and I find this to be worse - end up having to NOT buy the cheap, enticing, cool little costume items they want for fear of not being able to buy a powerset afterwards.

Very high-price items aren't a good call for an item store.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

IMO, the entire concept of attributing a monetary value to powersets is pointless because value is simply far too subjective.

What the OP seems to want to 'discuss' is the sale price of the premium powersets in the new Freedom model.

You either like the price point or you don't. Each individual must decide if the value of the price point is good or bad.

Considering the hundreds of hours of enjoyment one potentially gets from a powerset, the sale price, even at 800 points ($10), seems IMO to have tremendous value.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

Okay, let me start this by first saying that I will buy whatever I "can't live without" from the store no matter what the charge is or how long I have to save up for it. I'm a glutton for this game and will continue forking out points, cash, whatever to maximize my personal enjoyment there of.

That being said...

I don't think the proper way to determine if something from the upcoming Paragon Store is priced correctly by comparing it to "real life" money at all. I honestly believe that was a bad idea by the marketing team from the start. It's always a bad idea to promote price over value and that's what I feel has caused a lot of the grumbling. As soon as they said "400 points equals roughly $5.00 of real world money" they greased up the slopes of a discussion that should likely never have taken place.

The way I would have approached it would have been one of relative value versus relative effort to create. Sooooo... if it takes a developer/artist/coder/etc roughly two hours to make a Wizard's Beard costume piece but takes an entire team a full work week (40 hours) to create a Signature Story Arc and a full team three weeks (120 hours) to make a new Power Set then I would have no problem what-so-ever with a 1 to 20 to 60 ratio on the cost of these times in Paragon Points.

Actually, the ratio SHOULD be higher than that because the more complicated the item we're buying the larger the number of people who had to work on it becomes. I would imagine that Power Sets are some of the most complex and labor-intensive things in the game to create; so OF COURSE I expect to pay more for them.

Another bad thing about using Going Rogue as your price point comparison is that Going Rogue was DELIBERATELY underpriced. Going Rogue was a tool the team was using to draw in new subscribers. The subscription fees were at that point the Primary Way they were drawing in cash. Gaming Consoles and other electronic media work the same way. They undercharge the hardware like crazy, sometimes even taking a loss per unit sold, so they can make back their profit margin on the games/media.

Let's face it, production-wise, that little disc of plastic does NOT cost them $59.95 to make.

The Freedom market model, of course, works much differently. It still wants subscribers, but now can make micro-transaction money from the "free" players as well. But in order to do that, it needs to convince the players (VIP and otherwise) of the value of the product.

As far as whether or not the value of Beam Gun and Street Justice are enough to warrant the price point they set.... Well... don't buy it if you think it's not. And then... when you've seen it in action in-game and start getting the shakes at not having access to them... and the Paragon Store is humming a siren song directly into your points bank...

...then we can REALLY discuss how much value they have.


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

Haven't read the whole thread, but as the Devs have said repeatedly the prices are subject to change, so don't take what you're seeing as final. Wait until it's final to debate if the price is worth the value


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
My point is that making something too large a purchase is just going to see people "waste" their money on cheaper items and not have enough for the expensive ones at the end or - and I find this to be worse - end up having to NOT buy the cheap, enticing, cool little costume items they want for fear of not being able to buy a powerset afterwards.

Very high-price items aren't a good call for an item store.
The price for powersets should exceed a single monthly stipend because that's the point where NCSoft starts making money by selling us point bundles, not even taking into account any possibilities of discounts at this point.


 

Posted

Potential high prices aside, the most disappointing thing about the CoH version of the F2P/hybrid deal is that there's no way to get points unless you fork over cash, either by subscribing or buying them from the store.

In another hybrid model game, subscribers get a number of points per month AND can acquire more points in the course of playing the game - plus! - free players can also acquire points in the course of playing the game.

As of last night, I had accumulated 6010 points over there. Most of that came from being subscribed for several months, of course, but a considerable portion of it came from just playing the game and earning points along the way. The more I play, the more I earn. I think I've only spent points twice: once for extra storage (I still need more), and last night (95 points) to unlock a certain skill four levels early. Giddy up.

So, anyway, anyone have a theory as to why there's no way to earn free points here? Would doing so immanentize the eschaton?


 

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Quote:
Originally Posted by Flarstux View Post
So, anyway, anyone have a theory as to why there's no way to earn free points here? Would doing so immanentize the eschaton?
If I had to guess, it's because there's so many ways to farm in this game, even using legitimate missions, that they'd probably lose income.


 

Posted

no different than buying a DLC for PS3/X360 as far as I'm concerned.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Guys, you need to remember that the VIP monthly "stipend" doesn't exist solely for the purchase of powersets. It exists for the purchase of costume items, special perks and the many different consumables that they're offering. To suggest that a VIP should save up, what? Six months' worth of stipend and patiently wait for Paragon Points to build up is like asking me to suspend my subscription for a few months so that I can build up money for the next expansion. I believe City of Villains sold for $40, so that applies.

The point is that there is a crapton of stuff we could be using our Paragon Points on, and new powersets are just one of these. If it were JUST powersets, then sure, I can wait, but it's not JUST that. VIPs will be paying regardless of whether they get powersets or not, because those enhancement unslotters, respec recipes and Invention's boosters don't come for free and they aren't reusable.
So basically, instead of everyone getting the same stuff free with their subscription, each person is allowed to pick which stuff they want. You like powersets but don't care for costumes? Your subscription now comes with lots of free powersets, but costumes are extra. You like costumes? Your subscription comes with free costumes and extra costume slots, but you have to pay for powersets.

You want PS to hire a bunch of new people and work double-time to bring you *all of the things*? You'd even be willing to pay more money per month if if meant you get all the stuff you want? Well, guess what, now that's an option, and without having to raise the subscription price for everyone else!

Edit: And even better, instead of making a decision once and then possibly regretting it, you can see what comes out and then decide what will come free with your sub. How's that for freedom of choice?




Character index

 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
The point of this thread is the monetary value of powersets.

This is not taking your "free points" into account as they have been described to us as an extra goodie for our continued support. Those points are free, you may spend them as you please- Therefore they are not relevant to, once again, the monetary value of powersets which is what I started this thread to discuss.
You are comparing an apple to a meal. The cost of the sets that we "paid" for is in no way reflect on the sets we are getting now. The sets you listed were part of a package deal and those would be drastically marked down compared to when I am only "buying" the power set itself. The cost of of a booster pack is $9.99. Is a new power set worth a booster pack? Yes. All the more so when you consider what has come in some of the boosters. Let's look at the Animal pack since it's one of the more popular ones. Beast run is basically Ninja run, so there isn't anything really standoutish there and it's a single power. The rest is purely cosmetic. Awesome looking, but cosmetic.