What is a 50 supposed to do if there aren't enough people for Trials?


Airhammer

 

Posted

Quote:
Originally Posted by TheJazMan View Post
Yep. This and some servers have low pops despite the constant fanboys chiming in.
Low pop doesn't equal dead.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
They didn't mean the rest of the game had been deleted. Over 50% of people playing are running on level 50s doing end game content(trials, WTFs), farms, or tip missions. Since there is no viable solo path for doing Incarnate content, players are forced into doing trials and WTFs. Yes, there is other stuff to do, but most people aren't doing it and if you do want to advance in Incarnate there is only one real pathway.
Exactly. I've actually found myself enjoying PLs on lowbies lately, because everyone is on 50s grinding trials and I got bored with my 6. And since they're on 50s I find like 10 people on my server on a non-50, 3 answer tells, and they say they're busy. Sure I could attempt solo'ing, but if you play for progress more than storycontent after lv25-30ish you can run an afternoon of 5tips and not see your XP bar move on standard difficulty (Tried it just the other day on a nice Dom actually, I would've been extremely disappointed if I had been running those tips for XP instead of the main goal of an alignment shift).So it became the easiest way for me to get characters up to 50 to join "everyone else" with the fun new incarnate abilities.

Quote:
Originally Posted by Traegus View Post
just as a minor quibble with your post, the "game" you refer to is exactly the same, everything you could do solo before, you can do now, it's just the new post lvl 50 stuff that changes the mechanics of the game. i agree that they need to get on the ball with an acceptable solo option for post 50 content, but what is here now in no way detracts from all the previous material.
I don't think the OP ever intended to say "stuff was deleted from CoH.". They said you could make progress on a team or solo with almost all content. The new content that is 100% not true. I've never heard of a single person unlocking their alpha slot and building up to a slotted lore component via the shard conversion . Minus trials and the WST that is the "system" for incarnate "progress".

I completely understand the OPs position. Leaving a fun solo capable game and coming back to try out the new content, only to see that the game's playstyle has changed to be non-solo-friendly for the epic new content everyone is playing for is frustrating. Sure they could run tips or IO out a build or become an ebil marketeer, but it sounds like OP would rather be throwing around Judgement, casting Destiny and summoning Lore allies.



10 50's To Date! Check out Titan Sentinel; it got my CoH presence synced online

 

Posted

Quote:
Originally Posted by Ironblade View Post
Sad that 'end-game content' has been introduced after people begged for it for years?
Going from "it's unfortunate that this game moved away from full character progression available to any team size" to what you said in just one post is truly a feat worth recognising, and for this, sir, I hereby dub you fanboy of the week.


 

Posted

Quote:
Originally Posted by Roderick View Post
And I got a LRSF going on Victory in under 5 minutes and turned away 3 people because we filled on a Thursday morning when it WASN'T the WST and there were at least two other TFs forming at the same time. If it's taking you that long to form a team, you're doing something wrong.
Let's see. I used Broadcast in Cim. I used the two main channels for Victory that I know of(Badges 2009 and Forum), and sent tells using the search function. Yep. Clearly, I was doing something wrong. I have formed a Posi TF when it was the WTF and while it was vastly quicker, it still took some time and effort to do so. It was by no means a 5 minute job. As much as channels gets hyped, I think just about every person I recruited for the Posi TF was done via the search function. I have added Victory Badges as well since then.


 

Posted

Quote:
Originally Posted by Computer View Post
I think there is a little distinction that needs to be made. Saying a server is dead suggests (at least to me) that the server is dead at all times, when it is usually just one person's perspective.

Question: Is Pinnacle dead?

Answer: No. From the way people use it, dead seems to mean that teams can't be formed, people can't be interacted with, and there is generally a feeling of emptiness on the server itself. In Pinnacle's case Taskforces, Trials, and regular and irregular mission teams are abundant. The catch? Joining these events are a *lot* easier if you join the Global Channel for that server's events (PinnBadges) and know when the peak time is.


Question: Is Pinnacle dead to me (A player who plays at 12:00pm CST)?

Answer: Perhaps. It varies between days, but most of the time very few events form up when I am on, and I end up soloing. It sure 'feels' dead to me.


Question: Is Pinnacle dead to me (A player who plays at 10:00pm CST)?

Answer: Certainly not! Every single time I log in, something is forming and people are chatting in the global channels. I have to beat the team invites off with a stick. Super Groups run multiple trials, people are out hunting Giant Monsters, teams are advertising for more members...it is glorious!


When I first started playing on Pinnacle I did so during my prime time which coincided with Freedom's. I felt like the server had very little activity even after I joined PinnBadges, however I later found out that the server just peaks at a different time. The community is great and the events are abundant, you just need to know where to look for them.



Also, I believe the developers have expressed an interest at looking into a solo advancement path for those who wont/can't/don't-like-to group if it is any consolation.
There's also another factor of perspective to remember. It's willingness to pick something you want to do and start it. I can't tell you the number of times I've seen upwards of 6-7 different people pop on, and say "is anything forming?" or "any interest in <list of 4-5 things>" within the space of 30min or so, and none of them none ever bother to get in touch with each other, settle on one thing to do, and then get a few more people interested to get started.

People who sit around waiting for something they want to happen, then complain the server is dead when their thing doesn't magically appear, grind my gears. Passive language and inquiries don't provoke responses. It's really not a mountain of work to get 4-8 people together in this game and do something fun.

The day the OP came along and posted his complaint is the same day I logged on at 5am because of insomnia, saw someone I knew forming an early morning ITF in Pinnbadges, and I got on the team and we rolled out, and had a GREAT time. It doesn't happen every day, but it happens when someone who isn't afraid to start their own team steps up to the plate and decides to make some of their own fun.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Psychic Guardian View Post
I completely understand the OPs position. Leaving a fun solo capable game and coming back to try out the new content, only to see that the game's playstyle has changed to be non-solo-friendly for the epic new content everyone is playing for is frustrating. Sure they could run tips or IO out a build or become an ebil marketeer, but it sounds like OP would rather be throwing around Judgement, casting Destiny and summoning Lore allies.
Only that didn't happen. The game is still fun and solo capable. All the stuff he had fun playing before he left is still there along with a few new things that were mentioned above.

Now if he honestly feels that he can't enjoy the game on his current server he can pony up the $10 bucks and buy a transfer to Freedom.


 

Posted

Quote:
Originally Posted by TheJazMan View Post
Yep. This and some servers have low pops despite the constant fanboys chiming in.
No one denies that for an instant. The server list illustrates it for us every time we log in. But no server is "dead".


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Nihilii View Post
Going from "it's unfortunate that this game moved away from full character progression available to any team size" to what you said in just one post is truly a feat worth recognising, and for this, sir, I hereby dub you fanboy of the week.
blah blah blah
According to many people on here, it was never "available to any team size". You're just twisting words and redefining the situation to suit yourself. I'll refrain from dubbing you anything, though. I'm bigger than that.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Stardanno View Post
Glah...

I used to love CoH because whether you solo'ed or teamed, it was fun and rewarding, even if you just jumped on for a few missions. Now, unless you can gather a large group and a significant chunk of time... not so much.

Sad that the game has moved to this...
I think measuring on "I can't have everything that's new now, so it's bad" and comparing that as equal to, "I can have everything I had before, and there's more if I'm able" is a false comparison. You can still enjoy the solo game, but if you can't get the new stuff, would you accept that the old stuff is still there to be had?


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by Ironblade View Post
No one denies that for an instant. The server list illustrates it for us every time we log in. But no server is "dead".
But low population does 2 things. 1, it causes busy times to be sporadic. Yesterday I saw 2 ITFs form at the same time and start within seconds of one another. Monday I saw a BAF struggle to form for over an hour with nothing else going on. 2, this causes anyone interested in teaming to limit that to the busiest times when they have the best chance of forming something, making the slow times that much slower.

I have regularly logged into Pinnacle during my regular playtime and seen fewer than 10 non-hidden people on. If that does not count as "dead" then the word has no meaning.


 

Posted

Quote:
Originally Posted by galadiman View Post
You can still enjoy the solo game, but if you can't get the new stuff, would you accept that the old stuff is still there to be had?
Accept? Sure. Consider it a meaningful and important point? No.

If new stuff wasn't important, I'd be playing Freedom Force instead of this game.


 

Posted

Quote:
Originally Posted by Ironblade View Post
blah blah blah
According to many people on here, it was never "available to any team size". You're just twisting words and redefining the situation to suit yourself. I'll refrain from dubbing you anything, though. I'm bigger than that.
According to many people, people use the "according to many people" expression when they want to claim their personal opinion is shared by anyone else. Scientific research has shown nobody but their mom ever buys it.


 

Posted

Experts claim that the term you are looking for is "weasel words".

I'm completely neutrral on the argument at hand, since I'm on Justice, and have never had a problem soloing when I felt like it or teaming when I felt like it.


 

Posted

I would like to take the time to say that Pinnacle is not dead. I play several days a week at different time based on my schedule. During the morning or day when alot of people work if I play I farm or work on a lowbie. During the evening I can always find a trial, sometimes you just have to wait a little while.