Master of Keyes Island


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Posted

Quote:
Originally Posted by xeaon View Post
About disintegration

I saw someone died even if we were 5 healers on her case. Someone suggested its because of the DoT's, and that moving a little (not running away), would break the Dot's...

I am not sure, anyone got a clue?
disintegration is a 4 tick attack, there are 6 sec between each tick and each tick is a portion of your hp (with the last tick being -99%), for more info just type [disintegration] in game

as for what else your thinking of, i have no idea, there are NO DoTs from standing still, the only power that is affecting poeple who are standing still is [systemic decay] which is just a debuff that continues to stack longer you stay still


 

Posted

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Originally Posted by OV_ohms View Post
I suspect xeaon means the ticks of damage from Entanglement.
i dont think entanglement does any dmg, it just has debuffs that apply when near someone of the opposite entanglement


 

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Originally Posted by Necrotech_Master View Post
i dont think entanglement does any dmg, it just has debuffs that apply when near someone of the opposite entanglement
It does about 8 points of damage every second. I've had it happen to me.


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Originally Posted by Shubbie View Post
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Posted

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Originally Posted by DarkSideLeague View Post
It does about 8 points of damage every second. I've had it happen to me.
it does? i dont think ive EVER seen that in any of the keyes trials ive done, ill have to check the powers in game again, but im 90% sure ive never seen any DoT from entanglement, just some debuffs


 

Posted

It totally does 8 points of damage per second PER ENTANGLEMENT. So if you're red and you've got two blue guys next to you, you're taking 16 damage per second.

It was kind of funny to watch the blue dude who didn't pay attention to the league leader ("Only reds go into melee!") have his health plummet as the ten red guys next to him started draining his health with a torrent of "8" popping up over his head.

Quote:
Originally Posted by Avatea View Post
[*]Entanglement: All players acquire one of two auras which interact negatively with each other. Players who are Alpha Entangled must move 15’ from Beta Entangled players or suffer ill effects (and vice versa). Standing near those of the same entanglement has no effect. Opposing players deal damage and debuff defense, regeneration and recovery to each other. These effects stack, so the more players of the opposite alignment near you, the worse the effect becomes.


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Originally Posted by Nethergoat View Post
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Posted

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Originally Posted by Necrotech_Master View Post
it does? i dont think ive EVER seen that in any of the keyes trials ive done, ill have to check the powers in game again,
Or look for the cloud of numbers over peoples heads, when they're near each other and nowhere near Anti-Matter. Entanglement ABSOLUTELY does DoT. Now, personally, I ignore it since my main is /regen. It's like the damage in the Terra Volta reactor core (but higher) - more dangerous to some toons.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
It totally does 8 points of damage per second PER ENTANGLEMENT. So if you're red and you've got two blue guys next to you, you're taking 16 damage per second.
Yup, definitely does damage over time, although it's such a tiny amount it can mostly be ignored (as several folks in this thread evidently have ). I generally don't emphasize this on teams since I want them focused on disintegration and obliteration, and I don't think I have yet lost someone on a run due to entanglements. I suspect that they may be "training" for a much nastier effect coming in the future.


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Posted

Quote:
Originally Posted by Ironblade View Post
It's like the damage in the Terra Volta reactor core (but higher) - more dangerous to some toons.
huh... did the Terra Volta trial today and the DoT is *9* points. So it's actually higher than the Entanglement damage, as long as you are only near one opposing entangle.


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Posted

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Originally Posted by xeaon View Post
Got the Mo Badge last night on my ice/ice dom. so now my 2 badgers have it.

W000t,

Thx everyoen who helped!
Congrats. I may have to change servers in order to have a crack at the Keyes badges.

I reside exclusively on Champion, and Keyes is generally ignored. Lots of Lambdas and BAFs, but Keyes runs are few and far between. On the few Keyes I have gotten on, the only badge anyone is interested in taking a run at is the Bunker Buster badge. Well, I've taken three cracks at that badge, and in each case, people have simply failed to follow simple, clearly articulated instructions. In no case did we even get past the first bunker. Each time some dumb schmuck ignored instructions to stop attacking the doors at around 5%-10% health. Was truly a marvel to behold, really.


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Posted

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Originally Posted by Spatch View Post
Each time some dumb schmuck ignored instructions to stop attacking the doors at around 5%-10% health. Was truly a marvel to behold, really.
We found it helpful to have only one person attacking a door. Get all down to 5-10%. Then everyone attacks.



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Posted

Quote:
Originally Posted by xeaon View Post
Got the Mo Badge last night on my ice/ice dom. so now my 2 badgers have it.

W000t,

Thx everyoen who helped!
Quote:
Originally Posted by Ullikummis View Post
We found it helpful to have only one person attacking a door. Get all down to 5-10%. Then everyone attacks.
Yes, on my third attempt, we had only the team leads attacking one door apiece. The idiot lead on another team didn't stop at the instructed 5%-10%, but just kept attacking until it was destroyed. By the time I'd realized what was happening, it was already too late. If that's the caliber of player I'm dealing with on Champion, I may have to move my badger to another server.


Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.

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Posted

Quote:
Originally Posted by Spatch View Post
Yes, on my third attempt, we had only the team leads attacking one door apiece. The idiot lead on another team didn't stop at the instructed 5%-10%, but just kept attacking until it was destroyed. By the time I'd realized what was happening, it was already too late. If that's the caliber of player I'm dealing with on Champion, I may have to move my badger to another server.
Consider a transfer to Freedom. There's plenty of badgers here working towards this still. Bunker Buster's one of the easier one to get...


 

Posted

on victory so far ive gotten anti antimatter and bunker buster, have made 4 failed attempts at avoids the green stuff and not have had any attempts at loves a challenge


 

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Originally Posted by Necrotech_Master View Post
on victory so far ive gotten anti antimatter and bunker buster, have made 4 failed attempts at avoids the green stuff and not have had any attempts at loves a challenge
Basically the same, but I think I've got 6 or 7 failed attempts at Green Stuff.

From what I understand, though, Loves a Challenge is actually easier to get once you've got Green Stuff under your belt... just team with the same people who gained the experience getting Green Stuff with you, and make sure you've got plenty of heals on hand to counteract Disintegration.


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Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
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Originally Posted by Nethergoat View Post
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Posted

I have to say that these are some of the most frustrating badges I've ever tried to get. And for the final two, it seems that they really come down to chance. I was able to get Avoids the Green Stuff a couple of days ago, but it was after about 20 attempts at it. That amount of trying and failing is just not fun. And I still don't have the Loves a Challenge badge. I've already tried that one 6 times and failed. No other master badge has been this difficult to get.

The problem I see is the time freezes. The badges wouldn't be quite so tough otherwise. It seems unfair that anti-matter can continue to attack players with disintegration and obliteration and the players have literally no defense whatsoever against this while time is frozen. Yes, you can try to pull him to the terminals to minimize the time freeze and time his health to the firing of the beams, but this is exceedingly difficult to do. And the more players you have, the more difficult it is. On the other hand, doing the trial with the minimum number of players can also lead to failure if someone gets mapservered. Not due to time running out or anything, but due to an actual auto-fail condition for too few players. I had it happen last week.

I guess what I don't get about this master badge is why its thematically different from many of the other master badges. Look at Apex, for example. All of the badges there are basically for efficiency. You could even accidentally get the master badge there and not even be trying for it. Most of the BAF badges are the same. But starting with Lambda, and even more so now with Keyes, the badges seem to be more about intentionally crippling yourself and still managing to succeed.


 

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Originally Posted by Terminotaur View Post
But starting with Lambda, and even more so now with Keyes, the badges seem to be more about intentionally crippling yourself and still managing to succeed.
May I introduce you to the Ouroboros badges?


 

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Originally Posted by Stone Daemon View Post
May I introduce you to the Ouroboros badges?
Ok yes, there were the self debuff and enemy buff badges in Ouroborus, but those applied to regular story arcs, not trials or task forces. And you didn't have to do all the conditions at once. It was pretty easy to pick a regular story arc, set a single condition and then run it solo for the badge. No AVs, no timed missions, no weird super-buffed enemies that can kill you in one shot and have unresistable holds. I don't think it really compares.


 

Posted

Our group on protector scored "Green Stuff" and the MoKIR badge tonight. We went with a combination of careful management of hitpoints so that time freezes occurred on our terms, and hyper alertness with respect to the Oblit timer and targets. It (green stuff) was easily the toughest of the four badges for us to get, and perhaps the toughest badge any of us have gotten. However, with the pet bug on the docket to being fixed, perhaps it won't be as hard soon.


There are no hard iTrials, only hard peo-... er... wait.

 

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Originally Posted by Turgenev View Post
"Loves a Challenge" is damagin' my calm.

Hahaha, awesome shirt Turg!


I totally agree too...I haven't really been in a trial that attempts Love a Challenge. I've now been getting iXP for my Mind/Emp. Controller and trying to get him up and all 'incarnated' out and stuff so that he can be one of the 3 or so Emps/"healers" to help out in getting the Loves a Challenge badge.


The worst part, for me being an Emp., is when someone is Disintegrating and then the Freeze Time happens....can't heal 'em


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Basically the same, but I think I've got 6 or 7 failed attempts at Green Stuff.

From what I understand, though, Loves a Challenge is actually easier to get once you've got Green Stuff under your belt... just team with the same people who gained the experience getting Green Stuff with you, and make sure you've got plenty of heals on hand to counteract Disintegration.
MP led a few attempts at loves a challenge last night and it was actually a LOT easier to get than the green stuff badge

we only failed it last night because someone got hit by an aoe right after the last tick of disintegration