Tips on fighting Shock Treatment?
She's a pretty standard boss until she turns on her Power Surge, at which point she seems to become essentially unbeatable (unless you're a psionic, I guess). Is there anything to be done besides wait out the... two minutes? Three?
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Otherwise the strategy is the same as with fake nemesis:
Stack holds/stuns/etc before she activates the power
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
-Regen and -Res debuffs would also help.
If you can manage enough of a damage spike, reduce her to just above (iirc) 10% of her HP and then finish her off with a massively buffed attack (pop lots of reds, Assassin strike, etc etc)
My blaster ran around in circles screaming like a little Hin girl for a couple of minutes trying to avoid dying.
And if you've got it, try crafting the temp power Envenomed Dagger, and use it about once every 10 seconds (a bit faster than that is usually best, actually). Since it tanks her regen, even the small amount of damage you are doing actually sticks, since she stops regenerating 5% of her hp every 15 seconds.
EDIT: So yeah, what Korith said about -regen; but hey, if you didn't know where to get an easy source if it, you do now...
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
Burst damage and well timed mez - even soft mez such as Knockback or END drain.
Unfortunately, unless you apply the -Res before she hits Power Surge she'll heavily resist it. So that doesn't help much. And her Regen is just standard Boss Regen, not anything special, so that doesn't help a lot either. Yes, both do help, but they're just incremental improvements, not game changers.
To change the character of the encounter entirely you need to prevent Power Surge altogether. So if you can't stack mez to keep her from acting, you need to time it just right to give you a chance to finish her off in a rush. Save Aim/BU/reds/yellows and make sure you don't take her health down too low, then buff up and use something such as Nemesis Staff (the yellows are there to make sure a VR/temp power hits) to send her flying, follow up with about 2s of your highest DPA attacks and then queue your biggest hitter.
Kosmos
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MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
To change the character of the encounter entirely you need to prevent Power Surge altogether. So if you can't stack mez to keep her from acting, you need to time it just right to give you a chance to finish her off in a rush. Save Aim/BU/reds/yellows and make sure you don't take her health down too low, then buff up and use something such as Nemesis Staff (the yellows are there to make sure a VR/temp power hits) to send her flying, follow up with about 2s of your highest DPA attacks and then queue your biggest hitter.
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Grin. My Katana/Elec loves fighting her.
She gives Shock Treatment the Shock treatment
My Toons that are not/Elec usually just wait her out such as they do with Paragon Protectors.
Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
My blaster ran around in circles screaming like a little Hin girl for a couple of minutes trying to avoid dying.
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This is how my Mastermind handled Valkeries "Moment" of Glory as well. I was being chased by her, she was being chased by Zombies. Some Benny Hill music was played.
This is how my Mastermind handled Valkeries "Moment" of Glory as well. I was being chased by her, she was being chased by Zombies. Some Benny Hill music was played.
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Now, I've never tested it, but it "seems" like Overdrives Power Surge duration is not that long, and again I swear it has a crash too. She was walking around dazed when I fought her with my NW last last (no stun powers).
Her Power Surge lasts 3 minutes, recharges in 5 minutes, and doesn't have a crash. (http://tomax.cohtitan.com/data/power...id.Power_Surge)
She has 90% resistance to all but psi while in power surge(25% base resistance to all but Psi + 70/70/70/70/80/60/0/70 S/L/F/C/E/N/P/T). Though she does get 35% psi resistance while static shield is up(it also gives 35% S/L/F/C/E and 20% N, but they're already 90% during Power Surge anyway)
Basically, if you don't have psi damage, it's better to wait for it to wear off if you can't kill her before she has a chance to use it.
Tylerst: Is her res capped at 90%? I know NPCs play by different rules sometimes.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
And if you've got it, try crafting the temp power Envenomed Dagger, and use it about once every 10 seconds (a bit faster than that is usually best, actually). Since it tanks her regen, even the small amount of damage you are doing actually sticks, since she stops regenerating 5% of her hp every 15 seconds.
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Confuse is also a good way to deal with her. I don't think she will activate her Power Surge while she is confused.
My own strategy, if it can be called that, is to leave her alone and start working towards some other objectives while she's in PS.
Sometimes I make a run for the door and wait outside the mission until she cools down. Which admittedly is pretty non-heroic.
My controllers don't have a real issue with her. Locking her down is the best way to deal with her, if you have the tools to do it. My AR/Dev ran into her as an ambush though. He has no such tools. I auto-completed (after face-planting a couple times), ran to the Hero Corps rep to turn bosses back off, and vowed to auto-drop that tip whenever I received it. (At some point I also realized that my AR/Dev really isn't one of my more fun characters.)
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Knowing when and where she'll spawn and having a pile of trip mines waiting for her seems to work well. Ya, it'd be faster to just wait out the god mode but when you want to make a point only four minutes of trip mines will do.
On my Inv/EnM tanker I'd get her close to the point where she activates it, wait for all my attacks to be recharged, eat a bunch of reds, hit Stun and hope one of the random chance stuns work. If I didn't get her stunned but she hasn't gone god mode wait for things to recharge and try again.
Burst damage and well timed mez - even soft mez such as Knockback or END drain.
Unfortunately, unless you apply the -Res before she hits Power Surge she'll heavily resist it. So that doesn't help much. And her Regen is just standard Boss Regen, not anything special, so that doesn't help a lot either. Yes, both do help, but they're just incremental improvements, not game changers. To change the character of the encounter entirely you need to prevent Power Surge altogether. So if you can't stack mez to keep her from acting, you need to time it just right to give you a chance to finish her off in a rush. Save Aim/BU/reds/yellows and make sure you don't take her health down too low, then buff up and use something such as Nemesis Staff (the yellows are there to make sure a VR/temp power hits) to send her flying, follow up with about 2s of your highest DPA attacks and then queue your biggest hitter. |
Consider this. Let's say your character has an average DPS of 120 (yeah, I know, some people will think that's impressive, others will think not so much; not the point). At level 50, Shock Treatment's natural regen (over time) heals 8.567 hp/sec. That's not a big deal at all. Even assuming she's resisting your damage by 25% (net DPS of 90, down to 81.4 once you take her regen into account), you'll blow through her 2570 hit points in an average of 31.6 seconds. That would have been 28.6 seconds if she'd had no regen. So you save about three seconds. No big deal, just as you said.
But if the worst has happened, and Power Surge is now up, that -regen can make a big difference. Let's say she's at 20% hit points (514 hp remaining). Your DPS is effectively 12, and down to 3.4 when you take her regen into account. If you can stop her regen, you can defeat her in about 43 seconds. It sucks, but at least you are not hanging around doing nothing (or running around in circles) for a full three minutes. But if you don't stop her regen, then it would take you an average of 151 seconds to finish her off - more than three times longer.
About five throws of the dagger is worth it to shave almost two minutes off the time it takes to whittle her down. Without it (or some other good source of -regen) you probably really are better off just retreating and waiting for the power to wear off. And that's just boring (well, for me, anyway).
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
She's a pretty standard boss until she turns on her Power Surge, at which point she seems to become essentially unbeatable (unless you're a psionic, I guess). Is there anything to be done besides wait out the... two minutes? Three?