Peacebringers, why?


Airhammer

 

Posted

Please.. They just look so cool and I love the concept so much. Energy beings from space! Transformations! Flexible! Energy eye beams!

But they are just so underwhelming mechanically. They just don't deal damage, and they just get mezzed so easily. They have endurance problems, they bring crazy AoE KB and additional badguys to a team, and I could handle that if they could actually contribute. But although they're dependant on teaming not to be total fail, they don't bring much good to a team.

I've really tried, but they're just not as fun as they should be,

My personal straightforward wish:
1.) Make Nova and Dwarf just toggles, with only the travel powers given extra. Nova reduces resistance and ups damage, but disables melee attacks. Dwarf reduces damage, ups resistance, adds a taunt aura, but disables blasts.

2.) Make Mez protection as part of the Thermal and/or Quantum Shield.

3.) Just up the damage on the blasts especially. There's no need to be scared of a ranged damage dealer with a shield, we have them already.

(I'll be extra grateful if those toggles were cossie optional, but I understand the tech might not be there for that.)

If the end result is that we're as powerful as we are now on full teams, even when solo, I'd be happy. Then we can change the inherent to something else, like instead of buffing ourselves, giving those buffs to nearby allies.

Please?


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Posted

Yes, Peacebringers underperform solo. You're a little late to the party on that one.

One of our problems, though, is the inherent.

I encourage you to read those topics and then offer your own suggestions.


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Posted

Why should Kheldians get mez protection? They have a form that protects them from mez should they chose to use it ( and I have an all human one ).

Blasters dont get Mez protection. Most defenders and corruptors do not. Controllers do not. Most MM's do not either. All you need is some break free's and Mez is no longer an issue.

Upping the damage would be an issue because in teams you would become overpowered. Then what happens when you figure IO's and Incarnate abilities as well.

My all human PB already has two shields, two self heals, a god mode, and ability to mez minions and sometimes LT's and a self rez... And I use IO's which gives me another 15% damage buff and the Musculature Alpha Slot.

I dont see them making any of the changes you suggested.. I agree that PB's need some love.. I just dont think thats the love they will get...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Why should Kheldians get mez protection? They have a form that protects them from mez should they chose to use it ( and I have an all human one ).
This argument continues to be invalid as long as Dwarf form takes so long to activate and can be interrupted mid-activation by any second applications of mez. I've been killed more times than I care to count due to broken interruptions while trying to use my supposed 'mez shield'.

Changes that need to happen to Khelds;

1) Halve transformation times and remove interruptibility
2) Give the Inherents a solo benefit
3) Remove all looped and annoying sounds (permanent shield hum and power 'whine' on PBs, etc)
4) Purely visual addition: Add in Kheld eye auras and sashes as costume options, fix the females aura from emanating from the cheeks


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

The mez itself isn't a big issue to me, if we could happily stay back and blast, or we had AoE mez of our own that was worth taking (I'm really not saying we need those things). But my most powerful attacks are melee, so... I'd be happy with high mez resistance too, to be honest, or low mez protection (as with SoA).

Quote:
Upping the damage would be an issue because in teams you would become overpowered. Then what happens when you figure IO's and Incarnate abilities as well.
As I said, if we're put to the level where we currently are in teams, but while solo, I'd be happy. The inherent can then be changed to something more useful, without fear of game-breaking.


OMG! How like, totally kewl are these characters?!1

 

Posted

Techbot while I agree with your premise I dont believe the AT needs mez protection. I play plenty of AT's that dont have mez protection and I play just fine. My personal opinion about mez protection is this..

Oftentimes people start playing the game as a scrapper, brute or tank.. high defenses high to moderate damage. They have no idea how much mez exists in the game.. They get to 50.. they play a Kheldian.. oh crap... there is so much mez in the game.... I hate this... these things need mez protection...

Now I will admit I started playing a blaster. I played him to 50.. I found out very quickly what mezzed and how.. and what to take out first.. and that was BEFORE break free's even existed and there was no such thing as defiance in ANY form...

Again I play an all human PB... and the mez doesnt bother me.. Ive learned how to deal with it and work around it. And I dont think tyhe devs are going to add Mez protection to the non Dwarf forms.. I agree they need to do something about the switch into the form.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by oreso View Post
The mez itself isn't a big issue to me, if we could happily stay back and blast, or we had AoE mez of our own that was worth taking (I'm really not saying we need those things). But my most powerful attacks are melee, so... I'd be happy with high mez resistance too, to be honest, or low mez protection (as with SoA).

As I said, if we're put to the level where we currently are in teams, but while solo, I'd be happy. The inherent can then be changed to something more useful, without fear of game-breaking.
Here is the problem with your statement.. My Energy blasters most powerful attacks are melee.. so is my Elec Blaster... so they should get it too right ?


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Not disagreeing with that, Air. I'm just saying, if Dwarf form and such are meant to be a mez shield, then they should 100% WORK as one, not fail when we need them most. That entirely defeats their point if that happens. And it DOES happen.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Airhammer View Post
Here is the problem with your statement.. My Energy blasters most powerful attacks are melee.. so is my Elec Blaster... so they should get it too right ?
They can still attack while mezzed, and attack pretty well. I really like blasters, but PBs ain't them.


OMG! How like, totally kewl are these characters?!1

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Yeah, that's kinda the point.
PBs ain't *anything* atm really though Which is also a point that is really worth multiple threads with requests to fix them.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
PBs ain't *anything* atm really though Which is also a point that is really worth multiple threads with requests to fix them.
Agreed, they suffer from some serious balance issues. Which is why I tried to direct the OP to the threads with mathematical analysis that could lead to a change.

Opinions and feelings will get nothing accomplished. To get something changed, you must demonstrate how it is underperforming.


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Posted

The base damage modifiers could use a slight boost. Right now PBs do the equivalent of Tanker melee damage with their ranged attacks (0.800 modifier). For an AT whose primary method of contribution is damage that's not too good. Melee damage is better but not by much (0.850 modifier). An increase to 0.900 melee and 0.850 ranged would put them solidly in the middle of the pack for damage oriented ATs even when forms are taken into account. That being said, the claim that Peacebringers do piddling damage is total garbage.

As for forms, there are a lot of good suggestions out there. But the only one that really seems necessary is shortening the activation time on Dwarf's effects (Making them instant would be great). Since the I13 changes Dwarf is simply too important to the Kheldian playstyle to suffer from the issues it does. Getting killed while trying to shift into Dwarf happens more than every once in a while, particularly when you're solo. Keep the animation time at 3s but make the mezz protection and damage resistance instant. There are toggles that already do this (Indomitable Will comes to mind) so the technology is already there.

Quote:
Originally Posted by oreso View Post
I did already read those threads btw, but cheers for linking them. But ya know, my feelings and opinions are important to me at least, and I wanted to vent.
That's cool and feel free to do so. But there's some real momentum going here on the Kheldian boards for another round of Peacebringer changes. We're all in the middle of a debate about what would be best for 'em. So understand if opinions that don't come with empirical evidence aren't as welcome.


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Posted

Quote:
Originally Posted by Timeshadow View Post
That's cool and feel free to do so. But there's some real momentum going here on the Kheldian boards for another round of Peacebringer changes. We're all in the middle of a debate about what would be best for 'em. So understand if opinions that don't come with empirical evidence aren't as welcome.
And putting the feedback in one focused thread is much more beneficial than scattering it through many threads that are harder to read through because of how diffuse the info is. Hence the idea of forums using threads in the first place.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Agreed, they suffer from some serious balance issues. Which is why I tried to direct the OP to the threads with mathematical analysis that could lead to a change.

Opinions and feelings will get nothing accomplished. To get something changed, you must demonstrate how it is underperforming.

Unless it has anything to do with pvp
Off topic fix


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by oreso View Post
They can still attack while mezzed, and attack pretty well. I really like blasters, but PBs ain't them.
They can only use their tier 1 and 2 when mezzed.. they cannot use their most powerful melee attacks while mezzed. They also dont come with two self heals and cannot get shields until level 41.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
They can only use their tier 1 and 2 when mezzed.. they cannot use their most powerful melee attacks while mezzed. They also dont come with two self heals and cannot get shields until level 41.
And khelds cant use either of those self heals and the shields suppress while mezzed...


 

Posted

I have no real suggestions to make to PBs to improve them per se (except to note than when I play my PB -- who is a lot of fun, mind you -- she basically just feels like a sub-par blaster, scrapper and tank all rolled into one without any real strengths or differences from other ATs like the WSs have).

I would, however, like to see a buff to Cosmic Balance to basically "reflect" all or part of the buffs that the team gives the kheld back to the team, thus making them more desirable and a force multiplier in their own right. It's probably debatable whether a WS would need that change too, although I find it difficult to justify lore-wise that one would have it and the other doesn't.


 

Posted

Quote:
Originally Posted by Airhammer View Post
Why should Kheldians get mez protection? They have a form that protects them from mez should they chose to use it ( and I have an all human one ).
that takes 3 seconds to activate, is interruptible, and if you do it preemptively you're limiting your attack chain.

yup, sounds good to me

Quote:
Blasters dont get Mez protection. Most defenders and corruptors do not. Controllers do not. Most MM's do not either. All you need is some break free's and Mez is no longer an issue.
actually controllers do. and blasters have something semi-close that is at the very least reliable.

and besides that, blasters, defenders, corrupters, and controllers, all have the ability and (while debatable) were designed to function at range and out of melee. human khelds really limit themselves by just sticking to range.

Quote:
They can only use their tier 1 and 2 when mezzed.. they cannot use their most powerful melee attacks while mezzed. They also dont come with two self heals and cannot get shields until level 41.
a t1 and t2 attack chain is enough to outlast most mezzes. or at the very least keep DPSing while popping a BF.
and for the latter
Quote:
And khelds cant use either of those self heals and the shields suppress while mezzed...


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
that takes 3 seconds to activate, is interruptible, and if you do it preemptively you're limiting your attack chain.

yup, sounds good to me



actually controllers do. and blasters have something semi-close that is at the very least reliable.

and besides that, blasters, defenders, corrupters, and controllers, all have the ability and (while debatable) were designed to function at range and out of melee. human khelds really limit themselves by just sticking to range.


a t1 and t2 attack chain is enough to outlast most mezzes. or at the very least keep DPSing while popping a BF.
and for the latter
Controllers do not get Mez protection. A controller with certain secondaries can.. but by and large they do not..

and the reality is that there is a simple little thing called a break free which will get you out of mez... use them.. I stock them on my toons that are susceptible to being mezzed. And they are pretty cheap.. seriously.. Mez isnt THAT big an issue anymore.. I remember when there was no BreaK Free.. you just had to stand there and take it...

Blasters CAN function at range.. and guess what. you CAN be mezzed at range you know.. holds, immobilizes, fears and even stuns DO happen at range as well. Melee is NOT The only place where mez happens..

I play an all human PB.. no forms.. didnt want them.. does he get mezzed sometimes.. yup.. pop a break free.. keep going.. problem solved..

I can see a slight damage buff.. I can see the need to fix the issue switching forms.. Maybe im too old school and remember the original blaster that NEVER had defiance.. NEVER had shields.. and NEVER had break free's. And I learned to manage that.. so for me a Kheldian was like wow.. shields AND heals ???!!! So I can see my point of view is somewhat skewed..

I also know that a lot of my toons have no mez protection whatsoever and they function perfectly fine... I just have had to adopt survival skills and coping mechanisms for different circumstances.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Controllers do not get Mez protection. A controller with certain secondaries can.. but by and large they do not..
interesting. my troller with indomitable will will be interested in hearing this

Quote:
and the reality is that there is a simple little thing called a break free which will get you out of mez... use them.. I stock them on my toons that are susceptible to being mezzed. And they are pretty cheap.. seriously.. Mez isnt THAT big an issue anymore.. I remember when there was no BreaK Free.. you just had to stand there and take it...
cool story bro

why don't we just get rid of mez prot all together then? hell no one needs it, everyone just needs to get some more BFs

Quote:
Blasters CAN function at range.. and guess what. you CAN be mezzed at range you know.. holds, immobilizes, fears and even stuns DO happen at range as well. Melee is NOT The only place where mez happens..
true but melee has a larger variety of mezzes that can hit you. generally speaking blasters simply out range alot of mezzes in game. or in the current game, simply kill whatever is causing the mez. with a blasters high damage and attacking through mez, it's not a hard to avoid mez on a blaster.

Quote:
I play an all human PB.. no forms.. didnt want them.. does he get mezzed sometimes.. yup.. pop a break free.. keep going.. problem solved..
this is an even cooler story than before

Quote:
I can see a slight damage buff.. I can see the need to fix the issue switching forms.. Maybe im too old school and remember the original blaster that NEVER had defiance.. NEVER had shields.. and NEVER had break free's. And I learned to manage that.. so for me a Kheldian was like wow.. shields AND heals ???!!! So I can see my point of view is somewhat skewed..
this really seems to be your only argument against mez prot. the fact that simply because they haven't had it means they don't need it. which is complete bulsh. I guess stalkers or doms didn't need the overhauls they got either.


Quote:
I also know that a lot of my toons have no mez protection whatsoever and they function perfectly fine... I just have had to adopt survival skills and coping mechanisms for different circumstances.
As do I. however of those toons, none are melee oriented toons, and they all do what they're suppose to do better than kheld.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
and they all do what they're suppose to do better than kheld.
This has always been the crux of the argument for the last 6+ years.

Look at the Kheldian design in its entirety. It was DESIGNED to be a game leader's AT. A khel was supposed to log in and immediately build a team of 8 and lead it. When they were first put in the game they had a -30 dam-res debuff on them when solo. Dwarf form didn't act as a breakfree.

Khels were supposed to be run by players players that had tactical intelligence, sharp wits and a desire to lead large scale team action.

They were NEVER supposed to be solo.

Yes, this entire concept was dumb, but it explains much about how Khels function. Looking at what changes have occurred to Khels since go live and then looking at how the VEATs were designed, bringing a lot to a team but can also solo without issue, shows us that the devs realized what a mistake they had made.

I don't know who is running the show on the powers team these days. I don't know if they have any intention of making any changes to any existing powersets. Game balance seems to have little meaning these days.


Be well, people of CoH.