/Elec with 18% def, tough, and permahasten survivability?


A Man In Black

 

Posted

Everyone in my SG is telling me I'm both making a poor decision going /elec, and a poor decision not building it for s/l def instead.

I'm looking at 18-20% def to everything, 59% s/l res, 89% nrg, 31.5% neg, 47.3% f/c, and 39.8% psi. 1752 hp w/o accos. Energize up every 34s, and Siphon Life healing me for 150 every 9s or so. Eventually I also plan on picking up Barrier.

So, who's crazy, me or them?


 

Posted

Quote:
Originally Posted by doyler_ View Post
Everyone in my SG is telling me I'm both making a poor decision going /elec, and a poor decision not building it for s/l def instead.

I'm looking at 18-20% def to everything, 59% s/l res, 89% nrg, 31.5% neg, 47.3% f/c, and 39.8% psi. 1752 hp w/o accos. Energize up every 34s, and Siphon Life healing me for 150 every 9s or so. Eventually I also plan on picking up Barrier.

So, who's crazy, me or them?
Well, on the first point they're being silly. There's nothing wrong with /elec, and more to the point in the current game I can't think of a brute combo that would be a "poor decision." Who cares if it's not OMGFARMSAUCE!!

On the second, less so, but there are various ways to go about it. When something takes a swing at you the game looks for your highest applicable defense value. By applicable I mean damage type and positional component. For example:

Something throws a melee attack with smashing/fire damage types (pretty common). If you have 20% across the board, then you have 20% defense.

Generally the goal is to get to either 32.5% or 45% (incarnate cap aside) to select types. Smashing/Lethal is the common choice for resistance sets: A: Those damage types will account for the majority of incoming damage, and B: It requires fewer set bonuses than trying to soft cap positional (melee/ranged/aoe) on a secondary that doesn't come with some of that built in (shield and SR, for example).

Following thing the above example, if your s/l defense is at 45% and your fire/cold is at 20%, then the game picks the 45% and (outside additional modifiers) has a 5% chance to hit you. It is possible to go for a defense to all damage types build - but then you likely want to be at 32.5 (one small purple insp from 45). Even then, building for fire/cold defense is probably not the best use of those slots, imo.


 

Posted

I built for regen, +HPs, and recharge on my Stone/Elec Brute. Building for defense would probably provide greater survivability across a broader range of situations, but I was sick of building all my toons for defense and wanted something different.

It does feel squishy in certain situations, but I'm still able to tank for full teams fairly easily. It would probably be easier to do so if I leaned on Fault more, but unless I'm really in a lot of trouble, which rarely happens, I don't use Fault. Most of the time I forget it's there. So just the resitances, regen, and near-perma Energize are enough for most situations, though I'm not hesitant to make good use of my inspiration tray based on my assessment of the situation I'm about to put myself in.

So that's a sort of long-winded way of saying go for it if you want to. I'm not so sure that going for S/L defense instead of a broader range is necessarily the way to go either. With 18% defense to all, one small luck puts you at 40% defense, which unless you're solo tanking for a full team on +4 while the rest of your team is somewhere else, will provide plenty of survivability. If you do need more, one medium luck will put you over the softcap. IMO 18% is also a nice base that accepts outside buffs really well.

Sure against a lot of enemies S/L defense is adequate. But there are those where it is not also, and we're seeing more of them in higher level content. You may have 90% resistance to Praetorian Clockwork energy damage, but they throw enough -recharge to completely shut you down, and no /Elec is not immune to the ridiculous amounts of it they put out.

The build you proposed will be weaker in some situations than a pure S/L build, but stronger in others. Arguably more of the former than the latter, but it's up to you to decide what you're looking to get out of your build. The bottom line is that IMO it's not a poor choice to make. I say go for it and see for yourself if it performs at a level that you feel is adequate.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
Well, on the first point they're being silly. There's nothing wrong with /elec, and more to the point in the current game I can't think of a brute combo that would be a "poor decision." Who cares if it's not OMGFARMSAUCE!!
I know this wasn't your main point but I actually think /elec makes a decent farmer. Capped resistance to a damage type plus a damage aura is better than most sets do.


 

Posted

/Elec is amazing right now, especially against the current Praetorian endgame, with its energy- and psi-heavy attackers. That said, if you're not building for S/L def, you're really missing out. Layering defense on top of /Elec's great resists and decent regen can give you near-Invulnerability survivability, without the Psi hole.


 

Posted

18% is nothing to really boast about. If you aren't at about 32% s/l defense or more, there really isn't a point to build with defense in mind.

Being at about 32% defense allows you to be one inspiration away from the classic soft cap for defense. So yes, elec armor does well enough against Praetorians, but 18% defense is kind of a piddling amount.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

The 18% came from building for recharge, res, and hp. Wasn't building fo rit.

The problem being building for def puts a HUGE hurting on a build, and this build is just about where I was hoping it would be as far as rech and damage go


 

Posted

The problem with electric farming is that most custom energy melee mobs are sm/energy. Making ranged mobs would make it hard to aoe.

Honestly though if you cant agree or compromise with your supergroup, why would u listen to people on the forums? It seems no matter what someone tells you, you already have your mind set.


 

Posted

Quote:
Originally Posted by doyler_ View Post
The 18% came from building for recharge, res, and hp. Wasn't building fo rit.

The problem being building for def puts a HUGE hurting on a build, and this build is just about where I was hoping it would be as far as rech and damage go
You can get both.

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by doyler_ View Post
The problem being building for def puts a HUGE hurting on a build, and this build is just about where I was hoping it would be as far as rech and damage go
I definitely don't think that building for recharge and defense can be punishing for a build. I have a /fa that has 46.3% s/l defense and 167.5 recharge (with hasten) that is a hoot to play. I don't need to mention that she is a beast to play and quite effective on SFs and trials.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Wow. That build is brutally expensive, but absolutely beastly. Makes me want to roll one.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by doyler_ View Post
[snip] and Siphon Life healing me for 150 every 9s or so.[snip]
This actually stood out to me a little more. How do you have your SL slotted? It ought to be healing for more than that, and faster, even without Accolades.


 

Posted

Quote:
Everyone in my SG is telling me I'm both making a poor decision going /elec, and a poor decision not building it for s/l def instead.
On /elec as a whole, your sg mates are crazy or crazy-misinformed. On s/l defense, I think they are spot on. You can get 45% s/l and still get whatever else you want out of the build (like Auroxis's SS/elec above), especially in the case of /elec that gets some free recharge and all the endurance in the world. Or you can do 32% defense and have a bit more breathing room/less expense. But a s/l softcapped electric armor character is one of the very most survivable characters in end-game content, especially incarnate stuff.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Nah, wasn't going to not listen to anyone, but my SG mates can both be biased at times, and also just say don't do something but not why.

So yea, didn't lose any recharge, but got over some of my more...extreme ideas and changed it up...

No loss in recharge, 30hp loss, and loss of a few (ok a lot) of procs in my chain, and went up to 32.5% s/l def, a touch more res, a bit worse end, and SL healing for 282 (storm, that was using it in my chain as far as the recharge, it was up faster than that)



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