Hurdle + Combat Jumping = No jump control


ClawsandEffect

 

Posted

I used to enjoy Combat Jumping as a defensive power, and particularly for the jump control that it gave me. But ever since the Fitness Pool went inherent, I feel like I have zero jump control when Combat Jumping is turned on. I keep jumping and banging into things thanks to the amplification that Hurdle puts on Combat Jumping (or vice versa). I just read recently that the devs were going to introduce options to negate movement boosts for Incarnate buffs. Is there maybe a way the devs can add an option to negate the jump buff of Hurdle?

At this rate, I think I'll let the jump enhancement in my Hurdle slot expire to minimize the Hurdle effect, but I'd really like to have the option to negate Hurdle's jump buff altogether.


 

Posted

While I respect the validity of your opinion, I find it unusual and unlikely to find many backers. I know that I have always specifically opted for Hurdle in conjunction with Combat Jumping because the combination gives high jump speed plus good air control, and I have seen others praise the combination as well.

I think that not slotting Hurdle is the best remedy you will have available.


@SPTrashcan
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Posted

Don't hold down the space bar? I mean, just tap it, maybe?


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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
...I have always specifically opted for Hurdle in conjunction with Combat Jumping because the combination gives high jump speed plus good air control, and I have seen others praise the combination as well.
I've seen them, too, and this is the very first toon I've had who's had both Hurdle and CJ, so maybe it's a matter of getting used to it, but I just remember all the other toons I've played that have had CJ before, and the handling was a dream on those in comparison with this one. Or maybe I was hellaclumsy on those other toons, too, and I just don't remember. But it seems like once upon a time with CJ, I never had so much trouble getting on a fire escape....

Quote:
I think that not slotting Hurdle is the best remedy you will have available.
Probably so. Well, that's that much less INF I need to spend, I guess.


 

Posted

I had this problem at the start too, but I got used to controlling it. Just takes time is all.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

All air control while jumping in CoH, CJ included, follows Isaac Newton's Laws of Motion. If you don't know them already, here's a wiki link: http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion

From my own experience, the thing that drives air control is how well your Run Speed overrides your jumping momentum. Try enhancing your Run Speed. If you can handle the end drain, try using CJ with Sprint turned on.


 

Posted

Quote:
Originally Posted by Dispari View Post
I had this problem at the start too, but I got used to controlling it. Just takes time is all.
^

You get used to it.


"I have ridden the mighty moon worm!"
-Al Gore
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@Caucasiafro

 

Posted

Sorry, but do you have some kind of handicap that affect normal play?

Otherwise I cannot fathom how this is a problem, esp since it's not like if you jump in a direction your stuck moving in that direction. And a spacebar tap will give you a normal jump. Maybe you by rote hold down spacebar and keyboard turn?


 

Posted

Quote:
Originally Posted by JAG-01 View Post
All air control while jumping in CoH, CJ included, follows Isaac Newton's Laws of Motion. If you don't know them already, here's a wiki link: http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion
Super Jump completely ignores every law of physics other than gravity.

You can jump forward and change direction in mid-air, ending up behind where you started from.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Super Jump completely ignores every law of physics other than gravity.

You can jump forward and change direction in mid-air, ending up behind where you started from.
But this game uses another set of physics.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Step 1 : Roll Fire/Kin Corrupter.

Step 2 : Get Inertial Reduction, Hurdle, Combat Jumping.

Step 3 : Slot for maximum fun

Step 4 : Enjoy never planting more than a second as you bounce around like the energizer bunny on a crack and rocket fuel bender.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Super Jump completely ignores every law of physics other than gravity.

You can jump forward and change direction in mid-air, ending up behind where you started from.
So can Combat Jumping. (just tested it now - with Hurdle, naturally) Only real problem is having fine enough control so that you don't jump over things (like boxes in warehouses) instead of on them.


 

Posted

Go figure...and here I've always considered Combat Jumping mated to hurdle as being one of the best power combinations in the game, thanks to partially *avoiding* movement suppression and rooting. I can't think of any character in my roster, which wouldn't see some good benefit by the addition of both, if not already.

As others have stated, you may just want to adjust to your new movement potential. With practice it really improves your combat positioning and speed.


 

Posted

I throw in my opinion with the rest of the masses.

Hurdle + CJ = one of the best movement combos in the game for the price of 1 power choice, no extra slots needed, the barest minimum of endurance usage and a place to tuck 1 LoTG 7.5 recharge.

Hurdle + CJ, will you marry me?


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I throw in my opinion with the rest of the masses.

Hurdle + CJ = one of the best movement combos in the game for the price of 1 power choice, no extra slots needed, the barest minimum of endurance usage and a place to tuck 1 LoTG 7.5 recharge.

Hurdle + CJ, will you marry me?
I don't use it as much now that I've got Ninja Run, but it's still useful.


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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Before ninja run came out I had already begun a policy of, on a respec, stripping travel powers out of my builds in favor of using cj + hurdle out of combat as well as in it, so the martial arts booster was really more of an admission by the devs that yes, that is how they feel the game should be played.

The only way the combination could be nicer would be if you got a merit bonus for the franticity of your fighting style.


 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
I don't use it as much now that I've got Ninja Run, but it's still useful.
Ninja Run does not grant unsuppressed combat movement, nor can you slot a LoTG 7.5 in it.

Ninja Run also costs 0.46/sec endurance consumption compared to Combat Jumping at 0.06/sec endurance consumption.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Ninja Run does not grant unsuppressed combat movement, nor can you slot a LoTG 7.5 in it.

Ninja Run also costs 0.46/sec endurance consumption compared to Combat Jumping at 0.06/sec endurance consumption.
Pretty sure NJ's jump is unsuppressed at least, i think.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Ninja run suppresses entirely as a travel power would, but all you need to do is place a cj/nr switching bind close at hand and that is hardly an impediment from ninjaing about in combat.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Pretty sure NJ's jump is unsuppressed at least, i think.
Nope. Ninja & Beast Runs' jumps are definitely suppressed. It's just not as easy to notice in a fight 'cos of inherent Hurdle.


 

Posted

Since returning to the game, I've converted every character to Super Speed + Combat Jumping, both left on all the time. There really isn't even a need for SS but I do like the ability to whiz about between spawns.

I've noticed no issues with air steering with Hurdle+CJ both slotted with jump enhancements, SS running or not. It feels like it did years ago, albeit now I notice the suppression much more than I did.


 

Posted

Maybe your space bar is broken. Try moving it to a different key.