Hurdle + Combat Jumping = No jump control
While I respect the validity of your opinion, I find it unusual and unlikely to find many backers. I know that I have always specifically opted for Hurdle in conjunction with Combat Jumping because the combination gives high jump speed plus good air control, and I have seen others praise the combination as well.
I think that not slotting Hurdle is the best remedy you will have available.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Don't hold down the space bar? I mean, just tap it, maybe?
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
...I have always specifically opted for Hurdle in conjunction with Combat Jumping because the combination gives high jump speed plus good air control, and I have seen others praise the combination as well.
|
I think that not slotting Hurdle is the best remedy you will have available. |
I had this problem at the start too, but I got used to controlling it. Just takes time is all.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
All air control while jumping in CoH, CJ included, follows Isaac Newton's Laws of Motion. If you don't know them already, here's a wiki link: http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion
From my own experience, the thing that drives air control is how well your Run Speed overrides your jumping momentum. Try enhancing your Run Speed. If you can handle the end drain, try using CJ with Sprint turned on.
I had this problem at the start too, but I got used to controlling it. Just takes time is all.
|
You get used to it.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Sorry, but do you have some kind of handicap that affect normal play?
Otherwise I cannot fathom how this is a problem, esp since it's not like if you jump in a direction your stuck moving in that direction. And a spacebar tap will give you a normal jump. Maybe you by rote hold down spacebar and keyboard turn?
All air control while jumping in CoH, CJ included, follows Isaac Newton's Laws of Motion. If you don't know them already, here's a wiki link: http://en.wikipedia.org/wiki/Newton%27s_laws_of_motion
|
You can jump forward and change direction in mid-air, ending up behind where you started from.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
On any character that I took Combat Jumping on, I would always take Hurdle and enhance it. I loved how much jump control and speed it gave me.
Not sure what your issue is.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Super Jump completely ignores every law of physics other than gravity.
You can jump forward and change direction in mid-air, ending up behind where you started from. |
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Step 1 : Roll Fire/Kin Corrupter.
Step 2 : Get Inertial Reduction, Hurdle, Combat Jumping.
Step 3 : Slot for maximum fun
Step 4 : Enjoy never planting more than a second as you bounce around like the energizer bunny on a crack and rocket fuel bender.
Go figure...and here I've always considered Combat Jumping mated to hurdle as being one of the best power combinations in the game, thanks to partially *avoiding* movement suppression and rooting. I can't think of any character in my roster, which wouldn't see some good benefit by the addition of both, if not already.
As others have stated, you may just want to adjust to your new movement potential. With practice it really improves your combat positioning and speed.
I throw in my opinion with the rest of the masses.
Hurdle + CJ = one of the best movement combos in the game for the price of 1 power choice, no extra slots needed, the barest minimum of endurance usage and a place to tuck 1 LoTG 7.5 recharge.
Hurdle + CJ, will you marry me?
I throw in my opinion with the rest of the masses.
Hurdle + CJ = one of the best movement combos in the game for the price of 1 power choice, no extra slots needed, the barest minimum of endurance usage and a place to tuck 1 LoTG 7.5 recharge. Hurdle + CJ, will you marry me? |
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Before ninja run came out I had already begun a policy of, on a respec, stripping travel powers out of my builds in favor of using cj + hurdle out of combat as well as in it, so the martial arts booster was really more of an admission by the devs that yes, that is how they feel the game should be played.
The only way the combination could be nicer would be if you got a merit bonus for the franticity of your fighting style.
I don't use it as much now that I've got Ninja Run, but it's still useful.
|
Ninja Run also costs 0.46/sec endurance consumption compared to Combat Jumping at 0.06/sec endurance consumption.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Ninja run suppresses entirely as a travel power would, but all you need to do is place a cj/nr switching bind close at hand and that is hardly an impediment from ninjaing about in combat.
Since returning to the game, I've converted every character to Super Speed + Combat Jumping, both left on all the time. There really isn't even a need for SS but I do like the ability to whiz about between spawns.
I've noticed no issues with air steering with Hurdle+CJ both slotted with jump enhancements, SS running or not. It feels like it did years ago, albeit now I notice the suppression much more than I did.
Maybe your space bar is broken. Try moving it to a different key.
I used to enjoy Combat Jumping as a defensive power, and particularly for the jump control that it gave me. But ever since the Fitness Pool went inherent, I feel like I have zero jump control when Combat Jumping is turned on. I keep jumping and banging into things thanks to the amplification that Hurdle puts on Combat Jumping (or vice versa). I just read recently that the devs were going to introduce options to negate movement boosts for Incarnate buffs. Is there maybe a way the devs can add an option to negate the jump buff of Hurdle?
At this rate, I think I'll let the jump enhancement in my Hurdle slot expire to minimize the Hurdle effect, but I'd really like to have the option to negate Hurdle's jump buff altogether.