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Quote:Pretty MuchGot a question:
In the Storm elemental pets, the support one have hurricane power.
There's 2 version of the pet: the tangible/attacking one, and the other intangible which also have hurricane listed in its powers.
So does the intangible one use Hurricane, and affect foes without being affected ?
Thx
Attack Pet: Lightning Blast, Ball Lightning, <something I forget>, Fly
Def Pet: Lightning Blast, Hurricane, O2 Boost, Fly -
I really don't care to remake a new plant, I love my plant/storm druid concept from the moment I made him and never looked back. Can I exemp down to play with you guys?
I'm @War-Druid -
Now we know the reason for the stress test on invasion day.
I will stay P2P of course, access to everything and free points... but then I can also spend more money for other items I want.
Any bets on how many Grav/Times gonna be running around lol? -
And another thing. AT mimics would obviously be combined.
Scrapper and Stalker
Controller and Dominator
Blaster and Corrupter
Tanker and Brute.
Defender and Master Mind
Khelds and SoA
Because they are developed to be assassins of the supers the mimics you can have extra tricks the mimiced AT doesn't. One of the mimic inherent slots would choose a special IO to determine which AT it leans to more and it's powers while mimics slighty favors that. IE choosing scrapper leaning for scrap - stalker mimic. -
Though the OP reasoning with Khelds was wrong, the concept is sound.
But I don't like the idea of a recycled EAT, instead it should be it's own entity.
Emperor Cole developed the ultimate super to combat other supers. This being would be humanoid with the power to copy openents they fight to be able to beat them.
Concept: the EAT would have a few abilities specific to his nature. On top of this he has the ability to tap into an enemy to mimic their AT style. You would NOT get powers specific to that enemy copied. You would instead open up the EATs own version of the scrapper, controller, tank etc. You would get only a few (4 or 5). The versatility of the mimic would be offset by only a few inherent powers. Lcling up you would pick an AT mimic as a power slot, with different lvl restrictions (at mimics maybe not locked into a lvl, but picking one will make it so you can't pick your next till the req lvl a new power would normally unlock). You would only have access to travel powers. APPs will be inherent to what you are mimicking at the time. The mimic itself comes with a number of slots to slot special IOs specifically made to flesh out your AT style (the slots are free) then you spend slots on specific powers to flesh them out. A mimic who mimics a scrapper a lot would have more slots in those powers and obviously would be lacking in another at mimic. Mimics would get a acc buff so as not to need to waste slots on low slotted abilities. This would be just enough to hit same lvl mobs consistently.
Obviously a lit of work, power tweaking, and slot tweaking would need to go into this. Especially determining mimic length time and recharge, if any. -
Sorry, but do you have some kind of handicap that affect normal play?
Otherwise I cannot fathom how this is a problem, esp since it's not like if you jump in a direction your stuck moving in that direction. And a spacebar tap will give you a normal jump. Maybe you by rote hold down spacebar and keyboard turn? -
Why do the powers have to be white? Green latern controls green light and a proper light controller would control all colors of the spectrum.
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Oh I am obviously getting Clarion
just brought my Shade out of retirement though. Redid his spec, stole his purples back from an unused toon (can you BELIEVE purp prices these days?!). This happened yesterday and was only able to unlock T3 Alpha so far. Level shift being a priority.
I missed him. Controllers and Shade have been my 2 loves in the game. -
So having pulled my Shadow out of retirement I have once again become keenly aware of how bad the human/novas are for not having any mez protection. It feels like an even bigger slap in face when you are a tri-former and kicking butt in Dwarf but have to pop out for a quick drain or two. So that got me thinking of an idea that would be a slight buff to Khelds.
What if when you dropped out of forms you had you mez protection stay on for 5 seconds or so. This would give khelds a chance to drop from form, do a quick cast in human and shift back without having to pop a purple. What do you guys think? -
Quote:The comparison was about openers. So not a bad comparison at all.>>>>SOC has a huge cone so behaves almost like an aoe... not a good comparator. Try Roots, which has a narrower cone and is pain to get correctly positioned so I can spam damage on the whole mob. I prefer if SOC does not cause most damage so spam all other attacks as fast as possible, especially Roots.
Quote:>>> SOC is great for alpha control but you still need to do a good chunk of damage outside of SOC to get good infl or exp. Not sure where you are getting the -recgh on the mob, last I checked Siphon Speed only hit one target. The -dmg helps somewhat, but it's still only about -20%... if u are able to stack FS on the same mob, then you are killing to slow.
Quote:1) My toggles getting mezzed off were never a factor for either my Fire/Kin or Plant/Kin. I had enough +recharge from my IO'd builds and using the Psy Epic(on both toons) had perma Indominitable Will.
Quote:2)Creepers are NOT constant damage if you are moving quickly from mob to mob
Quote:3) Vines require good positioning to hit the whiole mob vs. jumping into the middle of the mob and standing there while FS'd Hot Feet works it's magic. Additionally, to maximize Roots damage, you have to 1st get near the mob or in the mob, hit FS, then back up to position your cone. Bleh, I prefer jumping in once and staying there.
That aside from those 3 things everything else is pretty much similar?
Speed Boost is single target.. not sure I'd want to SB each of my Creepers.. would have next mob killed by time I finished. NOw, Inertial Reduction affectin Creeprs as an AOE... Imagine Creepers flying through the air and landing on the next mob with ya. :-) You make good points, many are ones I also considered when trying to figure out which of my /Kins would be better for farming. FWIW, I'm more likely to play Plant anything when teaming, especially my favorite toon, a Plant/Fire dom.
EDIT: I stand corrected. Just saw the below...
Group Area Buffs: To make buffing easier for Teams and Leagues, these buff powers now affect all the eligible characters within a 30-foot-radius around the targeted character. (Previously, you had to target and buff each individual character to use these powers.)
Cold Domination (Defenders, Controllers, Corruptors): Ice Shield and Glacial Shield
Force Field (Defenders, Controllers, Masterminds): Deflection Shield and Insulation Shield
Kinetics (Defenders, Controllers, Corruptors): Increase Density and Speed Boost
Sonic Resonance (Defenders, Controllers, Corruptors): Sonic Barrier and Sonic Haven
Thermal Radiation (Controllers, Corruptors, Masterminds): Fire Shield and Plasma Shield[/QUOTE] -
Quote:I SS to every group and I've yet to not have my Creepers show up in time to do significant DPS to the next group. I'm not sure how Creeper travel works, if they actually travel, or just spawn onto the next group you start attacking.Sun, if the fire/kin can move on to the next group faster than a plant/kin, wouldn't that make the fire/ have more dps?
/Kin and /Storm couldn't be more different. They can't even be compared except both have a ranged heal. You need to roll both and at least get to 35 to see what each is like. I've never gotten a /Kin out of the 20s. I have a /Storm at 43 and a /Rad at 50.
Not the fastest, but really fun, I'd have to recommend putting ill/ with /Storm.
Also that's why I love my Plant/Storm so much, /kin and /storm are nothing alike. Which also is the reason they are so deadly together.
Quote:I have a purped out Plant/Kin and Fire/Kin and have experimented with many different IO combinations to try and min/max each. I'd have to say the Fire/Kin edges out the Plant/Kin .. mostly due to an easier attack chain and not having to position and move around mobs so much. Plant has some great crowd control powers but they are cones and I do much more button mashing and positioning when farming with my Plant/Kin. However, Plant/Kin does have a better survivability edge, largely due to SOC(especially when 6-slotted with 60 Coercive Persuasions, including the confusion proc). I could manage the mobs faster and safer with Plant but Fire has more DPS and required less effort(FS + hot feet ftw) for easy farming.
If you want more damage and ease of use, go Fire... if you want a fun toon that manages mobs well but requires a bit more effort to crank out the damage, go Plant.
As far as positioning, it's not more harder to SoC than getting in middle of a group to cinders. I never have any problems getting SoC on mobs due to positioning (now buggy no hits, straggler mobs being no where near the main gruop, or misses are different story).
Don't get to see too many Plant/Kins play, but in every instance I have, they've edged out Fire/... Not sure how the chain is harder to set up either.
Instead of choosing a center mob to flashfire off of, choose a front center mob to cone seeds off of. Which then makes mobs alpha each other and continue to attack. Even if all they got off was the alpha, that's significant (gotta remember with the -dmg and recharge from /kin they won't be doing as much dmg or as fast as a plant/storm SoC on them).
Instead of a toggle that can be mezzed off if you aren't protected, you have a targettable cast for Creepers. Not only do you have briars that do constant dmg, but you have creepers doing constant damage WITH RANGE, they move and can attack stray mobs that would get out your hotfeet range, and they can be buffed by your FS.
Instead of being in middle of mobs to make sure cinders hits everyone, you can stand at range and use vines.
Those are the 3 differences really. The other powers are pretty much similar. You could add bonfire to fire, but don't know anyone who does.
While I never had a fire/kin at high lvl, my main for a long time was a Fire/Rad, so I am very familiar with fire/ playstyle. Really though it comes to personal preference to which style you like more. Plant is much safer, though. Personally I think it's easier to get my abilities off as Plant/ than when I was Fire/.
Also your buffed Creepers and Flytrap can decimate a group while you move on to the next group.
EDIT: Also does anyone know if Creeper can benefit from speed boost? If so with the new group buff change coming out, this is a significant boost in power to a plant/kin. -
Please, pray tell, how did you come to that conclusion. I'm a long time Plant/Storm main and have played it to the exclusion of anything else. Granted, I never grouped with a Fire/Storm, but I just don't see it.
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Quote:Actually you got that wrong.I know that Fire/kin is the highest damage combo for trollers, but how far behind is Plant/Kin? And then from there is it even possible to do satisfying damage on a Plant/storm?
Thanks in advance
Plant/Kin is much more dmg and a lot better control than Fire/Kin
Then it's Fire/Kin and Plant/Storm is very close to that. Since I can't stand /kin my main is a Plant/Storm, best toon I've played and stuck with him over other combos for a long time now.
Plant will give you Seeds which makes groups of enemies kill themselves, IOed it's up so fast you can use multiple times on one group (not that you'd need to since they die so fast). So all those Alpha strikes hit those mobs.
Then you have Creepers which is a lot more damage than Hot Feet, the only issue is they can't travel to the next group as fast as the Plant/Kin, but they'll arrive plenty fast. On top of this they accept the Fulcrum Shift buff. And recharges fast enough that you can have 2 groups worth of Creepers out killing for you (upwards to around 10ish). Since they are Pseudo pets they have their own power list. They come with a lot of extra control and well as they spawn briars on dead bodies which keeps doing damage to mobs alive near it.
Then you have your Flytrap. While he's not 3 like the fire guys, he's stronger. He casts holds, immobs, and aoe thorns.
The base damage for plant is higher, this is because the resis are more readil available, but you're a kin so doesn't matter. I think the aoe immob has a smaller radius than fire cages, but that's a boon in my opinion, less agro of other nearby mobs and is fast casting you can easily lockdown everyone. And you get a ranged version of Cinders (aoe hold) which is great to use on the rare times Seeds doesn't land properly. On top of that all those abilities can proc the Reactive Radial t4 quite a lot (with the change not as sick as it used to be--Creepers and freezing rain on my P/S would decimate groups)
Plant/Storms. /Storm as a lot more fun to me in my opinion than /kin. A lot of goodies and useful powers. Playing along side many completely IOed /Kins I have killed groups just as fast in many cases, or at times faster. They are not played NEARLY as much as /kins, and since there are so many /kins out there, you will group with them a lot. When a /kin and /storm group up things get very very scary for mobs. It's basically instant death for mobs, and multiple groups aren't an issue. Hurricaine is a gem that many people misuse a lot. Also your strength isn't based off the amount of mobs you can drain. It's all about your playstyle though. Aside from Fulcrum Shift, Transfusion, and whatever the end drain is called, the rest of the set is 'meh' to me.
Hope this helps.
TL;DR
Plant/Kin > Fire/Kin ~= Plant/Storm -
What he means is with all those non VRs you have, use the extensive upgrade, sidegrade, downgrade system the incarnate salvage has to make yourself some VRs... you don't need to wait on a VR drop if you're that unlucky.
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First, I'd like the last 5 to work even when you exemplar down. They can say you've reach advance levels of your incarnatedom and are able to retain some abilities regardless of levels.
Hybrid:
1) Hybrids your powers - 1: converts part of your damage into another type of damage, 2: converts part of your healing into adding a buff, etc.
2) Hybrids your secondary. Tired of that annoying knockback? Now your powers do knockdown instead. Or -recharge. Or something else that would benefit your crazy combinations of abilities that is far different than old school primary/secondary/APP worked out.
Genesis:
Not a power, but an unlock that lets you change your character in certain ways.
1) Ability to respec primary/secondary (though probably unwarranted. A lot of people seem to have insane numbers of 50s already that cover the spectrum of ATs and P/S/APP)
2) Unlocks an amount of slots you can attach to powers . Slot starved or what that APP/PPP power to have more slots?
Mind:
Hmm not sure with this one. As far as mind abilities go, no thanks, got plenty of ATs and APP for that. As far as expansion of the mind/knowledge. Would suggest some kind of extra umpf to your abilities. Or heck, maybe just unlocks the abilities to have incarnate abilities working sub 50 as I suggested earlier. Or if it's just a new name for the stance idea then:
I'd hope for something Shadowbane style: These would be no cost toggles that are non-interruptible/dispellable.
They'd change amount of damage, healing, protection, control, acc and the durations based on stance.
Vitae:
1: Tank type - % chance or % damage done to you reflects on attacker
2: Heal type - % chance or % healing done adds a second DD heal or small HoT
3: Range - % chance or % damage done you heals you
4: Melee - % chance or % damage taken heals you
That or some way for people to heals themselves better than med PP
Omega:
It's ultimate power... or ending
1) Aspect of a God - would work as a transform giving extra abilities akin to Kheldians but not change your form and allowing the use of all your normal abilities.
1: Aphrodite - Gives a select of mez/control powers
2: Artemis - Selection of range ST, aoes and a build up type for it
3: Athena - Selection of melee attacks and personal def buffs
4: Poseidon - A selection of debuff powers
Or change names of gods and type of abilites you get. The overall premise for the last 5 is you come into your complete powers. Solo you are a 1 man army able to cover all your teams needs yourself.
New TFs and missons would be so intensive that people would need to fill multiple roles either because the boss is so strong a huge portion of the team would need to stack buff/debuff, healing, or swap tanking etc or because they are more involved where people need to split up to cover many areas, so need to be able to fill multiple roles without having to have a specific AT with them. -
You guys make me miss my Fire/Rad so much. My first 50 way way back in the day based on a friend telling me "let's roll double Frads and melt sh*t!" I loved him to death even though I was a noob. I think he was the longest played toon aside from my current main, which I played exclusively since last year. He even had a nice name that fit the power set (Sunpulse) and when color rescheming came out made a soft yellow and white mix to have a beautiful sunlight color (IMO).
Would love to get him tricked out. I never really considered he'd put out enough dmg/lock down without faceplanting like my current fav--Druid theme--troller does now. Plant/Storm named War-Druid.
Also been contemplating a Fire/Storm build and using a Red/Orange color scheme for the storm powers. He'd have to be tricked out though to have a reliable lockdown power with either Flash Fire or Cinders always up (but still don't know how I would feel giving up Seeds of Confusion... just too much damage there and don't know how a well slotted World of Confusion compares). -
I was gonna come in forums to talk about how much I love my Plant/Storm, I've been playing him exclusively for years now. I have yet to think of anything I rather play more than him, and long ago gave up my other toons because they just don't compare to my love for controllers, and how much my P/S works so well for my playstyle. I don't like /kin at all, just not my thing. though grouping with one the way my P/S is built is just sick dmg and amazing synergy.
Haha, now to review your prosed build and put my inputs -
I can't get the new mids to work. Keep getting error. Using Win 7.
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Quote:As for CoX... it's jsut too easy to accomplish the different things. Also badges can't be compared to epic gear. It would be badges versus achievements. And IOs vers epic gear.I've played both. And I only made it about four, five months tops before losing interest in "The other game", and repeated attempts to start up again with each new expansion have led to the same results. And yet here I am in CoH/V, six years later, and STILL interested.
I've played off and on CoX since CoH release. There's a lot to be said about the game. So many fun aspects to it... just after years it doesn't seem like it's advancing what you can do in it very much. It's with too much of this you say either really good expansion, CoH2 or new game. Because people are going to go looking for a new experience, not more of the same. Like people will reread a treasured book, but they will only so many times.
The difference between an MMO and a single player stand alone is that the world and your character should be constantly growing and changing. -
Quote:And that's a nice way to go too. But I think if they were really interested in giving people a better leveling experience they would take a look at the AT powers. They have been the same since the start. It would be more interesting for them to start building into the ATs more choices to get such as the epic-ATs get where you can choose what to take and distinguish yourself from other ATs that are the same as you. Not only that, but there different between primaries in a certain AT is very minimal. Same kind of power that takes on a mostly useless secondary. DO/SO/IO take care of any issues you have with being hit, not being able to hit and what not. Some are actually useful like the -recharge or the slows. And other than that, the buff/debuff powers of an AT can take care of the rest.Same here. I've got two 50's, one of which i've done rather a lot with, and namely, having not done a Hami raid. But still, those are things which can be done over and over until you get bored. Then, you roll up a completely different character, for example, instead of a Tanker, rolling a Defender.
If it's the case that someone has done every possible combination of characters ever and done 'everything' with them ... well ... sucks to be them.
In any case, i'm glad that Praetoria is starting off as a 1-20 zone, it means that the Devs aren't hellbent on End-game, like some other MMORPG's. Because end-game is all good, but i find that getting there (As in, the level cap) is infinitley more rewarding. Believe me, i squealed when i saw the words "You have advanced to Level 50" show up. I was still excited the 3rd time i did a MSR, but it doesn't compare to hitting the level cap. But that's just me. -
Quote:Or... there's only so many times you can get the same badges on different characters. I love PvP, but CoX has watered it down so much as to be similar to a FPS... The things that distinguish an AT is barely useful in pvp anymore. And I've done did so many Hami and Rikti raids. Now I will do CoP... but let's get real, that's only 3 raids.Not everyone is a badger, not everyone likes PvP, and not everyone cares for the Hami raids.
The difference between MMOs with designed encounters and as someone mentioned above, and CoX that with other raids they have a lot more, and they are 10 times more involved than CoX's.
Hami Raid - Kill monsters so your tanks can get their insps. Then target different colored balls inside hami until he's vulnerable, do that a couple times and done.
Rikti - Kill pylons, get on top of ship.. stand there's nuking or healing or buffing everything in sight and bam, kill GM, done. Most people aren't even involved in the bomb dropping.
And the rewards aren't even comparable. Badge are cool to get, but except for a few does nothing to change your character. And my main characters are complete.
But new better IOs aren't coming out to upgrade to. New abilities for your toons aren't coming out to upgrade to. New Raids, aren't coming out to upgrade to. Well one new one did but the IO rewards are the same. So if you're complete already it's only some fun that lasts a small amount of time and that's that. No 1-2 days to clear challenging content.
And only tips missions and Praetoria content so far has the new cool mission design where you have moral choices. So we're still just waiting. -
Quote:Well I never intentionally aim to shoot through levels. I tend to build characters I love so much that I don't stop playing them. And next thing you know, BAM you're 50. Then you can work on IOing them out and because even more fun and powerful. Thing is, while it was fun leveling my toons, they are considerably weaker than their lvl 50 finished selves. I'd like more content to challenge how powerful I've become, not make another alt and start the being very weak to going strong again.Agreed.
Though, to be fair, there are the people that play every mmo as if "the game begins at the endgame" - they race to the cap and then ask "what next?"
They got side-switching and Cathedral of Pain. if they're so narrowly-focused that they don't badge or care to challenge themselves with older content on a different build, the system isn't for them.
Quote:The fallacy with that argument is that Demon Summoning and Dual Pistols was available only to the Going Rogue prepurchasers. In essence, you've been playing and appreciating part of Going Rogue long before the expansion was released. It's still part of GR and still part of the GR experience... so guess there's something else to do...
...along with 2 new powersets that weren't made available beforehand, if you want to try the new content out.
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The reality is that, as the devs have noted before, many longtime subscribers don't play their characters all the way to 50. They have the access to the datamining to see what the majority of their players are doing and what they'd probably get the MOST value out of in the expansion.
The OP's not in that demographic. Others won't be either. They weren't entirely ignored (CoP), but they weren't lavishly catered to either.[/QUOTE] -
Quote:Ok, this put it much more eloquently than I could.Been in the game since the end of Beta in '04, maintained 2 accounts for the past 5 years etc...here is what I'm disappointed with:
While I understand that we were told "way back when" that Praetoria would be a 1 - 20 zone, I'm a little disappointed there isn't more. You can work your way up to 20 in 2 or 3 gaming sessions and then...
Side switching is great, but I don't see it as opening any new content. I've run everything on both sides over and over with tons of alts and doing it on opposite sides with newly switched characters is...meh
I am disappointed that an entirely new expansion didn't include MUCH needed end-game content, more new enemies for both sides, more new powers, and more enhancements etc. The expansion just doesn't feel significant. It feels like an issue update really. CoV felt like an expansion.
Maybe it's game fatigue...I've taken breaks from the game here and there, but I am a pretty disappointed customer. I've loved this game, defended Dev moves, altered my characters with nerfs and buffs over and over again...but I'm sitting here with servers full of 50s and well, I've kinda hit the wall that I was hoping GR would break down. It hasn't. -
Quote:End-game doesn't mean to end the game. Leveling games are 2 phased. The leveling phase in which you are progressing your characters through the levels and then the End-game phase in which you can no longer level anymore and more emphasis is put on what you can do in this game. This generally comes about since without the need to level anymore, developers need to put out content to keep that maxed character interested and playing in their virtual world.You know, I've never understood this whole "Endgame" thing that people always ask for in an MMORPG. How exactly do you "end" a game when it's very nature requires it to be perpetual?
If you really want to be able to "end" your character's career as a hero, Villain, or Praetorian then you really have no further to look than the big red DELETE button. -
Quote:Huh? I never said the game was going to die out. It's the only decent game of the genre. Champions doesn't even compare. I just said the explosion of population will die back down again. Disclaimer to that, is if it takes to long or they fail to implement interesting things to keep you occupied as a level 50.Well, if CoH is still around in 6 months, we'll know the OP was wrong.
Considering I've been playing all this time and seen population go from full to what it has been pre-GR. You can see that I like the game. Or I wouldn't even be in here. I just feel there are other areas of improvement they can make. To get a better game people must speak out on what they feel could make it better.