Proliferation requests
Why did you list a new powerset (Rad manipulation) in a post about proliferation? I don't understand.
|
This time we need martial arts secondary for blasters, ninjistu for scrappers,
illusion control and munitions assault for dominators and psychic blast for corruptors
I definitely want to see more proliferations done.
As for tankers getting Energy Aura, yes they should get it. And obviously Conserve Power should be replaced with Repel from the Stalker version..
Anything new secondary for blasters .. port over dom's stone assault or thorns. some kinda dark control/assault , spit balls , badmanners assault i
will take anything new as a blaster secondary cuz it don't look like i will ever get a martial arts blaster secondary for blasters |
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Poison / Blaster Psy blast for corrupters. Mmmmm Good.
Spines on Brutes/Tanks. I want a spines/fire where stuff doesn't constantly run! EA for tanks.
Defenders could use Thermal/Fire blast even though I wouldn't play it.
Traps for controllers, Dark Miasma would be great too.
Scrappers Energy Melee (even though I probably wouldn't touch it) Ninjitsu
Why not the Tanker version? Considering something has to go to make room for Assassin's Blaze, that'd be Combustion.
|
But then again they do get a pretty much all the AoEs in Electric Melee so it could get FSC and BoF.
Broadsword for Tanks and Brutes.
Battle Axe for Scrappers. Maybe War Mace too.
That'd make me happy.
Yeah I keep wondering if Parry is the sole reason they haven't given tankers and brutes the Broadsword set yet.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Tankers: Energy Aura, Broad Sword, Katana, Martial Arts, an archery-based APP
Brutes: Broad Sword, Katana, Martial Arts, an archery-based APP
Scrappers: Ice Melee, Ice Aura, Energy Aura, Energy Melee, Super Strength, an archery-based APP, War Mace, War Axe
Masterminds: Cold Domination, Sonic... Whatever the shield set is called.Radiation Emission.
Controllers: Poison, Dark
Dominators: Illusion Control
Defenders: Fire Blast, Thermal Domination, an ice-based APP. (see my thread in the suggestions forum) As well as a fire-based APP since well... We have fire now.
Blasters: None that can be easily done, but Rad and Dark manipulation would be nice.
Stalkers: Fiery Melee/Aura, Ice Melee/Aura, War Mace, War Axe.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Yeah I keep wondering if Parry is the sole reason they haven't given tankers and brutes the Broadsword set yet.
|
I want Ice Melee for Brutes. I've tried it on an Shield/Ice Tank but I don't want to play a tank really. I'd love to try an Ice/Something Brute (tempted by the idea of Ice/Elec for some reason).
...because of Earth Assault, which also happened during a proliferation.
|
Rad manipulation seems like it would have to be a whole new created set.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Again, this has already been tried, and they got rid of it. Ice Melee + Armor on brutes was the anti-fury sets for Brutes and made brutes too weak during the beta of City of Villains.
|
On top of that there is Dark Armour that stops foes attacking with Stuns/Fear, Warmace which stops foes through stuns/knockdown, Energy Melee through stuns, Electric Melee through endurance drain/knockdown, Electric Melee through endurance drain, Dark Melee through fear, Stone Melee through stuns/knockdown, Kinetic Melee with knockdown, Super Strength with knockdown... so a huge chunk of Brute Primaries and a couple secondaries that Brutes still get despite them potentially hindering Fury generation.
The problem is there aren't really Radiation Melee type powers in the game which they can copy from other sets.
Again, this has already been tried, and they got rid of it. Ice Melee + Armor on brutes was the anti-fury sets for Brutes and made brutes too weak during the beta of City of Villains.
|
Ah, this old, tired chestnut which someone always seems to want to bring up without thinking about it first. As Tired points out an awful lot has changed with how Fury works since the CoV beta 5 years ago.
Stone/Dark brutes have at least the same capacity to be "anti-fury" sets and they've no issue with keeping their Fury up (my Stone/Fire's ability to maintain his Fury has been very good since the i18 changes)
How is ice armour for brutes anti fury? Compare it to Dark Armour, that has TWO powers that flat out stop you being attacked. Apparently that works just dandy with fury (and I have a DA brute, its fine), so I fail to see how a minor slow to enemies would kill fury generation. If you are going to be that picky about balance, every single brute primary set would need its animation/damage/end cost looked at, in order to balance the way they impart Fury.
Again, saying Ice Armour is counter productive to Fury, is just rubbish
How is ice armour for brutes anti fury? Compare it to Dark Armour, that has TWO powers that flat out stop you being attacked. Apparently that works just dandy with fury (and I have a DA brute, its fine), so I fail to see how a minor slow to enemies would kill fury generation. If you are going to be that picky about balance, every single brute primary set would need its animation/damage/end cost looked at, in order to balance the way they impart Fury.
Again, saying Ice Armour is counter productive to Fury, is just rubbish |
Exactly! lol. I kick people from teams on my brutes if they do anything BUT buff me. Any sign on attacks etc..bye bye!
Weapon sets for doms... katana dom... pistols dom... archery dom... maybe not exactly a perfect fit with the way doms are designed, but I think it can be made to work, and it does fit the way I would want to play my doms.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
• Dark Blast – as per Corruptor/Defender. Although some argue there should be a build up power there |
Life Drain will likely be replaced because I think it's unlikely that blasters will get a true self-heal in a primary power set.
Life Drain should, in my opinion, be replaced with a harder hitting tier 3 single target attack (along the lines of Blaze, Shout, Cosmic Burst, Power Burst, etc.)
Replace Night Fall with Aim, Tenebrous Tentacles with Dark Obliteration, and increase the damage on Torrent and change it from knockback to knockdown.
Exactly! lol. I kick people from teams on my brutes if they do anything BUT buff me. Any sign on attacks etc..bye bye! |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This won't be a direct port. 3 powers will be replaced before blasters get it. Tenebrous Tentacles and Night Fall will be replaced because they exist in blaster Soul Mastery and they won't allow us to double up on them.
Life Drain will likely be replaced because I think it's unlikely that blasters will get a true self-heal in a primary power set. |
Im not sure about Life Drain - it seems to be a one off amongst all blast sets so it is unique amongst Corruptor primaries and Defender secondaries
They couldn't take any radiation powers that are already in the game at all?
|
Even if you did include what Shivs have, which is like 2 melee powers, and build up, you only have a total of 3 powers, there are still 6 holes and I don't see the devs giving blasters a plethora of buff/debuff powers, therefore they would have to pretty much create a whole new set.
Now rad assault for Doms seems like it would be a likely set, but I would like a new rad control to go with that.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Every time a thread like this pops up, I always mention the same things. I'd kill for Spines on a Brute and either a Dark Assault for Doms or a Dark Miasma for Controllers. I don't think I'd ever play any other two characters again after that.
Some nice-to-haves would be Energy Aura (and Melee I guess, though I have no interest in that set) for Scrappers and Poison for Corruptors.
I'll also second (or third, or whatever) the request for more Blaster secondaries. I kinda feel bad for how few secondary sets they have. Really though, I would enjoy if they just proliferated whatever is proliferated. More options are always better.
Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker