Proliferation requests


Aett_Thorn

 

Posted

Every time a thread like this pops up, I always mention the same things. I'd kill for Spines on a Brute and either a Dark Assault for Doms or a Dark Miasma for Controllers. I don't think I'd ever play any other two characters again after that.

Some nice-to-haves would be Energy Aura (and Melee I guess, though I have no interest in that set) for Scrappers and Poison for Corruptors.

I'll also second (or third, or whatever) the request for more Blaster secondaries. I kinda feel bad for how few secondary sets they have. Really though, I would enjoy if they just proliferated whatever is proliferated. More options are always better.



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Posted

Quote:
Originally Posted by Pampl View Post
Why did you list a new powerset (Rad manipulation) in a post about proliferation? I don't understand.
We had mental manipulation and earth assaults in previews proliferations.
This time we need martial arts secondary for blasters, ninjistu for scrappers,
illusion control and munitions assault for dominators and psychic blast for corruptors


 

Posted

I definitely want to see more proliferations done.

As for tankers getting Energy Aura, yes they should get it. And obviously Conserve Power should be replaced with Repel from the Stalker version..


 

Posted

Quote:
Originally Posted by Redd Rumm View Post
Anything new secondary for blasters .. port over dom's stone assault or thorns. some kinda dark control/assault , spit balls , badmanners assault i
will take anything new as a blaster secondary cuz it don't look like i will ever get a martial arts blaster secondary for blasters
Ma and Katana for brutes, since shield is drastically better for scrappers I won't be rerolling my Ma/Shield and so I don't know what I'd do with Ma maybe Ma/Invul? I'd definitely do Kat/Elec though


 

Posted

Quote:
Originally Posted by Redd Rumm View Post
badmanners assault
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----------------------------------------------------------

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Posted

Poison / Blaster Psy blast for corrupters. Mmmmm Good.

Spines on Brutes/Tanks. I want a spines/fire where stuff doesn't constantly run! EA for tanks.

Defenders could use Thermal/Fire blast even though I wouldn't play it.

Traps for controllers, Dark Miasma would be great too.

Scrappers Energy Melee (even though I probably wouldn't touch it) Ninjitsu


 

Posted

Quote:
Originally Posted by Tired Angel View Post

Stalker
• Fiery Melee - see no reason why it hasn’t been, would get Scrapper/Brute version not Tankers
Why not the Tanker version? Considering something has to go to make room for Assassin's Blaze, that'd be Combustion.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Why not the Tanker version? Considering something has to go to make room for Assassin's Blaze, that'd be Combustion.
My main reason for saying that is Stalkers don't generally get more than one AoE attack, so dropping Combustion for Assassain's Blaze would leave Fire Sword Circle and Breath of Fire.

But then again they do get a pretty much all the AoEs in Electric Melee so it could get FSC and BoF.


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Quote:
Originally Posted by Zwillinger View Post
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Posted

Broadsword for Tanks and Brutes.

Battle Axe for Scrappers. Maybe War Mace too.

That'd make me happy.


 

Posted

Yeah I keep wondering if Parry is the sole reason they haven't given tankers and brutes the Broadsword set yet.


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Posted

Tankers: Energy Aura, Broad Sword, Katana, Martial Arts, an archery-based APP
Brutes: Broad Sword, Katana, Martial Arts, an archery-based APP
Scrappers: Ice Melee, Ice Aura, Energy Aura, Energy Melee, Super Strength, an archery-based APP, War Mace, War Axe
Masterminds: Cold Domination, Sonic... Whatever the shield set is called.Radiation Emission.
Controllers: Poison, Dark
Dominators: Illusion Control
Defenders: Fire Blast, Thermal Domination, an ice-based APP. (see my thread in the suggestions forum) As well as a fire-based APP since well... We have fire now.
Blasters: None that can be easily done, but Rad and Dark manipulation would be nice.
Stalkers: Fiery Melee/Aura, Ice Melee/Aura, War Mace, War Axe.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by JayboH View Post
Yeah I keep wondering if Parry is the sole reason they haven't given tankers and brutes the Broadsword set yet.
That'd be my guess. It is a pretty awesome power. A BS/WP Brute is going to be very, very hard to kill indeed. Plus, unlike say Stone where your "protection from primary" stems from mezzing everything around you Parry wouldn't have any impact on Fury Generation at all, things would still be attacking you as often (plus Parry has a really low animation time making it useful as a Fury generator) they'd just be missing an awful lot more.

I want Ice Melee for Brutes. I've tried it on an Shield/Ice Tank but I don't want to play a tank really. I'd love to try an Ice/Something Brute (tempted by the idea of Ice/Elec for some reason).


 

Posted

Quote:
Originally Posted by JayboH View Post
...because of Earth Assault, which also happened during a proliferation.
The thing about Earth Assault and Elec Assault for Doms and Mental Manip for blasters, is that they are made up of powers mostly found in other existing sets for other ATs

Rad manipulation seems like it would have to be a whole new created set.


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"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I want Ice Melee for Brutes. I've tried it on an Shield/Ice Tank but I don't want to play a tank really. I'd love to try an Ice/Something Brute (tempted by the idea of Ice/Elec for some reason).
Again, this has already been tried, and they got rid of it. Ice Melee + Armor on brutes was the anti-fury sets for Brutes and made brutes too weak during the beta of City of Villains.


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Posted

Quote:
Originally Posted by Da_Captain View Post
Rad manipulation seems like it would have to be a whole new created set.
They couldn't take any radiation powers that are already in the game at all?


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Posted

Quote:
Originally Posted by JayboH View Post
Again, this has already been tried, and they got rid of it. Ice Melee + Armor on brutes was the anti-fury sets for Brutes and made brutes too weak during the beta of City of Villains.
The problem with that argument is that Fury generation has changed since they tried to introduce it in CoV beta - it now also builds from attacking as well as being attacked. Also it is easier to build a decent bar or Fury and it degrades slower.

On top of that there is Dark Armour that stops foes attacking with Stuns/Fear, Warmace which stops foes through stuns/knockdown, Energy Melee through stuns, Electric Melee through endurance drain/knockdown, Electric Melee through endurance drain, Dark Melee through fear, Stone Melee through stuns/knockdown, Kinetic Melee with knockdown, Super Strength with knockdown... so a huge chunk of Brute Primaries and a couple secondaries that Brutes still get despite them potentially hindering Fury generation.

Quote:
Originally Posted by JayboH View Post
They couldn't take any radiation powers that are already in the game at all?
The problem is there aren't really Radiation Melee type powers in the game which they can copy from other sets.


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Quote:
Originally Posted by Zwillinger View Post
Quote:
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Posted

Quote:
Originally Posted by JayboH View Post
Again, this has already been tried, and they got rid of it. Ice Melee + Armor on brutes was the anti-fury sets for Brutes and made brutes too weak during the beta of City of Villains.

Ah, this old, tired chestnut which someone always seems to want to bring up without thinking about it first. As Tired points out an awful lot has changed with how Fury works since the CoV beta 5 years ago.


Stone/Dark brutes have at least the same capacity to be "anti-fury" sets and they've no issue with keeping their Fury up (my Stone/Fire's ability to maintain his Fury has been very good since the i18 changes)


 

Posted

How is ice armour for brutes anti fury? Compare it to Dark Armour, that has TWO powers that flat out stop you being attacked. Apparently that works just dandy with fury (and I have a DA brute, its fine), so I fail to see how a minor slow to enemies would kill fury generation. If you are going to be that picky about balance, every single brute primary set would need its animation/damage/end cost looked at, in order to balance the way they impart Fury.
Again, saying Ice Armour is counter productive to Fury, is just rubbish


 

Posted

Quote:
Originally Posted by MisterD View Post
How is ice armour for brutes anti fury? Compare it to Dark Armour, that has TWO powers that flat out stop you being attacked. Apparently that works just dandy with fury (and I have a DA brute, its fine), so I fail to see how a minor slow to enemies would kill fury generation. If you are going to be that picky about balance, every single brute primary set would need its animation/damage/end cost looked at, in order to balance the way they impart Fury.
Again, saying Ice Armour is counter productive to Fury, is just rubbish
"Oi. Dominators and Controllers. Stop controlling things. Rad, Storm and Cold characters stop making things go slow. You too Psi users. And Tanker and other Brutes, stop taunting my enemies away from me. Man, this whole team is rubbish, you're all nerfing my damage".


 

Posted

Exactly! lol. I kick people from teams on my brutes if they do anything BUT buff me. Any sign on attacks etc..bye bye!


 

Posted

Weapon sets for doms... katana dom... pistols dom... archery dom... maybe not exactly a perfect fit with the way doms are designed, but I think it can be made to work, and it does fit the way I would want to play my doms.


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Posted

Quote:
• Dark Blast – as per Corruptor/Defender. Although some argue there should be a build up power there
This won't be a direct port. 3 powers will be replaced before blasters get it. Tenebrous Tentacles and Night Fall will be replaced because they exist in blaster Soul Mastery and they won't allow us to double up on them.

Life Drain will likely be replaced because I think it's unlikely that blasters will get a true self-heal in a primary power set.

Life Drain should, in my opinion, be replaced with a harder hitting tier 3 single target attack (along the lines of Blaze, Shout, Cosmic Burst, Power Burst, etc.)

Replace Night Fall with Aim, Tenebrous Tentacles with Dark Obliteration, and increase the damage on Torrent and change it from knockback to knockdown.


Quote:
Exactly! lol. I kick people from teams on my brutes if they do anything BUT buff me. Any sign on attacks etc..bye bye!
I hope you're not serious. If you are, remind me not to team with you.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
This won't be a direct port. 3 powers will be replaced before blasters get it. Tenebrous Tentacles and Night Fall will be replaced because they exist in blaster Soul Mastery and they won't allow us to double up on them.

Life Drain will likely be replaced because I think it's unlikely that blasters will get a true self-heal in a primary power set.
Ah - I didn't realise that about the Blaster Soul Mastery set

Im not sure about Life Drain - it seems to be a one off amongst all blast sets so it is unique amongst Corruptor primaries and Defender secondaries


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
Originally Posted by JayboH View Post
They couldn't take any radiation powers that are already in the game at all?
Aside from 3 melee powers that they would get from Shivs (Which I don't consider proliferation, because if that was the case, sheilds were proliferated as the Cims had shields in i12 and shield defense was a new set in i13.) With that being said, where would they get these radiation powers from? Blasters already have rad blast, the only other set out there is Rad Emission, I doubt they would do that. They would have to come up with a whole new set of powers to give blasters.

Even if you did include what Shivs have, which is like 2 melee powers, and build up, you only have a total of 3 powers, there are still 6 holes and I don't see the devs giving blasters a plethora of buff/debuff powers, therefore they would have to pretty much create a whole new set.

Now rad assault for Doms seems like it would be a likely set, but I would like a new rad control to go with that.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Stone/Dark brutes have at least the same capacity to be "anti-fury" sets and they've no issue with keeping their Fury up (my Stone/Fire's ability to maintain his Fury has been very good since the i18 changes)
Just telling you the truth. It hurts, I hear.


My new Youtube Channel with CoH info
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