Proliferation requests


Aett_Thorn

 

Posted

Quote:
Originally Posted by Leo_G View Post

1. Scorch
2. Fire Sword
3. Cremate
4. Build Up
5. Assassin's Blaze
6. Placate
7. Fire Sword Circle
8. Breath of Fire
9. Greater Fire Sword
Nope.

Reverse Build Up and Assassin's Blaze.

ALL stalker primaries get their powers in this order: AS at 6, Build Up at 8, Placate at 12. So, your Placate is in the right spot, but your BU and AS are backwards.

Other than that it looks alright. I'd rather see them remove Breath of Fire and frontload Incinerate's damage like they did with Midnight Grasp though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
It's correct.

The problem arose with pet AI. If you buffed a pet's recharge it screwed up the way it decides what power to use.

A MM pet will ALWAYS use it's best power if it's recharged, and if it's almost recharged it will wait until it is and not use anything else. Normally, the recharge is long enough that it will use other powers while it's waiting for it's best one to recharge. But, if you buff it's recharge enough, suddenly it's best power is considered "almost recharged" immediately after it uses it, so it will wait until it is and use it again.

End result: You have a bunch of Thugs MMs walking around with their Bruisers spamming nothing other than Hand Clap (which counts as it's "best" power because it is conferred by the second pet buff)

I could be mistaken on exactly how it worked, but the Bruisers spamming nothing but Hand Clap was observable and repeatable. Other pets did the same thing, but it wasn't as bad because at least their "best power" did damage.

I wish they could have given back something to MM due to the restriction on +recharge in pets. Yes, it sort of messed up some pet AI but some pets with simple attack like Zombie benefits a lot from it because it only really has one Slap and one puke and the +recharge helps it use Siphon Life more because it has 30s recharge. And pets like Voltaic Sentinel (with only one attack) enjoyed so much from the +recharge in End Set. This makes sense because set bonuses don't really affect VS' performance; whereas with better +recharge, you can use Blaze more often and deal more damage with +damage set bonuses. Overall, I still feel they take away +recharge while not giving back enough.

The two new Pet Unique in Pet Recharge sets are good except 1. Mastermind Pets themselves CANNOT take them (WTF??) so you have to rely on putting them in powers like Gang War or Soul Extraction but guess what? Not every primary set has a pet power like that so Ninja and Merc need to have a secondary like /Storm so they can use two more pet unique in Tornado. If the dev wants to take away their +recharge buff, they should have given something back IMO. And the Build Up proc is not very good. Each pet needs to trigger it and it only lasts 5.25s? I think pets enjoy more just from regular proc damage.

I can understand the reason behind the restriction (Bruiser is a good example) but pets don't get set bonuses. In a lot of high end content, your pets die so quick unless your pets usually stay at range like Robots (I say usually because by forcing the pets to use every attack, it also forces them to run forward to cycle melee attacks) or you use Taunt/Bodyguard.


PS: As for /Kinetic in MM, I don't see how it is not overpowering in troller. If troller can get it, so should MM. It's funny their definition of "overpowered" usually only works on some places but when you have builds that can solo AVs or even the whole SF, it is seemed as "ok"? This game has too many mechanisms where "balance" is broken and I am pretty sure they can break some balances for MMs.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Superstrength and melee for Scrappers.

Dark for blasters.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post

Dark for blasters.
You know what, I enjoy Dark Blast a lot on Corruptor and I think I'll play a Dark Blast Blaster. It at least brings different things to the table.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Ninitsu for Scrappers
Spines for Brutes
Broadsword for Brutes


 

Posted

Quote:
Originally Posted by Oathbound View Post
The reason Corruptors are unlikely to get Empathy now, even with Villain Defenders, is that -every- Corruptor support sets gets debuffs. It goes with the theme of the Archetype. Empathy doesn't have any so it doesn't exactly "fit." Same reason it doesn't get Forcefield. All buffs/Control/Soft Control. No Debuffs.

(I for one personally rallied for villain empathy way back when, debuffs or not. Likewise, as I've mentioned many times in proliferation threads before, Forcefield is offensive enough in nature that it would still work for them in my opinion.)
For da info:
Quote:
Originally Posted by Paragon Wiki
Corruptors
The Pain Domination powerset is available as a secondary powerset for Corruptors.
Code:
The following table shows which powers are available and at what level:
Power	        Level	 Effect
Nullify Pain	   1	 PBAoE, Team Heal
Soothe	           2	 Ranged, Ally Heal
Share Pain	   4	 Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG
Conduit of Pain	 10	 Close, Ally Rez, Self +DMG, +To-Hit, +Recharge, +Recovery, +Special
Enforced Morale	 16	 Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse),
                                 +Perception, +Recharge, +SPD, Minor DMG(Special)
Soothing Aura	 20	 Toggle: PBAoE, Team Minor Periodic Heal
World of Pain	 28	 PBAoE, Team +DMG, +To-Hit, +Res(All, Placate)
Anguishing Cry	 35	 PBAoE, Foe -DEF(All), -Res(All)
Painbringer	 38	 Ranged, Ally, +Regen, +Recovery, +DMG
Masterminds
The Pain Domination powerset is available as a secondary powerset for Masterminds.
Now I would like to see a Kinetic Blast/Assault, aka a ranged version of Kinetic Melee, especially as this would potentially use the same cast animations and would thematically work alongside /Kinetics.


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

Thanks for all the answers to the last few posts. Good stuff to know.

Coolio, that's an interesting idea and would totally work. I bet Tunnel Rat could come up with effects within just a couple of days, and the powers team would be able to just steal tech from other sets easily.

Got a weird feeling though that it would have knockback in some of the powers, which most hate, but very interesting idea, especially with the summon animations for a blaster.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Thanks for all the answers to the last few posts. Good stuff to know.

Coolio, that's an interesting idea and would totally work. I bet Tunnel Rat could come up with effects within just a couple of days, and the powers team would be able to just steal tech from other sets easily.

Got a weird feeling though that it would have knockback in some of the powers, which most hate, but very interesting idea, especially with the summon animations for a blaster.
Well if I was asked for my opinion...
For a Blaster, The ranged attacks that might KB set to actually do KD, and only the low damage blaster melee attack(s) would KB.
Used as an I'm a squishy get outta my face NAO!

But I'm sure you get the idea.


Nuff Said...
Coolio Wolfus leader of Coolio�s Crusaders on Union.
Tekna Logik leader of Tekna�s Tormentors on Defiant.
AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.