Lady Grey TF is the best Shard TF!!!
Paragon City Search And Rescue
The Mentor Project
I've got stats but for the last hour only( I started before I entered the LGTF and checked it), during the game the network traffic was so bad...I'll post the .hsd as soon as I can.
Team: 8
Team dropped to 5
Team dropped to 6
11-12 shards.
Another apocalyse.
HeroStat File:
http://jumbofiles.com/507zcf16izob
Other stats about my LGTF run tonight:
TF was 2:03 minutes
Lots of disconnects.
1st hour was horrible for several of us, we couldn't fly with the jet packs, I couldn;t use inspirations at times, or key in attack commands.
I think there might be 15 minutes of stats not inputed. I rebooted once, was kick/frozen three or 4 times.
I read about this/herostats briefly before I turned it on, I'm hoping the stats keep logging cumulative when I came back to the game.
I need to craft stuff now. I'll clear up other stuff related to this tomorrow.
Was the leader, got bumped during disconnect.
Will team composition and level play into this? Why I ask is this:
- Aren't shards dropped by eligible critters, not players? I.e., if a lvl47 defeats a lvl50 critter that critter may have dropped a shard but the lvl47 player was unable to receive it. - In a team setting, aren't shards distributed only to eligible Alpha unlocked characters? Meaning, if I'm on a team of 8, where only 4 of us are Alpha unlocked, then when a shard is created it's randomly rolled to only the 4, not the entire team of 8? I'm pulling this from memory and not certain if it's true, so please debunk if incorrect. |
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
Dr. Todt's theme.
i make stuff...
Just wanting to repost my question here. Can anyone confirm or deny these for me?
|
- Mob capable of dropping shards is defeated
- Players eligible to receive rewards (the team the player was on dealt a sufficient % of the damage to the critter. Player was in the same zone when team did this, etc)
- drops other loot (Recipes, inspirations, salvage, enhancements) normally. Distributes to eligible players by RNG.
- For each eligible player with alpha unlocked
- RNG rolls to see if you picked up a shard.
- Eligible players without alpha unlocked
- No roll is made for shards at all, thus no increased chance for those with alphas unlocked
- Players eligible to receive rewards (the team the player was on dealt a sufficient % of the damage to the critter. Player was in the same zone when team did this, etc)
If those incapable of receiving shards still roll for them, but forfeit the shard to someone with the alpha slot unlocked, the second part of the test should net you 8 times the shards as an all incarnate team.
*Doesn't have to go the exact same, just don't ghost the first three missions one time then plow those missions on the next run.
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
Just wanting to repost my question here. Can anyone confirm or deny these for me?
|
I had heard the theory that non-alpha slotted characters increase the chance of shard drops, so I tested it by running my shield/ss tank on the demon maps (he wants to make sure the Bands of Shu are reaaaaaaaaaaaally empowerd

I think the double shards people had been reporting may have a diffferent source. Maybe instead of a lt having twice the chance of dropping a shard, it rolls twice, leaving the possibility of a double shard drop?
tl;nac version: other people dont affect your shard drops.

That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.
I'm going to TRY to run another LGTF today/tonight. But I'm done till Friday. I will have stats from every session this weekend(4 day).
Sorry folks after I played last night I saved this file and it had data. I uploaded it last night and went to sleep. I'm looking at my local and published online copy and they both have nothing in them. The file had 169 drops.
Found it. I saved a copy but the game saved one automatically in the application folder. I'll post it in a minute after I rename it.
It's 6.2 MB,
http://jumbofiles.com/rl7er8mjppp0
Curious question about your strategy for running through the TF, Residentx10:
Are you clearing every mission, including actually completing the rescue mission everyone likes to fail to save time?
If you're clearing, I could see how you'd be getting more shards than most see, but if you're running the usual speed runs, where someone goes and gets Penelope and TPs back to the front, rushes through the War Riders, lets the Mitos kill the Rikti in the Hami mission, lets Infernia and Glacia die, and then just skip right to the Honoree fight, there's just not enough killing to justify getting 10 shards a run without their being some kind of bug going on.
Also, try running several TF runs with a team of all 50s and see how you do.
I almost always get the most shards running ITFs. It's the one TF most folks are fine with clearing each mission, in my experience.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Curious question about your strategy for running through the TF, Residentx10:
Are you clearing every mission, including actually completing the rescue mission everyone likes to fail to save time? If you're clearing, I could see how you'd be getting more shards than most see, but if you're running the usual speed runs, where someone goes and gets Penelope and TPs back to the front, rushes through the War Riders, lets the Mitos kill the Rikti in the Hami mission, lets Infernia and Glacia die, and then just skip right to the Honoree fight, there's just not enough killing to justify getting 10 shards a run without their being some kind of bug going on. Also, try running several TF runs with a team of all 50s and see how you do. I almost always get the most shards running ITFs. It's the one TF most folks are fine with clearing each mission, in my experience. |
We're just talking here but most of my powers are "quick" powers w/autotargeting(accuracy), long range with no windup. Lift, lighting bolt, power bolt, charge brawl, gravity distortion, crushing fields, static discharge, havok, fireball are instant powers. I will do a respec this weekend to remove the too long windup powers(propel and and maybe zapp).
Tonight's run. Only 4.7 MB. I have a few on the team that killed the hostages and tried to stealth everything despite me telling them it wasn't a speed run but I still got 10 shard drops. This run was only a 1.5 hours and then I got disconnected after we reached the mission objectives on the last mish.
Team:
50
50
50
50
50
50
50
47
http://jumbofiles.com/mnv2hiaru6hd
Thanks Grim and Ulli. That settles it for me.
Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)
this thread move to here:
http://boards.cityofheroes.com/showt...ight=herostats
You can certainly keep posting your results - any information has value. But you can NOT draw conclusions about randomness based on your runs. The data is far too limited, omits one vital item (numbers of enemies defeated) and your conclusions are based on memory, which is unreliable.
Paragon City Search And Rescue
The Mentor Project