Lady Grey TF is the best Shard TF!!!


Bramphousian

 

Posted

Quote:
Originally Posted by Residentx10 View Post
No, we talked about this before. I can't keep team stats, unless I can it is worthless. I can't ask every teammate to install herostats for every run.
You don't need everyone running HeroStats. Just YOU need to be running it. Of course, if you had the entire team running it, you would collect useful information 8 times faster.

You can certainly keep posting your results - any information has value. But you can NOT draw conclusions about randomness based on your runs. The data is far too limited, omits one vital item (numbers of enemies defeated) and your conclusions are based on memory, which is unreliable.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Residentx10 View Post
Just to restate my original case. I felt the LGTF is the best for shards runs. I posted my weekly results to back up my claims. I have not see any evidence to the contrary.
No, you posted a lot of irrelevant information which does absolutely NOTHING to back up your claims. We've told you numerous times what information would have meaning.


Paragon City Search And Rescue
The Mentor Project

 

Posted

I've got stats but for the last hour only( I started before I entered the LGTF and checked it), during the game the network traffic was so bad...I'll post the .hsd as soon as I can.

Team: 8
Team dropped to 5
Team dropped to 6

11-12 shards.

Another apocalyse.

HeroStat File:
http://jumbofiles.com/507zcf16izob


 

Posted

Other stats about my LGTF run tonight:

TF was 2:03 minutes
Lots of disconnects.
1st hour was horrible for several of us, we couldn't fly with the jet packs, I couldn;t use inspirations at times, or key in attack commands.

I think there might be 15 minutes of stats not inputed. I rebooted once, was kick/frozen three or 4 times.

I read about this/herostats briefly before I turned it on, I'm hoping the stats keep logging cumulative when I came back to the game.

I need to craft stuff now. I'll clear up other stuff related to this tomorrow.

Was the leader, got bumped during disconnect.


 

Posted

Quote:
Originally Posted by flipside View Post
Will team composition and level play into this? Why I ask is this:
- Aren't shards dropped by eligible critters, not players? I.e., if a lvl47 defeats a lvl50 critter that critter may have dropped a shard but the lvl47 player was unable to receive it.

- In a team setting, aren't shards distributed only to eligible Alpha unlocked characters? Meaning, if I'm on a team of 8, where only 4 of us are Alpha unlocked, then when a shard is created it's randomly rolled to only the 4, not the entire team of 8?

I'm pulling this from memory and not certain if it's true, so please debunk if incorrect.
Just wanting to repost my question here. Can anyone confirm or deny these for me?


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Quote:
Originally Posted by flipside View Post
Just wanting to repost my question here. Can anyone confirm or deny these for me?
i don't have the link handy, but shard drops are on a per-critter basis, and every time a critter is defeated everyone who is eligible for a shard gets a roll. If all the members of a team have the alpha slot unlocked they could all get a shard from a single critter defeat. Like many other drops higher critter rank increases the odds of getting a drop.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by flipside View Post
Just wanting to repost my question here. Can anyone confirm or deny these for me?
As far as I'm aware, it goes like;
  • Mob capable of dropping shards is defeated
    • Players eligible to receive rewards (the team the player was on dealt a sufficient % of the damage to the critter. Player was in the same zone when team did this, etc)
      • drops other loot (Recipes, inspirations, salvage, enhancements) normally. Distributes to eligible players by RNG.
      • For each eligible player with alpha unlocked
        • RNG rolls to see if you picked up a shard.
      • Eligible players without alpha unlocked
        • No roll is made for shards at all, thus no increased chance for those with alphas unlocked
I could be wrong, but that is my understanding of it after reading various posts since incarnates went live. However it should be rather 'simple' to test if team mates without the alpha slot increase the shard drops for the rest of the team. Run a few ITFs (or, really, any TF) with 8 alpha unlocked 50s to determine the average shard drops (try to consistently run them similarly*). Now run one or two where you are the only 50 with an unlocked alpha (heck, only invite players below level 50 to be sure), and run them much like the incarnate team ran them*.

If those incapable of receiving shards still roll for them, but forfeit the shard to someone with the alpha slot unlocked, the second part of the test should net you 8 times the shards as an all incarnate team.


*Doesn't have to go the exact same, just don't ghost the first three missions one time then plow those missions on the next run.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by flipside View Post
Just wanting to repost my question here. Can anyone confirm or deny these for me?

I had heard the theory that non-alpha slotted characters increase the chance of shard drops, so I tested it by running my shield/ss tank on the demon maps (he wants to make sure the Bands of Shu are reaaaaaaaaaaaally empowerd ) at 0 x8 with bosses. Typically, when I run that solo I get about 2 shards. I ran it with 7 additional level 22 heroes and got 3, 2 and then 2 shards. After that 3ed run I was pretty much convinced there was nothing to the theory. I know it may not be scientifically rigorous, but if the theory is correct, I would have been averaging 8 times the amount I was getting and I wasn't seeing anything nearly that dramatic.

I think the double shards people had been reporting may have a diffferent source. Maybe instead of a lt having twice the chance of dropping a shard, it rolls twice, leaving the possibility of a double shard drop?

tl;nac version: other people dont affect your shard drops.



That blue thing running around saying "Cookies are sometimes food" is Praetorian Cookie Monster!
Shoot on sight, please.

 

Posted

I'm going to TRY to run another LGTF today/tonight. But I'm done till Friday. I will have stats from every session this weekend(4 day).


 

Posted

Sorry folks after I played last night I saved this file and it had data. I uploaded it last night and went to sleep. I'm looking at my local and published online copy and they both have nothing in them. The file had 169 drops.


 

Posted

Found it. I saved a copy but the game saved one automatically in the application folder. I'll post it in a minute after I rename it.


 

Posted

Curious question about your strategy for running through the TF, Residentx10:

Are you clearing every mission, including actually completing the rescue mission everyone likes to fail to save time?

If you're clearing, I could see how you'd be getting more shards than most see, but if you're running the usual speed runs, where someone goes and gets Penelope and TPs back to the front, rushes through the War Riders, lets the Mitos kill the Rikti in the Hami mission, lets Infernia and Glacia die, and then just skip right to the Honoree fight, there's just not enough killing to justify getting 10 shards a run without their being some kind of bug going on.

Also, try running several TF runs with a team of all 50s and see how you do.


I almost always get the most shards running ITFs. It's the one TF most folks are fine with clearing each mission, in my experience.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
Curious question about your strategy for running through the TF, Residentx10:

Are you clearing every mission, including actually completing the rescue mission everyone likes to fail to save time?

If you're clearing, I could see how you'd be getting more shards than most see, but if you're running the usual speed runs, where someone goes and gets Penelope and TPs back to the front, rushes through the War Riders, lets the Mitos kill the Rikti in the Hami mission, lets Infernia and Glacia die, and then just skip right to the Honoree fight, there's just not enough killing to justify getting 10 shards a run without their being some kind of bug going on.

Also, try running several TF runs with a team of all 50s and see how you do.


I almost always get the most shards running ITFs. It's the one TF most folks are fine with clearing each mission, in my experience.
I never do speed runs. All clears....including the saves. Usually, I do it will all 50s but this week I had a few others because I advertised that way, LGTF LFM, 45 or higher.


 

Posted

We're just talking here but most of my powers are "quick" powers w/autotargeting(accuracy), long range with no windup. Lift, lighting bolt, power bolt, charge brawl, gravity distortion, crushing fields, static discharge, havok, fireball are instant powers. I will do a respec this weekend to remove the too long windup powers(propel and and maybe zapp).


 

Posted

Tonight's run. Only 4.7 MB. I have a few on the team that killed the hostages and tried to stealth everything despite me telling them it wasn't a speed run but I still got 10 shard drops. This run was only a 1.5 hours and then I got disconnected after we reached the mission objectives on the last mish.

Team:
50
50
50
50
50
50
50
47

http://jumbofiles.com/mnv2hiaru6hd


 

Posted

Thanks Grim and Ulli. That settles it for me.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)