Lady Grey TF is the best Shard TF!!!
Yep, I'm the crazy guy in the tin foil hat who thinks he has a clue about random numbers.
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How many posts, do you think I'll need to convince you? I've been doing this since December. I know your a strong believer in random but if it's regular it's not RANDOM. Like I said I'll post till the end of May.
Oh, and without keeping track of the NUMBER of enemies defeated, the posts are worthless anyway. The drops are based on enemy defeats so the number of enemies is the single most important piece of information (after the number of drops).
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Are you actually keeping track in a SPREADSHEET, so you can apply MATH? A couple of posts a week are meaningless because you're depending on MEMORY of what the patterns (if any) are. You need STATISTICS. You can post a run twice a week for ETERNITY and it means nothing - unless someone is keeping track of the numbers.
Oh, and without keeping track of the NUMBER of enemies defeated, the posts are worthless anyway. The drops are based on enemy defeats so the number of enemies is the single most important piece of information (after the number of drops). |
Are you actually keeping track in a SPREADSHEET, so you can apply MATH? A couple of posts a week are meaningless because you're depending on MEMORY of what the patterns (if any) are. You need STATISTICS. You can post a run twice a week for ETERNITY and it means nothing - unless someone is keeping track of the numbers.
Oh, and without keeping track of the NUMBER of enemies defeated, the posts are worthless anyway. The drops are based on enemy defeats so the number of enemies is the single most important piece of information (after the number of drops). |
No, we talked about this before. I can't keep team stats, unless I can it is worthless. I can't ask every teammate to install herostats for every run.
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RAMDOM IS RANDOM!!!
Tonights results:
Diva Attitude:
12 shards
1.50
2.50
3.50
4.50
5.50
6.50
7.50
8.50(dropped)
Last night's results:
All teammates are level 50s. I got 9 shards, which falls in my average amount for an ITF of 8-12 shards. No purple drops.
So, as you can see, random is random. LGTF is not a shard farm.
I find your lack of signature disturbing.
Last night's results:
All teammates are level 50s. I got 9 shards, which falls in my average amount for an ITF of 8-12 shards. No purple drops. So, as you can see, random is random. LGTF is not a shard farm. |
Can you run ITF all week like I did with LGTF(1 run per day) and post the results? I'd like to compare.Thanks for the post. I'm posting till next tuesday, May 31st..
The only thing that influences how many shards you get is the number of kills your team gets. You want more shards? Kill more dudes.
In this way, if you are clearing missions, the LGTF is probably best because of the massive numbers of mobs, but which TF you do it on is irrelevant. A RANDOM roll is made for each eligible person on the team independent of each other for each kill the team makes. The only way to make drops for shards more likely is to be on a task force. Pick your favorite TF and go to town.
The reason people get higher and lower number of shards on different TF's is because of the different ways they can be run. People in this thread talk about getting 8-10 shards on ITF. With my group of global friends and the way we do high speed runs, I'm luck to get 3 shards on an ITF.
The only thing that influences how many shards you get is the number of kills your team gets. You want more shards? Kill more dudes.
In this way, if you are clearing missions, the LGTF is probably best because of the massive numbers of mobs, but which TF you do it on is irrelevant. A RANDOM roll is made for each eligible person on the team independent of each other for each kill the team makes. The only way to make drops for shards more likely is to be on a task force. Pick your favorite TF and go to town. The reason people get higher and lower number of shards on different TF's is because of the different ways they can be run. People in this thread talk about getting 8-10 shards on ITF. With my group of global friends and the way we do high speed runs, I'm luck to get 3 shards on an ITF. |
Good point, I was going to mention the speed run the versus farm run (if you want to call it that) issue but I think time in the mish plays a factor. If your done in 2 hours versus 30 -45 minutes, your chances for random rolls is higher. I did two runs last night, and on the speed run, I only got 6 shards but I had to go back into the mish for another hour to reach 10 shards on the speed run.
The way I see it, if it's consistently giving you more than average drops then the RNG is broken. Maybe we need to get an Admin. in here to fix the problem that is obviously occurring so that this stops and the drops become random for you just like everyone else.
Just my thoughts.
1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world
(PS, I haven't read the entire thread)
I ran an LGTF this morning with 8 in 1 hour and 3 minutes and got 2 purples, lots of Vanguard merits and my notice. I love this TF because it's a two for 1. I think this is the best purples TF in the game for collecting purples. Any comments? I consistently get 1-2 purples every run whether it's farm or speed.
(Did you see what I did there? I used one lucky example to describe a trend that may or may not actually occur (and yes, I did get two purples on that TF once. Both in the final room actually))
TW/Elec Optimization
The way I see it, if it's consistently giving you more than average drops then the RNG is broken. Maybe we need to get an Admin. in here to fix the problem that is obviously occurring so that this stops and the drops become random for you just like everyone else.
Just my thoughts. ![]() |
(PS, I haven't read the entire thread)
I ran an LGTF this morning with 8 in 1 hour and 3 minutes and got 2 purples, lots of Vanguard merits and my notice. I love this TF because it's a two for 1. I think this is the best purples TF in the game for collecting purples. Any comments? I consistently get 1-2 purples every run whether it's farm or speed. (Did you see what I did there? I used one lucky example to describe a trend that may or may not actually occur (and yes, I did get two purples on that TF once. Both in the final room actually)) |

Just to restate my original case. I felt the LGTF is the best for shards runs. I posted my weekly results to back up my claims. I have not see any evidence to the contrary. I get lots of talk about using hero stats or it's random but I've been getting these results since december. Go Figure. If you want shards, you should run the LGTF...that's my point.
You say you haven't seen evidence to the contrary, yet you're not providing the evidence requested to prove your point. Until proven by data, your "point" can only be an opinion, and will never be the fact you claim it is.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Emphasized. You have an opinion. You FEEL that the LGTF gives the best rewards.
You say you haven't seen evidence to the contrary, yet you're not providing the evidence requested to prove your point. Until proven by data, your "point" can only be an opinion, and will never be the fact you claim it is. |
I replied to this. I cannot mandate that every player on every team I play on using herostats. That is unrealistic. I cannot comply with that request because it is unreasonable.
If I understand this request clearly. I was suggested that I and all of my teammates should install herostats and record statistics, is this correct?
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Having records from your teammates would be interesting, but is unnecessary. The only records we need are yours. And they need to be purged at the start of every LGTF so each run is shown separately.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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No, JUST YOU. One report is all that's needed; we need to see how many total enemies the team is defeating. Hero Stats automatically records any kill that one of your teammates makes.
Having records from your teammates would be interesting, but is unnecessary. The only records we need are yours. And they need to be purged at the start of every LGTF so each run is shown separately. |
Just so there's no misunderstanding what stats do I need to track? I'm not logging my chat and I'm only doing in session stats. 5.8.0.0 is the version I'll be using.
It won't record your teammates' STATS (their drops, damage, etc), but it will record any defeats made by your team.
You'll notice that when one of your teammates KOs something, it shows a message like "Teammmate_Name has defeated Enemy_Name!" followed by a line with the XP and inf rewards, and then any drops you happen to receive. HeroStats uses these lines to differentiate what defeats were made by you--you get a message that says "You have defeated Enemy_Name!"--and which defeats were made by your teammates.
While it doesn't matter WHO defeated the enemy, this is how HeroStats keeps a log of what got defeated and what rewards you got as a result.
Basically, it gives a total kill-count for your team, what you killed, and how many drops you personally received as a result. We can take that info and generate an actual kill-per-shard ratio, which can conclusively prove (over several runs, mind you) whether LGTF gives better rewards versus other content as you believe.
And no, it shouldn't cause any issues to run HeroStats at the same time as the Titan Sentinel. I run them both.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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It won't record your teammates' STATS (their drops, damage, etc), but it will record any defeats made by your team.
You'll notice that when one of your teammates KOs something, it shows a message like "Teammmate_Name has defeated Enemy_Name!" followed by a line with the XP and inf rewards, and then any drops you happen to receive. HeroStats uses these lines to differentiate what defeats were made by you--you get a message that says "You have defeated Enemy_Name!"--and which defeats were made by your teammates. While it doesn't matter WHO defeated the enemy, this is how HeroStats keeps a log of what got defeated and what rewards you got as a result. Basically, it gives a total kill-count for your team, what you killed, and how many drops you personally received as a result. We can take that info and generate an actual kill-per-shard ratio, which can conclusively prove (over several runs, mind you) whether LGTF gives better rewards versus other content as you believe. And no, it shouldn't cause any issues to run HeroStats at the same time as the Titan Sentinel. I run them both. |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Paragon City Search And Rescue
The Mentor Project