Lady Grey TF is the best Shard TF!!!


Bramphousian

 

Posted

Quote:
Originally Posted by Ironblade View Post
Yep, I'm the crazy guy in the tin foil hat who thinks he has a clue about random numbers.

How many posts, do you think I'll need to convince you? I've been doing this since December. I know your a strong believer in random but if it's regular it's not RANDOM. Like I said I'll post till the end of May.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
How many posts, do you think I'll need to convince you?
Are you actually keeping track in a SPREADSHEET, so you can apply MATH? A couple of posts a week are meaningless because you're depending on MEMORY of what the patterns (if any) are. You need STATISTICS. You can post a run twice a week for ETERNITY and it means nothing - unless someone is keeping track of the numbers.

Oh, and without keeping track of the NUMBER of enemies defeated, the posts are worthless anyway. The drops are based on enemy defeats so the number of enemies is the single most important piece of information (after the number of drops).


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Are you actually keeping track in a SPREADSHEET, so you can apply MATH? A couple of posts a week are meaningless because you're depending on MEMORY of what the patterns (if any) are. You need STATISTICS. You can post a run twice a week for ETERNITY and it means nothing - unless someone is keeping track of the numbers.

Oh, and without keeping track of the NUMBER of enemies defeated, the posts are worthless anyway. The drops are based on enemy defeats so the number of enemies is the single most important piece of information (after the number of drops).
No, we talked about this before. I can't keep team stats, unless I can it is worthless.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Are you actually keeping track in a SPREADSHEET, so you can apply MATH? A couple of posts a week are meaningless because you're depending on MEMORY of what the patterns (if any) are. You need STATISTICS. You can post a run twice a week for ETERNITY and it means nothing - unless someone is keeping track of the numbers.

Oh, and without keeping track of the NUMBER of enemies defeated, the posts are worthless anyway. The drops are based on enemy defeats so the number of enemies is the single most important piece of information (after the number of drops).
No, we talked about this before. I can't keep team stats, unless I can it is worthless. I can't ask every teammate to install herostats for every run.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
No, we talked about this before. I can't keep team stats, unless I can it is worthless. I can't ask every teammate to install herostats for every run.
Then you need to stop with this dribble. If you want accurate stats that can be tracked so your posts have any meaning, run with the exact same people everytime. Everyone needs to have hero stats running so the info that is the MOST IMPORTANT can be used to determine anything. Without this, your post are MEANINGLESS.

RAMDOM IS RANDOM!!!


 

Posted

Tonights results:

Diva Attitude:
12 shards

1.50
2.50
3.50
4.50
5.50
6.50
7.50
8.50(dropped)


 

Posted

Last night's results:

All teammates are level 50s. I got 9 shards, which falls in my average amount for an ITF of 8-12 shards. No purple drops.

So, as you can see, random is random. LGTF is not a shard farm.


I find your lack of signature disturbing.

 

Posted

Quote:
Originally Posted by Frosty_Surprise View Post
Last night's results:

All teammates are level 50s. I got 9 shards, which falls in my average amount for an ITF of 8-12 shards. No purple drops.

So, as you can see, random is random. LGTF is not a shard farm.

Can you run ITF all week like I did with LGTF(1 run per day) and post the results? I'd like to compare.Thanks for the post. I'm posting till next tuesday, May 31st..


 

Posted

The only thing that influences how many shards you get is the number of kills your team gets. You want more shards? Kill more dudes.

In this way, if you are clearing missions, the LGTF is probably best because of the massive numbers of mobs, but which TF you do it on is irrelevant. A RANDOM roll is made for each eligible person on the team independent of each other for each kill the team makes. The only way to make drops for shards more likely is to be on a task force. Pick your favorite TF and go to town.

The reason people get higher and lower number of shards on different TF's is because of the different ways they can be run. People in this thread talk about getting 8-10 shards on ITF. With my group of global friends and the way we do high speed runs, I'm luck to get 3 shards on an ITF.


 

Posted

Quote:
Originally Posted by MajorTractor View Post
The only thing that influences how many shards you get is the number of kills your team gets. You want more shards? Kill more dudes.

In this way, if you are clearing missions, the LGTF is probably best because of the massive numbers of mobs, but which TF you do it on is irrelevant. A RANDOM roll is made for each eligible person on the team independent of each other for each kill the team makes. The only way to make drops for shards more likely is to be on a task force. Pick your favorite TF and go to town.

The reason people get higher and lower number of shards on different TF's is because of the different ways they can be run. People in this thread talk about getting 8-10 shards on ITF. With my group of global friends and the way we do high speed runs, I'm luck to get 3 shards on an ITF.

Good point, I was going to mention the speed run the versus farm run (if you want to call it that) issue but I think time in the mish plays a factor. If your done in 2 hours versus 30 -45 minutes, your chances for random rolls is higher. I did two runs last night, and on the speed run, I only got 6 shards but I had to go back into the mish for another hour to reach 10 shards on the speed run.


 

Posted

The way I see it, if it's consistently giving you more than average drops then the RNG is broken. Maybe we need to get an Admin. in here to fix the problem that is obviously occurring so that this stops and the drops become random for you just like everyone else.

Just my thoughts.


1. Going to church doesn't make you a Christian any more than
standing in a garage makes you a car
2. Artificial intelligence is no match for natural stupidity
3. Someone who thinks logically provides a nice contrast to the
real world

 

Posted

(PS, I haven't read the entire thread)

I ran an LGTF this morning with 8 in 1 hour and 3 minutes and got 2 purples, lots of Vanguard merits and my notice. I love this TF because it's a two for 1. I think this is the best purples TF in the game for collecting purples. Any comments? I consistently get 1-2 purples every run whether it's farm or speed.

(Did you see what I did there? I used one lucky example to describe a trend that may or may not actually occur (and yes, I did get two purples on that TF once. Both in the final room actually))


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by Great_White_555 View Post
The way I see it, if it's consistently giving you more than average drops then the RNG is broken. Maybe we need to get an Admin. in here to fix the problem that is obviously occurring so that this stops and the drops become random for you just like everyone else.

Just my thoughts.
My character is almost done. This won't be a problem for me in the future.


 

Posted

Quote:
Originally Posted by Combat View Post
(PS, I haven't read the entire thread)

I ran an LGTF this morning with 8 in 1 hour and 3 minutes and got 2 purples, lots of Vanguard merits and my notice. I love this TF because it's a two for 1. I think this is the best purples TF in the game for collecting purples. Any comments? I consistently get 1-2 purples every run whether it's farm or speed.

(Did you see what I did there? I used one lucky example to describe a trend that may or may not actually occur (and yes, I did get two purples on that TF once. Both in the final room actually))
Your so clever


 

Posted

Just to restate my original case. I felt the LGTF is the best for shards runs. I posted my weekly results to back up my claims. I have not see any evidence to the contrary. I get lots of talk about using hero stats or it's random but I've been getting these results since december. Go Figure. If you want shards, you should run the LGTF...that's my point.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
I felt the LGTF is the best for shards runs.
Emphasized. You have an opinion. You FEEL that the LGTF gives the best rewards.

You say you haven't seen evidence to the contrary, yet you're not providing the evidence requested to prove your point. Until proven by data, your "point" can only be an opinion, and will never be the fact you claim it is.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Emphasized. You have an opinion. You FEEL that the LGTF gives the best rewards.

You say you haven't seen evidence to the contrary, yet you're not providing the evidence requested to prove your point. Until proven by data, your "point" can only be an opinion, and will never be the fact you claim it is.
If I understand this request clearly. I was suggested that I and all of my teammates should install herostats and record statistics, is this correct?

I replied to this. I cannot mandate that every player on every team I play on using herostats. That is unrealistic. I cannot comply with that request because it is unreasonable.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
If I understand this request clearly. I was suggested that I and all of my teammates should install herostats and record statistics, is this correct?
No, JUST YOU. One report is all that's needed; we need to see how many total enemies the team is defeating. Hero Stats automatically records any kill that one of your teammates makes.

Having records from your teammates would be interesting, but is unnecessary. The only records we need are yours. And they need to be purged at the start of every LGTF so each run is shown separately.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
No, JUST YOU. One report is all that's needed; we need to see how many total enemies the team is defeating. Hero Stats automatically records any kill that one of your teammates makes.

Having records from your teammates would be interesting, but is unnecessary. The only records we need are yours. And they need to be purged at the start of every LGTF so each run is shown separately.
I've used older versions of herostats and it only recorded my stats maybe the new version is different. I have it installed. Let me look at it again. If I go online. I'll turn it on. Will it cause problems with Sentinel? I run this every game.


 

Posted

Just so there's no misunderstanding what stats do I need to track? I'm not logging my chat and I'm only doing in session stats. 5.8.0.0 is the version I'll be using.


 

Posted

It won't record your teammates' STATS (their drops, damage, etc), but it will record any defeats made by your team.

You'll notice that when one of your teammates KOs something, it shows a message like "Teammmate_Name has defeated Enemy_Name!" followed by a line with the XP and inf rewards, and then any drops you happen to receive. HeroStats uses these lines to differentiate what defeats were made by you--you get a message that says "You have defeated Enemy_Name!"--and which defeats were made by your teammates.

While it doesn't matter WHO defeated the enemy, this is how HeroStats keeps a log of what got defeated and what rewards you got as a result.

Basically, it gives a total kill-count for your team, what you killed, and how many drops you personally received as a result. We can take that info and generate an actual kill-per-shard ratio, which can conclusively prove (over several runs, mind you) whether LGTF gives better rewards versus other content as you believe.

And no, it shouldn't cause any issues to run HeroStats at the same time as the Titan Sentinel. I run them both.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
It won't record your teammates' STATS (their drops, damage, etc), but it will record any defeats made by your team.

You'll notice that when one of your teammates KOs something, it shows a message like "Teammmate_Name has defeated Enemy_Name!" followed by a line with the XP and inf rewards, and then any drops you happen to receive. HeroStats uses these lines to differentiate what defeats were made by you--you get a message that says "You have defeated Enemy_Name!"--and which defeats were made by your teammates.

While it doesn't matter WHO defeated the enemy, this is how HeroStats keeps a log of what got defeated and what rewards you got as a result.

Basically, it gives a total kill-count for your team, what you killed, and how many drops you personally received as a result. We can take that info and generate an actual kill-per-shard ratio, which can conclusively prove (over several runs, mind you) whether LGTF gives better rewards versus other content as you believe.

And no, it shouldn't cause any issues to run HeroStats at the same time as the Titan Sentinel. I run them both.
Will it record shard drops too for all team members? I'll run it tonight. Thanks.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
Will it record shard drops too for all team members?
No, but it's not 100% necessary to do so. We just need your shard drop records versus the total number of enemies defeated during the TF.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!