Help with top end soft-capped Katana/Regeneration


Arcanaville

 

Posted

Quote:
Originally Posted by Elegost View Post
Recall that we will be getting 3 more enhancement slots at some point in the future (one at levels 25, 27, and 29)
Woah. Where's that news from? I missed that one.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Woah. Where's that news from? I missed that one.
It was in closed beta for a while, but they pulled it temporarily until they could squish all the bugs with it. The worst one found was that talking to a trainer with a 50 would let you claim the extra slots, but would let you put them anywhere and would also delete any purples in your build. Synapse said it could possibly do other bad things, potentially up to and including character corruption, without some extra failsafes.

They still want to do it, they just need to revisit the leveling/exemplaring/slot placing code first.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Woah. Where's that news from? I missed that one.
A friend mentioned it to me in my i21 consolidated info thread in Victory, I totally missed it too.

Quote:
On top of that, is that Recharge a global bonus?
I think that's just a little more enhancement value, so the procs aren't *just* procs. It does seem rather small, though.

After reworking the res numbers, it looks like I'll be at:
s/l: 35.9%
f/c: 21%
e/n: 16%
psi: 17.6%
Tox: 31% (with 1 recon up, which should be pretty much all the time).

That's on top of 45/32.5/32.5 m/r/a defenses (and 17.2% psi)
yeehaw, regen is awesome


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Forgive the mild necromancy.

Just pointing out that I have finally finished putting together the pieces for the Iggy "affordable" version of Werner's build (was being a cheapskate on some of the HOs so it took a while to get 'em all hehe). Very fun. Has serious endurance issues in long fights. I wasn't ever able to take out a pylon without using blues or lore.

But spectacular fun. Even managed to survive Antimatter's undivided attention for a minute and 6 seconds in a keyes run. Which impressed the hell out of me (and quite possibly involved a lot of luck, not sure). Could probably have kept surviving but that's when the tank came back and taunted him off me.

Elegost, have you built yours? How does it fare?

Also, on Werner's really expensive version, how would level 52 (or 50++ since there's no difference) HOs impact that build?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Forgive the mild necromancy.

Just pointing out that I have finally finished putting together the pieces for the Iggy "affordable" version of Werner's build (was being a cheapskate on some of the HOs so it took a while to get 'em all hehe). Very fun. Has serious endurance issues in long fights. I wasn't ever able to take out a pylon without using blues or lore.

But spectacular fun. Even managed to survive Antimatter's undivided attention for a minute and 6 seconds in a keyes run. Which impressed the hell out of me (and quite possibly involved a lot of luck, not sure). Could probably have kept surviving but that's when the tank came back and taunted him off me.

Elegost, have you built yours? How does it fare?

Also, on Werner's really expensive version, how would level 52 (or 50++ since there's no difference) HOs impact that build?
Let's just say that I finished leveling my Kat/Dark and was putting together a build when I came across werner's build for one. Sadly, I was excited that I found a good build, but discovered mine was trash in comparison.

The 53 HO's make a huge magnitude in difference. Unfortunately getting your hands on them is next to impossible. Best thing you can do is run as many hami raids or LRSF's/STFs as much as you can and hope you get the HOs you need. Then you can use enhancement boosters to bring up their level.

I've been hashing up some old characters I never use to part out the build. I'm still short HOs and have none of the pvp sets. It just gives me something to work to.


 

Posted

You can't use enhancement boosters on Hamios. I already checked that.

It's easy enough to see if 52 Hamios would make much difference - just plug them in and see where the defense values fall compared to our targets.

Melee down to 43% with one Divine Avalanche (oops!), but it was only 43.2% before (bigger oops!), still one purple from soft cap on ranged and AoE. Double Divine Avalanche still over incarnate soft cap melee and lethal.

Shadow Meld still hits incarnate soft cap ranged and AoE, regular soft cap psionic, regular soft cap melee with no Divine Avalanche.

Moment of Glory is still insane.

So the difference should be negligible, I'd say. I suspect that even L50 Hamios would make only a negligible difference, but I'll leave that to others to check if they're interested.

As far as endurance goes, I'm too lazy to check back through the thread or calculate, but I think the goal with my build was to be sustainable when using the two Divine Avalanche chain and with Tactics off. If I remember right, the build just squeaked by on paper. I don't think I checked that on anyone else's build, and I may even be misremembering on mine. And "my build" is a bit of a misnomer since I never built it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
You can't use enhancement boosters on Hamios. I already checked that.

It's easy enough to see if 52 Hamios would make much difference - just plug them in and see where the defense values fall compared to our targets.

Melee down to 43% with one Divine Avalanche (oops!), but it was only 43.2% before (bigger oops!), still one purple from soft cap on ranged and AoE. Double Divine Avalanche still over incarnate soft cap melee and lethal.

Shadow Meld still hits incarnate soft cap ranged and AoE, regular soft cap psionic, regular soft cap melee with no Divine Avalanche.

Moment of Glory is still insane.

So the difference should be negligible, I'd say. I suspect that even L50 Hamios would make only a negligible difference, but I'll leave that to others to check if they're interested.

As far as endurance goes, I'm too lazy to check back through the thread or calculate, but I think the goal with my build was to be sustainable when using the two Divine Avalanche chain and with Tactics off. If I remember right, the build just squeaked by on paper. I don't think I checked that on anyone else's build, and I may even be misremembering on mine. And "my build" is a bit of a misnomer since I never built it.
Well, that's what I get for assuming they'd work.

I'm not sure the effect of the HOs in the regen build, but I tried switching out some of the HOs for other dual stat IOs on the /dark build and the difference were pretty significant difference simply, because none of those dual stat IO's can match the boost you get in both those stats on the HO you're using. A level 50 Enzyme gives you 33% defense, 33% endurance, 20% tohit.
The best I can do is replace it with a defense/endurance IO and those will only give ~16% defense and 26.5% endurance redux. The +3 HO gives 38% on both defense and endurance. An equal level dual stat IO that has been boosted to +5 doesn't even compare.

Oh well, I'm enjoying dark either way, even if it will take me a long long time to reach where you have yours.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Elegost, have you built yours? How does it fare?
Oh hai, been gone a while.
I did actually built that one out, yes. There are a few minor changes I have in mind, but they don't come until the AO sets arrive and the 3 new enhancement slots.
Because I'm waiting on those slots, my FH and Resilience are still only single slotted, even though we got that buff.

As far as the build goes now, though. I feel like a god. I don't really solo any +4x8 stuff because that's not particularly enjoyable to me (plus school started dominating pretty much all of my time - damn you physics), but when I do play him, death is never close to an option.

At that level of survivability, there really isn't much clicking to be done just because of the playstyle. I rarely find myself having to stop killing to use clickies. Everything is preemptive, rather than reactive.

If I ever have some extra time I'd like to run a solo MoITF, but time is the one thing I've been lacking lately.
If only I was a neutrino...


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
Oh hai, been gone a while.
I did actually built that one out, yes. There are a few minor changes I have in mind, but they don't come until the AO sets arrive and the 3 new enhancement slots.
Because I'm waiting on those slots, my FH and Resilience are still only single slotted, even though we got that buff.

As far as the build goes now, though. I feel like a god. I don't really solo any +4x8 stuff because that's not particularly enjoyable to me (plus school started dominating pretty much all of my time - damn you physics), but when I do play him, death is never close to an option.

At that level of survivability, there really isn't much clicking to be done just because of the playstyle. I rarely find myself having to stop killing to use clickies. Everything is preemptive, rather than reactive.

If I ever have some extra time I'd like to run a solo MoITF, but time is the one thing I've been lacking lately.
If only I was a neutrino...
I don't run at x8 because, well, the lone AoE isn't up often enough to make that fun. Hehe.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Elegost View Post
If I ever have some extra time I'd like to run a solo MoITF, but time is the one thing I've been lacking lately.
If only I was a neutrino...
With all the defense debuffing, do you think your build is actually capable of soloing a MoITF? I ask because MoITF is a specific problem I've spend the last few months studying a lot, in terms of all the myriad ways its possible to get it more or less solo, and at what cost.

I've found that using multiple characters is a lot cheaper than trying to make a single character capable of doing it, even if you only really play one of them at a time. But I know a really powerful dominator can do it; I don't know if a Scrapper can do it (haven't heard of it before, and there seems to be some interesting problems with doing it on a Scrapper in reasonable levels of time).


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Arcanaville View Post
With all the defense debuffing, do you think your build is actually capable of soloing a MoITF? I ask because MoITF is a specific problem I've spend the last few months studying a lot, in terms of all the myriad ways its possible to get it more or less solo, and at what cost.

I've found that using multiple characters is a lot cheaper than trying to make a single character capable of doing it, even if you only really play one of them at a time. But I know a really powerful dominator can do it; I don't know if a Scrapper can do it (haven't heard of it before, and there seems to be some interesting problems with doing it on a Scrapper in reasonable levels of time).
I think Iggy did it with a Kat/Willpower.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Arcanaville View Post
With all the defense debuffing, do you think your build is actually capable of soloing a MoITF? I ask because MoITF is a specific problem I've spend the last few months studying a lot, in terms of all the myriad ways its possible to get it more or less solo, and at what cost.

I've found that using multiple characters is a lot cheaper than trying to make a single character capable of doing it, even if you only really play one of them at a time. But I know a really powerful dominator can do it; I don't know if a Scrapper can do it (haven't heard of it before, and there seems to be some interesting problems with doing it on a Scrapper in reasonable levels of time).
Iggy did it a while back.

Solo MoITF Thread


 

Posted

I say Master of- but that means I'll just be using the settings. If I can't do it without dying, whatever, but I'd still try without temps or insps. Those're just the requirements I'd set for myself.

I don't honestly know if it's possible, it's just on my list of things to try.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Smersh View Post
I think Iggy did it with a Kat/Willpower.
That makes sense. Both the Willpower part and the Iggy part. But when I tried an experiment with my MA/SR, I discovered that while it might be theoretically possible, the amount of time it would have taken to defeat crowds of Cims with phalanx fighting making them really hard to hit was going to be longer than the heat death of the universe. Perhaps there's some trick to it I'm unaware of, or perhaps once again Katana just plain smokes MA, this time with all those defense debuffs.

Its still pretty impressive though, even with DA neutralizing much of the Cim's bite.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Arcanaville View Post
That makes sense. Both the Willpower part and the Iggy part. But when I tried an experiment with my MA/SR, I discovered that while it might be theoretically possible, the amount of time it would have taken to defeat crowds of Cims with phalanx fighting making them really hard to hit was going to be longer than the heat death of the universe. Perhaps there's some trick to it I'm unaware of, or perhaps once again Katana just plain smokes MA, this time with all those defense debuffs..
I found that lots of movement is the key. I was on a team where someone pulled 4 packs of the all engineer groups on the bridges and they have huge def bonuses near allies. But if you move, especially backing in and out. they get strung into lines and you can pick them apart.

It doesn't favor AoE efficiency that's for sure. But ST-focused sets or builds would hardly be slowed down at all.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I found that lots of movement is the key. I was on a team where someone pulled 4 packs of the all engineer groups on the bridges and they have huge def bonuses near allies. But if you move, especially backing in and out. they get strung into lines and you can pick them apart.

It doesn't favor AoE efficiency that's for sure. But ST-focused sets or builds would hardly be slowed down at all.
Its harder to do that in the caves than in the outdoor maps, at least for me. In the outdoor maps they were a lot easier to scatter. Still not easy especially with the ambushes and healers around but easier. I couldn't really do that effectively in the caves reliably.

The Cims' fatal flaw is that they are heavily weighted towards offense. They hit so hard, they can trivially easily kill each other. Which one mind dom can make them do very easily.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

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Posted

Quote:
Originally Posted by Arcanaville View Post
Its harder to do that in the caves than in the outdoor maps, at least for me. In the outdoor maps they were a lot easier to scatter. Still not easy especially with the ambushes and healers around but easier. I couldn't really do that effectively in the caves reliably.
It's not necessary in the caves because you don't need to kill all of them.

1st mish you can just do surgical strikes on the Cims holding the Seers hostage.

2nd mish you just hit the cysts and just ignore the rest.


On the few solo (non-Mo) ITF runs I did with my DM/SD Brute, I basically used speed tactics where ever I could to cut down on time.

Its a riskier option, but it also has some benefits in terms of dealing with the +DEF buffing the Cims give to each other.


 

Posted

I'll second that. First time I tried it, I used brute force, it took forever. Second time through I used speed tactics for missions 1 and 2, and Hybrid speed tactics combined with kill-all near the AVs/Computer for Missions 3 and 4.

You really don't want to play their game and let them pile up too tight. Even with Tactics and BU, you can end up missing a lot. Circle Strafe or CJ from one side to the other of the pack and pick off the ones on the edges. But as soon as you see your "Last Chance to Hit" drop, it's time to move again, they're dog-piling too thick. If you have a ranged attack or hold, use that on the surgeons combined with surgical slicing and dicing.


 

Posted

Thanks Elegost, for putting all of those builds into one place. I've been comparing them to my current build (well, not quite current, I'm still gathering up hero merits for the PvP IO's). The main differences I see between those three and mine are in resistance. I skipped resilience and didn't slot tough. I guess I could drop flashing steel or superspeed to get resilience, and put the flashing steel slots into tough.

I'm not sure it's worth it, though. This character is all about speed. I like having the extra attack to help me fight when I'm slowed, and superspeed is still a lot faster than ninja run. Does the extra resistance make a big difference in practice?

One odd thing I noticed. On my build, if I toggle off Divine Avalanche in mids, my defense numbers go down exactly 20%. In 2/3 of the builds in Elegost's post (a couple of pages back) toggling off DA drops defense by around 20-25%, depending I think on the slotting of DA. But when I toggle off DA in the final Werner BBQ build, defense for lethal and melee drops by 40 points. And I don't see anything in his slotting of DA to explain that. What am I missing?

Oh, and here's my build, if anyone wants to critique it or offer other suggestions:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Joey Katana (5): Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration


Code:
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Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
One odd thing I noticed. On my build, if I toggle off Divine Avalanche in mids, my defense numbers go down exactly 20%. In 2/3 of the builds in Elegost's post (a couple of pages back) toggling off DA drops defense by around 20-25%, depending I think on the slotting of DA. But when I toggle off DA in the final Werner BBQ build, defense for lethal and melee drops by 40 points. And I don't see anything in his slotting of DA to explain that. What am I missing?
Not looking at the build at the moment, but Werner's probably got DA double-stacked.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

Quote:
Originally Posted by Smersh View Post
Not looking at the build at the moment, but Werner's probably got DA double-stacked.
I understand the concept of double-stacking the power in game, but I wasn't aware there was a way to do that in Mids'. [Poke, poke, poke around in the software...]

Ah! I see now. Wow, Mids really is pretty awesome. Ok, so that explains that. But now I'm still puzzled. Looking closely at the details of DA for his build and mine, the Info tab shows that DA gives me 20% defense, but gives Werner 22.79%. How is that? According to the Enhance tab, my slotting boosts the defense on DA by 33.3%, while his is only 15.94%. His version also does more damage, but the damage is enhanced less.

I thought it might be an Incarnate thing at first, but we both have that turned off. But we both have a chance of causing fire damage with DA, which must come from the reactive interface. And I think he is assuming higher tier Incarnate abilities than I am, so maybe that explains it. Except that the Incarnate toggle is off. So I'm still confused.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
I understand the concept of double-stacking the power in game, but I wasn't aware there was a way to do that in Mids'. [Poke, poke, poke around in the software...]

Ah! I see now. Wow, Mids really is pretty awesome. Ok, so that explains that. But now I'm still puzzled. Looking closely at the details of DA for his build and mine, the Info tab shows that DA gives me 20% defense, but gives Werner 22.79%. How is that? According to the Enhance tab, my slotting boosts the defense on DA by 33.3%, while his is only 15.94%. His version also does more damage, but the damage is enhanced less.

I thought it might be an Incarnate thing at first, but we both have that turned off. But we both have a chance of causing fire damage with DA, which must come from the reactive interface. And I think he is assuming higher tier Incarnate abilities than I am, so maybe that explains it. Except that the Incarnate toggle is off. So I'm still confused.
You are not looking at his build correctly. Since he is using Enzymes there are 2 sets of numbers for defense and not just the single one of ~15%. That is where the difference comes into play. (It is a known thing that the defense debuff of Enzymes counts as defense when used in a defense power.)

Add that and the fact that he is using level 53 HO's.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

The i21 update is supposed to have some additional Incarnate powers which might help your problem, Werner. Specifically:

Agility Boost: This alpha tree focuses on boosting Endurance Modification, and secondarily boosts Defense and Recharge rate. The radial branch also boosts run speed, fly speed, and jump distance.


source: http://boards.cityofheroes.com/showthread.php?t=275742.

Assuming that it follows the style of the other Alpha abilities, that's 45% increase to Endurance Modification, and 33% increase to Defense and Recharge Rates while ignoring up to 2/3 of Enhancement Diversification.

I haven't actually done any math with it (I'm not entirely sure how the formula is applied, really) but I'm assuming it will help push you ever so slightly closer to the defense cap.


 

Posted

dunno if this helps but i looked at your build, i swapped the chance to res set in gamblers cut and put it in build up and got 2 rectified reticle which bumps your lethal defense up to 44 odd%.
the build itself looks pretty complete and i personally would change a thing, since your regen looks a bit starved, that saying, no matter how perfect you want your build with your demands, you'll never get everything crammed in, as a veteran yourself im sure you know that.

dunno how much help ive been since as i have next to little idea on builds myself.


 

Posted

heres a build i got on kinetic melee, i know its not the same as your build however as i pointed out in my previous post ( which i hope i wasnt sounding disrespectful) that chasing defense is a long shot to sum it up, id like to show you my build, albeit defense is low, however there may be some ideas on this build you could incorperate into yours and give you a bit of help in doing so.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
KM REGEN: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:

Level 1: Body Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Endurance
  • (13) Miracle - Heal
  • (15) Miracle - Heal/Endurance
Level 2: Reconstruction
  • (A) Numina's Convalescence - Heal/Recharge
  • (7) Miracle - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Quick Recovery
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (23) Endurance Modification IO
Level 6: Smashing Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Power Siphon
  • (A) Rectified Reticle - To Hit Buff
  • (9) Rectified Reticle - To Hit Buff/Recharge
  • (9) Rectified Reticle - Increased Perception
Level 10: Dull Pain
  • (A) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
  • (39) Numina's Convalescence - Heal/Recharge
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
Level 12: Kick
  • (A) Empty
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed
Level 18: Integration
  • (A) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Miracle - Heal/Endurance
  • (21) Miracle - Heal/Endurance/Recharge
Level 20: Resilience
  • (A) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 22: Burst
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed
Level 26: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Instant Healing
  • (A) Numina's Convalescence - Heal/Recharge
  • (31) Miracle - Heal/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
Level 32: Focused Burst
  • (A) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Damage/Recharge
  • (33) Apocalypse - Accuracy/Damage/Recharge
  • (33) Apocalypse - Accuracy/Recharge
  • (34) Apocalypse - Chance of Damage(Negative)
  • (40) Force Feedback - Chance for +Recharge
Level 35: Concentrated Strike
  • (A) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (36) Hecatomb - Accuracy/Recharge
  • (37) Hecatomb - Chance of Damage(Negative)
Level 38: Revive
  • (A) Recharge Reduction IO
Level 41: Moment of Glory
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Aegis - Resistance/Recharge
  • (42) Performance Shifter - EndMod/Recharge
  • (42) Performance Shifter - EndMod
  • (43) Luck of the Gambler - Defense
Level 44: Dark Blast
  • (A) Siphon Insight - Accuracy/Endurance/Recharge
  • (45) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 47: Soul Storm
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
Level 49: Shadow Meld
  • (A) Luck of the Gambler - Defense/Recharge
  • (50) Red Fortune - Defense/Recharge
  • (50) Luck of the Gambler - Defense
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
------------

Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - Heal
  • (7) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (5) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

again i hope this really helps you out and good luck on the build werner.