How much would you spend for Rare/V.Rare iSalvage?


Aquila_NA

 

Posted

This thread is not asking for incarnate salvage (or as I like to call it iSalvage) to be sellable on the market, or tradeable.

This thread is asking what you would pay for these types of salvage if they were sellable. It's an entirely hypothetical attempt to see what the "value" of these untradeable goods is.

For what's it worth, I'd pay about 50 million for a rare and 100 for a "v.rare".

*quotes around edit*


TW/Elec Optimization

 

Posted

1,000,000,000 for a VR
300,000,000 for a Rare
100,000,000 for an Uncommon
50,000,000 for a Common


 

Posted

Quote:
Originally Posted by Combat View Post
This thread is not asking for incarnate salvage (or as I like to call it iSalvage) to be sellable on the market, or tradeable.

This thread is asking what you would pay for these types of salvage if they were sellable. It's an entirely hypothetical attempt to see what the "value" of these untradeable goods is.

For what's it worth, I'd pay about 50 million for a rare and 100 for a rare.

Um...I assume you meant 100 for a very rare?


But I'd do something like what you said...around that price range at least.


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Posted

Quote:
Originally Posted by Chaos Creator View Post
1,000,000,000 for a VR
300,000,000 for a Rare
100,000,000 for an Uncommon
50,000,000 for a Common
I would pay 50 large for a common from here til Sunday. In fact, I would probably try to corner the market.


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Posted

Since crafting a VR via Rares, etc is set at 400m and 100m respectively I do not fore-see values of VRs around 50m-100m. I'd guess ~200-300m but I have no idea of the amount of supply it would generate so my plausibility is out the window.

I'd pay ~500m for VR, I organise trials quite quickly so the monetary value - for me - is not primary.

Fury


 

Posted

Hmm, trying to look at it objectively (weighting the time I spend on trials vs the time spent earning money marketing, the rewards I get and the rewards I need, plus the convenience of buying something as opposed to having to do content) I'm coming up with this for me personally :

Common - 100 millions
Uncommon - zero, would never buy
Rare - 10 millions
Very Rare - 200 millions

Of course, considering the downgrade I'd have to put Uncommons and Rares at 100 millions as well.


 

Posted

Common - 10 Million
Uncommon - 10 Million
Rare - 25 Million
VR- 100 Million

If I couldn't get them for these prices, I'd just keep running trials since there is no timer for the reward table.

The most annoying part about VR's is getting them on characters you only intend to take to tier 3's while the ones you'd *like* to get tier 4's on are stuck getting Rares and uncommons.

*Edit* Prices are reflected upon the fact that 1 trial = 1 emp merit (Common) + Reward table + 4-7 Astral merits (16-28 threads or 1 common + change)


 

Posted

Wow seeing some of the list prices I wish we could sell em.


 

Posted

Since I've paid 400m + 4
Rares a couple of times and it does take some time to pop the 4 rares I guess I'd say the following:

Very Rare: 500m

Rare: 75m

Uncommon: 20m (but I'd never buy it even at that price)

Common: 10m (might buy it at that price sometimes)

Threads: 500k per

Astral Merits: 2m

Empyrean merits: 10-12m


 

Posted

Just to check: We're talking about buying from fellow players, not from some vendor or dispenser somewhere: right?

Because those prices are going to be a lot higher. People will sell their excess supply and buy to fill their demand. Those interactions only lose 10% of the full value. 9 times as much ends up in someone else's bucket than ends up on the floor. It may not be EXACTLY ten times the price, but it'll be two or three or five times the price, because the inf isn't really going away.


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Posted

I don't see these items maintaining those price points for long. Given that you can run as many trials per day as you'd like, the market would get saturated with uncommons.

Funny thing, "commons" seem to never get rolled, but are used in every recipe, making them less common and more desirable than "uncommons". Here're my price points:

Common: 500K
Uncommon: 10-50K
Rare: under 10 million
VRare: 50 Million+

I mean, i can do a few trials and get a rare regardless because i can trade in empyrean merits. I'm not going to pay more money than i get within the trials for something that i'm gonna get to drop anyway.


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Posted

I'd pay ..

Common: 25,000,000 - 40,000,000
Uncommon: 50,000,000 - 55,000,000
Rare: 100,000,000 - 110,000,000
Very Rare: 400,000,000 - 500,000,000

I think this would be a fair assumption for the going rates if they were able to be sold.


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Posted

Quote:
I'd pay ..

Common: 25,000,000 - 40,000,000
Uncommon: 50,000,000 - 55,000,000
Rare: 100,000,000 - 110,000,000
Very Rare: 400,000,000 - 500,000,000

I think this would be a fair assumption for the going rates if they were able to be sold.
While I most certainly wouldn't pay those rates, I agree that it's a reasonable guess.

Edit: As for what I'd actually pay:

Common: 12-15 mil
Uncommon: Nada, zilch. These things are like dirt on a dirt farm.
Rare: 75-85 mil
Very Rare: I haven't bothered to get any non-alpha VR powers, and am not planning to do so any time soon.


 

Posted

EmperorSteele: I think your price points are really low, because I don't think you're a typical consumer. I'm not a typical consumer either- I'm probably not going to run my first trial until August- but I'd be willing to pay an awful lot more than you would. This makes me a buyer and you a seller.

Think about it- if a Common is worth half a million to you and 10 to 100 million to the other people in this thread, you're gonna sell them without blinking. Just like when i get an Alch Silver drop, the first thing I think is not "That's going into an Accuracy IO."


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Posted

I think people are offering too much. I mean, seriously, 20 million for something you get in an hour of play time?

That is, after a few trials (3-5), assuming they go well, I have enough threads, components, astral and empyrean merits to upgrade/sidegrade/convert to whatever I want. Heck, making enough threads from shards to make a common only costs 5 million influence (7.5 if you use the 10-to-5 conversion). So unless i had no shards at all, and nothing to downgrade, i'd find paying more than 5 million inf for a common ridiculous. And if a seller wanted my business, they'd have to offer their goods for LESS than i'd have to pay to make the salvage myself. Other than "get it nao", I'd have no incentive to pay for a common. I'd just grind out a couple trials, do a few TFs, and go from there.

Rares and Vrares might be another story. Those can be frustrating, especially if i spend all my time and effort and expendable stuff on getting commons and uncommons for my first 2 tiers. Still dunno about paying that much though.

However, there IS a factor i haven't taken into account that i just thought of: if these items were available on the market, LESS people would raid because they'd have another way to get them. This would decrease my ability to get on raids and make it harder for me to go about getting salvage in this way.

TL;DR: i pay far less for this stuff already than what you guys would pay on the market, so why bother?


-STEELE =)


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Posted

commons and uncommons are fine as they currently are being free

personally i think the rare and very rare should be free anyway due to the massive amount of other stuff you need to get them

if they do require a cost though then the rare should be 20 mil and the very rare should be at most 100 mil

that or leave the rare cost as is on live with the 100 mil and remove the cost on the very rare since converting would cost 400 mil anyway to make the 4 rares if you are unlucky with drops


 

Posted

Quote:
Originally Posted by EmperorSteele View Post
I think people are offering too much. I mean, seriously, 20 million for something you get in an hour of play time?

That is, after a few trials (3-5), assuming they go well, I have enough threads, components, astral and empyrean merits to upgrade/sidegrade/convert to whatever I want. Heck, making enough threads from shards to make a common only costs 5 million influence (7.5 if you use the 10-to-5 conversion). So unless i had no shards at all, and nothing to downgrade, i'd find paying more than 5 million inf for a common ridiculous. And if a seller wanted my business, they'd have to offer their goods for LESS than i'd have to pay to make the salvage myself. Other than "get it nao", I'd have no incentive to pay for a common. I'd just grind out a couple trials, do a few TFs, and go from there.

Rares and Vrares might be another story. Those can be frustrating, especially if i spend all my time and effort and expendable stuff on getting commons and uncommons for my first 2 tiers. Still dunno about paying that much though.

However, there IS a factor i haven't taken into account that i just thought of: if these items were available on the market, LESS people would raid because they'd have another way to get them. This would decrease my ability to get on raids and make it harder for me to go about getting salvage in this way.

TL;DR: i pay far less for this stuff already than what you guys would pay on the market, so why bother?
I value my time more than you value yours. That's all there is to it.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
I value my time more than you value yours. That's all there is to it.
This, pretty much. I'd pay pretty much all of the prices listed in this thread in a heartbeat and then some.

I've got a lot of characters. I've got a lot of Fake Internet Money. I don't have a lot of time. It's a simple call for me.


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Posted

Quote:
Originally Posted by Fulmens View Post
So Steele: What price for a common would make you go, "Nine hells yeah, I'll sell you all of mine for that price?"

Because I think that's really a minimum here. The price where people will go out and farm more than what they want for themselves.
Although having them not tradeable/sellable but purchasable from a NPC would be a very effective inf sink.


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Posted

Quote:
Originally Posted by Silas View Post
Although having them not tradeable/sellable but purchasable from a NPC would be a very effective inf sink.
You'd think so, but the price tags on upwards conversion are already making people claim they are "forced to resort to RMT".

I had two Rares and 16 Emp Merits, and rather than play another 14 Trials, I just dropped the 400 mil on conversion and called it a day.




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Posted

Quote:
Originally Posted by Silver Gale View Post
You'd think so, but the price tags on upwards conversion are already making people claim they are "forced to resort to RMT".

I had two Rares and 16 Emp Merits, and rather than play another 14 Trials, I just dropped the 400 mil on conversion and called it a day.
lol, "forced"

People saying stupid things isn't a good enough reason to not make a change, people will complain about anything. Let them complain about greedy devs price gouging the poor casual players


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Posted

Quote:
Originally Posted by Fulmens View Post
'Strue. People WILL complain about anything. It took about three months after they changed Stamina to give more endurance (issue 5) for people to complain that Stamina should be an inherent power.

I'm waiting for the post-inherent-Stamina complaints to start.
To start? People have already been complaining about it, heh. I think the complaints are that they have to respec to get it or that they don't want the Fitness pool.

People are silly. IIRC there's a dude on the forums with the sig saying something like the game could print money and people would complain the bills weren't sequential? Or if it printed money sequentially, people would complain they weren't random :3


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