Perma One With the Shield


BrandX

 

Posted

I do not know if there is already a thread about this (if there is I could not find it), but I was wondering if someone tested a perma One With the Shield build on either a brute, tanker, or scrapper. If yes, is it worth it? Do you still get that annoying crash after 2 minutes?
Thanks for your help!


 

Posted

It's not possible. OwtS is not affected by recharge.


 

Posted

It's like mindlink. You may not put recharge IOs in it, but sets that have recharge components will apply (e.g. Res/Rech). I tested it, and with only 1 Res/Rech, I'm down to 4.5 minutes.


 

Posted

I will confess I never bothered to closely look at it with a stopwatch, but I've had OwtS and SoW slotted with sets including recharge for years and never noticed that. I am sure that Hasten and global recharge doesn't affect their recharge, otherwise I would have these powers perma.


 

Posted

Hmmm...on my WP Scrapper, SoW does not work that way.

It's recharge is fixed.

OwtS is suppossed to be the same way.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Perhaps it is just a bug in the description. You are right, global recharge does not seem to affect the power.


 

Posted

Quote:
Originally Posted by Psychic_Warlock View Post
Perhaps it is just a bug in the description. You are right, global recharge does not seem to affect the power.
Even MiDS doesn't show the recharge changing when you put in Resist/RCH IOs, and it does that for Mind Link.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I understood it to be WAI that recharge will not affect these powers directly or indirectly. Not that the power is terribly necessary to start. But I guess that is not what this thread is even about... heh.


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Posted

Quote:
Originally Posted by BrandX View Post
Hmmm...on my WP Scrapper, SoW does not work that way.

It's recharge is fixed.

OwtS is suppossed to be the same way.
It is. Neither of them are affected by recharge enhancement, bonuses, or even buffs (SB, AM, etc) of any kind (as I understand it).


 

Posted

Even if it was possible, I don't see a huge benefit from it. If you are thinking about perma OwtS, I'd think you are already softcapped, and the +resist and +recovery aren't that strong to make a big impact on an already softcapped toon.


 

Posted

Quote:
Originally Posted by MajorTractor View Post
Even if it was possible, I don't see a huge benefit from it. If you are thinking about perma OwtS, I'd think you are already softcapped, and the +resist and +recovery aren't that strong to make a big impact on an already softcapped toon.
Yes, I am already softcapped. A bit more resistance would have been nice, but definitely not necessary. I decided to get rid of the power completely. As you guys said, the usefulness of this power is lacking.


 

Posted

Quote:
Originally Posted by MajorTractor View Post
Even if it was possible, I don't see a huge benefit from it. If you are thinking about perma OwtS, I'd think you are already softcapped, and the +resist and +recovery aren't that strong to make a big impact on an already softcapped toon.
It also has a max HP buff which imo findly pretty good. Res to everything(minus psi) HP boost, end recovery. Seems decent to me.

This power caps my shield scrappers HP with just one heal IO in it. Plus it's just a mild crash. I like it alot much better then unstoppable or elude or one of those types of tier 9s. Each their own I guess.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
It also has a max HP buff which imo findly pretty good. Res to everything(minus psi) HP boost, end recovery. Seems decent to me.

This power caps my shield scrappers HP with just one heal IO in it. Plus it's just a mild crash. I like it alot much better then unstoppable or elude or one of those types of tier 9s. Each their own I guess.
Ahh I forgot about the +hp.

I usually take OwtS but only as a good place to slap a steadfast 3%def


 

Posted

I go back and forth. I have it on a wm/sd brute, and the +430 or so hp (oddly slotted with 1 heal io for the time being, also spiritual core t4, a couple of the accolade +hp bonuses and true grit with a bit of +hp slotting) is hard to give up. The resists are nice as well.

On the one hand it seems like overkill; on the other it's nice for those moments when that overkill is aiming for your face fast and hard.

If I can still fit it in the next build for that character, I'll keep it - sort of depends on how incarnate options pan out.


 

Posted

Doesnt it have -50% end though? Dont like the idea of that every few minutes.

Anyway, yes OwtS isnt affected by any form of +rech.


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Posted

I didn't skip it on my MA/SHI, and never skipped SoW on any of my many WP toons.

They're not the best, but they've allowed me to get in over my head a bit more, not to mention on the few things that overcome my Mez Resist, I can click SoW and then not effected anymore


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
It is. Neither of them are affected by recharge enhancement, bonuses, or even buffs (SB, AM, etc) of any kind (as I understand it).
On the plus side since they're unaffected by all recharge changes they also cannot be debuffed.


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i make stuff...

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Doesnt it have -50% end though? Dont like the idea of that every few minutes.

Anyway, yes OwtS isnt affected by any form of +rech.
Ya, I want to say -60%, but it might be 50. TBH, with the option of up to 3 perf shifters and various end management iPowers, there are various ways to mitigate it. No worse than the hasten crash really, since it is much less often.

Having said that, I'm definitely dropping Ageless for Rebirth on my shielder, and already running Spiritual. If I added hasten to the build (currently doesn't have it) then it would be a bigger deal.

Quote:
Originally Posted by Schismatrix View Post
On the plus side since they're unaffected by all recharge changes they also cannot be debuffed.
Never thought of it that way, but also true.


 

Posted

On my scrapper I get to cap my HP, hit 60% S/L resists and gain 30% recovery on a 1:3 uptime. At a oh-so-heavy cost of a 60 end crash, which due to the +rec I don't even care about because I'm at almost full endurance when the crash hits.

All that with one power that uses only the default slot? Hell yeah!

Quote:
Originally Posted by MajorTractor View Post
Even if it was possible, I don't see a huge benefit from it. If you are thinking about perma OwtS, I'd think you are already softcapped, and the +resist and +recovery aren't that strong to make a big impact on an already softcapped toon.
This is wrong. Adding 14/27% resist to a softcapped toon is a MASSIVE jump in survivability. I'm talking about doubling the amount of damage you can handle. Using my DM/SD scrapper as an example:

((this is very simple math that illustrates the point. It's only mostly accurate))

Base: 45% def, 34% s/l resist, 2100 HP -> every 100 points of incoming damage are reduced to 100*0.05*0.66 = 3.3 actual damage. You can handle a total of 63,600ish s/l damage pointed your way.

Pop OwtS (with 1 level 40 Res IO): 45% def, 61% resists, 2360 hp -> every 100 points of incoming damage are reduced to 100*0.05*0.39 = 1.95 damage. You can handle 121,000 s/l damage pointed your way.

And that's not even factoring in the increased regeneration that comes with the +maxhp, which further benefits the OwtS numbers.

Seriously people. OwtS is awesome. Get it, love it, use it. But most importantly, use it early. If your health hit orange in 10 seconds flat, hitting OwtS isn't gonna save you. If you'd hit it before jumping that spawn, though? You wouldn't be about to faceplant.