Perma One With the Shield
It's not possible. OwtS is not affected by recharge.
It's like mindlink. You may not put recharge IOs in it, but sets that have recharge components will apply (e.g. Res/Rech). I tested it, and with only 1 Res/Rech, I'm down to 4.5 minutes.
I will confess I never bothered to closely look at it with a stopwatch, but I've had OwtS and SoW slotted with sets including recharge for years and never noticed that. I am sure that Hasten and global recharge doesn't affect their recharge, otherwise I would have these powers perma.
Hmmm...on my WP Scrapper, SoW does not work that way.
It's recharge is fixed.
OwtS is suppossed to be the same way.
BrandX Future Staff Fighter

The BrandX Collection
Perhaps it is just a bug in the description. You are right, global recharge does not seem to affect the power.
BrandX Future Staff Fighter

The BrandX Collection
I understood it to be WAI that recharge will not affect these powers directly or indirectly. Not that the power is terribly necessary to start. But I guess that is not what this thread is even about... heh.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
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Even if it was possible, I don't see a huge benefit from it. If you are thinking about perma OwtS, I'd think you are already softcapped, and the +resist and +recovery aren't that strong to make a big impact on an already softcapped toon.
Even if it was possible, I don't see a huge benefit from it. If you are thinking about perma OwtS, I'd think you are already softcapped, and the +resist and +recovery aren't that strong to make a big impact on an already softcapped toon.
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This power caps my shield scrappers HP with just one heal IO in it. Plus it's just a mild crash. I like it alot much better then unstoppable or elude or one of those types of tier 9s. Each their own I guess.
It also has a max HP buff which imo findly pretty good. Res to everything(minus psi) HP boost, end recovery. Seems decent to me.
This power caps my shield scrappers HP with just one heal IO in it. Plus it's just a mild crash. I like it alot much better then unstoppable or elude or one of those types of tier 9s. Each their own I guess. |
I usually take OwtS but only as a good place to slap a steadfast 3%def
I go back and forth. I have it on a wm/sd brute, and the +430 or so hp (oddly slotted with 1 heal io for the time being, also spiritual core t4, a couple of the accolade +hp bonuses and true grit with a bit of +hp slotting) is hard to give up. The resists are nice as well.
On the one hand it seems like overkill; on the other it's nice for those moments when that overkill is aiming for your face fast and hard.
If I can still fit it in the next build for that character, I'll keep it - sort of depends on how incarnate options pan out.
Doesnt it have -50% end though? Dont like the idea of that every few minutes.
Anyway, yes OwtS isnt affected by any form of +rech.
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I didn't skip it on my MA/SHI, and never skipped SoW on any of my many WP toons.
They're not the best, but they've allowed me to get in over my head a bit more, not to mention on the few things that overcome my Mez Resist, I can click SoW and then not effected anymore
BrandX Future Staff Fighter

The BrandX Collection
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Doesnt it have -50% end though? Dont like the idea of that every few minutes.
Anyway, yes OwtS isnt affected by any form of +rech. |
Having said that, I'm definitely dropping Ageless for Rebirth on my shielder, and already running Spiritual. If I added hasten to the build (currently doesn't have it) then it would be a bigger deal.
Never thought of it that way, but also true.
On my scrapper I get to cap my HP, hit 60% S/L resists and gain 30% recovery on a 1:3 uptime. At a oh-so-heavy cost of a 60 end crash, which due to the +rec I don't even care about because I'm at almost full endurance when the crash hits.
All that with one power that uses only the default slot? Hell yeah!
Even if it was possible, I don't see a huge benefit from it. If you are thinking about perma OwtS, I'd think you are already softcapped, and the +resist and +recovery aren't that strong to make a big impact on an already softcapped toon.
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((this is very simple math that illustrates the point. It's only mostly accurate))
Base: 45% def, 34% s/l resist, 2100 HP -> every 100 points of incoming damage are reduced to 100*0.05*0.66 = 3.3 actual damage. You can handle a total of 63,600ish s/l damage pointed your way.
Pop OwtS (with 1 level 40 Res IO): 45% def, 61% resists, 2360 hp -> every 100 points of incoming damage are reduced to 100*0.05*0.39 = 1.95 damage. You can handle 121,000 s/l damage pointed your way.
And that's not even factoring in the increased regeneration that comes with the +maxhp, which further benefits the OwtS numbers.
Seriously people. OwtS is awesome. Get it, love it, use it. But most importantly, use it early. If your health hit orange in 10 seconds flat, hitting OwtS isn't gonna save you. If you'd hit it before jumping that spawn, though? You wouldn't be about to faceplant.
I do not know if there is already a thread about this (if there is I could not find it), but I was wondering if someone tested a perma One With the Shield build on either a brute, tanker, or scrapper. If yes, is it worth it? Do you still get that annoying crash after 2 minutes?
Thanks for your help!