Maintaining Limited Size Leagues
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If you don't want to worry about participation based rewards there's plenty of content to do.
Exactly. If you want a pre-made team, then there is plenty of content to do so.
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Read my last post just about yours. *sigh*
I hope such a feature is never implemented as it is bad for the game's overall health. People who want to team should never be prevented from doing so.
And kicking people from your team just because they joined the LGF Queue and ended up on your team? Are you really that mean and elitist? I thought better of you than that, but I guess I was wrong. |
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Why should my choice to run on a less-than maximum sized league be less important than the desires of a LFGer?
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There's no "Elitism" in that. People can *want* to just run with friends or a SG. They may want to run at minimum for a challenge. They may have RP reasons. They may know they're not going to get the "max" rewards because someone may have to go take care of a sick kid and go AFK for a bit. That's not saying they're better, or anyone else is worse. That's their preference - and it should be respected.
I hope such a feature is never implemented as it is bad for the game's overall health. People who want to team should never be prevented from doing so.
And kicking people from your team just because they joined the LGF Queue and ended up on your team? Are you really that mean and elitist? I thought better of you than that, but I guess I was wrong. |
It's not preventing people who want to team from doing so, any more than the game not forcing people onto teams as soon as they log in is doing so now. It would be maintaining the flexibility of playing *how you choose.*
Hmm, i did not know this. I thought that if you started with the minimum sized team people wouldnt be added. Glad something like this didnt happen on that lambda i did.
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@Caucasiafro
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Yes, having the option to lock teams is a self-fulfilling prophecy. Already people are misusing the team locks to try to do this.
And by allowing people to limit League size that negates this intent how? Are you saying every league would lock out people in the queue?
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So if you're on a team of 8 with no -res fighting against Marauder, you won't have a harder time? Granted, fewer players doesn't always mean greater challenge, but it can. Team build certainly can allow for greater challenge and people should be allowed to build for it.
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A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.
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I'm not 100% sure about this but i think Mar might even get his regen and stuff scaled down.
Yes, having the option to lock teams is a self-fulfilling prophecy. Already people are misusing the team locks to try to do this.
Team builds has no factor in this. A team of 8 faces less challenge than a team of 16. |
I still think team lock was yet another useless feature that was added in i20.
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A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams. |
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@Caucasiafro
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*snort*
A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.
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Right. Like that doesn't happen now because people make full teams while the LFG set sits and waits for an hour before giving up. LFG is already useless, better to give those that want the smaller teams the option to lock it, review how it's ACTUALLY used, give more information in the tool (such as "number waiting") that both people in queue and team leaders can see and invite from and actually make it somewhat useFUL.
Either that or dump it entirely.
Which is pretty much already happening. The fact is there IS a league locking option, it just only works for 16/24 man leagues.
And if players want a locked league, that option is there for them.
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Because those sizes are the maximum amount of players for the trials in question.
Ok, so what is the justification for it only working on those particular numbers?
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16 players - Lambda
24 players - BAF
Just like there are max limits for zones, those are the max limits for the trials.
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I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree. It should work for smaller teams as well, as long as they meet the *minimum* for the trials. That's the only number that should matter.
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I don't WANT to have to kick anyone. But if I'm playing with a group of players who for WHATEVER reason don't want to run a league with the maximum number of players we should be able to do that WITHOUT having to worry about kicking innocent LFGers. Is that really so hard to understand?
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Why should my choice to run on a less-than maximum sized league be less important than the desires of a LFGer? |
You are choosing, that is "WANT" to kick people for whatever reason that you think is justifed.
You are not forced too.
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Yeah, this is pretty much the point I was making.
I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree. It should work for smaller teams as well, as long as they meet the *minimum* for the trials. That's the only number that should matter.
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For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a raid falls below the minimal amount, other players can enter no matter what the league leader wishes.
I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree.
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The way the trials/raids work seems to disagree with your position.
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You see that word "Team" there?
For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a team falls below the minimal amount, other players can enter no matter what the league leader wishes.
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Yeah. Note that it's different from "Zone?"
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The way the trials/raids work seems to disagree with your position. |
You're right, I will correct that to use a single word instead of "team" or "zone". The proper word would be "raid".
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Here's how it works:
Hmm, i did not know this. I thought that if you started with the minimum sized team people wouldnt be added. Glad something like this didnt happen on that lambda i did.
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You form a team at the minimum for the Trial you're about to run, you queue the group in. IF there is no one else queuing into the system for the same Trial before the one min timer finishes, you'll just have yourselves once you're inside, and the only way outsiders could join is if one of your team dropped off and put you below the minimum. If there are people waiting, and you're not at the max, you'll pick up the stragglers.
You could always quit and re-enter the queue, but that's not really an acceptable workaround for some.
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"Because that's the way it works" is not a reasonable argument. We're asking why it works that way. Now obviously you can't know the reasons that the devs made the decision but from what I can see this is a design decision with several potential downsides (of a primarily social nature) and no real upsides.
For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a team falls below the minimal amount, other players can enter no matter what the league leader wishes.
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So I'll ask you this. What advantage is there to the player base as a whole in not allowing leagues to "lock" themselves given that:
1. Leagues can queue as a full size league to get around the lack of a lock
2. The league leader can kick extra members if they desire providing another way around the lock
If a group of people want to play as a private league they can already do so either by forming a full 16/24 man league or by forming a short league and kicking any adds. However, kicking adds is rather rude to the person being added so why not provide a way to allow the league not to need to do it?
Hamidon and MS Raids are a different situation. There is no zone control at all so a league does not have the option of removing unwanted members.
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/this
"Because that's the way it works" is not a reasonable argument. We're asking why it works that way. Now obviously you can't know the reasons that the devs made the decision but from what I can see this is a design decision with several potential downsides (of a primarily social nature) and no real upsides.
So I'll ask you this. What advantage is there to the player base as a whole in not allowing leagues to "lock" themselves given that: 1. Leagues can queue as a full size league to get around the lack of a lock 2. The league leader can kick extra members if they desire providing another way around the lock If a group of people want to play as a private league they can already do so either by forming a full 16/24 man league or by forming a short league and kicking any adds. However, kicking adds is rather rude to the person being added so why not provide a way to allow the league not to need to do it? Hamidon and MS Raids are a different situation. There is no zone control at all so a league does not have the option of removing unwanted members. |
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Upsides:
"Because that's the way it works" is not a reasonable argument. We're asking why it works that way. Now obviously you can't know the reasons that the devs made the decision but from what I can see this is a design decision with several potential downsides (of a primarily social nature) and no real upsides.
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Weve made it accessible, challenging, and rewarding. Youll feel powerful when you defeat these encounters and youll feel powerful using the Incarnate Abilities.
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About those groups, you dont need to pre-assemble a team to get in. Weve added new functionality to the LFG window to let you get directly into the Incarnate Trials without creating a group first.
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You dont need to be in the most dedicated, largest Super Group on the server or have a friends list for your friends lists friends list. Heck, you dont even need to know anyone on the server. You just have to click a button.
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If a group of people want to play as a private league they can already do so either by forming a full 16/24 man league or by forming a short league and kicking any adds. However, kicking adds is rather rude to the person being added so why not provide a way to allow the league not to need to do it?
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Incarnate Trials are not Task Forces and Strike Forces with a different name, they are an opportunity for players to come together in a new way to team up as they ascend to power and overcome tremendous challenges.
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Hamidon and MS Raids are a different situation. There is no zone control at all so a league does not have the option of removing unwanted members.
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The Trials are built on evolutionary tech and design philosophies that have influenced the last few issues and which come together as the foundation of the Incarnate System. I doubt any complex feature we add to City of... will be the perfect fit for every single players preference (even a feature as straightforward as Day Jobs had its detractors)
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They're accessible with one as well.
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By not having a league lock, the trials are accessible. |
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By not having a league lock people don't need to make teams before starting. |
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By not having a league lock you don't have to know anyone that you are teaming with. |
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There shouldn't be ANY expectation of being able to form a private league at all. That is the crux of the matter. Once a trial starts, the option to kick someone out of the trial (not the league, but the raid zone) should be removed as well. |
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Despite the fact that people want to insist that they should have the right, like in Task Forces and Strike Forces, to control their group they can't because Trials are not TFs or SFs. The queue system is to provide an opportunity for players to come together. By locking leagues or trying to make private leagues, players are denying others the opportunity to come together like the developers have stated. |
Do note the front door has a lock. So should the queue system.
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The trials are a new tech and design philosophy. |
I'd like the option to run smaller leagues. It's not like pug leagues are going to disappear. Only thing i use LFG now is to get back if i dc/crash.
And kicking people from your team just because they joined the LGF Queue and ended up on your team? Are you really that mean and elitist? I thought better of you than that, but I guess I was wrong.
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