Maintaining Limited Size Leagues


Adeon Hawkwood

 

Posted

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Originally Posted by Lothic View Post
All I know is that I would rather discretely select a "no LFG adds" option while forming my league than to have the awkward scenario of having to kick otherwise innocent players from a league which ultimately wastes both my time and theirs. *shrugs*
I hope such a feature is never implemented as it is bad for the game's overall health. People who want to team should never be prevented from doing so.

And kicking people from your team just because they joined the LGF Queue and ended up on your team? Are you really that mean and elitist? I thought better of you than that, but I guess I was wrong.

Quote:
Originally Posted by Lothic View Post
I don't WANT to have to kick anyone.
You don't have to. You choose to.


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Posted

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Originally Posted by Snow Globe View Post
Exactly. If you want a pre-made team, then there is plenty of content to do so.
If you don't want to worry about participation based rewards there's plenty of content to do.


 

Posted

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Originally Posted by Daemodand View Post
I hope such a feature is never implemented as it is bad for the game's overall health. People who want to team should never be prevented from doing so.

And kicking people from your team just because they joined the LGF Queue and ended up on your team? Are you really that mean and elitist? I thought better of you than that, but I guess I was wrong.
Read my last post just about yours. *sigh*


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Posted

Quote:
Originally Posted by Daemodand View Post
You don't have to. You choose to.
Why should my choice to run on a less-than maximum sized league be less important than the desires of a LFGer?


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Posted

Quote:
Originally Posted by Daemodand View Post
I hope such a feature is never implemented as it is bad for the game's overall health. People who want to team should never be prevented from doing so.

And kicking people from your team just because they joined the LGF Queue and ended up on your team? Are you really that mean and elitist? I thought better of you than that, but I guess I was wrong.
There's no "Elitism" in that. People can *want* to just run with friends or a SG. They may want to run at minimum for a challenge. They may have RP reasons. They may know they're not going to get the "max" rewards because someone may have to go take care of a sick kid and go AFK for a bit. That's not saying they're better, or anyone else is worse. That's their preference - and it should be respected.

It's not preventing people who want to team from doing so, any more than the game not forcing people onto teams as soon as they log in is doing so now. It would be maintaining the flexibility of playing *how you choose.*


 

Posted

Hmm, i did not know this. I thought that if you started with the minimum sized team people wouldnt be added. Glad something like this didnt happen on that lambda i did.


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Posted

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Originally Posted by Rylas View Post
And by allowing people to limit League size that negates this intent how? Are you saying every league would lock out people in the queue?
Yes, having the option to lock teams is a self-fulfilling prophecy. Already people are misusing the team locks to try to do this.

Quote:
Originally Posted by Rylas View Post
So if you're on a team of 8 with no -res fighting against Marauder, you won't have a harder time? Granted, fewer players doesn't always mean greater challenge, but it can. Team build certainly can allow for greater challenge and people should be allowed to build for it.
Team builds has no factor in this. A team of 8 faces less challenge than a team of 16.

Quote:
Originally Posted by Rylas View Post
No, the team doesn't have to adapt. They could just kick the players that filter in. How useful is the queue now if that's what happens? There's no reason a more versatile LFG Queue can't be built while still making it easy for people to find teams faster.
A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.




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Posted

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Originally Posted by Snow Globe View Post
Yes, having the option to lock teams is a self-fulfilling prophecy. Already people are misusing the team locks to try to do this.

Team builds has no factor in this. A team of 8 faces less challenge than a team of 16.
I'm not 100% sure about this but i think Mar might even get his regen and stuff scaled down.

I still think team lock was yet another useless feature that was added in i20.

Quote:
A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.
I thought we already did that @.@


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Posted

Quote:
Originally Posted by Snow Globe View Post
A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.
*snort*

Right. Like that doesn't happen now because people make full teams while the LFG set sits and waits for an hour before giving up. LFG is already useless, better to give those that want the smaller teams the option to lock it, review how it's ACTUALLY used, give more information in the tool (such as "number waiting") that both people in queue and team leaders can see and invite from and actually make it somewhat useFUL.

Either that or dump it entirely.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
A team locking option will be used, and used heavily. It will get to the point that people will shun the queue entirely and pre-make teams.
Which is pretty much already happening. The fact is there IS a league locking option, it just only works for 16/24 man leagues.


 

Posted

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Originally Posted by Adeon Hawkwood View Post
Which is pretty much already happening. The fact is there IS a league locking option, it just only works for 16/24 man leagues.
And if players want a locked league, that option is there for them.




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Posted

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Originally Posted by Snow Globe View Post
And if players want a locked league, that option is there for them.
Ok, so what is the justification for it only working on those particular numbers?


 

Posted

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Originally Posted by Adeon Hawkwood View Post
Ok, so what is the justification for it only working on those particular numbers?
Because those sizes are the maximum amount of players for the trials in question.

16 players - Lambda
24 players - BAF

Just like there are max limits for zones, those are the max limits for the trials.




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Posted

Quote:
Originally Posted by Snow Globe View Post
Because those sizes are the maximum amount of players for the trials in question.

16 players - Lambda
24 players - BAF

Just like there are max limits for zones, those are the max limits for the trials.
I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree. It should work for smaller teams as well, as long as they meet the *minimum* for the trials. That's the only number that should matter.


 

Posted

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Originally Posted by Lothic View Post
I don't WANT to have to kick anyone. But if I'm playing with a group of players who for WHATEVER reason don't want to run a league with the maximum number of players we should be able to do that WITHOUT having to worry about kicking innocent LFGers. Is that really so hard to understand?
Quote:
Why should my choice to run on a less-than maximum sized league be less important than the desires of a LFGer?
You are still not forced to kick people.
You are choosing, that is "WANT" to kick people for whatever reason that you think is justifed.
You are not forced too.


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Posted

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Originally Posted by Memphis_Bill View Post
I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree. It should work for smaller teams as well, as long as they meet the *minimum* for the trials. That's the only number that should matter.
Yeah, this is pretty much the point I was making.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I don't think you're getting the question. The point - which goes right back to the OP - is "Why should it NOT work with smaller teams?" And I agree.
For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a raid falls below the minimal amount, other players can enter no matter what the league leader wishes.

Quote:
Originally Posted by Memphis_Bill View Post
That's the only number that should matter.
The way the trials/raids work seems to disagree with your position.




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Posted

Quote:
Originally Posted by Snow Globe View Post
For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a team falls below the minimal amount, other players can enter no matter what the league leader wishes.
You see that word "Team" there?

Yeah. Note that it's different from "Zone?"
Quote:
The way the trials/raids work seems to disagree with your position.
Guess what. We can disagree with that and make that known, whether you like it or not.


 

Posted

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Originally Posted by Memphis_Bill View Post
You see that word "Team" there?

Yeah. Note that it's different from "Zone?"
You're right, I will correct that to use a single word instead of "team" or "zone". The proper word would be "raid".




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Posted

Quote:
Originally Posted by ultrawatt View Post
Hmm, i did not know this. I thought that if you started with the minimum sized team people wouldnt be added. Glad something like this didnt happen on that lambda i did.
Here's how it works:

You form a team at the minimum for the Trial you're about to run, you queue the group in. IF there is no one else queuing into the system for the same Trial before the one min timer finishes, you'll just have yourselves once you're inside, and the only way outsiders could join is if one of your team dropped off and put you below the minimum. If there are people waiting, and you're not at the max, you'll pick up the stragglers.

You could always quit and re-enter the queue, but that's not really an acceptable workaround for some.


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Posted

Quote:
Originally Posted by Snow Globe View Post
For the same reason that players aren't allowed to kick other players out of the Hive or the Rikti War Zone. The trials are raid zones with player minimums and maximums. If a team falls below the minimal amount, other players can enter no matter what the league leader wishes.
"Because that's the way it works" is not a reasonable argument. We're asking why it works that way. Now obviously you can't know the reasons that the devs made the decision but from what I can see this is a design decision with several potential downsides (of a primarily social nature) and no real upsides.

So I'll ask you this. What advantage is there to the player base as a whole in not allowing leagues to "lock" themselves given that:
1. Leagues can queue as a full size league to get around the lack of a lock
2. The league leader can kick extra members if they desire providing another way around the lock

If a group of people want to play as a private league they can already do so either by forming a full 16/24 man league or by forming a short league and kicking any adds. However, kicking adds is rather rude to the person being added so why not provide a way to allow the league not to need to do it?

Hamidon and MS Raids are a different situation. There is no zone control at all so a league does not have the option of removing unwanted members.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
"Because that's the way it works" is not a reasonable argument. We're asking why it works that way. Now obviously you can't know the reasons that the devs made the decision but from what I can see this is a design decision with several potential downsides (of a primarily social nature) and no real upsides.

So I'll ask you this. What advantage is there to the player base as a whole in not allowing leagues to "lock" themselves given that:
1. Leagues can queue as a full size league to get around the lack of a lock
2. The league leader can kick extra members if they desire providing another way around the lock

If a group of people want to play as a private league they can already do so either by forming a full 16/24 man league or by forming a short league and kicking any adds. However, kicking adds is rather rude to the person being added so why not provide a way to allow the league not to need to do it?

Hamidon and MS Raids are a different situation. There is no zone control at all so a league does not have the option of removing unwanted members.
/this


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
"Because that's the way it works" is not a reasonable argument. We're asking why it works that way. Now obviously you can't know the reasons that the devs made the decision but from what I can see this is a design decision with several potential downsides (of a primarily social nature) and no real upsides.
Upsides:
Quote:
Originally Posted by Second Measure View Post
We’ve made it accessible, challenging, and rewarding. You’ll feel powerful when you defeat these encounters and you’ll feel powerful using the Incarnate Abilities.
By not having a league lock, the trials are accessible.

Quote:
Originally Posted by Second Measure View Post
About those groups, you don’t need to pre-assemble a team to get in. We’ve added new functionality to the LFG window to let you get directly into the Incarnate Trials without creating a group first.
By not having a league lock people don't need to make teams before starting.

Quote:
Originally Posted by Second Measure View Post
You don’t need to be in the most dedicated, largest Super Group on the server or have a friends list for your friends list’s friends list. Heck, you don’t even need to know anyone on the server. You just have to click a button.
By not having a league lock you don't have to know anyone that you are teaming with.

Quote:
Originally Posted by Adeon Hawkwood View Post
If a group of people want to play as a private league they can already do so either by forming a full 16/24 man league or by forming a short league and kicking any adds. However, kicking adds is rather rude to the person being added so why not provide a way to allow the league not to need to do it?
There shouldn't be ANY expectation of being able to form a private league at all. That is the crux of the matter. Once a trial starts, the option to kick someone out of the trial (not the league, but the raid zone) should be removed as well.

Quote:
Originally Posted by Second Measure View Post
Incarnate Trials are not Task Forces and Strike Forces with a different name, they are an opportunity for players to come together in a new way to team up as they ascend to power and overcome tremendous challenges.
Despite the fact that people want to insist that they should have the right, like in Task Forces and Strike Forces, to control their group they can't because Trials are not TFs or SFs. The queue system is to provide an opportunity for players to come together. By locking leagues or trying to make private leagues, players are denying others the opportunity to come together like the developers have stated.

Quote:
Originally Posted by Adeon Hawkwood View Post
Hamidon and MS Raids are a different situation. There is no zone control at all so a league does not have the option of removing unwanted members.
You might want to read this carefully:
Quote:
Originally Posted by Second Measure View Post
The Trials are built on evolutionary tech and design philosophies that have influenced the last few issues and which come together as the foundation of the Incarnate System. I doubt any complex feature we add to City of... will be the perfect fit for every single player’s preference (even a feature as straightforward as Day Jobs had its detractors)
The trials are a new tech and design philosophy.




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Posted

Quote:
Originally Posted by Snow Globe View Post
Upsides:

By not having a league lock, the trials are accessible.
They're accessible with one as well.

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By not having a league lock people don't need to make teams before starting.
And yet they do anyway. Your point?
Quote:
By not having a league lock you don't have to know anyone that you are teaming with.
Which, if you're trying to challenge yourselves in some way, or have an RP-tied raid, or have people you know are going to go AFK for whatever reason, or just want to go with friends, is not an "advantage" or "upside."

Quote:
There shouldn't be ANY expectation of being able to form a private league at all. That is the crux of the matter. Once a trial starts, the option to kick someone out of the trial (not the league, but the raid zone) should be removed as well.
Note that your name is not in red. While you're welcome to your OPINION, you're directly in opposition to those who WOULD like this feature. And I'm glad we CAN at least kick people out. Without being able to, there could be people who just refuse to get along with others or are there JUST to hose attempts at, say, badges (one of your favourite topics, after all,) who would not be able to be gotten rid of.

Quote:
Despite the fact that people want to insist that they should have the right, like in Task Forces and Strike Forces, to control their group they can't because Trials are not TFs or SFs. The queue system is to provide an opportunity for players to come together. By locking leagues or trying to make private leagues, players are denying others the opportunity to come together like the developers have stated.
You put an awful lot on the queue system that is not there. Players will "come together" whenever they want - and should have the ability to LIMIT that interaction when they want. Just because I have a front door on my house does not mean I want my neighbors to "come together" with me whenever they want.

Do note the front door has a lock. So should the queue system.

Quote:
The trials are a new tech and design philosophy.
And the BEST time to push for a change is when it's new versus established.


 

Posted

I'd like the option to run smaller leagues. It's not like pug leagues are going to disappear. Only thing i use LFG now is to get back if i dc/crash.