Incarnate Progression changes:


Angelxman81

 

Posted

Apex and Tin Mage TF's Reward 10 Threads instead of 2 Threads (When it used to be 2 Shards)

Replace Shard drops from content with Thread Drops, with an increase to the rate of it dropping.

Mender Ramiel's arc rewards 5 Threads for completion instead of 1 Shard (Or 1/4 common component.)

Allow equivalent exchange (best option IMO), or 1-1 on 1 shard per thread of old currency (The thing I likely see happening if it ever was changed to this):
- Equivalent Exchange : 1 Shard -> 5 Threads, Common Shard Component -> Common Thread Component, so forth.
- 1:1 Shard to Thread : 1 Shard -> 1 Thread, Common Shard Component -> 4 Threads, so on.

Allow Conversion of Notice -> Rare Component or Threads for rare Component, Favour -> Very Rare or Component or Comparable Threads.

Would like to see:

Non iTrial enemies rewarding reduced amounts of iXP (Doubt it'd happen at this stage of the endgame rollout though.)

Introduction of Incarnate Missions/Story Arcs for Solo to 8 player teams, rewarding bonus threads/components.

I'd have written something about an iXP only system, but I doubt that'd happen (even though the iXP couldn't be stockpiled, only funnelled into existing abilities, thus reducing the need for a currency gating system like we had for Shard content to Thread Content.)


 

Posted

Fleeting Whisper approves of this message.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Shards do feel like old currency right now, be nice to phase them out. So agreed!


 

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Anything which reduces the rediculous complexity of the existing 'system,' and the total pricing out of non-league progression can only be considered a good thing.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Quote:
Originally Posted by Ravenswing View Post
Anything which reduces the rediculous complexity of the existing 'system,' and the total pricing out of non-league progression can only be considered a good thing.
Agreed.

Did my first Lambda today.

by the gods it was a painful, laggy, non-fun experience. It'll be my last too. Alternate ways of earning Threads would be very welcome (and iXP, but I'm even willing to burn 80 million inf to avoid ever going near the Lambda trial ever again, even though I'm hardly loaded).

There should be a few iXP / incarnate Story arcs available for teams to run for those of us that don't have the PC power to deal with the Lagda and Bloody Awful Framerate Trials (or inclination to run them. Although I don't mind the BAF too much).

I actually enjoyed Remials arcs. Crying shame that's where Story ended and dull, laggy grind begins with this system (and I am not even running them that much)


 

Posted

I am Techbot ALPHA. I approve of this post. So do my many guns


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

/signed too.
Theres already plenty of Incarnate salvage...
Mobs should drop threads, shards should be removed. For I19 and Alpha slot it made sense, but not anymore.


 

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I'm signing this with my Gold Pen. That doubles as a laser gun. With bee rockets.

And I only bring that out for the good stuff.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

agree 1000%, with the alpha you want, shards ARE worthless and you have to spend money to convert then

shards atm are just a complete waste of money, if you could do a 1 shard to 1 thread conversion for free and have a 1 thread to 1 shard for free with increase in shard drop rates it would not be that bad

the biggest complaint i have is the insane inf costs for the very rare components

very rare components already do cost money if you buy all of the rare components required for them


 

Posted

Quote:
Originally Posted by Zortel View Post
Apex and Tin Mage TF's Reward 10 Threads instead of 2 Threads (When it used to be 2 Shards)

Replace Shard drops from content with Thread Drops, with an increase to the rate of it dropping.

Mender Ramiel's arc rewards 5 Threads for completion instead of 1 Shard (Or 1/4 common component.)

Allow equivalent exchange (best option IMO), or 1-1 on 1 shard per thread of old currency (The thing I likely see happening if it ever was changed to this):
- Equivalent Exchange : 1 Shard -> 5 Threads, Common Shard Component -> Common Thread Component, so forth.
- 1:1 Shard to Thread : 1 Shard -> 1 Thread, Common Shard Component -> 4 Threads, so on.

Allow Conversion of Notice -> Rare Component or Threads for rare Component, Favour -> Very Rare or Component or Comparable Threads.

Would like to see:

Non iTrial enemies rewarding reduced amounts of iXP (Doubt it'd happen at this stage of the endgame rollout though.)

Introduction of Incarnate Missions/Story Arcs for Solo to 8 player teams, rewarding bonus threads/components.

I'd have written something about an iXP only system, but I doubt that'd happen (even though the iXP couldn't be stockpiled, only funnelled into existing abilities, thus reducing the need for a currency gating system like we had for Shard content to Thread Content.)
What bugs me most right now is that having 2 different systems of salvage and crafting one for alpha and the other for the 4 new slots IMO makes it really messy. Why not simply now combine them into one system and use that system going forward?

Not only that but having the system allow for conversion of shards to threads at a 1:1 ratio when converting 10 shards, IMO really should also go in the other direction. Atleast then if your going to maintain two seperate systems you can convert the base salvage for each into the other so you can work on all your slots no matter what trial or TF your running.


 

Posted

Quote:
Originally Posted by QuiJon View Post
What bugs me most right now is that having 2 different systems of salvage and crafting one for alpha and the other for the 4 new slots IMO makes it really messy. Why not simply now combine them into one system and use that system going forward?

Not only that but having the system allow for conversion of shards to threads at a 1:1 ratio when converting 10 shards, IMO really should also go in the other direction. Atleast then if your going to maintain two seperate systems you can convert the base salvage for each into the other so you can work on all your slots no matter what trial or TF your running.
alpha can already be done with threads as well as shards, so there really isnt even a need for the shards anymore


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
alpha can already be done with threads as well as shards, so there really isnt even a need for the shards anymore
Seemed like all the recipies i saw mentioned only shards, ill have to look again.


 

Posted

Quote:
Originally Posted by QuiJon View Post
Seemed like all the recipies i saw mentioned only shards, ill have to look again.
prolly just missing that nearly invisible scroll bar lol


 

Posted

Sounds reasonable, but I especially think:

"Non iTrial enemies rewarding reduced amounts of iXP"

is an interesting idea. Even if it is a tiny amount like prestige (maybe a little higher/but nothing that could be done in a few hours or overnight) that would be neat if they could add this for enemies 50 and over.


Liberty!
Black Dawn/Shattered Dawn
Chaos Legion

 

Posted

My suggestions would be:

Apex/Tinmage:

1. Enemies drop threads during these Task Forces. Only characters with the Alpha slot unlocked can gain Incarnate Threads.

2. No iXP is earnt in these Task Forces.

2. Completion rewards 1 Empyrean Merit/1 Astral Merit if the same Task Force is completed again within a 20 hour period. This replaces the current Threads reward.

3. Completion of the 'Master Of' objectives each reward a single Astral merit, in the same manner that completing the 'Master Of' objectives for a Trial reward Astral merits.

Rationale: Apex and Tinmage both require the same amount of time as a Trial, and are designed to challenge Incarnates. Trials are still the only way to earn Incarnate XP or to obtain Incarnate Components without resorting to threads, but this provides smaller groups of 8 a chance to earn threads/merits as well.

Solo Content:


Use the Tip mission format and create a series of 'Incarnate Tips'. Incarnate Tips begin to drop from enemies in the same manner as normal tips once a character has unlocked the Alpha slot.

1. Enemies drop threads during Incarnate Tip Missions. Only characters with the Alpha slot unlocked can gain Incarnate Threads. Incarnate Tip missions should be tougher than standard level 50 content, and should involve suitably challenging goals and opponents.

2. No iXP is earnt in these missions, only inf.

3. Successful completion of an Incarnate Tip mission rewards a single Astral Merit.

4. In the same manner as normal tips fill up an alignment meter, Incarnate tips provide Incarnate fame points that fill up a meter representing the Well's interest in the character. Maximum of 5 points of Incarnate fame per 24 hours. Once the character has 10 points of Incarnate fame, the character may take a special final mission that rewards an Empyrean merit on completion (in the same way that a morality mission rewards a Villain or Hero merit). The meter is then rest to 0 again.

Rationale: This is a slower method of progression than the Incarnate trials or task forces, and pure soloists are limited to one Empyrean merit per two days. It is, however, far quicker than the current solo option. It also provides a good framework for proactive characters to seek out the Well's power rather than requiring a network of new contacts and mission arcs.