NINJA/BEAST RUN enabled for Incarnate Trials YES or NO?


ArcticFahx

 

Posted

Can someone answer this question before I respec out of Super speed in all my builds?

Are Ninja/Beast run supposed to be working or not in trials.

Today when trying to do lambda on my SS toons I couldn't participate effectively because I could not reach the turrets. I could normally reach the turrets by using ninja/beast run.

But today 90% of the time they were flickering on and off.

I assume the devs changed something last patch. SO what is the outcome.

Beast/Ninja run, powers that i PAID for, will be disabled in the future content of the game?

Or is this a bug?


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Posted

they are supposed to be enabled for trials along with all other temp travel powers

the flickering is due to a bug


 

Posted

It's a bug.
However, normal temps (nukes and that epicness) arent supposed to work. I'm hoping the devs get the idea that we should be able to use stuff we ACTUALLY PAYED FOR.


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Posted

Quote:
Originally Posted by ultrawatt View Post
It's a bug.
However, normal temps (nukes and that epicness) arent supposed to work. I'm hoping the devs get the idea that we should be able to use stuff we ACTUALLY PAYED FOR.
Why do you think the devs don't have the idea if you already know it's a bug?

And why are we all shouting about what we PAID FOR?


 

Posted

Quote:
Why do you think the devs don't have the idea if you already know it's a bug?
Devs often don't know about bugs. They don't play the same game we do if they are on a test build. They are a few people, we are thousands of players.

Quote:
And why are we all shouting about what we PAID FOR?
Because these temps came from expansion packs we paid for.

derp


 

Posted

the only "temps" that do work now for all "no temp" things including master tf runs, are booster pack powers, other temp and vet powers still do not work as intended

oddly enough even self destruct can be used on a MO run, but even stranger still it does not count as a death as i have tested it on a simple ouro arc using MO settings and self destructing


 

Posted

Quote:
Originally Posted by Kailure View Post
And why are we all shouting about what we PAID FOR?
Seems like an entitlement thing.


 

Posted

Quote:
Originally Posted by Enamel_32 View Post
Seems like an entitlement thing.
Um. You are generally entitled to things you PAY FOR?


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I am always too busy looking for the inevitable punchline...


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Posted

Quote:
Originally Posted by Test_Rat View Post
Um. You are generally entitled to things you PAY FOR?
I don't see where the devs ever promised the booster pack powers would be available in all content, so yes, you are acting a little too entitled. Especially by continuing on this track after it's already been confirmed to be a bug (and yes, the devs are aware of the bug, and they are, I believe, working on it).


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Posted

Quote:
Originally Posted by ArcticFahx View Post
I don't see where the devs ever promised the booster pack powers would be available in all content, so yes, you are acting a little too entitled. Especially by continuing on this track after it's already been confirmed to be a bug (and yes, the devs are aware of the bug, and they are, I believe, working on it).
I know its a bug by this point. But going on what you mentioned:

If the they inteded a power that I PAYED FOR not to be available to me throughout the game, they should have clearly outlined that this power would not be available to me in future content, before I PAYED FOR it.

Just saying.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
If the they inteded a power that I PAYED FOR not to be available to me throughout the game, they should have clearly outlined that this power would not be available to me in future content, before I PAYED FOR it.

Just saying.

Well put sir.


But to my knowledge, fortune, 2nd mutation, ninja run, etc. used to not work on Mo runs. But when i did an Mo after i20 they seemed to now work. Not 100% sure if the most recent patch has any affect on that though.
But the fact that they used to not work on Mo runs is what i was refering to, as in they finally know we should be able to use stuff WE PAID FOR.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
I don't see where the devs ever promised the booster pack powers would be available in all content, so yes, you are acting a little too entitled. Especially by continuing on this track after it's already been confirmed to be a bug (and yes, the devs are aware of the bug, and they are, I believe, working on it).
It should be the other way around as in caveats to a power should be known far before you get it especially when you have to pay to get it.


 

Posted

Well, if my two cents is allowed, I PAY for this game, but I can't play when the servers are down? Should I start screaming that I'm not allowed to enjoy something that I've "PAYED" for and have "PAYED" for for the past 7 years?



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Posted

Quote:
Originally Posted by Neutrino_Siphon View Post
Well, if my two cents is allowed, I PAY for this game, but I can't play when the servers are down? Should I start screaming that I'm not allowed to enjoy something that I've "PAYED" for and have "PAYED" for for the past 7 years?


Not the same comparison in the slightest.

They told you AHEAD OF TIME that sometimes the service would not be available due to having to do maint. Ofcourse no one ever reads the EULA (but that's not their problem).

The same comparison would be them telling you ahead of time the a certain booster power won't be available all the time.

The folks that stated this are spot on.


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Posted

Classification of "Temp Powers" is, has been, and always will be shady.

My understanding (which is usually off) is that the booster packs were something that would inherently change the way my toons effected/functioned within CoH Universe; thus these powers are better classified as inherents. My vet powers (SoM, blackwand, etc) while nice dont really count in this reguard. The fact that I can still use the Return to Battle power is a very nice gesture. All other temps in the game are just that - temps. For *Incarnate Reasons* are now "too weak"/not allowed (baddies are now way beyond them) because now we are doing *Incarnate stuff* (thats my logic). Like it or think it's accurate? Well, I dont really care. Sorry.


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Posted

I was never told ahead of time that my paid-for booster pack travel powers wouldn't work while doing the Ouroboros badges that required travel powers to be suppressed.

I was never told ahead of time that my paid-for booster travel powers would be suppressed while attacking in PvE and suppressed in PvP when attacking or being attacked.

I was never told that the costumes I paid for in booster packs couldn't be changed into instantly but had to obey a 15 second costume change cool down.

I was never told in advance that many of the paid-for booster powers had a recharge cool-down and were not instantly available to me again as soon as I activated it. (Go ahead and look for the advertised recharge times of powers in boosters.)

And so, I never developed the idea that a pay-for extra meant that it was exempted from any of the game's mechanics that limited the usage of powers and other features.

The idea that pay-for means unrestricted privileged usage is actually quite ridiculous.


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Posted

Quote:
Originally Posted by Zombie Man View Post
I was never told ahead of time that my paid-for booster pack travel powers wouldn't work while doing the Ouroboros badges that required travel powers to be suppressed.

I was never told ahead of time that my paid-for booster travel powers would be suppressed while attacking in PvE and suppressed in PvP when attacking or being attacked.

I was never told that the costumes I paid for in booster packs couldn't be changed into instantly but had to obey a 15 second costume change cool down.

I was never told in advance that many of the paid-for booster powers had a recharge cool-down and were not instantly available to me again as soon as I activated it. (Go ahead and look for the advertised recharge times of powers in boosters.)

And so, I never developed the idea that a pay-for extra meant that it was exempted from any of the game's mechanics that limited the usage of powers and other features.

The idea that pay-for means unrestricted privileged usage is actually quite ridiculous.
I can certainly see both sides of this. But, my $.02 worth is that, all the extra goodies, outside of your core powers are, kinda a different animal. Vet powers, temps, paid for powers, day jobs, etc are all separate, in my mind, than powers that you spend slots on. If they choose to have some or all of them disabled in some limited amount of content, so be it. Now, if they said you could no longer use them in *any* content, then I'd be much more with the up-in-arms camp...

All that said, if the uber high end stuff was going to disallow any of the *special class* of powers, I'd vote it be paid for ones, as opposed to the earned ones. I mean, if this is all supposed to be the best, most earned, elitist stuff, I think earned powers (through in-game accomplishments) make more sense to be available than stuff that is based solely on the capacity or desire of the person playing the game to spend cash.

Don't get me wrong, I've spent the money, and accrued the vet badges, and earned in-game temps, too, so it's not like I have a bias one way or the other, but one does feel a tad more meritorious for Incarnate end game action... And it's not the one I paid real money for.


 

Posted

Quote:
Originally Posted by Zombie Man View Post

I was never told in advance that many of the paid-for booster powers had a recharge cool-down and were not instantly available to me again as soon as I activated it. (Go ahead and look for the advertised recharge times of powers in boosters.)
Secondary Mutation Power:

Secondary Mutation is available every 20 minutes and is not affected by recharge buffs.
and
Upon reading the fortune, a Tarot-card effect emanates from the caster onto the second character.
The resulting fortune will have either a positive or negative effect on that character for the next 20 minutes

Sorry Zombie Man,you are usually correct in your replies.However,this time you are not.If the power is rechargeable,it will so state that in its description.As in the above Mutant and Magic Pack.


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Posted

Quote:
Originally Posted by GeneralHospital View Post
Secondary Mutation Power:

Secondary Mutation is available every 20 minutes and is not affected by recharge buffs.
and
Upon reading the fortune, a Tarot-card effect emanates from the caster onto the second character.
The resulting fortune will have either a positive or negative effect on that character for the next 20 minutes

Sorry Zombie Man,you are usually correct in your replies.However,this time you are not.If the power is rechargeable,it will so state that in its description.As in the above Mutant and Magic Pack.
OK, they advertised limitations for that power. But how about the GvE Pack. I can use the VIP TPer whenever I want, right? No cooldown? Not interruptible? Are there any official warnings for that pack that would make me think twice that this cool power isn't always available at all times?


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Posted

Holy carp, seriously people? This is along the lines of people complaining in Gamestop's comments for City of Heroes that they had to pay a monthly fee to play the game.

This is an MMO, everyone. Things are going to change and be patched: I don't own the power Burn even though I love it and pay a monthly fee, either. The devs aren't in some obligation to know ever step of development they'll go through for years or to place those caveats everywhere for us. Expecting that is crazed, entitled, egregious, and outrageous. And feel free to say that with a Jackie Chiles intonation as well, it makes it more fun.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Holy carp, seriously people? This is along the lines of people complaining in Gamestop's comments for City of Heroes that they had to pay a monthly fee to play the game.

This is an MMO, everyone. Things are going to change and be patched: I don't own the power Burn even though I love it and pay a monthly fee, either. The devs aren't in some obligation to know ever step of development they'll go through for years or to place those caveats everywhere for us. Expecting that is crazed, entitled, egregious, and outrageous. And feel free to say that with a Jackie Chiles intonation as well, it makes it more fun.
That's a ridiculous analogy because every power set is available for you to choose from.

The boosters are paid for, the travel powers are advertised as inherent, so they shouldn't be restricted by temporary powers being restricted.

Is expecting something to work correctly a sense of entitlement?


 

Posted

We all pay our $15 a month and expect the game to work correctly, but sometimes it doesn't. There's no special treatment available above "bug gets reported, then gets fixed as soon as it can", sorry.


 

Posted

Quote:
Originally Posted by Death_Badger View Post
Is expecting something to work correctly a sense of entitlement?
No, but that's not what's being posited.

What's being posited is: "I expect every pay-for power to work in all instances, game mechanics and balance be damned."

*That* is pure entitlement.


All that is besides the other point that some of those powers are supposed to be working but are not as a result of a bug, not because of any sort of cheating by the Devs.


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Posted

Quote:
Originally Posted by Zombie Man View Post
OK, they advertised limitations for that power. But how about the GvE Pack. I can use the VIP TPer whenever I want, right? No cooldown? Not interruptible? Are there any official warnings for that pack that would make me think twice that this cool power isn't always available at all times?
the devs were very shady with GvE... there was a not so small kerfuffle over the whole jump pack toggle being limited to 30 secs with cool down of 30 mins, of course being Aholes they deleted that thread right quick; would have never bought that pack if they were upfront about it's caveats