My (Many) Suggestions


Aett_Thorn

 

Posted

Hi,

I've only been playing COH for a couple of months but would like to share a few of my ideas for additions. Please feel free to comment/dismiss my ramblings and I apoligise if these have been posted before.

1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles.

2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member.

3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me.

4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges.

5) Adding an option to display the real world time would be rather handy for me.

6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story.

I'll most likely add to this list as ideas come to me, I'd be very interested to hear the opinions of others.

Thanks for reading.


 

Posted

Pretty much all been expressed before:

1: How do you attack? How do your passengers attack? How does your car get over water? Or up a building? What if you crash? It would be a mammoth task, and probably not easily achieved without rewriting parts of the engine.

2: Solo SG's are a way to gain a base, or lair, for the hero. Most heroes have a base. Batman and Robin were a duo SG really.

3: There are many missions that take you into the other city, just into instances, not zones. Most people prefer this.

4: Been suggested... and no thankyou. I don't PvP and don't want a way for anyone to bother me outside of PvP zones to do it. This isn't a heavily PvP orientated game.

5: Yeah, you and me both.

6: You mean like how finishing a LGTF triggers a rikti invasion? Or turning in halloween salvage can trigger a zombie one? I'd be OK with a few more, so long as they aren't to easy to trigger.


 

Posted

Walks in looks around

1) Kicks the horse
2) Looks it in the eye scratches head
3) Shrugs
4) Gives it the evil eye
5) Looks at watch shake’s head
6) Nods head and turn’s to leave

Walks to door and leaves


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php

 

Posted

Actually, I speak with some authority as to this difficutly of adding such things as vehicles as I've been a games programmer and developer for nearly 30 years, and it cetainly wouldn't involve an engine rewrite, but it might need some work to address the issues you've mentioned.

I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.

I personally would prefer access to the zones and every player I've spoken to seems to also feel this way. I could be wrong here of course as I've only spoken to a small group of people.

PVP is a very personal thing I agree and I personally don't use it that much either, but I know many players like it, which is why I suggested the option to opt out.

I'm certainly not talking about easy to activate events, I'm thinking more or less one's which might only occour every 2-3 weeks. But I was suggesting that it's not just things like task forces, but something more global which could bring the players together as they could see events changing as the world headed towards the events.


 

Posted

First off, standard code rant. I don't care if you've been a game programmer for 100 years. Until you've seen the code for THIS GAME, I wouldn't assume how easy or hard something is.

Vehicles present a number of problems in this game, and have been hashed out numerous times before.

What impact does it have if there are so many SGs? Is there a problem I'm not aware of? Why shouldn't a soloist have as many options as a full SG? Some people don't like to have to play with others, but still want a fully functioning lair. Why shouldn't they be able to have one?

Duels are just bad in the open areas. Want to duel? Go to the arena.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by TheSceneCommander View Post
Actually, I speak with some authority as to this difficutly of adding such things as vehicles as I've been a games programmer and developer for nearly 30 years, and it cetainly wouldn't involve an engine rewrite, but it might need some work to address the issues you've mentioned.

I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.

I personally would prefer access to the zones and every player I've spoken to seems to also feel this way. I could be wrong here of course as I've only spoken to a small group of people.

PVP is a very personal thing I agree and I personally don't use it that much either, but I know many players like it, which is why I suggested the option to opt out.

I'm certainly not talking about easy to activate events, I'm thinking more or less one's which might only occour every 2-3 weeks. But I was suggesting that it's not just things like task forces, but something more global which could bring the players together as they could see events changing as the world headed towards the events.
Pretty much what Aett has said above regarding the code. I think Bill has some copypasta on this that will likely turn up sooner or later.

I don't see your point regarding the SG's. Why is this a problem? And seeing as there is a limit on the number of members limiting SG's would make it harder to get into one. Also, there aren't as many heroes in comics as in this game, so maybe we should make it harder to make characters too?

OK, another issue with the PvP in zone is that there are different rules on the powers in PvP zones to in PvE zones. Which do you use?

Finally, I think you missed my point about the LGTF. If you run one now, onces it's over a random zone in game is given a Rikti invasion. If you turn in Halloween salvage there is a chance a zombie invasion will be triggered.


 

Posted

Quote:
1) Vehicles.
Would be a nice addition, but there a lot of other items that I'd like to see added before this.

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2) Supergroups.
SGs are fine as is. I have a 1 man SG that I use to experiment with base building. I dont want this to change.

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3) Missions.
There are plenty of mission instances where you go to the other faction's zone. Considering that zones are nothing more than a bunch of mission portals, I dont see what it buys you other than a chance to look at different scenery on the way to a mission.

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4) possibly adding the option for challange another hero/villain to a dual .
Unsigned. Not interested in pvp, and get plenty of dual challenges in games like WoW, followed by the "chicken" emote when you decline. I can do without this.

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5) Adding an option to display the real world time would be rather handy for me.
I agree with this.

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6) How about more global player lead events
Shrug. It already feels like there are too many events happening at times. If they could code it so that the total number of events dont exceed some threshold, then more variety is fine.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Welcome to the boards TheSceneCommander! Hope you are enjoying the game. I am with the others on your suggestions, but wanted to highlight the search function to the boards. Much of you OP has been discussed and there is lots of additional for your reference as people respond to your thread.


 

Posted

Quote:
Originally Posted by TheSceneCommander View Post
1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles.
Vehicles have been suggested very often, but this always ignores some significant problems. First of all, this has to do with animations. All current travel powers allow you to fight as you travel. Especially with Flight, this is a big thing, as you can melee flying enemies or keep out of reach of melee enemies while you shoot them from the air. This requires specific animations for every attack designed to work with our generic hover pose. This cannot work with vehicles.

There's also the question of bounding boxes. A character of any size, from the smallest 4-foot midget to the biggest 9-foot fatass have the exact same bounding box, which is what they use to interact with terrain, collide with walls, fit through doors and so forth. What bounding box should a VAN have? Even if we assume that a van can turn in place, would be it be usable inside an office building or in a cave? Because it wouldn't fit. But if you don't allow said vehicles to be used indoors, then you penalise said vehicles greatly, because a character using Fly or Super Speed can still use those in an office, in a cave, on a boat or in a coat.

Finally, vehicles constitute a major workload project for something which will, at the end of the day, be a gimped version of existing travel powers. And before you quote your credentials, have a look at the Standard Code Rant chart below:



Quote:
Originally Posted by TheSceneCommander View Post
2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member.
First and foremost, trying to argue that people shouldn't be able to have or do the things they already have and do is a grave mistake. You're highly unlikely to get any support for a suggestion that reads like "Doesn't anyone think we should take some people's cookies away?"

Secondly, "it's like this in comic books" has historically been a very poor argument which never really carried much weight. City of Heroes may be a comic book inspired game, but it's not a comic book simulator, and it is most certainly not a comic book. It is, first and foremost, a game, and as such, good gameplay always comes before genre identification.

Finally, not everyone wants to be in huge groups with 74 other people. I haven't had this many friends in my life, for instance, and I certainly don't want to be roomies with strangers. Small or even solo SGs allow for people to make their own personal bases, lairs, appartments, whatever works for them. This was originally unexpected, but with the revised base rent costs, it appears to be working as intended now. As well it should.

Quote:
Originally Posted by TheSceneCommander View Post
3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me.
There are plenty of missions which take you across the divide, all taking place in instances of the other side's locations. Every villain Mayhem mission does just that, and there are are a pleathora of hero missions which take you to villainous locations. Off the top of my head, Levantera has one in Cap Au Diable's PTS exterior, Serpent Drummer has one in the PTS interior and the Dark Watcher has one at Cap Au Diable's WSPDR building. There's also a Morality Mission hero-side which takes you to the heart of Grandville to rescue a Bane Spider slated for execution.

We could theoretically ask for more of these, true, but we can't and shouldn't ask for open-world PvP, which has been a BAD idea every time it's been suggested. Heroes opposing villains does not need to constitute players opposing players.

Quote:
Originally Posted by TheSceneCommander View Post
4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges.
Ignoring my profound disinterest in bringing life back into PvP, this comes with a host of problems that I'd rather not face. One of the reasons those of us classed as "carebears" had for wanting PvP segregated away from the PvE game was so that we could distance ourselves from the PvP mentality of constant competition and jerkassery. I know that not all PvP players are bad, and indeed most are perfectly cool folks, but just the mere presence of a convenient outlet for personal vendettas has the potential to carry the WORST parts of PvP right in my back yard.

A "duel" option has the potential to be used as a "Let's you and me go outside!" sort of thing, and while you always have the option to say no, or even block such pop-ups, you haven't the option to block the jerks who are prone to this from harassing you in other ways. This brings nothing to the game that's of any value while coming with a host of its own problems.

Finally, PvP has a rather different system of powers, where powers behave differently in PvP zones. The trick is that it's the zone that decides what your powers do. There's no way to enable a "PvP mode" in a PvE zone, because your powers will act in PvE mode when in a PvE zone. This alone makes duelling and open-world PvP technically impossible without major changed, and such major changes would be hard to justify.

Quote:
Originally Posted by TheSceneCommander View Post
5) Adding an option to display the real world time would be rather handy for me.
You can use the /localtime slash command. This will print your local time in your System channel, and this local time is taken straight out of your system clock. Granted, you have to do this every time you need to check the time (though you can always make a bind or a macro for it), but it still exists if you don't want to or can't tab out to your Desktop to check out Windows time.

I will agree, however, that having a second-resolution clock in its own window, issuing the /localtime command to refresh itself should probably be doable and would be a nice addition for those who don't have physical clocks sitting on their desks, which was my solution to the problem.

Quote:
Originally Posted by TheSceneCommander View Post
6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story.
Personally, I've grown to detest global events of any kind. They require too many people which usually aren't available when I stumble onto an event, and even with enough people, they just constitute a soup of effects taking place in a giant mosh pit of compete boredom, the equivalent of launching warm bodies out of a catapult aimed at a horde of enemies.

That said, I really can't argue AGAINST such a system - anything that makes events suck less is a good idea - but I honestly couldn't care less about the whole thing. My only concern is that events don't happen in zones I have hunt missions in. Beyond that, they can do whatever they want, since I won't be around to see it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

4)There is an Arena function in the Menu already. You can invite any other player to duel you at any time through it.

It sends you to an instanced Arena map, so you aren't annoying other players with your duel in an open zone. Which is necessary, because PvP and PvE work differently. I don't know if it is possible to implement PvP rules only for 2 players in a zone, or if it has to be the whole zone at once.

If it has to be the whole zone at once, then dueling someone in the open zone is going to piss off a LOT of people when their powers start working differently.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You can use the /localtime slash command. This will print your local time in your System channel, and this local time is taken straight out of your system clock. Granted, you have to do this every time you need to check the time (though you can always make a bind or a macro for it), but it still exists if you don't want to or can't tab out to your Desktop to check out Windows time.
There's also /servertime, for those who care what time it is in the time zone where the server is located


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.

I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes.


 

Posted

Quote:
Originally Posted by TheSceneCommander View Post
Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.

I think most of you have made your opinions clear, some of you even politely.

I think you can safely say that I shan't be bothering to post here for a very long time.

Thanks for the welcome.
Please don't mistake disagreement with rudeness. Nobody here was being rude, just trying to point out why your ideas might not work. Not all of your ideas will work in this game, and many have been discussed often before.

I hope you do come back and post again.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by TheSceneCommander View Post
Hi,

I've only been playing COH for a couple of months but would like to share a few of my ideas for additions. Please feel free to comment/dismiss my ramblings and I apoligise if these have been posted before.

1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles.
Originally Posted by Memphis_Bill
Disclaimer

Vehicles as travel powers. This gets brought up a lot.

Short answer, don't expect it.

Long answer:
There are a lot of problems with the idea.

1. Movement.

Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

2. Movement, part 2.

Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.

3. Terrain.

Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

4. Combat.

You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

5. Customizing.

Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.

6. Making "sense."

This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.

Further discussion

This I think merits a bit of extra commentary, honestly.

"Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.

Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.

But vehicles - cars, specifically - as a travel power, have issues.
One way to have them "somewhat" work.

For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?

A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:

(a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)
(b) be a single use each time - you can only hold one at a time, not one of each, one total.
(c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.
(d) come in multiple varieties.

How does this get around the various issues?

Terrain - It doesn't pass terrain. It just arrives.

It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.

Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.

Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.

The varieties?
- Limo: Stereotypical slightly stretched black limo.
- Checker cab: The classic yellow cab.

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2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member.
No. SG's are working as intended.

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3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me.
We have missions that send you to the different factions but we could use more of them.

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4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges.
We already have features that allow dueling and random PvP. Dueling takes place in the Arena and random PvP takes place in the PvP zones. The reason you don't see them used much is because most of the players want nothing to do with PvP.

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5) Adding an option to display the real world time would be rather handy for me.
/signed

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6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story.
You can't force people to participate in global events. People have been lobbyng to get the ones that already exist removed.

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I'll most likely add to this list as ideas come to me, I'd be very interested to hear the opinions of others.

Thanks for reading.
Looking forward to your next submission.


 

Posted

Quote:
Originally Posted by TheSceneCommander View Post
Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.

I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes.
Oh nevermind then. If you honestly think you were given a hostile reception then it's probably best if you don't post again and get offended by all the friendly and helpful responses. Thanks for trying to participate in the community tho.


 

Posted

Quote:
Please don't mistake disagreement with rudeness. Nobody here was being rude, just trying to point out why your ideas might not work. Not all of your ideas will work in this game, and many have been discussed often before.
My apoliges if I misunderstood.. It's been one of those days. I obviously welcome comments and maybe just over reacted a little. My apoligies again.


 

Posted

Quote:
Originally Posted by TheSceneCommander View Post
I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.
Does it hurt you in ANY way, shape or form that someone has a solo SG, or just a tiny one, or just made one for the hell of it at level 10?

Are you you no longer able to make one yourself because of it? Are we out of SG registration space?

Are you unable to build or expand your base because someone else's SG is taking up the space? Are you running into their walls?

If the answer to the above questions is "no," then mind your own damn business about other peoples SGs. There's no reason to "make it harder."


 

Posted

Well, there goes my theory, then. Guess people were being rude.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by TheSceneCommander View Post
Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.

I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes.
Quote:
Originally Posted by TheSceneCommander View Post
My apoliges if I misunderstood.. It's been one of those days. I obviously welcome comments and maybe just over reacted a little. My apoligies again.
Yes, I'd say you misunderstood.

In reading the thread, I didn't see anyone being rude about their disagreement.

One thing you have to understand, which you wouldn't have known since you just joined, is that many of your suggestions have been suggested, hashed, rehashed, dug up, rehashed again, and finally re-buried in a shallow grave.

Your vehicles suggestion in particular has been beaten to death many times, so many times in fact that a stock response exists for it.

PvP in the open world is a very touchy subject as well. I can't speak for everyone on it, but I personally do NOT want to be followed around by some d-bag that is spamming "duel me" in every channel he thinks I might hear him in. And it will happen.

The seeming rudeness you were perceiving is a result of the fact that you brought up a few things that the regulars in this section are VERY tired of seeing brought up over and over. It wasn't anything in particular you said, just that you brought up some extremely common things.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Well, there goes my theory, then. Guess people were being rude.
Bill's just been snarkier of late, he's been like that to everyone that I've seen for at least a few weeks now. I'm not going to attempt to explain why, because I don't know him personally, and it isn't really any of my business anyway.

I doubt he meant anything personal by it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Bill's just been snarkier of late, he's been like that to everyone that I've seen for at least a few weeks now. I'm not going to attempt to explain why, because I don't know him personally, and it isn't really any of my business anyway.
That should be "any of your damn business," just for consistency with the statement. And there's nothing particularly snarky about the rest of the post. If *any* of the stuff I mentioned actually DID occur ("Server limit = 100 SGs," for instance,) the OP would have some reason to actually suggest making it more difficult.

Since it's just "I don't like seeing so many supergroups!" for whatever reason... *shrug* I don't particularly have any sympathy for "Make something that doesn't hurt anyone more difficult just because!" I'd have the same (probably more... *colorful* reaction) to "Too many villains use red and black in their costumes, we should make it harder for them to" or something similar - something which would have *just* as much impact on the OP as how many SGs there are.


 

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The thing about the SG's is that the OP may not realize how many players want personal lairs like Supermans Fortress of Solitude or Batmans Batcave but the game doesn't have an option other than SG's for us to make them.

And I can't begin to guess at the number of players that make an SG just to cut down on the number of annoying SG invites made by players that spam blind invites to every Tom, Dick, and Harry they see online.


 

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Originally Posted by TheSceneCommander View Post
I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.
Look at this way: How many characters are there? Not just players of the game, but all the alts those players have. Thousands? Possibly millions? If there's too many SGs, there's too many superheroes running around.

Now, think of it this way: Many people have groups of friends they like to play with. Friends they trust to be running around in their base touching their salvage or enhancements that they've stored. Some people are selective about who they play with, some don't like playing with others at all. Should they be kept from forming a base and having the advantages of everyone else?

Sometimes it's better to look at things from an MMO point-of-view than a Personal point-of-view. In fact, it's always better to do so when talking about MMOs.

Quote:
I personally would prefer access to the zones and every player I've spoken to seems to also feel this way. I could be wrong here of course as I've only spoken to a small group of people.

PVP is a very personal thing I agree and I personally don't use it that much either, but I know many players like it, which is why I suggested the option to opt out.
Trust me, it's never good to go off of what "the people you know/spoke-to" think. Odds are, you're talking to like-minded people (as that's usually what people want to do) so of course your sampling could be very skewed. Unfortunately, this game isn't built around PVP, but PVE, and to shoehorn PVP into the PVE areas would be a destructive mess at best.

Don't worry, the community is still a friendly one. You've just managed to post suggestions that most the community wouldn't like. Probably because they've been playing the game a long time, and like the way most of the things are that you want to change. Give it time, you'll see there's a lot of fun to be had in these forums.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

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Originally Posted by TheSceneCommander View Post
5) Adding an option to display the real world time would be rather handy for me.
I doubt I'm the first to have this idea but this specifically popped into my head as I was reading this thread:
Wrist Watch (Fixed Price “Temp Power”)

Hero Description: Sometimes the best weapon a hero has at his disposal is punctuality.
Villain Description: Can’t case a joint properly without knowing the time.

Cost: 10,000 inf (or similarly low amount)

Animation: Character assumes a neutral stance and gazes at wrist. At the same time a watch face displays on screen with the current time displayed.

Number of Uses: Unlimited.
Several versions could be produced with different displays and slightly modified animations such as a pocket watch, digital wrist watch, a Praetorian Loyalist Commemorative pocket watch, a flip phone, a genuine Longbow Junior League decoder watch, a Rogue Island ferryman’s time piece, etc. There might also be call to develop a version that displays the In-Game time. Maybe the themed versions display local time and In-Game time. The digital might display local time as well as GMT. The flip phone would display date and time.

I realize this is a fluff item but it could be fun and being able to click a power icon to get the time beats trying to remember a slash command. The Waiting emote already includes looking at a wrist watch.

I'll go back to lurking now.


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