My (Many) Suggestions
Pretty much all been expressed before:
1: How do you attack? How do your passengers attack? How does your car get over water? Or up a building? What if you crash? It would be a mammoth task, and probably not easily achieved without rewriting parts of the engine.
2: Solo SG's are a way to gain a base, or lair, for the hero. Most heroes have a base. Batman and Robin were a duo SG really.
3: There are many missions that take you into the other city, just into instances, not zones. Most people prefer this.
4: Been suggested... and no thankyou. I don't PvP and don't want a way for anyone to bother me outside of PvP zones to do it. This isn't a heavily PvP orientated game.
5: Yeah, you and me both.
6: You mean like how finishing a LGTF triggers a rikti invasion? Or turning in halloween salvage can trigger a zombie one? I'd be OK with a few more, so long as they aren't to easy to trigger.
Walks in looks around
1) Kicks the horse
2) Looks it in the eye scratches head
3) Shrugs
4) Gives it the evil eye
5) Looks at watch shake’s head
6) Nods head and turn’s to leave
Walks to door and leaves
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
Actually, I speak with some authority as to this difficutly of adding such things as vehicles as I've been a games programmer and developer for nearly 30 years, and it cetainly wouldn't involve an engine rewrite, but it might need some work to address the issues you've mentioned.
I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.
I personally would prefer access to the zones and every player I've spoken to seems to also feel this way. I could be wrong here of course as I've only spoken to a small group of people.
PVP is a very personal thing I agree and I personally don't use it that much either, but I know many players like it, which is why I suggested the option to opt out.
I'm certainly not talking about easy to activate events, I'm thinking more or less one's which might only occour every 2-3 weeks. But I was suggesting that it's not just things like task forces, but something more global which could bring the players together as they could see events changing as the world headed towards the events.
First off, standard code rant. I don't care if you've been a game programmer for 100 years. Until you've seen the code for THIS GAME, I wouldn't assume how easy or hard something is.
Vehicles present a number of problems in this game, and have been hashed out numerous times before.
What impact does it have if there are so many SGs? Is there a problem I'm not aware of? Why shouldn't a soloist have as many options as a full SG? Some people don't like to have to play with others, but still want a fully functioning lair. Why shouldn't they be able to have one?
Duels are just bad in the open areas. Want to duel? Go to the arena.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Actually, I speak with some authority as to this difficutly of adding such things as vehicles as I've been a games programmer and developer for nearly 30 years, and it cetainly wouldn't involve an engine rewrite, but it might need some work to address the issues you've mentioned.
I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then. I personally would prefer access to the zones and every player I've spoken to seems to also feel this way. I could be wrong here of course as I've only spoken to a small group of people. PVP is a very personal thing I agree and I personally don't use it that much either, but I know many players like it, which is why I suggested the option to opt out. I'm certainly not talking about easy to activate events, I'm thinking more or less one's which might only occour every 2-3 weeks. But I was suggesting that it's not just things like task forces, but something more global which could bring the players together as they could see events changing as the world headed towards the events. |
I don't see your point regarding the SG's. Why is this a problem? And seeing as there is a limit on the number of members limiting SG's would make it harder to get into one. Also, there aren't as many heroes in comics as in this game, so maybe we should make it harder to make characters too?
OK, another issue with the PvP in zone is that there are different rules on the powers in PvP zones to in PvE zones. Which do you use?
Finally, I think you missed my point about the LGTF. If you run one now, onces it's over a random zone in game is given a Rikti invasion. If you turn in Halloween salvage there is a chance a zombie invasion will be triggered.
1) Vehicles. |
2) Supergroups. |
3) Missions. |
4) possibly adding the option for challange another hero/villain to a dual . |
5) Adding an option to display the real world time would be rather handy for me. |
6) How about more global player lead events |
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
Welcome to the boards TheSceneCommander! Hope you are enjoying the game. I am with the others on your suggestions, but wanted to highlight the search function to the boards. Much of you OP has been discussed and there is lots of additional for your reference as people respond to your thread.
1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles.
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There's also the question of bounding boxes. A character of any size, from the smallest 4-foot midget to the biggest 9-foot fatass have the exact same bounding box, which is what they use to interact with terrain, collide with walls, fit through doors and so forth. What bounding box should a VAN have? Even if we assume that a van can turn in place, would be it be usable inside an office building or in a cave? Because it wouldn't fit. But if you don't allow said vehicles to be used indoors, then you penalise said vehicles greatly, because a character using Fly or Super Speed can still use those in an office, in a cave, on a boat or in a coat.
Finally, vehicles constitute a major workload project for something which will, at the end of the day, be a gimped version of existing travel powers. And before you quote your credentials, have a look at the Standard Code Rant chart below:
2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member.
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Secondly, "it's like this in comic books" has historically been a very poor argument which never really carried much weight. City of Heroes may be a comic book inspired game, but it's not a comic book simulator, and it is most certainly not a comic book. It is, first and foremost, a game, and as such, good gameplay always comes before genre identification.
Finally, not everyone wants to be in huge groups with 74 other people. I haven't had this many friends in my life, for instance, and I certainly don't want to be roomies with strangers. Small or even solo SGs allow for people to make their own personal bases, lairs, appartments, whatever works for them. This was originally unexpected, but with the revised base rent costs, it appears to be working as intended now. As well it should.
3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me.
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We could theoretically ask for more of these, true, but we can't and shouldn't ask for open-world PvP, which has been a BAD idea every time it's been suggested. Heroes opposing villains does not need to constitute players opposing players.
4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges.
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A "duel" option has the potential to be used as a "Let's you and me go outside!" sort of thing, and while you always have the option to say no, or even block such pop-ups, you haven't the option to block the jerks who are prone to this from harassing you in other ways. This brings nothing to the game that's of any value while coming with a host of its own problems.
Finally, PvP has a rather different system of powers, where powers behave differently in PvP zones. The trick is that it's the zone that decides what your powers do. There's no way to enable a "PvP mode" in a PvE zone, because your powers will act in PvE mode when in a PvE zone. This alone makes duelling and open-world PvP technically impossible without major changed, and such major changes would be hard to justify.
5) Adding an option to display the real world time would be rather handy for me.
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I will agree, however, that having a second-resolution clock in its own window, issuing the /localtime command to refresh itself should probably be doable and would be a nice addition for those who don't have physical clocks sitting on their desks, which was my solution to the problem.
6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story.
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That said, I really can't argue AGAINST such a system - anything that makes events suck less is a good idea - but I honestly couldn't care less about the whole thing. My only concern is that events don't happen in zones I have hunt missions in. Beyond that, they can do whatever they want, since I won't be around to see it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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4)There is an Arena function in the Menu already. You can invite any other player to duel you at any time through it.
It sends you to an instanced Arena map, so you aren't annoying other players with your duel in an open zone. Which is necessary, because PvP and PvE work differently. I don't know if it is possible to implement PvP rules only for 2 players in a zone, or if it has to be the whole zone at once.
If it has to be the whole zone at once, then dueling someone in the open zone is going to piss off a LOT of people when their powers start working differently.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You can use the /localtime slash command. This will print your local time in your System channel, and this local time is taken straight out of your system clock. Granted, you have to do this every time you need to check the time (though you can always make a bind or a macro for it), but it still exists if you don't want to or can't tab out to your Desktop to check out Windows time.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.
I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes.
Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.
I think most of you have made your opinions clear, some of you even politely. I think you can safely say that I shan't be bothering to post here for a very long time. Thanks for the welcome. |
I hope you do come back and post again.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Hi,
I've only been playing COH for a couple of months but would like to share a few of my ideas for additions. Please feel free to comment/dismiss my ramblings and I apoligise if these have been posted before. 1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles. |
Disclaimer
Vehicles as travel powers. This gets brought up a lot.
Short answer, don't expect it.
Long answer:
There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
2. Movement, part 2.
Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.
3. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
4. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
5. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
6. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
Further discussion
This I think merits a bit of extra commentary, honestly.
"Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.
Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.
But vehicles - cars, specifically - as a travel power, have issues.
One way to have them "somewhat" work.
For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?
A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:
(a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)
(b) be a single use each time - you can only hold one at a time, not one of each, one total.
(c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.
(d) come in multiple varieties.
How does this get around the various issues?
Terrain - It doesn't pass terrain. It just arrives.
It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.
Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.
Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.
The varieties?
- Limo: Stereotypical slightly stretched black limo.
- Checker cab: The classic yellow cab.
2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member. |
3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me. |
4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges. |
5) Adding an option to display the real world time would be rather handy for me. |
6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story. |
I'll most likely add to this list as ideas come to me, I'd be very interested to hear the opinions of others. Thanks for reading. |
Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.
I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes. |
Please don't mistake disagreement with rudeness. Nobody here was being rude, just trying to point out why your ideas might not work. Not all of your ideas will work in this game, and many have been discussed often before. |
I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.
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Are you you no longer able to make one yourself because of it? Are we out of SG registration space?
Are you unable to build or expand your base because someone else's SG is taking up the space? Are you running into their walls?
If the answer to the above questions is "no," then mind your own damn business about other peoples SGs. There's no reason to "make it harder."
Well, there goes my theory, then. Guess people were being rude.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.
I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes. |
My apoliges if I misunderstood.. It's been one of those days. I obviously welcome comments and maybe just over reacted a little. My apoligies again.
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In reading the thread, I didn't see anyone being rude about their disagreement.
One thing you have to understand, which you wouldn't have known since you just joined, is that many of your suggestions have been suggested, hashed, rehashed, dug up, rehashed again, and finally re-buried in a shallow grave.
Your vehicles suggestion in particular has been beaten to death many times, so many times in fact that a stock response exists for it.
PvP in the open world is a very touchy subject as well. I can't speak for everyone on it, but I personally do NOT want to be followed around by some d-bag that is spamming "duel me" in every channel he thinks I might hear him in. And it will happen.
The seeming rudeness you were perceiving is a result of the fact that you brought up a few things that the regulars in this section are VERY tired of seeing brought up over and over. It wasn't anything in particular you said, just that you brought up some extremely common things.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Well, there goes my theory, then. Guess people were being rude.
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I doubt he meant anything personal by it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Bill's just been snarkier of late, he's been like that to everyone that I've seen for at least a few weeks now. I'm not going to attempt to explain why, because I don't know him personally, and it isn't really any of my business anyway.
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Since it's just "I don't like seeing so many supergroups!" for whatever reason... *shrug* I don't particularly have any sympathy for "Make something that doesn't hurt anyone more difficult just because!" I'd have the same (probably more... *colorful* reaction) to "Too many villains use red and black in their costumes, we should make it harder for them to" or something similar - something which would have *just* as much impact on the OP as how many SGs there are.
The thing about the SG's is that the OP may not realize how many players want personal lairs like Supermans Fortress of Solitude or Batmans Batcave but the game doesn't have an option other than SG's for us to make them.
And I can't begin to guess at the number of players that make an SG just to cut down on the number of annoying SG invites made by players that spam blind invites to every Tom, Dick, and Harry they see online.
I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.
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Now, think of it this way: Many people have groups of friends they like to play with. Friends they trust to be running around in their base touching their salvage or enhancements that they've stored. Some people are selective about who they play with, some don't like playing with others at all. Should they be kept from forming a base and having the advantages of everyone else?
Sometimes it's better to look at things from an MMO point-of-view than a Personal point-of-view. In fact, it's always better to do so when talking about MMOs.
I personally would prefer access to the zones and every player I've spoken to seems to also feel this way. I could be wrong here of course as I've only spoken to a small group of people. PVP is a very personal thing I agree and I personally don't use it that much either, but I know many players like it, which is why I suggested the option to opt out. |
Don't worry, the community is still a friendly one. You've just managed to post suggestions that most the community wouldn't like. Probably because they've been playing the game a long time, and like the way most of the things are that you want to change. Give it time, you'll see there's a lot of fun to be had in these forums.
@Rylas
Kill 'em all. Let XP sort 'em out.
5) Adding an option to display the real world time would be rather handy for me.
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Wrist Watch (Fixed Price Temp Power)Several versions could be produced with different displays and slightly modified animations such as a pocket watch, digital wrist watch, a Praetorian Loyalist Commemorative pocket watch, a flip phone, a genuine Longbow Junior League decoder watch, a Rogue Island ferrymans time piece, etc. There might also be call to develop a version that displays the In-Game time. Maybe the themed versions display local time and In-Game time. The digital might display local time as well as GMT. The flip phone would display date and time.
Hero Description: Sometimes the best weapon a hero has at his disposal is punctuality.
Villain Description: Cant case a joint properly without knowing the time.
Cost: 10,000 inf (or similarly low amount)
Animation: Character assumes a neutral stance and gazes at wrist. At the same time a watch face displays on screen with the current time displayed.
Number of Uses: Unlimited.
I realize this is a fluff item but it could be fun and being able to click a power icon to get the time beats trying to remember a slash command. The Waiting emote already includes looking at a wrist watch.
I'll go back to lurking now.
Author of There's Something in the Water (Arc # 60327)
Not only was that genuine frontier jibberish...
Courtesy: Preventing unnecessary homicides for over 4000 years.
Hi,
I've only been playing COH for a couple of months but would like to share a few of my ideas for additions. Please feel free to comment/dismiss my ramblings and I apoligise if these have been posted before.
1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles.
2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member.
3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me.
4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges.
5) Adding an option to display the real world time would be rather handy for me.
6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story.
I'll most likely add to this list as ideas come to me, I'd be very interested to hear the opinions of others.
Thanks for reading.