TheSceneCommander

Citizen
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  1. Quote:
    Please don't mistake disagreement with rudeness. Nobody here was being rude, just trying to point out why your ideas might not work. Not all of your ideas will work in this game, and many have been discussed often before.
    My apoliges if I misunderstood.. It's been one of those days. I obviously welcome comments and maybe just over reacted a little. My apoligies again.
  2. Well, up until now, I'd found the community to be very friendly. I'm just glad I played the game for awhile before posting here, as I'm amazed at the hostile reception.

    I think most of you have made your opinions clear, some of you even politely and thanks to those but apparently generally this isn't a forum for polite and friendly welcomes.
  3. Actually, I speak with some authority as to this difficutly of adding such things as vehicles as I've been a games programmer and developer for nearly 30 years, and it cetainly wouldn't involve an engine rewrite, but it might need some work to address the issues you've mentioned.

    I do see your point about SG's but there just seem far too many of them. Maybe it should be harder for form one then.

    I personally would prefer access to the zones and every player I've spoken to seems to also feel this way. I could be wrong here of course as I've only spoken to a small group of people.

    PVP is a very personal thing I agree and I personally don't use it that much either, but I know many players like it, which is why I suggested the option to opt out.

    I'm certainly not talking about easy to activate events, I'm thinking more or less one's which might only occour every 2-3 weeks. But I was suggesting that it's not just things like task forces, but something more global which could bring the players together as they could see events changing as the world headed towards the events.
  4. Could there just not be a cap on the number of levels a character can gain via a leveling pact? Say 5-10, after that the character cannot join another pact.
  5. Hi,

    I've only been playing COH for a couple of months but would like to share a few of my ideas for additions. Please feel free to comment/dismiss my ramblings and I apoligise if these have been posted before.

    1) Vehicles. Currently a player is more or less forced to choose a travel option if they want to get anywhere quickly, which don't always fit in with a characters feel/background. While there are many possible ways this could be actioned, I'm thinking along the lines of Bikes/Car/Vans up to flying vehicles. Each with a seating capacity, allows a player to transport other players. Possibly even allow for invention additions to improve said vehicles.

    2) Supergroups. Does anyone else think it's too easy to form a supergroup. In the comic world there aren't that many and certainly not any with a membership of 1! At the very least it shouldn't be possible to form a group with only 1 member.

    3) Missions. I personally find it strange that coh/cov can't access missions in Paragon city/Rouge Isles. It's either one or the other. Obviously Going Rouge goes some way towards this, but I'd personally like to see heroes going on a mission in the Rouge Isles and Visa Versa. Considering that PVP is pretty much dead there is currently not (imo) much in the way of interaction between good and evil. You either play a hero or a villain which seems like two separate games to me.

    4) Sort of linked to the above, if this were to happen, possibly adding the option for challange another hero/villain to a dual or similar would bring some life back into PVP. To prevent the annoyances of games like WOW I'd like to see an option to exclude yourself from challanges.

    5) Adding an option to display the real world time would be rather handy for me.

    6) How about more global player lead events (In addition to the current events). Like the halloween zombies, but that are only activated once a set number of global parametiers have been meet. Say a global kill of 100,000 (or whatever) of a certain enemy would activate a global event. At certain points along lesser missions and TF/SF could also be unlocked which would develop the story.

    I'll most likely add to this list as ideas come to me, I'd be very interested to hear the opinions of others.

    Thanks for reading.