Raids... Say "It ain't So.


Ad Astra

 

Posted

I dislike raids.
I left WOW back when Raids were the end content, and never looked back.

Now Raids are the end content in COH.

Raids are a bunch of people running around like chickens with their heads cut off...chaotic and disorganized. Often the only strategy used is the Zerg (charge and attack and try to overwhelm the defending MOBs).

Trying to organize PU raid teams is like trying to herd cats. Especially if nobody has a clear idea of what they're trying to do, or if there's no-one willing to explain or organize.

Raids are intended to be repeated over and over and they're there to give you 'stuff' you need for later content--i.e. the later content is gated based on whether you have completed sufficient raids to get what you need to survive the advanced material in the next layer of Content. (That was a bad idea in WOW and it's still a bad idea).

Now what WOW had that we don't have here is a staging area and time for the Raid leader to explain what's going on to his/her team.

What the BAF and Lambda Sector (and any other Raid) needs is a staging area before entering the mission. There should be tools for the Raid leader to explain what's going to happen, and where people should go... A map would be a good idea with the ability to put markers on it, and a pointer which allows the raid leader to call attention to various locations on the map. When everybody's ready, the leader can then hit the mission execute button and the Raid Group enters the mission.

Simply to dump 20 people on the steps of the BAF, in front of the Lambda Sector, or anywhere else for that matter, directly out of a que is confusing and chaotic unless you have an already organized group that knows what it's doing. The staging area is a tool that players could use for any TF, Raid, or similar situation where players need to develop a strategy prior to entering a mission. Simply running around willy nilly is counter productive and frustrating.

Finally, I hope that there's going to be more small group content that is not Raid oriented in which we can get the necessary materials for Incarnate Slot Exp and Enhancements. As I said, I really dislike running around in Raids (large groups).


 

Posted

Quote:
Originally Posted by Cptn_Courageous View Post
As I said, I really dislike running around in Raids (large groups).
So.... don't? Baronyx posted that they are making other methods of getting your incarnate slots, including story arcs and repeatable missions. Which may well be soloable, and definitely doable with 8 or fewer.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Wait.... Did the OP actually use the LFG tool? And actually GET INTO A RAID?

I'm stunned. I think that's the second time I've heard of that doing anything more than dumping them into an eternal queue.


 

Posted

1. They're Trials, not Raids.

2. No, not just semantics. They're not Raids. They're just like the Trials and TFs already in the game. What makes it a Trial is basically a timer on some sections.

3. In PuGs, you usually wind up with the minimum number, which, for one Trial is the size of a team, and for the other, a team and a half. Not exactly the model of huge raids of other MMOs.

4. You can avoid the PuG by putting together your own League to enter the Trials.


So, in conclusion, see #1.


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Posted

Quote:
Originally Posted by Zombie Man View Post
1. They're Trials, not Raids.

2. No, not just semantics. They're not Raids. They're just like the Trials and TFs already in the game. What makes it a Trial is basically a timer on some sections.

3. In PuGs, you usually wind up with the minimum number, which, for one Trial is the size of a team, and for the other, a team and a half. Not exactly the model of huge raids of other MMOs.

4. You can avoid the PuG by putting together your own League to enter the Trials.


So, in conclusion, see #1.
Timers have nothing to do with determining if it's a trial or a raid.

Respec TRIAL: Multiple missions leading to one final action. Example: villain respec trial:
The Tree of Thorns power respecification trial is composed of three missions. These missions are:
Defeat 25 (first respec trial) or 40 (second respec trial) or 50 (third Respec Trial) Circle of Thorns
Overthrow the leaders of the Wyvern, Longbow, and Legacy Chain factions gathering for an attack (first respec trial) or Attack the Devouring Earth (second respec trial) or Defeat all Malta Forces (third respec trial)
Defeat the Thorn Tree, a Circle of Thorns archvillain.

Hero respec trial:
The start of the trial varies between contacts. Jane Hallaway's trial starts with a visit to Jason Serano, followed by a hunt mission, a door mission, and then the main reactor. Captain James Harlan's trial consists of two door missions before the main reactor. And Major Richard Flagg's trial consists of a hunt, a door mission, a patrol, and a door mission before the main reactor.

Compare to a mothership RAID:

- Gather in one location, clear one objective to get to another. No set of missions, just one big attack.

So, BAF:

- Go to one location, complete set of objectives to unlock next set of objectives in the same location. No set of missions. Done.

Lambda:

- Go to one location, complete series of objectives, finish all in one location. Done.


Hmmm. Sounds more like the mothership RAID than the respec TRIAL, using the game's current examples.

Both have timed elements. Timers have jack-all to do with if it's a raid or a trial.

These are RAIDS.


 

Posted

Indeed they are, and they are every bit as bad as a lot of us feared. The folks pointing out the much vaunted "alternate path" oddly always fail to mention that the developers have clearly stated it will be MUCH slower than the already glacial pace of the current raid-based system. Assuming you are not favored with lightning advancement by the whims of the RNG, but that's a whole 'nother discussion already ongoing elsewhere in the forums.

I'm with Cptn_Courageous in his OP. I don't like raids. Shoe-horning them into CoX does nothing good for the game. If they're gonna insist on jamming then in where they don't fit, though, he's right, they oughta at least give us the tools to make them a little more endurable.


Hunter's Forty-Sixth Rule: If your head explodes, you were thinking too much, otherwise you shouldn't worry about the possibility.

 

Posted

Quote:
Originally Posted by Bladesnow View Post
I'm with Cptn_Courageous in his OP. I don't like raids.
This mentality, I don't understand.

People that wanted to have a reason to play their lvl 50s are given content and achievements to do. The devs gave us these 'raids' for specifically that purpose.

And yet, having these raids as end-game doesn't seem to hamper or infringe on leveling alts and doing regular content (do they?).

So why get your panties in a twist? If you don't like raids, then don't do raids. Do regular missions, tips, mayhem/safeguards, TF/SF. This is the same BS people whined about when Going Rogue first game out, that they didn't get their end-game stuff and reprimanded the devs for leaving them out. Now we get it and still we whine? Vicious cycle much?


 

Posted

Quote:
Originally Posted by Leo_G View Post
This mentality, I don't understand.

People that wanted to have a reason to play their lvl 50s are given content and achievements to do. The devs gave us these 'raids' for specifically that purpose.

And yet, having these raids as end-game doesn't seem to hamper or infringe on leveling alts and doing regular content (do they?).

So why get your panties in a twist? If you don't like raids, then don't do raids. Do regular missions, tips, mayhem/safeguards, TF/SF. This is the same BS people whined about when Going Rogue first game out, that they didn't get their end-game stuff and reprimanded the devs for leaving them out. Now we get it and still we whine? Vicious cycle much?
Except there is a big difference here. The easy solution if you don't like Raids is to not do them (as I choose not to) That's no biggie....
Except.

For the 1st time in this game, something optional is not actually optional.
That is, not if you want to participate in anything coming in the future.

It's fine and dandy to say, just play the regular content but that doesn't address the real issue.

We've been playing this game for going on 7 years. Numerous storylines have been introduced and eventually will get fleshed out. But if you don't jump on the Incarnate bandwagon...

"Oh you know The Coming Storm we've been teasing you with for years? Yeah, the thing you've been looking forward to all this time? Well, you didn't wanna raid last year so you can't see any of it..."

That's the problem. We either have to deal with it and grind our faces off for the shinies so we can join in on the fun next year or just decide that because we don't like the Raid mentality/Hassle we can't enjoy the content we've been eagerly awaiting.

I made my choice. I don't like Raids so I'm having a blast rolling new alts. It does bother me that I'm now growing ever farther behind and by making this choice now, I'm by default, preventing myself from enjoying the future content. But that's my choice.

Just don't think that because the regular content hasn't changed, we should stop complaining and 'get over it' because that's not looking at the full picture.


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Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Zombie Man View Post
So, what's your definition of a Raid, then?
It has nothing to do with if there's a timer or not.

Current trials actually listed as trials:
- Respec trial

Definition from the wiki:
Quote:
A Trial is a type of mission arc that is similar to a Task Force or Strike Force but with fewer missions. Trials contain unusual encounters with enemies that require a high level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecifications or enhancements that affect multiple attributes. Most contain a timed finale mission.
Raids in game:
- Hamidon
- Mothership

Quote:
A Raid typically refers to an activity that involves multiple teams of heroes and/ or Villains to complete. Raids are specific to certain zones that have raid encounters; Raids do not have contacts, and may be initiated at any time. However, they generally require 20 or more level 50 characters divided into multiple teams, and may take several hours to complete.
So, let's look at the Incarnate raids:
- Multiple teams required
- Specific to certain zone (in this case a special intance)
- No contacts


 

Posted

See comparing Trials to 'raids' in the current city location is about the fairest you can give these new itrials.

Comparing them to WoW level raids is just at all a comparsion.

WoW, you have 10 - 20 players who get to clear some trash, then work on a raid boss, which is they win, they get a CHANCE for an item they made need, and possiblity a badge. Then they clear more trash, and down another raid boss.

Now, 1 raid instance could have 4 - 12 bosses, and can take upwards of 6 hours to 'full clear' (or multiple days of running the same instance) and if you fail, you get zero reward for it, and you actually have to pay repair bills for your gear, which can mean you actually spend in game money on losing.

In city, you can clear a Lambda, and a BAF in about 15 - 25 minutes. Full clear. And even if you fail, you still get iXP, astral merits (usually) and threads, so even if you fail completely, you still progress.

And, comparing the Lambda and Baf to Hamidon and Mothership raids isn't very right either, due to time investments. Hamidon and the mothership raids while they do require multiple teams, can take upwards of an hour to complete. The longest Lambda i've been on, took me 35 mins, and that is only because we were going for the badges.

These are not normal raids. These are team content that have built in failable objectives. Thats about it.


 

Posted

In an attempt to get back on topic somewhat, I do agree with the OPs suggestion of a staging ground before the main assault. It would give the league and league leaders time to prepare. It would be especially helpful to players new to the trials/raids (whatever you want to call them) so that they understand what to expect and what roles they might play. It can be daunting for a first time player on these things if they have no clue what to do.



----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.

Union: @ominousvoice2059

 

Posted

The raids and trials here are not nearly as difficult as the stuff in wow though. This is a faster paced game for the most part and usually with an easier learning curve. But I wouldn't mind seeing more raid/league and team leader tools added.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Leo_G View Post
This mentality, I don't understand.
It is weird - which is why it's very much a minority mentality - and it's why they're fighting a losing battle - Trials are here to stay, and we'll be getting more and more and more - they're the core of the endgame system, and that isn't going to change.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
For the 1st time in this game, something optional is not actually optional.
That is, not if you want to participate in anything coming in the future.
I'm pretty sure the devs will add more regular future content like tips, regular TFs, new contacts and so on (they did this round, didn't they?).

If the future content you're talking about is The Coming Storm...well, isn't that suppose to be epic, ultra powerful, extra-dimensional heavy stuff? That content, in and of itself, requires *lots* of heroes to overcome. It's already been complained that the BAF and Lambda stories are relatively 'un-epic' because of what you're out trying to do. The Coming Storm would probably feel equally 'un-epic' if it was something that could be stopped by 6 powered players.

But even then, I doubt the content will *require* Ultra Rare slots and stuff to accomplish. They'd probably be doable with just Uncommons which shouldn't be that hard to get, especially if the devs add more options to upgrade your junk.


Quote:
Just don't think that because the regular content hasn't changed, we should stop complaining and 'get over it' because that's not looking at the full picture.
Meh.

It's basically a complaint that 'the content added isn't *how* I want it to be'. It'll be there to participate in but you predispose yourself to not wanting to play it. If you want to enjoy the story, you can read about it. Pretty much like any other SF/TF, really. I can't remember the last time I joined one where I actually knew what the eff was going on story-wise. And the majority are rushing/stealthing to the end. I guess I could complain that we need even more cutscenes to clue everyone in but I'll suffice to just reading it online.

Yeah yeah point at me for having low standards for a game that's nearing a decade old with a limited budget. Wah, so what?


 

Posted

Quote:
Originally Posted by Leo_G View Post
But even then, I doubt the content will *require* Ultra Rare slots and stuff to accomplish.
I think the Coming Storm will be designed with at least 3 level shifts in mind - posisbly even more, depending on how many more shifts the next 5 slots give us.
Even the conent for those next 5 slots will probably be designed with a couple of level shifts in mind, maybe even all 3 of the current shifts avilable to us.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think the Coming Storm will be designed with at least 3 level shifts in mind - posisbly even more, depending on how many more shifts the next 5 slots give us..
God, I hope not. Tying lore down that's been building for years behind "Grind away at this trial" BS is just a horribly bad idea.

And no, the ridiculous shard conversions are not a realistic alternative.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Stormbird View Post
God, I hope not. Tying lore down that's been building for years behind "Grind away at this trial" BS is just a horribly bad idea.
So it'd be logical for the multiverse threatening event that we're getting all this power to fight will involve a threat level where we won't need that power?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Current trials actually listed as trials:
- Respec trial

Definition from the wiki:

Quote:
A Trial is a type of mission arc that is similar to a Task Force or Strike Force but with fewer missions. Trials contain unusual encounters with enemies that require a high level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecifications or enhancements that affect multiple attributes. Most contain a timed finale mission.
The Wiki definition was created by players trying to discern the difference between Task Force and Trials in the game since the Devs never gave a definition themselves. I could very easily change that Wiki definition. I was asking *you* to define your terms.

But remember, this Wiki definition of a Trial is derived from those things which the Developers named as Trials. The definition is based on figuring out the common features of Trials based on the Dev's terminology. So, if they're calling these new Trials as Trials, then the Dev's definition wins out, right? If not, then using the Wiki for your Definition is irrelevant, since it's based on Dev nomenclature.

And, BTW, the Eden Trial is also still called a Trial. As well as the Caverns of Transcendence and the Cathedral of Pain and the Sewers, all of which are timed. That's more than just the Rescpec Trial, which is the odd-man-out in not being Timed. And the Caverns is the odd man out with no special reward like Special Enhancements or a Respec.


Quote:
Raids in game:
- Hamidon
- Mothership

So, let's look at the Incarnate raids:
- Multiple teams required
- Specific to certain zone (in this case a special intance)
- No contacts
So, for you, a Raid has multiple teams. So, is the multiple team Cathedral of Pain *Trial* (sorry for not using oversized font) a Raid, then?

You say a multiple team is *required*. But Lambda can be started and completed with a single team of eight.

You say a Raid is specific to a zone. But then immediately contradict yourself parenthetically by acknowledging the two Dev-named *Trials* are instances, and not a zone anyone can walk into.

And you can't walk into those instances and start the so-called raid. You have to go through the Team-up Teleporter. The TuT is new. You make it out to be contact-less, thus, a Raid. But raids happen in zones anyone can walk into. You can't do that with the Incarnate Trials. The TuT is not typical of Raids.

And besides, these TuTs 'events' do have a contact, Prometheus. He tells you all about the iTrials. His blue text is in the NPC chat talk-over. There's a brand new mechanic in the game, the TuT, and the contact, Prometheus, utilizes that new mechanic to put you into an Incarnate *Trial*.

I look forward to your reply.


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Posted

I'm another one who hasn't tried to gut through innumerable repetitions of the 2 trials to get the level shifts. I am also one of those hoping that the epicness of the Coming Storm won't be gated behind multiple level shifts, unlike GG and some others.

I've never really understood the attraction of extra-large teams running chaotic fast-paced trials or raids (not going to touch the argument between M_B & Z_M on the difference). I guess I'm not a true-blue gamer, because I really don't want end game that looks like this. That makes me a bit sad, because I've had a lot of fun playing solo or small teams, with the occasional 8-person TF or PuG. The game seems to be changing, I'm going to try to change with it, but right now, the new stuff isn't for me.

I guess I was feeling like a super hero before the Incarnate stuff was added, but I guess I was wrong. I was obviously somehow lacking, which doesn't seem likely to change unless I grit my teeth in order to qualify for the addition of new content in the future.

Before anyone jumps down my throat in defense of Incarnatism and Level Shifts and "this is what so many people have been wanting for ages and ages" - I understand that there have always been people looking for epic End Game Raiding. I just wasn't one of them, so the idea that the really kewl stuff that might be added, like the Coming Storm, is gated behind activity that I really don't like is disheartening.

So when I see things like this from GG:

Quote:
I think the Coming Storm will be designed with at least 3 level shifts in mind - posisbly even more, depending on how many more shifts the next 5 slots give us.
Even the conent for those next 5 slots will probably be designed with a couple of level shifts in mind, maybe even all 3 of the current shifts avilable to us.
and this

Quote:
So it'd be logical for the multiverse threatening event that we're getting all this power to fight will involve a threat level where we won't need that power?
It seems like my preferred style of gaming is going to be abandoned by City, assuming GG is correct. Is she?


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Well, you could ask Prometheus:

Quote:
"Tyrant will soon be nigh unstoppable, at which point his fate, and the fate of humanity, will be sealed. Whether he is consumed by the Well, or simply remains its servant matters not, for neither would have the strength to stave off the greater threats that loom in the future."
Or you could ask Second Measure:

Quote:
Eventually, once we release all of the Incarnate Slots, you’ll even be a little overpowered for the first waves of Incarnate Trials, and by then, we’ll have something much more challenging for you to do with your newfound power. (Evil chuckle redacted.)
They both give the same answer regarding what comes after Tyrant's defeat, and what level of power it will require


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Ad Astra View Post
It seems like my preferred style of gaming is going to be abandoned by City, assuming GG is correct. Is she?
Thing is... She usually is when it comes to the direction of the game.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
The Wiki definition was created by players trying to discern the difference between Task Force and Trials in the game since the Devs never gave a definition themselves. I could very easily change that Wiki definition. I was asking *you* to define your terms.
Which I pointed out earlier.
Quote:
And, BTW, the Eden Trial is also still called a Trial.
Which has a contact, and multiple missions.
Quote:
As well as the Caverns of Transcendence and the Cathedral of Pain and the Sewers, all of which are timed.
You're the one with the timing fixation, not me.
Quote:
That's more than just the Rescpec Trial, which is the odd-man-out in not being Timed. And the Caverns is the odd man out with no special reward like Special Enhancements or a Respec.
And yet they meet the other criteria.

Quote:
So, for you, a Raid has multiple teams.
One of multiple criteria.
Quote:
a Raid, then?
Yes, actually. But not just by dint of having multiple teams. I know the difference is far, far over your head.

I can call my controller a tank. Doesn't make a lot of difference to the survivability or abilities, now, does it. And yes, it's one of the things I've continually held against the dev team - they're bad with their own terminology... thus leaving it UP to the players to try to figure out what the hell they mean. Something that's only gotten worse of late. I'd love to see the dev team actually get their terms (and lore, and *insert list here*) straight and keep them straight.

Quote:
You say a multiple team is *required*. But Lambda can be started and completed with a single team of eight.
And run with (and really designed for) more.
Quote:
You say a Raid is specific to a zone. But then immediately contradict yourself parenthetically by acknowledging the two Dev-named *Trials* are instances, and not a zone anyone can walk into.
That's not a contradiction. Just because it's an instanced zone (you know, much like there can be new instances of the RWZ or Pocket D that, when LESS used, can't be walked into) doesn't mean they're not a zone.

Quote:
And you can't walk into those instances and start the so-called raid. You have to go through the Team-up Teleporter. The TuT is new. You make it out to be contact-less, thus, a Raid. But raids happen in zones anyone can walk into. You can't do that with the Incarnate Trials. The TuT is not typical of Raids.
First you say it's new, then you insist it's part of what makes (or doesn't make) a raid.

Prometheus, who you describe later, may mention the raids. But you don't go to him to start them, do you? No. You take your league into the queue and start immediately. No contact. Prometheus is more of a "Incarnate Raid Liason," much like the warzone liasons. He's a source of information.

Quote:
And besides, these TuTs 'events' do have a contact, Prometheus. He tells you all about the iTrials. His blue text is in the NPC chat talk-over. There's a brand new mechanic in the game, the TuT, and the contact, Prometheus, utilizes that new mechanic to put you into an Incarnate *Trial*.
He streeetches.... and falls flat on his face trying to turn Prometheus into an actual contact. Do you actually talk to him to start the raid? No, you don't. He is mechanically not a part of the raid at all. You don't even need to know he exists to start, run, or participate in the raid.


 

Posted

Quote:
Originally Posted by Ad Astra View Post
I'm another one who hasn't tried to gut through innumerable repetitions of the 2 trials to get the level shifts. I am also one of those hoping that the epicness of the Coming Storm won't be gated behind multiple level shifts, unlike GG and some others.

I've never really understood the attraction of extra-large teams running chaotic fast-paced trials or raids (not going to touch the argument between M_B & Z_M on the difference). I guess I'm not a true-blue gamer, because I really don't want end game that looks like this. That makes me a bit sad, because I've had a lot of fun playing solo or small teams, with the occasional 8-person TF or PuG. The game seems to be changing, I'm going to try to change with it, but right now, the new stuff isn't for me.

I guess I was feeling like a super hero before the Incarnate stuff was added, but I guess I was wrong. I was obviously somehow lacking, which doesn't seem likely to change unless I grit my teeth in order to qualify for the addition of new content in the future.

Before anyone jumps down my throat in defense of Incarnatism and Level Shifts and "this is what so many people have been wanting for ages and ages" - I understand that there have always been people looking for epic End Game Raiding. I just wasn't one of them, so the idea that the really kewl stuff that might be added, like the Coming Storm, is gated behind activity that I really don't like is disheartening.

So when I see things like this from GG:

and this

It seems like my preferred style of gaming is going to be abandoned by City, assuming GG is correct. Is she?
I never pay much attention to her so I can't confirm that for you.

However, I too feel abandoned when it comes to the current direction of Endgame design. I've tried it, despite my dislike of raids (because that's what they are) but found it not to my liking. The chaos, the shouting, the multiple deaths, the horrible UI, the ridiculous lore... I could go on but others have levelled their criticisms about the endgame so far better than I.

I am glad that those who have been calling for endgame raiding have got what they wanted and I wish them well grinding the same trials over and over again. However, that's not my way so I will just hold on and hope that i21 or i22 brings me something I do enjoy and that doesn't exclude me from the epic storylines I hope are coming. In designing the raids, they've aimed for a particular section of the playerbase and at this time, have not brought anything out for people who don't like that style. On the bright side, there may well be Incarnate story arcs and repeatable missions coming so I'll just spend my time levelling alts until that happens.


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