Issue 20 Patch notes - Build 2010.201104210057.1


4c3Player

 

Posted

Quote:
Originally Posted by St0n3y View Post
Now how bout those Anniversary Badges being made account wide?
Quote:
Originally Posted by Nericus View Post
OR at least craftable during the Winter Event
Super Booster Pack: Super Side Kicked!

For $9.99, your account is set have all Veteran rewards and badges, as well as all past time-limited log-in badges. Throw in Slide and the rest of the goodies from the Heroic and Villainous Collector Editions.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Super Booster Pack: Super Side Kicked!

For $9.99, your account is set have all Veteran rewards and badges, as well as all past time-limited log-in badges. Throw in Slide and the rest of the goodies from the Heroic and Villainous Collector Editions.
How is having the Anniversary badges being account wide like the Vet Badges are, in any way like purchasing all the Vet badges and Anniversary Badges?

I must have missed something in the infinate wisdom of a ZM post.



I'm a sexy pork-chop!!!! - Running strong since July of '04

"Thread closed; I'm leaving this thread visible for St0n3y's reply." - Mod5

 

Posted

Quote:
Originally Posted by St0n3y View Post
How is having the Anniversary badges being account wide like the Vet Badges are, in any way like purchasing all the Vet badges and Anniversary Badges?

I must have missed something in the infinate wisdom of a ZM post.
It's not anything like it.

I'd have to agree with you here, S... I have all but one of the anniversary badges spread out over several toons--they just aren't on my main badgers. Would be nice if, since I've already proven that I was there during those events, that badge could be account wide, so the toons that I ACTUALLY want the badges on (which in a couple of cases were created after the event) could have the badges too.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
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Posted

Quote:
Originally Posted by St0n3y View Post
How is having the Anniversary badges being account wide like the Vet Badges are, in any way like purchasing all the Vet badges and Anniversary Badges?

I must have missed something in the infinate wisdom of a ZM post.
In addition to having these badges account wide, I was also just posting my suggestion for a Booster that would enable anyone to 'catch up' with the haves.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Zombie Man View Post
In addition to having these badges account wide, I was also just posting my suggestion for a Booster that would enable anyone to 'catch up' with the haves.
If I understand what Zombie Man was getting at, it was refering to his idea for a booster pack which made all earned aniversary badges global, and added some Veteran time to your account. (Probably 3 or 6 months worth.)

This booster could be limited to 1 per account...
Or have an increasing cost for each additional purchase (3 month boost option.)

As for the Prestige Slide that is still available ingame if you can get hold of an unused City of Heroes Collectors/Deluxe edition.

(NA) Amazon.com: CoH Collector's DVD Edition.
http://www.amazon.com/gp/offer-listing/B00032IYIA/ref=dp_olp_new?ie=UTF8&qid=1303732158&sr=8-10&condition=new

(EU) Amazon.co.uk: CoH Deluxe.
http://www.amazon.co.uk/gp/offer-listing/B0006IS3NW/ref=dp_olp_new?ie=UTF8&qid=1303732012&sr=8-1&condition=new

Personally I already suggested making the Aniversary Badges Global and several minipacks based on event costume pieces, NOT the event badges just the costumes.

But I could get behind a 1 time (3 month) veteran reward bump.

Anyway back to your regular test patch notes feedback...


Nuff Said...
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AE arc 402506, 'The Rise and Demise or Otherwise of Tekna Logik...'.

 

Posted

I would be more generous with a paid pack that bumped your Vet Rewards and badges as if you were playing since day one.

After seven years, newbies are facing the prospect that they'll never get to the seven year Vet rewards because it's not likely that CoH will be around seven years from now. But, for a few bucks, they can catch themselves up as if temporally side kicked to a long time Vet, thus: Super Side Kicked!


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by NeonMan View Post
Freezing Rain becomes a major source of damage under your implementation of this. I tested against some +3's, with only FR and the tier 3 (25% -res/50% DoT) Reactive. Minions died within 5 or so seconds, Lieutenants died or were nearly dead by the end of one rain, and Bosses died with 3 applications of FR. Keep in mind that it's a debuff power, and the tiny damage ticks are there mostly for flavor.
I'm not really sure this is broken, though I understand your point. All the Interface effects are per attack, and rain and patch powers and the like perform a large number of attacks. The interface powers also have a stacking limit. What rain power are going to do is stack to the DoT limit (which I have read is six copies). Even if someone else dropped a rain on the same foes, they would max out at six of the DoTs and four of the -DRs.

Obviously to a lesser degree, the same situation you're describing exists between powersets with fast-activating and slow-activating attacks, or those with lots of pets vs those with few. Those with faster-activating powers or more pets can stack Interface effects faster, and therefore deal even more damage in shorter time. The rains might be overkill, though. If so, it'll be interesting to see if that has any knock-on effect on Interface powers in general.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm not really sure this is broken, though I understand your point. All the Interface effects are per attack, and rain and patch powers and the like perform a large number of attacks. The interface powers also have a stacking limit. What rain power are going to do is stack to the DoT limit (which I have read is six copies). Even if someone else dropped a rain on the same foes, they would max out at six of the DoTs and four of the -DRs.
It doesn't really matter if it "can't stack higher if more people are attacking" because the enemies are already dead. A single cast of my Dom's Rain of Fire kills all minions and lieutenants by itself. That's at rare; at Very Rare that would be an extra -10% RES on all enemies. If this was in Freezing Rain that would be -30% RES to go with it. It would probably kill bosses too. With one cast of one power.

It also manages to more than triple the damage of damage toggles and turn things like Caltrops into nukes. It really should have the same 10 second rule that regular procs have.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
It doesn't really matter if it "can't stack higher if more people are attacking" because the enemies are already dead. A single cast of my Dom's Rain of Fire kills all minions and lieutenants by itself. That's at rare; at Very Rare that would be an extra -10% RES on all enemies. If this was in Freezing Rain that would be -30% RES to go with it. It would probably kill bosses too. With one cast of one power.

It also manages to more than triple the damage of damage toggles and turn things like Caltrops into nukes. It really should have the same 10 second rule that regular procs have.
I really didn't need all that explained to me. I understand exactly what it does. My post stands.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I have to agree. The damage proc in Rain powers as it stands is overpowered. My Fire/Cold corruptor with two rain powers (Sleet, Rain of Fire) that come up every 15 seconds will be able to fully decimate spawns as they come on her own (and now that I think about it, I can also move in melee range in the spawn and let World of Confusion do even more damage ticks as well). Without having to use any other power in her arsenal except maybe the occasional Blaze to finish off a boss faster. My Blaster with Rain of Fire, Blazing Aura, and Hotfeet will be an absolute wrecking machine even more than he is now...and he's able to decimate +4 mobs in 2 attacks as is (bosses take a couple more I guess). My Crab with 6 pets will have more AoE damage than any other toon I have...that's not counting when I get the Lore Pets. Same goes for Master Minds' pets as well.
The Ice Blast Nuke (Blizzard) will be total lulz with that proc as well.

In all honesty I thought that the fact that the damage proc didn't work with pets and pseudo pets was WAI, because it's overpowered otherwise. I was surprised to see that in the patch notes.

EDIT: Well, thinking a little bit more about it. At least one plus side to that is that it will make Ice Storm actually worth taking again >.>


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Super Booster Pack: Super Side Kicked!

For $9.99, your account is set have all Veteran rewards and badges, as well as all past time-limited log-in badges. Throw in Slide and the rest of the goodies from the Heroic and Villainous Collector Editions.
Quote:
Originally Posted by St0n3y View Post
Now how bout those Anniversary Badges being made account wide?
They would get my 10 dollars. If they just had aniversary badges account wide for 5 I would still do it. 128 alts = no way they all get those badges.


 

Posted

Just wanted to chime in to say that yeah, that proc/rain/toggle thing needs to be fixed. Unslotted Sleet should not be able to take out a +2x8 spawn on its own. However it was working before was fine; it wasn't on a 10 second timer, but it definitely wasn't doing whatever it's doing now.


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
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Solo Space

 

Posted

It wasn't working at all before. Which was still an issue for MMs and other pet-centric characters (Elec Melee and Illusion Control for instance). But in its current implementation, it allows max stacking for long periods of time, inflicting the max possible damage in a large area for a long duration.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

It works in rains on live tho doesn't it? I know things like Lore and MM pets were having issues. Or am I seeing the reactive animation play, without it actually doing anything?

EDIT: It looks like this may be going live tomorrow?


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

Reactive DoT doesn't work with any pets on live right now. Other procs do.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Ah, weird that the reactive animation plays anyway. That threw me off, thanks.


Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space

 

Posted

Quote:
Originally Posted by gSOLO View Post
Ah, weird that the reactive animation plays anyway. That threw me off, thanks.
The -res works, just not the DoT. the animation your seeing is the -res


 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm not really sure this is broken, though I understand your point. All the Interface effects are per attack, and rain and patch powers and the like perform a large number of attacks. The interface powers also have a stacking limit. What rain power are going to do is stack to the DoT limit (which I have read is six copies). Even if someone else dropped a rain on the same foes, they would max out at six of the DoTs and four of the -DRs.
I don't think this is a concern in team play but I think it is a potential issue in solo play. Even builds with a lot of AoE damage will struggle to build up DoT stacks as quickly as a fast activating pseudopet power will.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
yes, but poeple like to use the pylons because they can actually be damaged

the pylons are very easy to use for DPS testing to see if poeple could solo them without debuffs, cant do that with the practice dummies since they are lvl 35 and immune to all dmg
You also have to survive the pylon and it's attendant horde, which a bit more of a realistic measure of PvE combat compared to just say using an attackless AV in the Ae to gauge raw dps.


 

Posted

Quote:
Originally Posted by Avatea View Post
[*]The following powers can now be used during Incarnate Trials and other instances where Temporary Powers were disabled
  • Event Costume Powers
  • Halloween Costume Powers
  • Travel-Only Temp Powers such as the Raptor Pack (these are still unavailable during Arena matches)
Any chance of adding Sands of Mu to that? Is it game-breaking? Is it tide-turning?


 

Posted

After a bit of running around Cimerora with my Fire/Dark to test out the changes with Interface powers and Pets (in this instance, Rain of Fire and Reactive Radial Interface), I've concluded that this change makes rain powers ridiculously overpowered. Rain of Fire was tearing apart entire spawns of Cimerorans all by itself, killing minions in just a few seconds. While it'd be neat to have this go live as-is and make my Fire/Dark far more powerful, it's incredibly unbalanced.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Ruff_Tuff_n_Buff View Post
Any chance of adding Sands of Mu to that? Is it game-breaking? Is it tide-turning?
Been wondering about this too. The Vet powers (Blackwand, etc) and Archtype powers (Throwing Knives, etc)... why exactly are they unavailable on I-Trials ? Craftable temps, I can see... but earned Vet powers ? Maybe in a future patch...


**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "

 

Posted

they didnt fix mortimer kahn? the bug were you can complete the first mish but it makes you repeat it


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Regards, Four-Cee-Three