Issue 20 Patch notes - Build 2010.201104210057.1


4c3Player

 

Posted

Quote:
Originally Posted by StrykerX View Post
That's because it's been bugged since the Pylons were first introduced.

However, this is going to seriously annoy quite a few people who use pylons for DPS testing but don't have high AoE defense... I wonder if the devs might consider placing an Inactive Rikti Pylon with no attacks and no XP / rewards but normal pylon HP and regen somewhere in the RWZ for us to use as a punching bag?
It could be in the yard of the Vanguard compund - captured tech being studied


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Posted

Quote:
Originally Posted by StrykerX View Post
no XP / rewards
i dont believe that normal pylons give any rewards anyway lol, so putting a punching bag pylon would make things easier lol


 

Posted

Wow... This lengthy list of bug fixes is pretty impressive... Great job, Devs!

Quote:
Originally Posted by Golden Girl View Post
It could be in the yard of the Vanguard compund - captured tech being studied
Sounds like a plan to me...

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Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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Posted

The Downgrade and and Sidegrade windows really shouldn't have the Choose Nothing option. This puts in an indirect way to delete components - if players really wanted to delete their Incarnate components, they have a more direct way to do so in the Incarnate Salvage tab.

A problem with Sidegrading is that you can select the same component to Sidegrade into. This leaves the opportunity for players to accidentally throw out Threads.


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Posted

Quote:
Originally Posted by Necrotech_Master View Post
/agree

theres 7-23 other poeple in the league who most likely have some fire or energy dmg, its not that big of a deal
While I agree they aren't really NEEDED and relatively weak and wouldn't have much effect and by level 50 a player should have something to use other than those for ranged attacks, I would question the logic of the powers they did enable, namely the event and Halloween costume powers. The travel powers, awesome, since a lot of characters rely on those to get around vertically. I get why warburg nukes, shivan, and other very powerful pets and such are disabled, to promote balance. The costume powers do nothing really (as far as I know) except make you look different? OK. Doesn't upset the balance. But doesn't really provide anything either. And those were on the list of consideration and got done before the origin-based ranged powers, that while fairly weak, still shouldn't be considered 'temp' powers in my book at this point in the game's life. They have SOME use. Some people do use them for taunting and as a ranged attack in their attack chain I'm sure. Including them wouldn't have much of an effect and unbalance the trials so I don't see the reason they shouldn't be included, but somehow these were lower priority these other power that provide nothing other than making the player look like a freakshow.

That asside, the fix list looks GREAT. Can't wait for some of these to hit live!


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i dont believe that normal pylons give any rewards anyway lol, so putting a punching bag pylon would make things easier lol
Aren't there punching bags already in the base? By the firing range?


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
if players really wanted to delete their Incarnate components, they have a more direct way to do so in the Incarnate Salvage tab.
Would agree with you 100% except for this:

Quote:
Originally Posted by Avatea View Post
CURRENCY
  • Reward Merits, Vanguard Merits, Architect Tickets, Astral & Empyrean Merits, Incarnate Components and Discount Coupons can no longer be deleted.
Looks like the choose nothing is the only way to delete now...though why you would logically I have no idea.

Quote:
Originally Posted by bAss_ackwards View Post
A problem with Sidegrading is that you can select the same component to Sidegrade into. This leaves the opportunity for players to accidentally throw out Threads.
This should be fixed. I agree.


 

Posted

Quote:
Originally Posted by Avatea View Post
Incarnate Components
  • Conversions have been added to the Incarnate Creation interface which allow the following:
    • Freely downgrade Incarnate Components into a component of lesser rank of your choice. (Very Rare->Rare, Rare->Uncommon, Uncommon->Common)
    • Side-grade Incarnate Components into a component of equal rank of your choice. This conversion requires expending 2 Incarnate Threads for a conversion between Common Components, 6 Incarnate Threads for a conversion between Uncommon Components, 30 Incarnate Threads for a conversion between Rare Components, and 150 Incarnate Threads for a conversion between Very Rare Components.
  • The previous Breakdown conversions have been reorganized into the new Common, Uncommon, Rare and Very Rare tabs in the crafting window to keep them together.
As a suggestion, any way we can get the side-grade options for the common rarity alpha/shard-based components as well in a similar fashion with a 1-2 shard cost instead of thread? Could be useful for times when you have extra of the ITF component but your recipe needs the STF component.

Downgrade, since you have to upgrade to get any of them to begin with I don't think is needed, except for MAYBE a notice of the well down to an uncommon, but not nearly as useful as it is for the thread-based components and don't see many people choosing that option since you run the WST specifically for a NotW.


 

Posted

Quote:
Originally Posted by AquaJAWS View Post
Aren't there punching bags already in the base? By the firing range?
yes, but poeple like to use the pylons because they can actually be damaged

the pylons are very easy to use for DPS testing to see if poeple could solo them without debuffs, cant do that with the practice dummies since they are lvl 35 and immune to all dmg


 

Posted

That stalker change is pretty wicked sounding - hit build up and assassin strike, hit placate, hit concentrated strike and instantly hit build up again every time? Dang! Makes me want to roll one.


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Posted

Quote:
Originally Posted by Avatea View Post
COMBINED

COSTUME

Animal Pack
  • Animal Fur texture is now available for Flat feet.
  • On Cat Claw feet, the claws themselves no longer inherit a color tinting.
  • A tintable striped version of the Animal Cat tail has been added as "Animated - Cat Tail 2".

Other
  • Monstrous Fur texture is now available for Flat feet.
Yay, this is a great option! Thanks for this.
Quote:
BADGES
  • Players who are defeated when Bobcat is defeated will still receive the Kitty's Got Claws badge if the conditions have been met.
  • The 5th Column Gladiator badge is now also awarded to anyone who completes the Dr. Khan TF or Barracuda SF. This award will be retroactive
This makes me severely giddy. I'd written that badge off as one I could never get, so I'm really happy to hear that I'll be able to.


 

Posted

When you said large patch, you weren't kidding...


I hope the Instant Army souvenir gets awarded retroactively....I just finished that arc on a character a couple of days ago :/


Lots of good stuff. Nice to know you guys aren't all working on just Incarnate content (I know you're not, but several folks are convinced the rest of the game is gonna die a slow death).


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Posted

Quote:
Originally Posted by JayboH View Post
That stalker change is pretty wicked sounding - hit build up and assassin strike, hit placate, hit concentrated strike and instantly hit build up again every time? Dang! Makes me want to roll one.
i made a kin melee stalker when GR dropped but this was broken at the time

but if it works not, i be doing BU->CS->placate->BU->AS essentially 1 shotting a boss without hardly any shots fired at me lol


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
I hope the Instant Army souvenir gets awarded retroactively....I just finished that arc on a character a couple of days ago :/
It'd be nice if it was retroactive but I doubt it will be.
As long as it actually works after the patch it won't be too bad to run it one more time.
At least we can get a few Shards while running it now.


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Posted

This is some pretty solid stuff in the patch including a number of fixes for varying kinds of content. Extremely pleased with preventing the airstrikes from hitting the hospital in the Sutter TF. Was ruining any desire I had of running it.

I do agree that more shard conversion options would be a good thing. It would be really nice if there was some form of sidegrade from Notices to threads or even iXP.


 

Posted

Looking forward to this patch


 

Posted

I don't see anything that looks like a fix for the apparent memory leak in the trials. When I run the Lambda Sector trial for the Master badge, the memory footprint of the game increases constantly, eventually causing severe graphics lag, and ultimately the game crashes. Usually when there's only a minute or two left before Marauder is defeated, so by the time I get logged back in I've missed out on the reward.

I installed the nVidia drivers from a few days ago (using an nVidia GTX 460).


 

Posted

Quote:
Originally Posted by Avatea View Post
Incarnate Powers
  • Pets should now apply the Reactive Interface DoT as expected.
Freezing Rain becomes a major source of damage under your implementation of this. I tested against some +3's, with only FR and the tier 3 (25% -res/50% DoT) Reactive. Minions died within 5 or so seconds, Lieutenants died or were nearly dead by the end of one rain, and Bosses died with 3 applications of FR. Keep in mind that it's a debuff power, and the tiny damage ticks are there mostly for flavor.

I don't have any other toons with Reactive Interface to test this on, but presumably this applies to all pseudopets which do rapid "attacks" - it does to Tornado, and presumably would apply to e.g. Ice Storm, Rain of Fire, Carrion Creepers, and possibly Bonfire, Spectral Terror, etc.

Clearly rains should only be checking for proc every 10 seconds, as normal IO damage procs work (I'd argue that value could be 5 seconds, but that's another topic - regardless, it should be consistent). I presume you won't hold up the release of this important patch over this issue, but I highly recommend fixing it sometime soon to keep some vague semblance of balance between powersets.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Maybe I should get Caltrops on my Scrappers.
It did work on psuedo pets I know at one point, but something got broken from beta to live or shortly before live. Testing the tier 4 on the beta server is what made me get the damage procing interface to begin with. Sigh... I just wish the chance for knockdown proc would work with level shifts without scattering everything to the 4 winds. Caltrops would be devastating then.


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Posted

Yeah, I heard it was doing this in beta. I had figured they removed the proc from pseudopets for live release because it was overpowered, and when it came back it would have the 10 second limit applied, but I guess not. Ah well, I've done my duty in reporting that it still does grievous damage. Now I guess I'll enjoy it until they find time to "nerf" it back to sanity.

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Posted

Quote:
Originally Posted by EvilRyu View Post
It did work on psuedo pets I know at one point, but something got broken from beta to live or shortly before live. Testing the tier 4 on the beta server is what made me get the damage procing interface to begin with. Sigh... I just wish the chance for knockdown proc would work with level shifts without scattering everything to the 4 winds. Caltrops would be devastating then.

Chance for KD works fine on my Dark Obliteration :/


 

Posted

Quote:
Originally Posted by Rodion View Post
I don't see anything that looks like a fix for the apparent memory leak in the trials. When I run the Lambda Sector trial for the Master badge, the memory footprint of the game increases constantly, eventually causing severe graphics lag, and ultimately the game crashes. Usually when there's only a minute or two left before Marauder is defeated, so by the time I get logged back in I've missed out on the reward.

I installed the nVidia drivers from a few days ago (using an nVidia GTX 460).
I know this isn't a "fix" per se, but learn to /unloadgfx every so often. It clears out any excess memory usage for a short duration at least. Should stop you from crashing for a little while longer.




We'll see....

 

Posted

Quote:
Originally Posted by Avatea View Post

[*]The 5th Column Gladiator badge is now also awarded to anyone who completes the Dr. Khan TF or Barracuda SF. This award will be retroactive
Now how bout those Anniversary Badges being made account wide?



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