buff MM!! Seriously!!
Coming to this thread a little late. I haven't read it. Sorry if I'm repeating anything that's been said elsewhere.
MMs were quite good at the release of COV. They became extremely good with the inclusion of bodyguard mode. However, since then it's largely been all downhill for them.
Most ATs gain significantly from IO set slotting; MMs gain moderately to little, depending on their powersets. Only a handful of individual proc IOs actually affect pet states, while set bonuses to the MM do not, and the pet damage sets themselves are relatively lackluster compared to melee or ranged damage sets, both in terms of slotting value and in terms of set bonuses. But since the pets are the major portion of an MM's offensive power as well as critical to his survivability, the fact that they don't inherit set bonuses means that MMs derive that much less of a power increase from a build.
The change that stopped recharge from affecting pets was a cop-out in lieu of fixing the attack selection AI, and was caused by a problem with a few pets - not most, or even many. I think the major offenders weren't even MM pets, but rather fire imps and animated stone. At a point in the game where other ATs are able to reach much-improved performance through recharge bonuses and buffing, the major source of MM damage can't, even if it pets were changed to inherit set bonuses from their summoner.
Finally, the game's content has changed. Endgame play now includes numerous enemies capable of one-shotting most players without at least 2,000 hitpoints or high degrees of damage resists. Naturally, this level of damage completely obliterates pets who happen to draw stray aggro or a moderate amount of AOE splash.
This doesn't even count the fact that pet contributions to trials didn't count towards their master's participation rating, dooming MMs to terrible trial rewards under that 'broken as intended' system.
So yeah. MMs have fallen pretty far from where they were, in my opinion. You can still make some reasonably powerful ones, but those combos almost universally are benefitting from certain highly-effective secondary powers.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Make it so that pets always keep 1 HP if they have full hp and get hit by the lv+5 target.
|
Give pets the one shot code, and at least give us the opportunity to try and heal them. I'm not sure about everyone else, but trying to get close to your near dead pet to give them a inspiration isn't a very reliable way to keep them alive, specially when they get one shotted.
[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]
[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]
I would love to see a one shot code added to Pets. I can't tell you how much I hate it when I cast my pets and use my equip powers to burn all that endurance on them, only to have to recast pets again after the first group, and then rinse and repeat the same process all over again.
Give pets the one shot code, and at least give us the opportunity to try and heal them. I'm not sure about everyone else, but trying to get close to your near dead pet to give them a inspiration isn't a very reliable way to keep them alive, specially when they get one shotted. |
Bodyguard mode. An AoE hits (say, nova fist) and deals massive damage to the pets and the masterminds. currently, the pets die, due to combined damage from the AoE and bodyguard mode. Even with the one shot cold, bodyguard mode would then proceed to kill them again, due to the pets doing at 1 HP and then soaking damage from the mastermind.
While i would love to have the one shot code put in on the pets, i can see a problem with it.
Bodyguard mode. An AoE hits (say, nova fist) and deals massive damage to the pets and the masterminds. currently, the pets die, due to combined damage from the AoE and bodyguard mode. Even with the one shot cold, bodyguard mode would then proceed to kill them again, due to the pets doing at 1 HP and then soaking damage from the mastermind. |
[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]
[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]
after looking back through this post, i've seen that a lot of people are using the same arguments (or, those same arguments are being said over an over by the same people) so i thought i'd address a few of the most common ones.
if i say "my bots aren't having any trouble" people respond with "well, bots are just better then ninjas, ninjas need to be fixed," and while i agree that ninjas aren't perfect, consider this, is fire the same as ice? no, it's not, fire does more damage, ice slows things down, they'll still kill an enemy, just in different ways. ninjas are designed for single target, melee damage while bots are designed for AoE, ranged damage. is ranged better then melee? yes and no, ranged is safer, while melee does more damage. bots aren't better then ninjas, they're just further from harm, so adjust your strategy to accommodate that.
the next major argument is that pet AI is dumber then players are (which may or may not always be true) but then, so are the enemies, and they don't have a player controlling them. if your pets are doing something you don't like, make them stop. it's true that the in-game controls are a little clumsy for that, so look at some of the excellent MM bind threads to learn how to control your pets easier. after all, it's not the grunts but the officers who are expected to lead.
the next two arguments come hand in hand, and they are "my pets are my damage, and they aren't very good at it" and "my secondary uses too much end". see, as MMs we are blessed in that we never have to choose when to attack and when to support. as a defender, you always have to ask yourself "should i be supporting here, or would attacking be more beneficial?" MMs get to attack WHILE they are supporting, and since our damage comes from our pets, we don't need to waste any endurance attacking and can focus only on our support powers. every other AT has to take turns and both their support AND their attacks cost endurance, but for MMs, only the support uses end, the attack is handled by the end of 6 other guys (bots, demons, whatever).
so, are MMs harder to use then some other ATs? yes. and do they do less damage in some places then other ATs? yes, but then, the same could be said for stalkers, or dominators, or even tanks. the ATs aren't supposed to all be the same, that's the point. but here's my point, if you don't like playing MMs because they are more challenging then the other ATs, don't play MMs, and don't cry for help just because they don't act exactly they way you think they should. learn to love them, or play something else.,
after looking back through this post, i've seen that a lot of people are using the same arguments (or, those same arguments are being said over an over by the same people) so i thought i'd address a few of the most common ones.
if i say "my bots aren't having any trouble" people respond with "well, bots are just better then ninjas, ninjas need to be fixed," and while i agree that ninjas aren't perfect, consider this, is fire the same as ice? no, it's not, fire does more damage, ice slows things down, they'll still kill an enemy, just in different ways. ninjas are designed for single target, melee damage while bots are designed for AoE, ranged damage. is ranged better then melee? yes and no, ranged is safer, while melee does more damage. bots aren't better then ninjas, they're just further from harm, so adjust your strategy to accommodate that. the next major argument is that pet AI is dumber then players are (which may or may not always be true) but then, so are the enemies, and they don't have a player controlling them. if your pets are doing something you don't like, make them stop. it's true that the in-game controls are a little clumsy for that, so look at some of the excellent MM bind threads to learn how to control your pets easier. after all, it's not the grunts but the officers who are expected to lead. the next two arguments come hand in hand, and they are "my pets are my damage, and they aren't very good at it" and "my secondary uses too much end". see, as MMs we are blessed in that we never have to choose when to attack and when to support. as a defender, you always have to ask yourself "should i be supporting here, or would attacking be more beneficial?" MMs get to attack WHILE they are supporting, and since our damage comes from our pets, we don't need to waste any endurance attacking and can focus only on our support powers. every other AT has to take turns and both their support AND their attacks cost endurance, but for MMs, only the support uses end, the attack is handled by the end of 6 other guys (bots, demons, whatever). so, are MMs harder to use then some other ATs? yes. and do they do less damage in some places then other ATs? yes, but then, the same could be said for stalkers, or dominators, or even tanks. the ATs aren't supposed to all be the same, that's the point. but here's my point, if you don't like playing MMs because they are more challenging then the other ATs, don't play MMs, and don't cry for help just because they don't act exactly they way you think they should. learn to love them, or play something else., |
Dude, we get it you just dont want to run the risk of your AWESOMESAUCE Bots mm getting a nerf because we asking for a buff for the other sets. Go away.We need our buff. You go sit in the corner with your bots. Seems like to me you are saying MMs dont need ANYTHING and no matter how many videos to SUPER DUPER awesome bots you show that wont ever be true because I want MY zombies or MY ninjas or MY mercs to be SUPER too. Why cant we all be super like your super bots. I dont wanna use bots to be super. It would be different if Ninjas or Zombies or Mercs were good at other things besides getting /Facepalmed. But for now we all want our MMs to be SUPER too. Or at least perform they way they supposed to. Heck maybe if they just started with tweaking the AI for the pets and making it perform better and maybe lowering the recharge for some of the pets Like Zombies that within itself would go a long way towards buffing MMs. But until then we gotta do something because as it stands now MMs are NOT fine the way they are. So just stop saying they dont need a fix/buff when they really do. Again go sit in the corner with your bots man.
|
Zombies recharge just the same as every other MM set, and their unique power actually allows you to create another pet from a dead zombie, which depending on the pet you 'resurrect' it could be just as power as the living version.
We've already been over the AI. Its not limited to masterminds, and if you can't deal with it, then maybe MMs just aren't for you. Plenty of people have not just dealt with the screwy AI, but also thrived off it, and managed to do things that other ATs can't do.
They dont even act the way they were designed let alone the way they should. I could care less if they dont act the way i want. I want my Ninjas to be able to Kill Hamidon by themselves but that would be OP so I'll just settle for them acting the way they were designed to. On a side note, I took my zombies into the respect tf to gain a respec in case i ever needed one. I told my zombies, after we cleared the COT, to attack the Thorn tree. Before they could even run up to the tree and brawl it or hit it they were all dead before i could even click a single heal. Thats coool I'll just resummon no biggie they disposable. Before i could even summon my Lich they were all dead again. Finally I back away from the tree to summon outside of the damage because summoning right there was rather stupid on my part. Come back up to heal the corrupter that was getting thrashed on and my pets followed in BG mode By the time CLicked the heal on the Corrupter to bring here back from the brink of defeat. Not only were my pets dead I wasnt far behind them. At that point i decided to not summon again and just focus on keeping the Brute and the Corr alive since they didnt seem to like having a green bar. Is this as designed? Should I not play MMs cause i apparently suck.? Man get real.
|
I'm guessing you didn't, as your zombies managed to pull aggro off the AV, and proceed to be one shotted. Let me tell you something. ANY PET WILL DIE TO AN AV THAT IS NOT DEBUFFED. Heck, my stone/rads Animate Stone gets 2 shotted all the time and animated stone have double the resistances that MM pets have. You either learn to deal with it, or you adjust your play style to match.
And by adjusting your playstyle i mean actually using your secondary, allow more durable characters to hold aggro so that your squishy pets can actually deal damage, and not just sending them to their doom, which is exactly what you described yourself doing.
Pets have a higher threat modifier then MMs do, heck, they have just as high a threat modifier that brutes and tankers have (4.0) meaning they are designed to be renewable meat shields. If your pets are taking damage, that means your allies aren't, and your team as a whole is better because of it. You mentioned a corruptor on the team, what if he took all that damage your pets did. Yea, your pets would be alive, but i'm pretty sure that corruptor has higher debuff numbers, and better buffs then you do, so he's probably much more valuable then your pets are. Stop being selfish and learn to adapt to the situation at hand.
I also have a demon/thermal, but you apparently didn't read that. I have zero problems playing any MM combination, be it bot/traps, or demon/thermal, or merc/pain, or heck even ninja/poison (more on that later)
Zombies recharge just the same as every other MM set, and their unique power actually allows you to create another pet from a dead zombie, which depending on the pet you 'resurrect' it could be just as power as the living version. We've already been over the AI. Its not limited to masterminds, and if you can't deal with it, then maybe MMs just aren't for you. Plenty of people have not just dealt with the screwy AI, but also thrived off it, and managed to do things that other ATs can't do. Ok, so you told your zombies to attack an AV, and they all died right away. Well, was the AV debuffed? Did the brute have aggro? Did you actually use your secondary? I'm guessing you didn't, as your zombies managed to pull aggro off the AV, and proceed to be one shotted. Let me tell you something. ANY PET WILL DIE TO AN AV THAT IS NOT DEBUFFED. Heck, my stone/rads Animate Stone gets 2 shotted all the time and animated stone have double the resistances that MM pets have. You either learn to deal with it, or you adjust your play style to match. And by adjusting your playstyle i mean actually using your secondary, allow more durable characters to hold aggro so that your squishy pets can actually deal damage, and not just sending them to their doom, which is exactly what you described yourself doing. Pets have a higher threat modifier then MMs do, heck, they have just as high a threat modifier that brutes and tankers have (4.0) meaning they are designed to be renewable meat shields. If your pets are taking damage, that means your allies aren't, and your team as a whole is better because of it. You mentioned a corruptor on the team, what if he took all that damage your pets did. Yea, your pets would be alive, but i'm pretty sure that corruptor has higher debuff numbers, and better buffs then you do, so he's probably much more valuable then your pets are. Stop being selfish and learn to adapt to the situation at hand. |
You have a serious problem with blatant assumptions and seeing what you want to see. Stop responding to me and i will stop responding to you cause as it stands now all you do is see what you want put words in my mouth then respond offa that. Nothing you say has any credibility as far as i am concerned yet. All you do is say its your fault about everything be it right or wrong. I know how to play my class. And if you had actually read the post i made you wouldnt be asking question i already answered. Plus+ stop asking a question and then turning around and answering it yourself. [quote] Well did you use your secondary, did the brute have agro, [quote/] Stop trying to play me like i am retarded bruh. I aint just started playing COX yesterday i know what i am doing. You got it all wrong and tbh you cant even comment on something you werent there to witness. And you cant comment on something you didnt even bother to really read. None of your responces even relate to what was actually said. Just go sit in a corner man, right now what you typing is useless for me.
You have a serious problem with blatant assumptions and seeing what you want to see. Stop responding to me and i will stop responding to you cause as it stands now all you do is see what you want put words in my mouth then respond offa that. Nothing you say has any credibility as far as i am concerned yet. All you do is say its your fault about everything be it right or wrong. I know how to play my class. And if you had actually read the post i made you wouldnt be asking question i already answered. Plus+ stop asking a question and then turning around and answering it yourself. "Well did you use your secondary, did the brute have agro" Stop trying to play me like i am retarded bruh. I aint just started playing COX yesterday i know what i am doing. You got it all wrong and tbh you cant even comment on something you werent there to witness. And you cant comment on something you didnt even bother to really read. None of your responces even relate to what was actually said. Just go sit in a corner man, right now what you typing is useless for me.
|
On a side note, I took my zombies into the respect tf to gain a respec in case i ever needed one. I told my zombies, after we cleared the COT, to attack the Thorn tree.
|
Anyways, after you cleared out the CoT, and i'm going assume the Thorn Tree Vines, you told you pets to attack the Thorn Tree, which is an Arch-villain.
Before they could even run up to the tree and brawl it or hit it they were all dead before i could even click a single heal. Thats coool I'll just resummon no biggie they disposable. Before i could even summon my Lich they were all dead again. |
Now, you don't mention what secondary you have, but you do mention a heal, so that limits you to /poison, /pain, /thermal, or /dark. Of those 3, only /poison, /thermal, and /pain have single target heals, so i'm going to assume your using one of those 3 secondaries.
All 3 of those have debuffs you could be using (/poison has weaken, and envenom, /thermal has heat ex and melt armor, though you may not be high enough level for them, and /pain has anguishing cry, but again you may not be high enough level, as you don't specify that)
And both /thermal and /pain have pretty nice buffs that can keep your pets alive longer (/thermal has +res shields, and /pain has an AoE +res, and pain bringer which is a very large +regen/+recovery power) but you don't mention what secondary you have, so i can only assume.
Finally I back away from the tree to summon outside of the damage because summoning right there was rather stupid on my part. Come back up to heal the corrupter that was getting thrashed on and my pets followed in BG mode By the time CLicked the heal on the Corrupter to bring here back from the brink of defeat. Not only were my pets dead I wasnt far behind them. |
So you admit that it was stupid to resummon your pets within range of the AV, but your preaching for a MM buff, how are the Dev's supposed to buff your own stupidity? You make it sound like you die, but you don't mention being rez'ed, so i'm again going to assume you actually didn't die, just that you came close, as the AV has plenty of AoE attacks, and it hurts.
Now, as your pets have a higher thread modifier then the corruptor, that would explain why the corruptor was getting thrashed, cuz your pets weren't there to pull aggro.
At that point i decided to not summon again and just focus on keeping the Brute and the Corr alive since they didnt seem to like having a green bar. Is this as designed? Should I not play MMs cause i apparently suck.? Man get real. |
Now, to answer your question, if the players own stupidity causes them to perform at a sub-par level, how is that the Dev's problem? Maybe you really shouldn't play MMs, as your preaching they need a buff, but then admitting that your playing them incorrectly.
I'm reading and responding to everything you right, i don't put words in your mouth, and take everything you say at face value, and just debate it back to you.
[QUOTE=Skorpian_NA;3615477]You have a serious problem with blatant assumptions and seeing what you want to see. Stop responding to me and i will stop responding to you cause as it stands now all you do is see what you want put words in my mouth then respond offa that. Nothing you say has any credibility as far as i am concerned yet. All you do is say its your fault about everything be it right or wrong. I know how to play my class. And if you had actually read the post i made you wouldnt be asking question i already answered. Plus+ stop asking a question and then turning around and answering it yourself.
Well did you use your secondary, did the brute have agro, [quote/] Stop trying to play me like i am retarded bruh. I aint just started playing COX yesterday i know what i am doing. You got it all wrong and tbh you cant even comment on something you werent there to witness. And you cant comment on something you didnt even bother to really read. None of your responces even relate to what was actually said. Just go sit in a corner man, right now what you typing is useless for me. |
for example: "Plus+ stop asking a question and then turning around and answering it yourself. [quote] Well did you use your secondary, did the brute have agro, [quote/] " you tell him not to answer his own questions and then quote him as asking two separate questions. nowhere in that quote did he answer his own questions.
you seem to be spending more time telling people that they are wrong and don't know enough about you to respond to what you say, then you do giving further proof that MMs really need any help.
if your only proof that MMs need a buff is that you need a buff to be able to play your MM, then i'm afraid the devs aren't going to be very responsive. would MMs in general, and certain MM powersets in particular, benefit from a buff? absolutely, but the same is true for every single powerset combination in this game.
unless you can provide evidence that MMs are in dire need of help other then from your own, personal, inability to play them properly, i really don't think you have much more to add to this conversation.
Accept that Masterminds are the way they are and it will make it much easier for you to decide if you want to play them or not. But other then that you will NOT get buffed.
There are enough good working sets in the Mastermind Arch Type that you can pick from even if they are screwy regardless. Meaning you can pick the less screwy of the lot and still do some amazing things.
So don't pick a melee based mastermind and your will be okay. If your so inclined to pick a melee based mastermind at a minimum pick a secondary like traps that will at least help you out a bit to Tankermind.
But if none of that is good, then accept what you got. Understand it sucks.. Understand that the Devs will do nothing for you and be happy.
This is how I see this whole issue. Your trying to wrack your brains about 1 set from several sets in one AT that has issues. Every Arch Type has a crappy set or a set that is lacking. In 7 years have you ever, ever seen the Devs make any sweeping changes in a Arch Type set ?.. No they haven't.
Any big changes were made in the beginning. They normalized AOEs, Cones, ETC.. Pretty much when people complained why does this set have a AOE that effects 20 people and my AOE only hits 16..
This type of issue really is a moot point. Especially when you have threads saying that Ninja poison is good contradicting what others are saying here.
Again they have yet to fix the Pet AI issues which is a game wide issue. But you think that some Dev is gonna come here and say "wow we need to help those poor poison set players out." it's not gonna happen.
I think you guys are fighting and debating each other for no reason whatsoever. At the end you shouldn't get mad at each other, you should be mad at the Devs for putting you in a position to even debate this.
I say flood the Devs with complaints every time you play your mastermind. This way there is a logged complaint somewhere. Make someone work enough and you will see they jump on it. Because eventually someone will say, hey can someone at least look into these complaints because we are getting flooded with reports of this and it is taking us away from other stuff we need to be doing.
But posting here really does not do much. Because its one or two people maybe looking. But 15 or 20 people place a in game report or bug every day about the same thing for a week and someone will take notice. Trust me no one wants to do someone else work. So get in game and make those complaints.. Pet AI.. Poison Issues...
Again another player cannot fix these issues, the Devs only can. Make them hear you. You posting forces them do nothing. Especially since your fighting each other.
But in game someone has to read those request and then they have to send you an email saying they got your request and what to do. This all takes time and effort. Trust me when I say I am POSITIVE if you send them enough in game complaints or issues they will send you a more personal email telling you they are aware of and looking into the issue and not please not send in so many complaints. Then at the end give them a crappy survey. Let them know your a bit angry. Don't be nice to them regardless of what position they are in. Trust me when someone on the inside says look my guys in customer support are dealing with some nasty angry players because you guys are not looking into this. They will come around.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Well, i was going to back up plainguy, until he went the 'spam support for a dev issue' route.
Customer Support has NOTHING to do with game balance. So spamming them with petitions and such over what you FEEL is a problem, when in reality, its not, is the WORST thing you can do, and could even get your account flagged to ignore petitions, thus when you have a REAL problem, they will blow you off.
Trust me on this, if you harass support enough, its so much easier to just ignore you, especially when they have NOTHING to do with game balance, then it is for them to pass along your word. Spamming support over something that is obviously a player error is not the way to go.
Sucking it up, while not entirely a good option either, is much better then spamming support, and learning how to play correctly is the best option.
If i can do it, so can you. There is no reason why you need your hand held in order to play an AT correctly, when every other person who plays MMs is doing just fine.
I never said spam them. But sending a message once in a while when you see an issue is not wrong either.. They do have a report a bug button..
I'm pretty sure more people come here with an issue then lodge a complaint via the support option.
All I am saying is when you log in the next time regardless of what toon your on. Take a few moments to post a bug regarding your mastermind issues. Further I would not make it one big here are the bug issues. I would make one report per bug so they can be categorized appropriately.
Masterminds have been out since may 20th, 2008. In just about 3 years beyond bodyguard mode and the common sense of one buff for all pets for upgrades nothing has changed with masterminds for the better at least.
Depending on which secondary you had made a difference in some AV fights. But the new incarnates are really showing the weaknesses in melee pets. So even if you were ninja traps, no amount of provoking is going to save your pets from an AV aoe attack. I know when nightstar does that torrent attack and my pets are close I can loose just about all of them along with my FFG.
So it is apparent much more now that melee pets have the short end of the stick. Again it is not like the didn't have it in the past, but now it is really sticking out. Before certain SF or TF you never really needed 8 players to complete. 4 or 5 well slotted players could do it or complete. But today with the new incarnate stuff that is simply not the truth and it is understandable why.
But with that the Devs showed a lacking of understanding or appreciation for mastermind participation. They also failed to see that other players would notice this as well. Players are not as stupid as they might think and they will pick the AT that they feel will best suit the completion of the TF.. Trying to convince someone otherwise that a mastermind might be better suited for a task, especially a melee based mastermind is not an option.
The only thing masterminds have going for them right now is Robot Traps. Anyone worth their salt knows a properly played and properly slotted mastermind can do just about anything other tanks or brutes can. So either a less informed players will think that every mastermind set is similar to Robot Traps or at a minimum know enough if they see a player broadcast "Alpha Incarnate slotted Tier 4 ( which gives a level boost ) Defense Cap Robot Traps mastermind LFT" that they have a very well rounded player and knowledgeable player available for invite.
I mean really regardless of AT I will invite someone who says they are incarnate slotted before I invite a player who says they are a Tank or a Brute, ETC. Because to me the incarnate player is showing me a bit more initiative and effort at attempting to improve his toon over someone who has yet to get their alpha unlocked.
So in the end masterminds in general regardless of set are lacking. Melee masterminds are lacking more so then others. But if you have been playing masterminds for several years you already knew that so its a moot point.
And honestly they will not ban or ignore you for posting too many bugs or I'm stuck or something is wrong reports. It is similar to when other forum posters said they will ban everyone doing a particular farm or take away their levels or tickets or whatever ingenious ideas for punishments they could think of. In the end they removed that AE farm many were using and nothing happen to those who used those farms to level.
End result the Devs have the data, they know who plays what and when. They know when you log in they know what IP your logging from. So it is up to them to fix these issues. I report an issue as requested through the means they offer. If they do not like how many reports I send in then fix the issues or ban me, I really don't care to be honest. I will move on to something else or back to something else, either way it does not matter to me.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
having a MM that seems underpowered compared to other MM sets or other ATs is not a bug and should not be mentioned in a bug report. entering a new zone and having your pets stuck at the entrance, that's a bug. bug reports are for technical problems, not game balance issues.
if you think your toon is underpowered, for any reason, the best place to mention it is here on the forums. that way, you can get advice from more experienced/better players and perhaps fix your problems without the devs needing to get involved.
if there is a real problem, that lots of people agree on, then the devs will read about it here and decide what to do about it. sending in a bunch of bug reports for things that aren't bugs is only going to annoy people who aren't in a position to do anything about it.
having a MM that seems underpowered compared to other MM sets or other ATs is not a bug and should not be mentioned in a bug report. entering a new zone and having your pets stuck at the entrance, that's a bug. bug reports are for technical problems, not game balance issues.
if you think your toon is underpowered, for any reason, the best place to mention it is here on the forums. that way, you can get advice from more experienced/better players and perhaps fix your problems without the devs needing to get involved. if there is a real problem, that lots of people agree on, then the devs will read about it here and decide what to do about it. sending in a bunch of bug reports for things that aren't bugs is only going to annoy people who aren't in a position to do anything about it. |
Okay you can take me for what I'm worth. But here it goes.
Melee based masterminds sucked since they first came out. I'm a Schmuck and it took me several months of reading the forums before I made my first mastermind. That was in 2008 and it is now 2011. Just about 3 years ago coming up. Melee based masterminds have not changed since then.
Robot at that time was one of the best because they damage type they put out was less resisted compared to the rest.
Force Field was one of the safest but boring sets.
Robot FF was one of my first masterminds which I used to PvP and Base Raid at that time. At that time I was actually very successful.
Tankermind spec changed everything. Melee based pets still sucked.
My 2nd mastermind is currently one of my main toons. Which is Robot Traps. I have T4 Alpha Muscualture, T3 Lore, T2 Judgment, T3 Destiny. I can destroy anything other then the new incarnate stuff.
My 3rd mastermind is a 45 demon pain. I wanted something different. I am currently working on a build that has all the Presence pool powers. I was thinking of Provoking mobs and then fearing them. Let see how it goes.
My 4th mastermind is a level 38 semi petless mastermind ( last pet only ) demon Traps. Which is more of a RP type of toon. Which if you haven't guessed is fully positional Defense Capped. As a Primer I tested out the concept with my Robot Traps mastermind. Basically I can run on 0/8 setting and 1/8 setting without pets.. I think the last pet will help out tons. I think that with a pet I can run 1/8 setting much easier and the 0/8 setting even easier. Not bad for a mastermind with only 1 pet or no pets. As I will be using detonator on him from time to time for the fun factor. End result I know of players and arch types that couldn't run 0/8 setting will full set of powers available.
My 5th is a 38 Thugs Dark Mastermind. Nothing special here standard build.
But over the 3 years since masterminds came out I learned a few things. Take away what you want.
1. Traps is king regardless of what arch type you use it in.
2. Defense Cap make a difference when it is done appropriately and not at the expenses of the whole build. I have a Earth Rad troller that just will not benefit from being defense capped no matter how I try to build it.
3. Melee based masterminds suck.
4. Pet AI has been screwed up since masterminds came out in 2008. Has there been a time they might have been working well and as expected. I cannot recall. We always seem to give up one AI glitch for another.
5. I have yet to see the Devs come in and make sweeping changes to one set in a arch type.
6. Devs care enough to keep the game going. But not that much to keep every arch type going..
7. Every Arch type has its own sore eye.
8, 9, 10 melee based mastermind pets suck.
So I would suggest you either accept melee based masterminds for what they offer you and stop complaining or pick a different mastermind. Because whining about how you want to be like a Robot Traps mastermind is gonna just get you upset even more when you never will be and someone will tell you Lrn2ply.
I'm pretty sure ninja / Whatever can run missions solo on a standard setting. So I have no clue what the complaint can be. Are you saying you can't even run on basic standard setting ?
If so then read this post as this person seems to have it all figured out
http://boards.cityofheroes.com/showthread.php?t=258585
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I'm just gonna touch on your points for a second plainguy, you haven't been around as long as other people, so i'm pretty sure you just don't get it.
Once you can perma double stack acid mortar though, it starts to really shine, but without that, its just as good as the other hybrid sets, and can match the pure debuff sets. But the pure buff sets (ff, empathy, kinetics) still out perform it when it comes to solid numbers.
2. Defense Cap make a difference when it is done appropriately and not at the expenses of the whole build. I have a Earth Rad troller that just will not benefit from being defense capped no matter how I try to build it. |
In short, the softcap isn't some magical thing just only benefits MMs, and going for pure softcap on a MM build is actually one of the worst forms of mitigation, as your pets will suffer from stray hits, thus lowering your effective resistance 'pool' that bodyguard mode provides.
3. Melee based masterminds suck. |
Plus the entire tanker mind play style works best when the mastermind is in melee range, as the taunt equation factors range into it, and melee powers cause more threat then ranged powers (as well as the location between the enemy and the player, which is why a higher damaging blaster will never pull aggro off a low damaging tanker, due to the tanker being in melee range, and the blaster usually attacking from a far)
And if the mastermind is in melee range, then the pets are also in melee range, even if you have 'range' pets, like thugs, mercs, or robots.
4. Pet AI has been screwed up since masterminds came out in 2008. Has there been a time they might have been working well and as expected. I cannot recall. We always seem to give up one AI glitch for another. |
5. I have yet to see the Devs come in and make sweeping changes to one set in a arch type. |
You also can't forget the dominator changes that affected an ENTIRE AT, and the blaster changes that reworked the inherent for blasters.
While it isn't very common for the Dev team to rework powersets, or ATs, its not unheard of, and saying it'll never happen could just lead to you being proved wrong.
6. Devs care enough to keep the game going. But not that much to keep every arch type going.. |
7. Every Arch type has its own sore eye. |
Thugs on the other hand have the bulk of their damage in the Arsonist's fire patches, the bruiser has a hard time building fury up, but their 'support' is all passive, meaning they don't take a DPS lose to have really nice support. Lack of heal is the downside here.
Mercs are mostly range, with the Commando even having a LRM rocket. Their 'support' is in the form of control (spec Ops) and healing/mez protection (medic) Now, AI issues and long recharge timers cause the mercs to 'under perform' when compared to other primaries, but it still has a lot of tricks up its sleeve, with the stealth ability of the spec ops (added after release mind you) and the fact they have stealth automatically now.
Demons are a mixed group of range/melee with +resistance and 1 'support' pet. Its heavier melee focus in the hellfire gargoyle, and dominator like Demon prince means its damage is lower, but it has enough hard and soft control to tackle just about anything. Its also mainly 'exotic' damage so its less resisted.
Zombies, while mostly melee as already been mentioned, can stack an absurd amount of -tohit (from the lich and other dark attacks) all the pets have a self heal, and the skeleton knights can stack pretty high amounts of -def, from their sword attacks. This allows the zombies to be pretty durable both in melee and range, without the aid of any of the masterminds secondary helping out. Its a pretty well rounded set in its own right.
Ninjas seem to be the red-headed stepchild of the group, but with a focus on solid single target damage, there are very few things that can survive a ninja's onslaught for very long, assuming the ninjas can stay alive. With their defensive nature it takes some getting used to in keeping them alive, but once you manage it, there is no other primary that can come close to the single target damage a well played ninja MM can dish out. The lack of support pet is a down side, but the Oni's ability to play 'dominator' allows the MM to have some form of control over the chaotic nature of ninjas, and with the ability for ninja's to placate themselves, and smoke flash from the primary taking ninja's completely out of harms way, their burst damage is hard to match.
Each primary has strengths and weaknesses in their own right, but they all perform pretty well for normal playing (i/e on SOs, running at 0x1) While some primaries scale with IOs better then others, this game is not balanced around them, so taking them into consideration when trying to compare the different powersets together just doesn't work out.
8, 9, 10 melee based mastermind pets suck. |
All in all there may be issues that need to be addressed on MMs, and the dev's are aware of them. Its just a matter of time and manpower before they get fixed, and as the AI issue is with all pets (look at animate stone, or jack frost for good example of screwy AI) it may take a while for that to be fixed. Either you adjust to deal with it, or you don't play MMs.
Only against AVs and GMs with huge PBAoE attacks. For those, consider your pets fodder and spend your time using your secondary for your team's benefit. For the rest of the game, melee pets cause foes to melt. It also helps if you've got a secondary with decent heals on you. Your love of Traps (point 1.) might be the real reason you hate melee pets...
|
-damage is your best friend for melee pets. That and -tohit (or +def). and Layering them allows you to do some pretty wicked things.
while traps offers all those, you have to be in melee for them to really affect the target you want them to affect (as both of those debuffs are in seeker drones, which have a mind of their own) but dark offers it in a toggle, /thermal offers it in a single target attack, as does /poison, and trick arrow has an AoE version of -damage.
Only against AVs and GMs with huge PBAoE attacks. For those, consider your pets fodder and spend your time using your secondary for your team's benefit. For the rest of the game, melee pets cause foes to melt. It also helps if you've got a secondary with decent heals on you. Your love of Traps (point 1.) might be the real reason you hate melee pets...
|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I'm just gonna touch on your points for a second plainguy, you haven't been around as long as other people, so i'm pretty sure you just don't get it.
|
I have no problems with masterminds. I have no problems with any new builds I create and I test things out when I can. I cannot complain when my Mastermind is running max setting for this game. I do see some bugs which I mention and post about and put in a bug report. I am doing my fair share I would say. Not that I really need to do anything as my 15 bucks a month for 6 years is good enough I think.
Masterminds are fine beyond the bugs that need to be fixed. But even then it will just make it much easier for my Robot Traps MM. So I don't care either way.
But nothing is going to happen here.
As you mentioned ninja masterminds have been out since 2005. Everyone should know by now the weakness of melee pets. If they don't too bad, lesson learned. Pick another mastermind set or accept what you got.
I want Devices to be better then it is in the blaster set. It's not gonna happen. So I worked around the weaknesses and have a great AR Device toon now. Ranged capped and everything else I wanted, not as great as my Robot Traps or Traps AR Defender though. I will chime in and post in a device thread to say it is lacking. But after that I don't care anymore. I would deter someone from making a Device build if I can as well. But I find no use in offering assistance for creating such a build as I find it a useless set.
For the past 6 years that I have been here I have seen these threads come and go. Nothing new here.
P.S. em/ points over at join date.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
In your opinion. Numbers wise, they actually don't suck at all, and can make robots and thugs look like pea shooters.
|
Then please tell everyone how wrong they are about melee pets.. Even better show everyone.. Get yourself and ninja poison and post those videos rocking that 4/8 setting and kicking that AV but.. I can't wait to see it
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
But game play wise they don't and who really cares.. What does it matter ? Is there some setting beyond 4/8 I don't know about.. Do they have speakers on 11 ??? Whats your point ?? Just looking to fight ?
Then please tell everyone how wrong they are about melee pets.. Even better show everyone.. Get yourself and ninja poison and post those videos rocking that 4/8 setting and kicking that AV but.. I can't wait to see it |
I see now. Your not thinking of the baseline, on SOs, running at 0/1, your thinking of top end.
And i have started playing a Ninja/poison. Thanx for asking about that. My progress is over on this thread, and I'll be updating it as that character gets higher up in levels. I may or may not get to the 4/8 difficulty, but then again, i find that difficulty unnecessary, as its just boring and tedious even on character i have that can run that difficulty.
And the only reason i bought up that you haven't been around as everyone else, is because you seemed to have forgot that the dev's have changed multiple powersets around, and reworked ENTIRE archetypes and inherents. So saying 'it'll never happen' when there is already evidence that the dev's are open to looking at thing is just really bullheaded of you.
the main problem is not dmg or pets its end cost they use too much end. 45 per buff. Maybe they should make it give 2 powers 1 for all pets at 45 end and 1 for single buff so you dont have to waste soo much end. all powers MM are like 20-30% [not shure the numbers but its close to] more end costing then other AT version sets. I would rather resummon and not here my end drained sound then have a buff to pets or dmg [ninja really do need buff though super reflexes LOL bots have more def then them and punks more then them with leadership skills]Cause as you sit there wait for end to come back summon the team has gone threw 2-3 mobs. So thats my ideal on how MM should get buffed.
EDIT. fyi long time ago MM had same end costs as other AT yes single buffs made starting MM up long but thats why they also added group buff but zoning pets made it just a huge waste of end.
------------------------------------------------------------ Stealth is your ally -------------------------------------------------------------
---------------------------------------------------------------- Trust no one ------------------------------------------------------------------