buff MM!! Seriously!!
Make pet damage count as your damage.
Make pets spawn at base level 50 in iTrials.
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You misread what i said. I never said they couldn't do it, i just said your comparison of them is flawed. As your trying to compared ninjas/ to bots, and /poison to /traps.
So your saying that base line Mastermind melee pets / whatever cannot handle 0/1 ??.. Then I again I reiterate I need to see a build before I make any assumptions on that. I doubt that any mastermind let alone any AT is going to have issues running base setting on SOs solo.. As the Devs mentioned repeatedly the game is based around SOs.
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My comment was based on your statement that number wise melee pets can make range pets look like pea shooters. Which I doubt since i never seen a robot traps player complain about handling game content. So somehow, some way over 5 years or so these melee based pet builds which were so subpar were missed by Devs. I doubt it. |
Heres a different perceptive, does earth control do the same things illusion control does?
Does Fire melee do the same things ice melee does?
Is psi blast just as good as ice blast?
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What you consider bullheaded I consider realist.. 7 year old game.. limited graphics. Limited engine. At the end of the day you need to entertain the highest profit area. Mastermind isn't it. But either way you need to pick a side. You go from learn to play, to they are okay because number wise you can prove that melee pets are better, to at base setting they need improvement. |
For you (again plainguy) I'm saying that each powerset has strengths and weaknesses, and once you play towards those strengths and weaknesses each primary and secondary can do amazing things in their own right. Could a ninja/poison run +4/8 missions? Maybe, with extensive use of Noxious Gas and Neurotoxic Breath. As Ninja's is more keen on single target, it will be harder to do then a more AoE focused powerset, but i'm sure it could be done.
Soloing AVs is pretty easy stuff, and i'm pretty sure ninja/poison can pull it off. Even without Incarnate abilities.
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All I am saying is regardless of what you want to say its nothing new.. Your not going to post some revelation that wasn't announced or thought of before you joined this game about specific mastermind sets. Pick your sets accordingly and don't expect them to all work the same way or do the same things. And if your gonna post that your Ninja Dark needs a buff then post your build. Maybe its just that YOUR Ninja Dark needs a buff. |
Not all MM primaries are the same, and you have to look at the bigger picture in order to start comparing them.
Please look over my ninja/poison thread, it has builds in there and i talk about my game play. I'm sure i'm not going to be doing anything people have done before, but as many people feel ninjas need a massive buff, it'll be nice to have to documented somewhere that they can perform just fine.
I see now. Your not thinking of the baseline, on SOs, running at 0/1, your thinking of top end.
And i have started playing a Ninja/poison. Thanx for asking about that. My progress is over on this thread, and I'll be updating it as that character gets higher up in levels. I may or may not get to the 4/8 difficulty, but then again, i find that difficulty unnecessary, as its just boring and tedious even on character i have that can run that difficulty.
And the only reason i bought up that you haven't been around as everyone else, is because you seemed to have forgot that the dev's have changed multiple powersets around, and reworked ENTIRE archetypes and inherents. So saying 'it'll never happen' when there is already evidence that the dev's are open to looking at thing is just really bullheaded of you.
My comment was based on your statement that number wise melee pets can make range pets look like pea shooters. Which I doubt since i never seen a robot traps player complain about handling game content.
So somehow, some way over 5 years or so these melee based pet builds which were so subpar were missed by Devs. I doubt it.
What you consider bullheaded I consider realist.. 7 year old game.. limited graphics. Limited engine. At the end of the day you need to entertain the highest profit area. Mastermind isn't it.
But either way you need to pick a side. You go from learn to play, to they are okay because number wise you can prove that melee pets are better, to at base setting they need improvement.
All I am saying is regardless of what you want to say its nothing new.. Your not going to post some revelation that wasn't announced or thought of before you joined this game about specific mastermind sets. Pick your sets accordingly and don't expect them to all work the same way or do the same things.
And if your gonna post that your Ninja Dark needs a buff then post your build. Maybe its just that YOUR Ninja Dark needs a buff.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives