Actual wait time in queue?


Adeon Hawkwood

 

Posted

One thing that I have personally started doing to help with this is that when I am forming a trial team (and I'm probably going to mostly form my own) I am trying to leave one or two spots open, so that a few people waiting in the turnstile will get picked up and come along. I left one spot in a Lambda, which was not filled, but both spots left in my BAF were.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
The easy solution is the same one that the big fantasy game implemented to their queue system a while back when premade's in PvP instances were a severe problem:
Ignore all existing groups, force the queue to be used.
If it had been that way from the start it would probably have been ok, changing it now is going to upset a LOT of people. The compromise solution would be to allow teams to queue but not leagues.

However I think if the devs want people to actually queue they need to do three things:
1. Improve the way leagues form (i.e. don't form at minimum size)
2. Add a "willing to lead" feature and prioritize leaders based on that
3. Bribe people to use it (seriously, bribes are the best way to get players to do anything)

For example if you queue solo or in a single team (as opposed to a league) you get an extra merit on trial completion. First time per day it's an extra Empryean Merit, on repetitions it's an Astral Merit. Oh and give a badge for doing it, everyone loves badges.


 

Posted

>_>
If we are forced into random leagues, I'm not doing them anymore. I want to play with people I know that are fun to play with, not random people who cannot listen.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
The easy solution is the same one that the big fantasy game implemented to their queue system a while back when premade's in PvP instances were a severe problem:
Ignore all existing groups, force the queue to be used.
OH HELL NO!
If they do that, you will see a DRAMATIC drop in how often people run the trials.


Paragon City Search And Rescue
The Mentor Project

 

Posted

If they start forcing me to team with whoever they want to, I'm probably leaving the game.

Seriously, it's no fun if they give us no choices. That being said, I doubt they'd do such a thing anyway.


 

Posted

Well, I don't like the idea of being forced to team with folks in the queue either, but maybe some compromises could be reached. For example:


1. Show us who is in the queue. Folks have been asking for this.

2. Anyone in the queue for more than X (10?) minutes gets "priority" and a red dot next to their names. These folks are going to get on any next event.

3. Folks who are close to getting priority (been in the queue for X-1 minutes) get a yellow dot.

4. Let us form up a league and join the queue. Add the "Start Event" button. This is used by the League leader to start the event. Events no longer start automatically, the League leader needs to kick them off (even for full teams).


So at this point you've got your league, plus any people with priorty from the queue folks can see what they're getting into, what the composition of the league is, and move people around or wait for more folks, as they please. And you knew who was going to bump your friends because you saw all the folks with red dots next to their names when you opened up the queue dialog to join it. So you knew how many "slots" you had to fill with friends before hand.


So that's a compromise idea, and maybe more acceptable to folks than forced, blind teaming. I also think that:

A. The LFG queue works OK for now. No immediate changes are needed.

B. Therefore, I'd like to see the Devs experiment with some ideas on the test server and see what works out. Players can try stuff out and give feedback.

C. I'd also like to see smarter criteria for the queue itself when starting a League on it's own. As mentioned, the "minimum" doesn't see to be enough, so a parameter should be added to tweak the "minimum" to some higher number. Maybe not "full" but I'd think we need at least 6/8 or 7/8 on each team.

D. Also the queue should be smart enough to divide ATs into broad classes of Tank, DPS, Control, Support and try to get at least one of each on each team.



Lastly, on PUGs formed by the queue, picking the leader as the "first in queue" seems dumb. Again, some criteria should be developed. For example:

a. Most number of Incarnate enhancements.

b. If a. is tied, use most number of vet badges as tie breaker.

c. If b. is tied, use character level.

d. After c., just choose randomly from any remaining characters for League Leader.

This way, recent, experienced players will be considered first, followed by just experienced players. Not perfect, but probably better than "first in queue."


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I used the LFG queue the other day. It started a Lambda in about 90 seconds. Unfortunately, the people on it that I was paired with were...not people you want to team with. So I also quit it in about 90 seconds.
Going to second this.

I thought the LFG tool was going to be awesome. Til i got tossed into a 12 man BAF on day one. Haven't touched it again. At least when I hit my globals and broadcast in the coop zones I can see whats being put together and am fairly certain the leader is leading by choice.


Global: @Kelig

 

Posted

Quote:
Originally Posted by Ironblade View Post
OH HELL NO!
If they do that, you will see a DRAMATIC drop in how often people run the trials.
#1 I'll call your bluff on that. They will see an insignificant drop at most. Even you will stop, then want the shinies and start up again.

#2 I didn't say it was the good solution, I said it was the easy solution.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

One thing that surprised me is that the 'Join Trial in Progress' only takes effect when a trial drops below the minimum requirement. With the number of pre-forms starting with max participants, the chances of half the trial all deciding to quit might as well be zero. If the devs changed it to being below max participants, the people in queue would have a better chance of at least getting some kind of participation.

That said, I can imagine some kind of programming difficulty due to the need to hold spots for people that DC partway through.


Champion 50s (blueside): Marc Bridge, Nicole Bridge, Fred Blaze, Colleen Storms, Sun's Chariot, Moon's Huntress, Point of Pride
Guardian 50s (redside): Connie Mand
AE arc: Spirit Plane Invasion, #29282, @Honbrid

 

Posted

There are definitely flaws with the system. The only time I've gotten the LFG system to work at all was on the first day of I-20's release -- when Global channels were down, and people were still trying to figure out what the heck was going on.

Needless to say, I failed the three trials I ran that day.

Ever since, everyone on Triumph seems to gather in Pocket D, and I haven't personally seen a failed run since. It's not that we (and I use the term 'we' loosely) are hand-picking teams for the optimal AT/build composition; quite the opposite, in fact -- but we are at least assured of a certain number of participants with a certain, minimal knowledge (at least having figured out where to go to get into a League as opposed to just pressing a button) and a certain measure of commitment to their teammates if we pre-form before a Trial.

On occasion, just for kicks, I've hit the LFG button just to see how long it would take, often while I'm alt-tabbing in and out of the game to do other things. I've waited well more than an hour with no bites, even with what you'd think would be the most laid-back and inclusive options enabled -- both trials checked, willing to join trial in progress. No luck. Granted that Triumph is a relatively low-pop server, and granted that the pre-made Leagues limit the number of potential trials to join through the Queue, but jeez.

In order for the Queue to get any serious interest, it has to keep filling past the minimum, even if it waits until the trial has technically started first. It'd also be nice if you could run missions while in the Queue. As it stands now, it seems like the one big feature addition in I-20 is worse than an abject failure.

Sorry for rambling.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
The easy solution is the same one that the big fantasy game implemented to their queue system a while back when premade's in PvP instances were a severe problem:
Ignore all existing groups, force the queue to be used.

Sure you could get a premade of 40 people and queue up for an event. And odds were a bit more than half of you would be in the same instance. Assuming you all hit the join button in a short enough period of time to be lined up in order.
No! If I want to run a trial with some friends I don't want to have to gamble whether they're even going to be on the same league as me.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

When they open LFG up to all TFs and SFs, people will use it for the WST.