Does Spirit Alpha not reduce the recharge on Judgement and Destiny?
That is correct. Basically the Judegment, Destiny and Lore slots do not benefit from any type of recharge bonuses at all, including the Spiritual Alpha.
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From what I've read here and in the beta threads, none of the alpha powers benefit from Spiritual, so far at least, who knows if future slots/powers will benefit from it... but it seems unlikely.
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They do actually, only not the recharge part. I have a Spiritual t4 on my Regen scrapper, and the t3 Rebirth. The heal of Rebirth is 1222 because of the Spiritual.
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I guess the incarnate powers are flagged as unnaffected by recharge at all. (a la Stregnth of Will, etc.)
Oh well, guess I'm sticking with Musculature for the cool 600 damage judgement

Nope, however all my Normal Attacks are sped up with Alpha Spiritual, and those attacks all do extra Damage because of Interface Reactive... I ain't complainin'
Yeah, it kind of sucks that the developers decided to apply this arbitrary decision to only Spiritual while all other other Alphas affect Judgement. Would have been nice to have known this little tidbit of information before I decided to go with Spiritual Alpha on a large portion of my characters. This is not to mention spending a ton of inf respecing their builds around it. So much for helping us make *informed* decisions.
Yeah, it kind of sucks that the developers decided to apply this arbitrary decision to only Spiritual while all other other Alphas affect Judgement.
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This means that they can't be affected by Speed Boost, Hasten, Accellerate Metabolism, or any other number of powers that give you a Recharge buff. That list just happens to include the Spiritual Alpha boosts.
I believe it also makes them immune to Recharge Debuffs, though... so feel free to fight your way through ice-based enemies and Council Galaxy troopers, secure in the knowledge that your Judgement power will be up to vaporize a group 90 seconds after the last time you fired it.
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If it's a coding limitation then I could understand but are you certain that all recharge types (Global/Incarnate/Standard IOs) fall under one flag?
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We're tightly controlling what enhancements and buffs affect the Incarnate powers because their base effects tend to be much higher than standard.
Here's how the rules break down currently:
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That's right. There are now exactly 2 good Alpha categories: Cardiac and Musculature. Skip the other two.
Judgement and lore should benefit, I don't see a reason why they shouldnt. 15 minute recharge on a pet is abit excessive. Destiny I understand since basically all of those can perm anyway.
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That's right. There are now exactly 2 good Alpha categories: Cardiac and Musculature. Skip the other two.
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Here are my general thoughts on them:
Musculature: This is probably the best "general purpose" alpha boost. After all a Damage bonus applies to all characters so if you don't need one of the other ones then taking Musculature is a good choice. The secondary and tertiary abilities generally provide at least some benefit to a character but aren't that great.
Cardiac: This is the one that you take because you need it. Builds that run hot (primarily builds with high recharge and lots of toggles) find endurance management a lot easier with this ability. The secondary bonuses and tertiary bonuses are either excellent or weak depending on the character (for example Range is awesome if you have a lot of cones but that useful otherwise).
Nerve: This is primarily an ability for SO builds. IO'd builds tend to pick up a lot of accuracy bonuses anyway but for an SO build this makes the trials a lot easier without needing to take Tactics or rely on teammates to provide it. The secondary bonuses are pretty useful but the tertiary bonuses are less generically useful, although for Tanekrs and Brutes the extra taunt duration in all attacks is handy.
Spiritual: Ah recharge. Extra recharge is very useful to a lot of builds and for an SO build in particular this can go a long way to leveling the playing field compared to IO'd builds. I would say that this also has the most generically useful secondary and tertiary bonuses.
So the damage alpha wll buff the judgement? I thought it was locked to not be effected by damage and tohit. Otherwise kinetics would just make this insane as would aim and build up.
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I know musculature increases the damage of Judgement, which is shown if you info your judgement power(for core musculature paragon ~600 damage vs the normal 428), but upon equipping Spirit, the recharge remained the same, do judgement/destiny not benefit from spirit's recharge buff?
Edit: Typo in the topic title