Does Spirit Alpha not reduce the recharge on Judgement and Destiny?


Adeon Hawkwood

 

Posted

I know musculature increases the damage of Judgement, which is shown if you info your judgement power(for core musculature paragon ~600 damage vs the normal 428), but upon equipping Spirit, the recharge remained the same, do judgement/destiny not benefit from spirit's recharge buff?

Edit: Typo in the topic title


 

Posted

That is correct. Basically the Judegment, Destiny and Lore slots do not benefit from any type of recharge bonuses at all, including the Spiritual Alpha.


 

Posted

It doesn't, unfortunately. Nor will it reduce the recharge on Lore.


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Posted

QR

From what I've read here and in the beta threads, none of the alpha powers benefit from Spiritual, so far at least, who knows if future slots/powers will benefit from it... but it seems unlikely.


 

Posted

Quote:
Originally Posted by Mystic_Cross View Post
QR

From what I've read here and in the beta threads, none of the alpha powers benefit from Spiritual, so far at least, who knows if future slots/powers will benefit from it... but it seems unlikely.
They do actually, only not the recharge part. I have a Spiritual t4 on my Regen scrapper, and the t3 Rebirth. The heal of Rebirth is 1222 because of the Spiritual.


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Posted

Quote:
Originally Posted by Photonstorm View Post
Quote:
Originally Posted by Mystic_Cross View Post
QR

From what I've read here and in the beta threads, none of the alpha powers benefit from Spiritual, so far at least, who knows if future slots/powers will benefit from it... but it seems unlikely.
They do actually, only not the recharge part. I have a Spiritual t4 on my Regen scrapper, and the t3 Rebirth. The heal of Rebirth is 1222 because of the Spiritual.
Well, I figured the healing would work, I was refering specifically to the recharge.


I guess the incarnate powers are flagged as unnaffected by recharge at all. (a la Stregnth of Will, etc.)

Oh well, guess I'm sticking with Musculature for the cool 600 damage judgement


 

Posted

Quote:
Originally Posted by Photonstorm View Post
They do actually, only not the recharge part. I have a Spiritual t4 on my Regen scrapper, and the t3 Rebirth. The heal of Rebirth is 1222 because of the Spiritual.
Really? Well shoot, Barrier doesn't seem to be affected by my Nerve Alpha at all. I oughta complain.


 

Posted

Nope, however all my Normal Attacks are sped up with Alpha Spiritual, and those attacks all do extra Damage because of Interface Reactive... I ain't complainin'


 

Posted

Yeah, it kind of sucks that the developers decided to apply this arbitrary decision to only Spiritual while all other other Alphas affect Judgement. Would have been nice to have known this little tidbit of information before I decided to go with Spiritual Alpha on a large portion of my characters. This is not to mention spending a ton of inf respecing their builds around it. So much for helping us make *informed* decisions.


 

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Quote:
Originally Posted by baron_inferno View Post
Yeah, it kind of sucks that the developers decided to apply this arbitrary decision to only Spiritual while all other other Alphas affect Judgement.
It's not that they "arbitrarily" singled out Spiritual, it's that they flagged ALL Incarnate abilities to be unaffected by changes in Recharge (just like the T9 abilities in Shield and Willpower).

This means that they can't be affected by Speed Boost, Hasten, Accellerate Metabolism, or any other number of powers that give you a Recharge buff. That list just happens to include the Spiritual Alpha boosts.

I believe it also makes them immune to Recharge Debuffs, though... so feel free to fight your way through ice-based enemies and Council Galaxy troopers, secure in the knowledge that your Judgement power will be up to vaporize a group 90 seconds after the last time you fired it.


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Quote:
Originally Posted by Chad Gulzow-Man View Post
It's not that they "arbitrarily" singled out Spiritual, it's that they flagged ALL Incarnate abilities to be unaffected by changes in Recharge (just like the T9 abilities in Shield and Willpower).
If it's a coding limitation then I could understand but are you certain that all recharge types (Global/Incarnate/Standard IOs) fall under one flag? I only ask this because of the funky way Widow/Fort Mind Links work. It doesn't take standard IO/SO enhancement but it does take defense IO sets, including those with recharge components. It also can be affected by global recharge bonuses. But because it doesn't take IO/SO enhancements, Alpha spiritual tree also doesn't affect ML's recharge.


 

Posted

Quote:
Originally Posted by baron_inferno View Post
If it's a coding limitation then I could understand but are you certain that all recharge types (Global/Incarnate/Standard IOs) fall under one flag?
All three bonuses are the same, but the devs can to some degree control independently which work on which powers (there are some limits on this though). In any case, it's not a coding limitation, it's a balance decision. BlackScorpion mentioned it on the open beta forums:
Quote:
Originally Posted by Black Scorpion View Post
We're tightly controlling what enhancements and buffs affect the Incarnate powers because their base effects tend to be much higher than standard.

Here's how the rules break down currently:
  • None of the Incarnate powers are affected by recharge reductions of any type currently available in game - including the Spiritual Alphas.
  • Judgement and Lore are affected by non-recharge "global enhancements" - this currently only includes Alpha slot and Interface slot powers. Regular buffs should not apply.
  • Nothing affects Destiny or Interface. For Interface the tech just isn't equipped to handle that aspect of it. For Destiny the base effects are so strong that if we allowed enhancements to apply we'd probably have to tone down the base effect for balance. And we'd prefer to leave it strong by default.

Your bud in the Incarnate-powered armor,
Black Scorpion
As a side note, if Photonstorm is correct then BS's post is slightly inaccurate since the Destiny powers are at least affected by certain Alphas.


 

Posted

That's right. There are now exactly 2 good Alpha categories: Cardiac and Musculature. Skip the other two.


 

Posted

Judgement and lore should benefit, I don't see a reason why they shouldnt. 15 minute recharge on a pet is abit excessive. Destiny I understand since basically all of those can perm anyway.


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Quote:
Originally Posted by Magentrix View Post
That's right. There are now exactly 2 good Alpha categories: Cardiac and Musculature. Skip the other two.
Wow... that is extremely cynical. All of the Alpha categories are useful, even if they provide little or no benefit to the Incarnate abilities you still have 24 other powers that benefit from them.

Here are my general thoughts on them:

Musculature: This is probably the best "general purpose" alpha boost. After all a Damage bonus applies to all characters so if you don't need one of the other ones then taking Musculature is a good choice. The secondary and tertiary abilities generally provide at least some benefit to a character but aren't that great.

Cardiac: This is the one that you take because you need it. Builds that run hot (primarily builds with high recharge and lots of toggles) find endurance management a lot easier with this ability. The secondary bonuses and tertiary bonuses are either excellent or weak depending on the character (for example Range is awesome if you have a lot of cones but that useful otherwise).

Nerve: This is primarily an ability for SO builds. IO'd builds tend to pick up a lot of accuracy bonuses anyway but for an SO build this makes the trials a lot easier without needing to take Tactics or rely on teammates to provide it. The secondary bonuses are pretty useful but the tertiary bonuses are less generically useful, although for Tanekrs and Brutes the extra taunt duration in all attacks is handy.

Spiritual: Ah recharge. Extra recharge is very useful to a lot of builds and for an SO build in particular this can go a long way to leveling the playing field compared to IO'd builds. I would say that this also has the most generically useful secondary and tertiary bonuses.


 

Posted

So the damage alpha wll buff the judgement? I thought it was locked to not be effected by damage and tohit. Otherwise kinetics would just make this insane as would aim and build up.


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Posted

Quote:
Originally Posted by EvilRyu View Post
So the damage alpha wll buff the judgement? I thought it was locked to not be effected by damage and tohit. Otherwise kinetics would just make this insane as would aim and build up.
if you read the above posts, lore and judgement are affected only by whatever you have in the alpha slot, outside global bonuses do not apply