Time for Market and Inf Revamp
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Last time I checked you didn't need IO's or sets to play the game, I have a blaster who only has SO's and he does just fine.
I also work full time and goto school at night and I play the market for about 10 minutes every other day and have about 7 bill in liquid assests right now.
You gotta work for the good stuff if you want it, so quit being lazy and expecting stuff to just fall into your lap.
i agree prices on many things (non purples and pvp IOs) are slightly high for my tastes. but i realized capping prices on the market is a majorly bad idea.
so, look at the other side of the equation. i've thought for a while that the best thing would be there to be more supply instead. so some suggestions on the supply side:
1) every time someone vendors something, it appears on the market at some low value (based on rarity, etc.) - same thing maybe with deletion. this would need to be done without any patch notes/indication, or everyone would take advantage of it.
2) periodically, the market spawns recipes and salvage, weighted by both commonality and by demand. again, this would need to be done without players knowledge.
who knows, the devs might have already done something like this. and we'd never know...
everything else i've thought of requires larger salvage/recipe storage on players and higher drop rates, which are unlikely. especially since the whole invention system is OPTIONAL.
if you're complaining about salvage costs, especially common and uncommon, go run some AE missions, they don't even need to be farms, get a couple hundred tickets for about a half hours play time and either roll some common salvage drops (8 tickets a piece... pricey ) or just pay the 80 tickets for each uncommon you need. you can even buy rares too, although those are a little pricier, but not more really than the time to get 3 million inf from playing on a lvl 50, especially doing TFs/SFs.
50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
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everything else i've thought of requires larger salvage/recipe storage on players and higher drop rates, which are unlikely. especially since the whole invention system is OPTIONAL.
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I don't personally object to increasing the supply of high demand recipes such as purples but it doesn't seem like something the devs want to do.
Some say that I'm a marketer. I have made over 4billion from the market with very little work. The funny thing is that I list most things at 10 inf (crafted IOs are listed at cost.) It's not my fault someone put a 100k bid in for common salvage. If you really want to buy from the market, ignore the last five sold and don't expect to buy everything you want now. It's a supply and demand market. Prices are always moving around. All I do is make my bids just before I log out for the day. So I can't make that set now. So what? You can get by just fine with SOs. We did it for years before IOs came around.
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hmm....I just recently decked out my level 50 Fire/Fire blaster with IO sets for around ~120 million. I have about 460 million inf left on him just from selling drops and what not. Now granted I'm using IOs between level 30 and 40. I have a few more powers to flesh out with IOs, but estimate those to maybe be about another ~100 mil...maybe. Just depends on how I well buy/sell stuff and which IOs I decide to buy. I also buy recipes and make everything which generally is much cheaper than buying the already made IOs...which I never do.
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Market is player controlled..have a problem..get the players to stop paying soo much.

Personally, I'd suggest disposing of the blind aspect of the whole rigmarole, displaying the currently lowest seller and highest bidder, as well as the average sale price over a significant amount of time. Market speculators thrive on knowledge of statistics that Joe Metaverage doesn't, and while that in itself is no crime on their part, over time it can {and arguably has} break the market supply and demand curve completely.
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At the moment, the way the market works, a player can put every drop they get onto the market for 1 inf, and they will make a bucketload of inf. Not as large a bucketload as if they were more selective and crafted some of their drops, but still plenty. Here's someone spending their A-merits to prove that. That is possible because of the CoX blind bid system. I would like it if any other system proposed would allow people who hate the market to make a good return from it with equally little effort.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Okay, why? Also, I've had, on many an occasion, sold a piece of common salvage with five or six digits history, with plenty triple-digit supply and demand, for peanuts - but also subsequently unable to buy that selfsame item for less than the marked-up prices in the bidding history.
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On many occasions players have gone to the market looking for a dead common item and used it to transfer inf between characters. and in doing so given other people the idea they might cash in on a big score if they sell the same item. It still happens even tho we now have the email feature because we get returning players who don't know that feature has been added while they were gone.
I don't play the market, and in fact I get screwed by it all the time.
I also don't expect to get the ultimate build RITE NAO!!!
If they implemented a price cap like the OP is suggesting, it will take, oh, about 3 hours before every halfway decent IO or Recipe is purchased by someone with more money than they know what to do with.
Do you really think a bunch of intrepid marketeers aren't going to buy every copy of a given item and sell it off market, effectively ensuring that the only place it is available is through them and them alone?
I don't have any such illusions about my fellow human beings. I know damn well that my scenario is exactly what will happen. All those IOs and recipes will be snapped up and resold off-market, leaving you with nothing to buy at the market at all.
And the people selling the stuff on the market won't be able to afford to buy the same thing they just sold because they sold it to a marketeer who will immediately jack the price up by 300%.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Because it would change people like me who don't waste time on the market. I list every single item for 1 (yes, one) inf. I have 2 toons at the inf cap and a third approaching it for almost no effort or time wasted. Having more data will require me to search through every single item I post to confirm I am getting a profit. Every single item because I post every single item for 1 inf. Now I would have to waste time on the market instead actually playing the game because there are players who can't grasp the concept of placing a bid for what they are willing to play and being patient.
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On many occasions players have gone to the market looking for a dead common item and used it to transfer inf between characters. and in doing so given other people the idea they might cash in on a big score if they sell the same item. It still happens even tho we now have the email feature because we get returning players who don't know that feature has been added while they were gone.
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I don't play the market, and in fact I get screwed by it all the time.
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I also don't expect to get the ultimate build RITE NAO!!! |
So... to confirm you're getting a profit, wouldn't simply mean you'd need to list each item for 250 influence instead of just 1?
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I think the ability to support that kind of absolute minimalist market interaction is one of the main strength of the current system. Especially when at the same time it delivers a mini-game that another segment of the player base is busy enjoying. I think it's pretty cool, and the system should get more credit for that.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
To confirm Grouchybeast, that is correct. Everything from a brass to purples are listed at one inf. For example, in the last 2 weeks, I have gotten 4 purple drops (and probably won't see a purple for the rest of the year now). I made close to a billion on the market. ALL four were listed at one inf.
Having to go through each and every single item would be a nightmare for some players that are like me. It isn't hard, just bid what you are wiling to pay for and it will come over time.
Do you really think a bunch of intrepid marketeers aren't going to buy every copy of a given item and sell it off market, effectively ensuring that the only place it is available is through them and them alone?
I don't have any such illusions about my fellow human beings. I know damn well that my scenario is exactly what will happen. All those IOs and recipes will be snapped up and resold off-market, leaving you with nothing to buy at the market at all. |
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