Time for Market and Inf Revamp


Adeon Hawkwood

 

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Originally Posted by MrNotorion View Post
The market is only a pleasurable experience for the genius with all the time in the world to devote to it.
So, basically anyone with more than 10 minutes and an IQ greater than -3?



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Posted

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Originally Posted by Hyperstrike View Post
So, basically anyone with more than 10 minutes and an IQ greater than -3?
Hey now... When did we raise our standards?


 

Posted

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Originally Posted by Sharker Quint I View Post
Hey now... When did we raise our standards?
This game is hard.


 

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This thread is hard.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

/unsigned

Last time I checked you didn't need IO's or sets to play the game, I have a blaster who only has SO's and he does just fine.

I also work full time and goto school at night and I play the market for about 10 minutes every other day and have about 7 bill in liquid assests right now.

You gotta work for the good stuff if you want it, so quit being lazy and expecting stuff to just fall into your lap.


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Originally Posted by DumpleBerry View Post
This thread is hard.
lol


 

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i agree prices on many things (non purples and pvp IOs) are slightly high for my tastes. but i realized capping prices on the market is a majorly bad idea.

so, look at the other side of the equation. i've thought for a while that the best thing would be there to be more supply instead. so some suggestions on the supply side:

1) every time someone vendors something, it appears on the market at some low value (based on rarity, etc.) - same thing maybe with deletion. this would need to be done without any patch notes/indication, or everyone would take advantage of it.

2) periodically, the market spawns recipes and salvage, weighted by both commonality and by demand. again, this would need to be done without players knowledge.

who knows, the devs might have already done something like this. and we'd never know...

everything else i've thought of requires larger salvage/recipe storage on players and higher drop rates, which are unlikely. especially since the whole invention system is OPTIONAL.

if you're complaining about salvage costs, especially common and uncommon, go run some AE missions, they don't even need to be farms, get a couple hundred tickets for about a half hours play time and either roll some common salvage drops (8 tickets a piece... pricey ) or just pay the 80 tickets for each uncommon you need. you can even buy rares too, although those are a little pricier, but not more really than the time to get 3 million inf from playing on a lvl 50, especially doing TFs/SFs.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

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Originally Posted by Soul_Stormer View Post
everything else i've thought of requires larger salvage/recipe storage on players and higher drop rates, which are unlikely. especially since the whole invention system is OPTIONAL.
You are correct that the only practical ways to reduce prices are to either increase the supply of items or decrease the supply of Inf. The problem is that the devs apparently feel that the relative supply of items is fine as is. Take a look at Alignment merits, the devs set it so that the cost of a purple recipe is 10 times the cost of a high end rare recipe (such as the LotG 7.5%).

I don't personally object to increasing the supply of high demand recipes such as purples but it doesn't seem like something the devs want to do.


 

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Some say that I'm a marketer. I have made over 4billion from the market with very little work. The funny thing is that I list most things at 10 inf (crafted IOs are listed at cost.) It's not my fault someone put a 100k bid in for common salvage. If you really want to buy from the market, ignore the last five sold and don't expect to buy everything you want now. It's a supply and demand market. Prices are always moving around. All I do is make my bids just before I log out for the day. So I can't make that set now. So what? You can get by just fine with SOs. We did it for years before IOs came around.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

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hmm....I just recently decked out my level 50 Fire/Fire blaster with IO sets for around ~120 million. I have about 460 million inf left on him just from selling drops and what not. Now granted I'm using IOs between level 30 and 40. I have a few more powers to flesh out with IOs, but estimate those to maybe be about another ~100 mil...maybe. Just depends on how I well buy/sell stuff and which IOs I decide to buy. I also buy recipes and make everything which generally is much cheaper than buying the already made IOs...which I never do.


~ Infinity Heroes ~
Dark Voltage - 50 NRG/NRG/EM Blaster
Shure Shot - 50 Arch/NRG/MM Blaster
Silent Shadow Blade - 50 Katana/SR/BM Scrapper
Uphir - 50 Fire/Fire/Fire Blaster

 

Posted

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Originally Posted by Hyperstrike View Post
So, basically anyone with more than 10 minutes and an IQ greater than -3?
Why do you need to single me out?


Don't I know you???

 

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Market is player controlled..have a problem..get the players to stop paying soo much.


 

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Originally Posted by dougnukem View Post
Why do you need to single me out?
You bring it on yourself.

*SLAPPO!*

BACK TA YER IDJIT PIT!



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Posted

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Originally Posted by Quinch View Post
Personally, I'd suggest disposing of the blind aspect of the whole rigmarole, displaying the currently lowest seller and highest bidder, as well as the average sale price over a significant amount of time. Market speculators thrive on knowledge of statistics that Joe Metaverage doesn't, and while that in itself is no crime on their part, over time it can {and arguably has} break the market supply and demand curve completely.
That would very probably hurt the people you're trying to help -- people who don't want to spend a lot of time on the market, people who don't want to have to invest time in understanding how it works. People who just want to punch bag guys (or good guys).

At the moment, the way the market works, a player can put every drop they get onto the market for 1 inf, and they will make a bucketload of inf. Not as large a bucketload as if they were more selective and crafted some of their drops, but still plenty. Here's someone spending their A-merits to prove that. That is possible because of the CoX blind bid system. I would like it if any other system proposed would allow people who hate the market to make a good return from it with equally little effort.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

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Originally Posted by Grouchybeast View Post
That would very probably hurt the people you're trying to help -- people who don't want to spend a lot of time on the market, people who don't want to have to invest time in understanding how it works. People who just want to punch bag guys (or good guys).
Okay, why? Also, I've had, on many an occasion, sold a piece of common salvage with five or six digits history, with plenty triple-digit supply and demand, for peanuts - but also subsequently unable to buy that selfsame item for less than the marked-up prices in the bidding history.


 

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Originally Posted by Quinch View Post
Okay, why? Also, I've had, on many an occasion, sold a piece of common salvage with five or six digits history, with plenty triple-digit supply and demand, for peanuts - but also subsequently unable to buy that selfsame item for less than the marked-up prices in the bidding history.
Because it would change people like me who don't waste time on the market. I list every single item for 1 (yes, one) inf. I have 2 toons at the inf cap and a third approaching it for almost no effort or time wasted. Having more data will require me to search through every single item I post to confirm I am getting a profit. Every single item because I post every single item for 1 inf. Now I would have to waste time on the market instead actually playing the game because there are players who can't grasp the concept of placing a bid for what they are willing to play and being patient.


 

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On many occasions players have gone to the market looking for a dead common item and used it to transfer inf between characters. and in doing so given other people the idea they might cash in on a big score if they sell the same item. It still happens even tho we now have the email feature because we get returning players who don't know that feature has been added while they were gone.


 

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I don't play the market, and in fact I get screwed by it all the time.

I also don't expect to get the ultimate build RITE NAO!!!

If they implemented a price cap like the OP is suggesting, it will take, oh, about 3 hours before every halfway decent IO or Recipe is purchased by someone with more money than they know what to do with.

Do you really think a bunch of intrepid marketeers aren't going to buy every copy of a given item and sell it off market, effectively ensuring that the only place it is available is through them and them alone?

I don't have any such illusions about my fellow human beings. I know damn well that my scenario is exactly what will happen. All those IOs and recipes will be snapped up and resold off-market, leaving you with nothing to buy at the market at all.

And the people selling the stuff on the market won't be able to afford to buy the same thing they just sold because they sold it to a marketeer who will immediately jack the price up by 300%.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by PennyPA View Post
Because it would change people like me who don't waste time on the market. I list every single item for 1 (yes, one) inf. I have 2 toons at the inf cap and a third approaching it for almost no effort or time wasted. Having more data will require me to search through every single item I post to confirm I am getting a profit. Every single item because I post every single item for 1 inf. Now I would have to waste time on the market instead actually playing the game because there are players who can't grasp the concept of placing a bid for what they are willing to play and being patient.
So... to confirm you're getting a profit, wouldn't simply mean you'd need to list each item for 250 influence instead of just 1?

Quote:
Originally Posted by Forbin_Project View Post
On many occasions players have gone to the market looking for a dead common item and used it to transfer inf between characters. and in doing so given other people the idea they might cash in on a big score if they sell the same item. It still happens even tho we now have the email feature because we get returning players who don't know that feature has been added while they were gone.
That would explain a single, absurdly high spike in a bid, but not a streak of only very high ones.


 

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Originally Posted by ClawsandEffect View Post
I don't play the market, and in fact I get screwed by it all the time.
Nonono! Look at it as being "vigorously sexually served".

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I also don't expect to get the ultimate build RITE NAO!!!
Wow, brains too!



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Posted

Quote:
Originally Posted by Quinch View Post
So... to confirm you're getting a profit, wouldn't simply mean you'd need to list each item for 250 influence instead of just 1?
Only if you're talking about common salvage. I (and I think Penny) are talking about listing *everything* for 1 inf, from Temporal Analyzers to LotG +rech recipes. List at 1 inf, take what the market delivers. Yes, you'll get less that the optimal return you could've made, but you'll get a decent return.

I think the ability to support that kind of absolute minimalist market interaction is one of the main strength of the current system. Especially when at the same time it delivers a mini-game that another segment of the player base is busy enjoying. I think it's pretty cool, and the system should get more credit for that.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
You bring it on yourself.

*SLAPPO!*

BACK TA YER IDJIT PIT!
That's it! I'm gonna corner the market on Ceramic Armor Plates! That will teach you!


Don't I know you???

 

Posted

To confirm Grouchybeast, that is correct. Everything from a brass to purples are listed at one inf. For example, in the last 2 weeks, I have gotten 4 purple drops (and probably won't see a purple for the rest of the year now). I made close to a billion on the market. ALL four were listed at one inf.

Having to go through each and every single item would be a nightmare for some players that are like me. It isn't hard, just bid what you are wiling to pay for and it will come over time.


 

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Quote:
Originally Posted by ClawsandEffect View Post
Do you really think a bunch of intrepid marketeers aren't going to buy every copy of a given item and sell it off market, effectively ensuring that the only place it is available is through them and them alone?

I don't have any such illusions about my fellow human beings. I know damn well that my scenario is exactly what will happen. All those IOs and recipes will be snapped up and resold off-market, leaving you with nothing to buy at the market at all.
Here's the thing, it doesn't even need to be marketeers. If the price cap for an item is less than the natural market price then the supply on the market will dry up and sales will go off market. It doesn't really matter if the people buying them are buying them for resale or their own use the supply will dry up either way.