Fastest ITF?


Ael Rhiana

 

Posted

Quote:
Originally Posted by preachmoore View Post
you are wrong... in a 20 min ITF run you get 2-3 shard, in a half hour STF you net 4-5 shards..... so if you do a ITF/LGTF/STF combo you may end up with more shards than a normal ITF that will take the same time.... plus a lot more merits or components
Completely false. You may be getting 2 - 3 shards on a 20 minute ITF every time you run one, but not everyone is. One of my last ITF's was over an hour and a half (shard run) and I got a total of 5 shards. For an hour and a half.

Likewise my husband has done a kill all ITF and ended up with only 3 shards at the end. And I have also had times running 45 minute ITFs and getting 8 shards or more by the end. It's random and it varies.

Honestly...I have the best luck at Hami raids. I generally get 3 - 6 shards before the end reward, and Justice Hami raids tend to take about 15 - 25 minutes.


"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb

My Characters

 

Posted

So um, just as a general note; does _every post about speed runs have to turn into a discussion about speed versus shard runs?

It's good to have discussion, but it's starting to feel like this topic has sorta been beaten to death. Everyone has their opinions, since RnGod is always in play, it's hard to get really accurate numbers without extensive sampling, which no one has really bothered to do (it would be a stupendous task).

Seems it would be a good idea to treat speed runs posts as that, posts about speed runs


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Still searching Looks like your Hess time was crushed though here
18:XX (two diff runs)
21:51 LGTF
Not every team does the fastest TF's for every single one.
The times are still really impressive, some of them just plain crazy.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by slainsteel View Post
So um, just as a general note; does _every post about speed runs have to turn into a discussion about speed versus shard runs?

It's good to have discussion, but it's starting to feel like this topic has sorta been beaten to death. Everyone has their opinions, since RnGod is always in play, it's hard to get really accurate numbers without extensive sampling, which no one has really bothered to do (it would be a stupendous task).

Seems it would be a good idea to treat speed runs posts as that, posts about speed runs
Yes, just like every discussion of the new trials has to turn into a soloists get screwed whine fest

Go Fast. Go Hard. Have Fun.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Yes, just like every discussion of the new trials has to turn into a soloists get screwed whine fest

Go Fast. Go Hard. Have Fun.
You, my friend, hit the nail on the head


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Nice job on the times, got you beat on the LGTF. Looking back at the team makeup for it, I'd say it was a less than optimal team, only had one debuffer.

I haven't been running TF's much anymore or with all the same people. Makes me wonder what times we can get with all the level shifts now.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Ael Rhiana View Post
Completely false. You may be getting 2 - 3 shards on a 20 minute ITF every time you run one, but not everyone is. One of my last ITF's was over an hour and a half (shard run) and I got a total of 5 shards. For an hour and a half.

Likewise my husband has done a kill all ITF and ended up with only 3 shards at the end. And I have also had times running 45 minute ITFs and getting 8 shards or more by the end. It's random and it varies.

Honestly...I have the best luck at Hami raids. I generally get 3 - 6 shards before the end reward, and Justice Hami raids tend to take about 15 - 25 minutes.
we are telling the same thing with different words ... my post was aiming against the opinion "why do you speed, when you want shards?"


defiant only
@amartia

my public list : http://cit.cohtitan.com/profile/9355

 

Posted

Quote:
Originally Posted by preachmoore View Post
we are telling the same thing with different words ... my post was aiming against the opinion "why do you speed, when you want shards?"
My post was about, um, how is this relevant?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Nice job on the times, got you beat on the LGTF. Looking back at the team makeup for it, I'd say it was a less than optimal team, only had one debuffer.

I haven't been running TF's much anymore or with all the same people. Makes me wonder what times we can get with all the level shifts now.
That LGTF time is good but not great or amazing, but quite a few of the rest are I am still shaking my head at that 22m stf; now that is literally nuts.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by slainsteel View Post
That LGTF time is good but not great or amazing, but quite a few of the rest are I am still shaking my head at that 22m stf; now that is literally nuts.
the stf time was a product of perfect planning and hard organising [mainly from guffy, corect me though if i am wrong on this, i jumped on this the last day], and just plain execution of this [not only "loltemps'']


defiant only
@amartia

my public list : http://cit.cohtitan.com/profile/9355

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
Believe it or not, some people do it because they're drunk.
Fixed that for you.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Slax View Post
Fixed that for you.
Slax is so Slaxarific he can speed run while passed out drunk.


 

Posted

Quote:
Originally Posted by preachmoore View Post
the stf time was a product of perfect planning and hard organising [mainly from guffy, corect me though if i am wrong on this, i jumped on this the last day], and just plain execution of this [not only "loltemps'']
Would _really like to know the team composition and if any temps were used
Would help me do mine faster.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by UberRod View Post
What with needing shards I figure bragging about how fast you can run an ITF is like bragging about how fast you can have sex.
Wham! Bam! Thank you, Imperious!


Quote:
With the incarnate stuff out why would anyone want to do a speed ITF?
To brag about it on the forums?


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by UberRod View Post
What with needing shards I figure bragging about how fast you can run an ITF is like bragging about how fast you can have sex.

With the incarnate stuff out why would anyone want to do a speed ITF? Barring of course that it might be the WST and you want to cycle as many toons through it as possible. or it is late at night and you need to get to sleep.
I know who would speed TF's with incarnate stuff out? It's not like shards drop on speed runs and of course everyone runs lvl 50 content solely for shards.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by slainsteel View Post
Brilliant runs!

A few questions for your group about some of your TF's.
  • First, did you use any temps? Of course even with all temps in the game, these are still amazing times, but was curious.
  • Second, on the STF time, what was the team makeup? Again, any temps used?
  • Also, what is the fastest MoSTF you've run (with settings enabled that is).

Your LGTF times are so out of sync with the rest; with the crazy times you have, I am sure your team can do LGTF sub 20 easily.

As a reference point, our group runs some of the fastest TF's on Virtue (note, not _the_ fastest, but some of the fastest), these are our corresponding times,

Tabulating versus your times, TF your time: our time,
  • Apex 15m20s: 19m
  • ITF 13m58s: 14m (only once, next was 17m)
  • KahnTF 15m52s: 22m
  • LGTF 23m31s: 20m
  • STF 22m38s: 29m
  • Tin Mage (missing your time): 23m

Nice work, really nice.
See pointer elsewhere to the STF record run. Fastest MoSTF was 43.02 though, as noted, not actually TRIED to get a very fast STF.

For most of those times, we've not actually TRIED to get the fastest times possible but on some we have done just that.

Clearly, it starts with players who've teamed on speed runs many times and know the tactics backwards. Optimised toons, obviously.

For record attempt runs, we plan in advance that as many people as possible bring a full set of nukes from Warburg and some shivans (thought the latter are not that helpful).

It's then a question of planning when to drop the nukes, as nukes will take, roughly, 10-15% off the time possible without nukes.

Planning on having a go at LGTF next Friday. Will see how we go.

As far as team compostion goes, the general rule of thumb would be (and as a hardened scrapaholic, it pains me to say this) the more corruptors the better! At least one toon that can taunt (or has some inherent taunt) is helpful. And I mainly refuse to run a TF if there is no cold shielder on the team. If no one brings a cold shielder, I have two to choose from.

Oh, and as those on the Defiant Events channel will by now be tired of hearing me say, the second rule of speed TFs is "no masterminds, no stalkers, no peacebringers - lvl50s only, or very near 50 please!"

[insert smiley face]

Cheers all

(slightly tired after about 7 ITFs today and a very nice Apex/LG/Kahn combo run (in 65 mins))


 

Posted

Quote:
Originally Posted by Philtrum View Post
See pointer elsewhere to the STF record run. Fastest MoSTF was 43.02 though, as noted, not actually TRIED to get a very fast STF.

For most of those times, we've not actually TRIED to get the fastest times possible but on some we have done just that.

Clearly, it starts with players who've teamed on speed runs many times and know the tactics backwards. Optimised toons, obviously.

For record attempt runs, we plan in advance that as many people as possible bring a full set of nukes from Warburg and some shivans (thought the latter are not that helpful).

It's then a question of planning when to drop the nukes, as nukes will take, roughly, 10-15% off the time possible without nukes.

Planning on having a go at LGTF next Friday. Will see how we go.

As far as team compostion goes, the general rule of thumb would be (and as a hardened scrapaholic, it pains me to say this) the more corruptors the better! At least one toon that can taunt (or has some inherent taunt) is helpful. And I mainly refuse to run a TF if there is no cold shielder on the team. If no one brings a cold shielder, I have two to choose from.

Oh, and as those on the Defiant Events channel will by now be tired of hearing me say, the second rule of speed TFs is "no masterminds, no stalkers, no peacebringers - lvl50s only, or very near 50 please!"

[insert smiley face]

Cheers all

(slightly tired after about 7 ITFs today and a very nice Apex/LG/Kahn combo run (in 65 mins))

Sweet Thanks for the info.
Do you have your fastest runs recorded without any temps?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

My strategy for speed TF's is for everyone to bring whatever they want and run it as fast as we can. I think having team restrictions for such an easy game is silly, unless your only objective is to break records.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
My strategy for speed TF's is for everyone to bring whatever they want and run it as fast as we can. I think having team restrictions for such an easy game is silly, unless your only objective is to break records.
That indeed is, the OP's main objective it would seem


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Thread recap so far:

"Hey! Fast runs!"

"ur dumb"

"Nope."

"Fast runs. Dig it."

"But shards!!!"

"Seen faster."

"y fast?"

"Shards? Lol."

"Did it"

"Wow!"

"ur still dumb"

"Nope."

"Agreed. Not dumb."

"Drunk."

"Lol."

"Fast not trying. Bring any."


This is a public service provided my hexovision for those too lazy or irritated to read.


 

Posted

Quote:
Originally Posted by danzero View Post
thread recap so far:

"hey! Fast runs!"

"ur dumb"

"nope."

"fast runs. Dig it."

"but shards!!!"

"seen faster."

"y fast?"

"shards? Lol."

"did it"

"wow!"

"ur still dumb"

"nope."

"agreed. Not dumb."

"drunk."

"lol."

"fast not trying. Bring any."


this is a public service provided my hexovision for those too lazy or irritated to read.
rofl!
We need this for more threads!


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by ElectroKitty View Post
Guess what? Shards aren't the be all and end all of the game for me. But you can net an awful lot of them doing speed runs - as well as the usual end rewards/components. The reason I like to join Phil for his speed runs are that they are fun, its a chance to play with people who appreciate the game and have taken the time to optimise their characters. They have a wealth of information and advice on how to improve builds and become a more effective hero/villain.

I dont understand the negativity towards speed runs. If you are happy grinding through the game slowly, good for you. I prefer to grind through the game QUICKLY!!

Its a game, play it how you want to for fun.
+1 for the British Kitty.

Personally I have no need for shards. I've gotten enough from speeding that my toons aren't needing extra shards at all.

Looking at people who do 'shard runs', it seems that they somehow believe that speeders aren't defeating anything at all. As every speeder knows, you can't not kill things and get a TF finished quickly.

Doing an ITF under 15 minutes is an incredible time, hats off to the OP, and the final mission requires you to defeat a whole load of cims. Demonstrates that there isn't any deficit to the DPS that a speed team can pump out.

I know a person who has 10 of his toons outfitted with the rare incarnate slot. Guess what? He speeds.

Everyone I know who speeds doesn't EVER say, "Hey guys, can we defeat everything along the way because I need shards," they say "Hey guys, let's roll an ITF, Apex and Tin Mage" because they are guaranteed shards as well as the final good stuff that comes at the end of every TF. Usually they will do ITF/LGTF/Apex/Tin in the time that an average 'shard run' will be done.

I'm not sure why anyone claims that 'shard runs' are better, unless they can show me a toon with their rare slotted and hundreds of surplus shards or 10+ toons with the rare (paragon) slotted I'd have to say 'shard runs' are inferior to 'speed runs' for getting shard drops.


 

Posted

Quote:
Originally Posted by UberRod View Post
What with needing shards I figure bragging about how fast you can run an ITF is like bragging about how fast you can have sex.

With the incarnate stuff out why would anyone want to do a speed ITF? Barring of course that it might be the WST and you want to cycle as many toons through it as possible. or it is late at night and you need to get to sleep.
I look at speed runs as another type of challenge in this game. One I happen to enjoy immensely. There is no reason to put the OP down for sharing his accomplishments. Those times are certainly impressive and something to be proud of. Sometimes we do things just for bragging rights and the OP has earned them. Gratz!


 

Posted

I like a steady pace. But I'm not the speed runner type normally. To my credit I was on a Tin Mage that we completed in 25 minutes, and it was hella fun. But it was the perfect team and we didn't leave any squooshy characters behind to fend for themselves. As long as we stay together as a team I'm all for a high speed TF. But I've had too many experiences where we all get split up on a 'speed' run. The squooshies are left to fend for themselves and often die trying to stay up with the tougher characters. And then the worst case senario where squooshies are told to wait at the mission entrance. What the heck is up with that? So I don't consider those types of speed runs fun at all.