Protector: an Opinion
Yeah Stale, but
come on, who didn't see this coming?
That instead of thinking "how can I better my rep?" we'll start thinking "how can I help out?" But the fact remains, we're in this together. Of course, some will disagree with my comments here, while others will go the "yes, but..." route. |
I know I was spoiled I had my SG and really kept to myself and them a lot and just stayed quiet in JS cause I was afraid to jump in and Im random sometimes so its hard for me to commit cause Id feel bad the first time I slept through it lol.
anyways ... I would love to be part of the solution
I loves protector and I loves the people on it.
<3
-Kult
My biggest problem with Jello Shooters was the fact that everything suddenly went all Ghost Town in there. Aside from a few people, the conversations that could be anything from vulgar and entertaining to serious and thought provoking suddenly dried up.
I stated this in another thread, it's like we all of a sudden don't want to meet each other's metaphorical gaze anymore. Is it really so hard to just say "Hello?"
Our conversations have dried up and we only seem to look to each other for a few minutes of quiet teaming. Those teams aren't as cathartic as I would hope, either. We gather together, we engage in a strategy that has been rehearsed to the point of nauseum, but we're not doing this for any kind of conversation, oh no. Anytime you're typing is time away from focusing buffs, debuffs or damage. You're standing still if you're trying to carry on a conversation and you're hurting the bottom line!
Granted, I'm lamenting only a select few TF teams I've been on, but those were the types I could expect to get out of Jello Shooters more often than not before I left (if I was getting any help from there at all anymore). I'm sick and tired of Speed TFs. They're not social, they're not friendly, and I wonder why I even bothered showing up for a lot of them. Oftentimes, I find myself faceplanting more often than not due to the "team cohesion" that's so "prevalent" in a Speed TF.
I once saw a player get berated for asking for help in jello Shooters. She was told that maybe she should "drop by when she has more to say than just to ask for help." There wasn't really much of anything else being said in the channel at the time, and plenty of other channels with a conversational tone tend not to snap at a player when they ask for help. Heck, I met most of the people in Jello Shooters BECAUSE I was asking for help! Now, it doesn't seem so easy a place to do that anymore.
I can understand having a cadre of friends you regularly turn to for help. I can understand wanting to be a soloist. What I don't understand is cutting yourself off completely from everybody. What I don't understand is the inferred echo as I call out to what was once a friendly, welcoming and supportive channel my own "Hello." It got to a point where I half-expected somebody to go "Shut up! We're enjoying the quiet!"
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
We're individualistic, yet appreciate the community we've formed.
We differ yet, for the most part can respect our differences. We're (supposedly) low population, yet have some of the most knowledgeable folks around, and have one of the most active global channels in the game. |
We have (really) good days, and we have (really) bad days.
Not everyone is always nice and pleasant to team with. Not everyone agrees with the opinions of everyone else. Not everyone is in a good mood, all the time. Oh, and that sometimes, we really can't stand each other. But the fact remains, we're in this together. |
Whenever someone is mean to me, I have to ask myself: "is he a natural jerk, or has something happened to him lately to sour his mood ?" A loss ? An illness ? Some other kind of sorrow ?
Some people come to these games some times to escape their own condition, but unfortunately they some times cannot do otherwise than bring part of it with them.
We shun elitism in public, yet foster it in private with every team we handpick, every TF run we choose not to advertise openly.
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Some people have friends (or that's what I heard, I wouldn't know... ), and friends like to play friends (again, that's all hearsay). Again, it's simply "human".
That we'll learn to consistently focus on how to improve the COMMUNITY, above and beyond what we can get out of every situation PERSONALLY.
That instead of thinking "how can I better my rep?" we'll start thinking "how can I help out?" |
And also, helping out is a good way to get a good rep ! (wink, wink!)
Seriously, a lot of Protector's own reputation for being a "new player friendly" server (as I've seen on several non-Protector-based forum threads) is due to actions from volunteers like Stalemate, Sooner, Rasta, Kyo, and a lot more. So yeah, we were doing something right !
We just need to keep on doing it.
I know I was spoiled I had my SG and really kept to myself and them a lot and just stayed quiet in JS cause I was afraid to jump in and Im random sometimes so its hard for me to commit cause Id feel bad the first time I slept through it lol.
anyways ... I would love to be part of the solution |
And it shows, Kultie, it shows...
My biggest problem with Jello Shooters was the fact that everything suddenly went all Ghost Town in there. Aside from a few people, the conversations that could be anything from vulgar and entertaining to serious and thought provoking suddenly dried up.
I stated this in another thread, it's like we all of a sudden don't want to meet each other's metaphorical gaze anymore. Is it really so hard to just say "Hello?" I can understand having a cadre of friends you regularly turn to for help. I can understand wanting to be a soloist. What I don't understand is cutting yourself off completely from everybody. What I don't understand is the inferred echo as I call out to what was once a friendly, welcoming and supportive channel my own "Hello." It got to a point where I half-expected somebody to go "Shut up! We're enjoying the quiet!" |
At the moment, my play time is reduced to the point that my monthly subscription costs me about a buck an hour to play (and I've paid for a whole year...), so I mostly come here for Hami raids or other organized events. When I'm here I don't really feel like hanging out in AP or Pocket D and just shoot the breeze on Jello Shooters anymore, I just want to PLAY!PLAY!PLAY!.. for the couple of hours I have free.
So, yeah, maybe I could be more present on Jello Shooters, and maybe I could get a less crappy job, and maybe I could be in better health...
I once saw a player get berated for asking for help in jello Shooters. She was told that maybe she should "drop by when she has more to say than just to ask for help."
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P.S. Every time I try to do some kind of "meaningful" (i.e. not totally frivolous) post, I get a couple of PMs from people who not only disagree with me, but really, really REALLY insist to let me know what kind of an insignificant turd I am. Y'know what ? Save yourself the effort and put me on your Ignore list right now, I don't mind...
Keep NCSoft from shutting down City of Heroes : http://www.change.org/petitions/ncso...city-of-heroes
Keeping with the more personal atmosphere in the threads I'm seeing today, I'd like to give another perspective to gaming on Protector, from my own viewpoint.
We're individualistic, yet appreciate the community we've formed. We differ yet, for the most part can respect our differences. We shun elitism in public, yet foster it in private with every team we handpick, every TF run we choose not to advertise openly. We're (supposedly) low population, yet have some of the most knowledgeable folks around, and have one of the most active global channels in the game. We have (really) good days, and we have (really) bad days. |
I once saw a player get berated for asking for help in jello Shooters. She was told that maybe she should "drop by when she has more to say than just to ask for help." There wasn't really much of anything else being said in the channel at the time, and plenty of other channels with a conversational tone tend not to snap at a player when they ask for help. Heck, I met most of the people in Jello Shooters BECAUSE I was asking for help! Now, it doesn't seem so easy a place to do that anymore.
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Yes... that was me.
The player in question had popped into JS several times previously demanding help. Not ASKING for help, demanding that everyone drop whatever they were doing that very second and help her.
On at least two occasions previously I HAD jumped in to help her, carefully coaching her through the steps she needed to take to solve her problems. It was obviously she was a new player and needed the help.
At no point did this player engage Jello Shooters in any other conversation besides "ZOMGZ! Help me NAO!"
When she popped in again on that particular night, I was attempting to suggest that she should talk to us, get to know us, engage us in conversation other than "HALP MEH!"
I freely admit that my initial comment was poorly phrased - I realized it as soon as I hit 'enter,' but it was intended as the opening of a conversation. However, she responded with a crack about how I must be on my period, so I decided that conversation was over. If she had not immediately launched a tasteless personal attack back at me, I was about to invite her to chat with us.
She was NOT "berated." I had helped her more than once previously, and was more than willing to help her again. I was trying to suggest that she should get to know us.
You're right, that was all I saw, Sooner. I even scrolled back a ways to see what had warranted such a harsh reaction. However, I've got a few channels on the same tab, and had probably either recently logged in or had switched characters, so I missed it.
So, out of context, you came off as rude and harsh, and I misunderstood it.
So did the other, though. She thought you came out of nowhere and bit her head off. She didn't know that you remembered her or had dealt with her before. She showed up in Protector Vigilance a couple weeks ago, timidly asking for help and expecting the folks there to harp on her, too (even saying as much after being surprised when the players there started reacting rather warmly).
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
My biggest problem with Jello Shooters was the fact that everything suddenly went all Ghost Town in there. Aside from a few people, the conversations that could be anything from vulgar and entertaining to serious and thought provoking suddenly dried up.
I stated this in another thread, it's like we all of a sudden don't want to meet each other's metaphorical gaze anymore. Is it really so hard to just say "Hello?" Our conversations have dried up and we only seem to look to each other for a few minutes of quiet teaming. Those teams aren't as cathartic as I would hope, either. We gather together, we engage in a strategy that has been rehearsed to the point of nauseum, but we're not doing this for any kind of conversation, oh no. Anytime you're typing is time away from focusing buffs, debuffs or damage. You're standing still if you're trying to carry on a conversation and you're hurting the bottom line! Granted, I'm lamenting only a select few TF teams I've been on, but those were the types I could expect to get out of Jello Shooters more often than not before I left (if I was getting any help from there at all anymore). I'm sick and tired of Speed TFs. They're not social, they're not friendly, and I wonder why I even bothered showing up for a lot of them. Oftentimes, I find myself faceplanting more often than not due to the "team cohesion" that's so "prevalent" in a Speed TF. I once saw a player get berated for asking for help in jello Shooters. She was told that maybe she should "drop by when she has more to say than just to ask for help." There wasn't really much of anything else being said in the channel at the time, and plenty of other channels with a conversational tone tend not to snap at a player when they ask for help. Heck, I met most of the people in Jello Shooters BECAUSE I was asking for help! Now, it doesn't seem so easy a place to do that anymore. I can understand having a cadre of friends you regularly turn to for help. I can understand wanting to be a soloist. What I don't understand is cutting yourself off completely from everybody. What I don't understand is the inferred echo as I call out to what was once a friendly, welcoming and supportive channel my own "Hello." It got to a point where I half-expected somebody to go "Shut up! We're enjoying the quiet!" |
If your playing style doesn't seem to fit speed TFs, see about starting TFs of your own. And with regards to the player being berated for asking for help, Sooner's rebuttal aside, did you do anything about it while it was happening? When was the last time you tried starting a conversation? My point is, and it goes for everyone, that we must take responsibility for the state things are in. If we want to see something changed, it is up to us to start seeding those changes. If you want to see more conversations in JS, for Christ's sake, start some. If you want to see more social TF runs, for Christ's sake, start some. If you want to see more people in JS, go out and tell people about the channel.
If somebody you're arguing with goes off the deep end, don't follow.
You're right, that was all I saw, Sooner. I even scrolled back a ways to see what had warranted such a harsh reaction. However, I've got a few channels on the same tab, and had probably either recently logged in or had switched characters, so I missed it.
So, out of context, you came off as rude and harsh, and I misunderstood it. So did the other, though. She thought you came out of nowhere and bit her head off. She didn't know that you remembered her or had dealt with her before. She showed up in Protector Vigilance a couple weeks ago, timidly asking for help and expecting the folks there to harp on her, too (even saying as much after being surprised when the players there started reacting rather warmly). |
So, yes. I am sorry that what was SUPPOSED to be a friendly invitation to chat with us came off as a harsh rejection, and I'm sorry that I wasn't the better person and responded with a clarification of my comment.
Originally Posted by kidengineer
If your playing style doesn't seem to fit speed TFs, see about starting TFs of your own. And with regards to the player being berated for asking for help, Sooner's rebuttal aside, did you do anything about it while it was happening? When was the last time you tried starting a conversation? My point is, and it goes for everyone, that we must take responsibility for the state things are in. If we want to see something changed, it is up to us to start seeding those changes. If you want to see more conversations in JS, for Christ's sake, start some. If you want to see more social TF runs, for Christ's sake, start some. If you want to see more people in JS, go out and tell people about the channel.
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I did try to start TFs or have more interaction on JS. If I saw things in Vigilance that were getting too adult for that channel, I would point them JS's way. I made my attempts to revitalize things.
For me, though, it's like pulling teeth trying to get anything going on my end. My name doesn't have the same kind of pull as others do. I don't know if it's my approach or what, but people were unresponsive to my efforts.
Perhaps I asked too rarely. I used to ask for help a lot, but met with a lot of the same silence, even in "peak hours." And I've tried to have conversation, but apparently the little quips aren't entertaining anymore, or maybe I'm not the requisite amount of vulgar to get a rise out of the players and wake them from whatever has been keeping them so damn quiet. Maybe I was just asking ALWAYS at the wrong time.
I DID try, though. I DID make my attempts. I wouldn't be talking about how I felt if I believed I hadn't done something to shake things up. But, hey, I guess you guys just didn't see it, even though I would be talking at times you could. I guess I wasn't clever enough or persistent enough or skilled enough or whatever it is that folks are looking for that makes them clamor for other names.
I got depressed and was feeling sick to my stomach about it. It was seeming as if conversation would dry up simply because I started talking, so frankly, I took the hint and left. That's why I say it's not a friendly environment anymore. I used to feel privileged that I was asked to join. At the end, I just felt ignored, so I left.
It didn't help when I would offer my assistance and be treated to silence for nearly ten minutes before finally getting a message where whatever Task Force had been filled. Or whoever was filling the Task Force wouldn't say anything until after I had changed my character, my hopes raised that maybe I could do something with Jello Shooters folks again then dashed when I would announce my readiness and be met with renewed silence or a quiet apology that "Oops, I didn't see you." Maybe once or twice, I could have been more understanding, but it got to a point where I was altering my behavior to account for it. I would wait for a response and get nothing.
So, there it is. This is what led to my reaction and what I've posted thus far. I'm sorry if you feel offended by it. I kept from saying names because I wanted to keep it generalized, even when I mentioned the specific situation. I saw it as part of a disturbing trend among people I respected and admired, and still do in many ways.
In the end, though, I was exasperated and felt no choice but to throw up my hands and walk away.
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
I never joined Jello Shooters. And I'm not the kind of person who says "Hello" just because someone logged in.
If I have something to say, I say it. That something is usually an answer to a question, or a reply to a request. I've organized a few TFs before, but not many. I don't really see a problem with how things are right now. People log in and try to get things done. And after so many years, there's actually things to get done.
I imagine, if the Why aren't you in game anymore? topic is any indication, the people that grew up with this game don't have as much time to spend with it anymore, if they can even afford the account. People have families, or careers, and when they log in, they don't have time to just sit there like the game is an elaborate IM system.
Me personally? I don't really like hanging out with the highest tier vets very often. I mean no disrespect, they are just about the best of the best, but something is taken away when you roll with a group of people who give no explanation of their tried and true tactics so long as you failing doesn't hinder them. Nevermind that two of them could solo the entire task up to and including the AV(s). And having been a moderator on at least one forum for the last 10 years, I've found corrosive language to be just about completely unnecessary in text form.
So, I never joined Jello Shooters at all. But then again, I've never been the kind of person that says "Hello".
I'm glad to see the discussion our opinions, viewpoints and experiences are spurring on.
I'm not saying this because I like drama or strife - quite the opposite. I think these things needed saying instead of letting them fester, right below the surface of our interactions. I see this a lancing a sore. It may not even bring about a complete healing, but I'm hoping for the opposite.
There has been this "dissociation by association" thing going on for a while now on Protector. In other words, players are preferring the company of some partly because they want to avoid that of others. They will prevent situations from occurring where they may have to interact with those they avoid, consciously or not.
It's called self-preservation, when one has been burned and to diminish the risk of a repeat burn creates a buffer zone. It's a normal thing.
Now I'll be honest and transparent about this (I've mentioned it before): there are players I will never willfully team with, no matter how skilled, and will seriously reconsider staying on a team where they're present. Some of you will not admit it, even to yourselves, but I've seen the same behavior in others as well.
It happens.
But I think we're shortchanging ourselves when we extend this decision to protect our feelings at the cost of the feelings of others. I personally will prefer not to confront people directly about why I don't like being in their company. But if asked outright, I'm honest about the situation with them. It's my own way of balancing respecting others and being transparent.
None of that "keeping it real" or "being true to myself" crap to justify my blunders. I know some players cannot stand me. In most cases I understand why, even if I don't agree. In other cases I have no clue and can't do anything about it.
I see a lot of things I agree with in this discussion so far, and I offer a few more viewpoints:
- Players feel slighted when ignored - especially when no explanation is given.
- Players should lean more towards organizing their own activities. I see this tendency is picking up more steam in the last weeks/months actually.
- Some global channels are more conducive than others to PUGs and/or offering assistance.
- Many veteran players feel justified in handpicking their teams, to maximize the efficiency or entertainment value of the little time they have available to play.
- Less experienced players are not being included as much in veteran player activities.
- Familiarity can breed contempt.
- Anonymity is a blanket for some truly bad behavior.
And you know what?
There's nothing inherently "wrong" in all this. It happens. We're human.
The "wrong" starts happening only when it becomes personal. When personal attacks occur. When we choose not to extend to our fellow player the same basic courtesy we would offer a stranger in real life.
On the other hand, I do see people trying to push their personal borders all the time, so there *is* a counterweight to the negativity that sometimes happens.
There are vets who will go out of their way to invite newer players to their TFs. I see new names organizing activities and events. Long running feuds are getting settled - or at least set aside.
I'm not going to say "can't we all just get along?" because it's trite, it's and it's not how the world works.
But I firmly believe Protector's community has a long-standing uniqueness when it comes to tolerance, and in my humble opinion, we should strive to maintain that. The old guard needs to assist the new blood in trying to do the same, and example is the best teacher.
Of course, having said all that, I'll have to double my own efforts to be more understanding of my fellow man now.
Walk a mile in their shoes, do unto others, as much as I can help it to be at peace with others - you know. How we're supposed to act.
Wish me luck.
█ Players Guide to the Cities
I simply do not understand the point behind this.
It does not matter if you are new to 'town' or have been here longer than Peregrine Island, if your actions and behavior are unacceptable to another player - they have no duty or obligation to team with or even talk with you. Period.
Having a 'good community' does not mean we have to tolerate each of our differences. This isn't a neighborhood, it's a game, one we pay to play. We each enjoy our little adventures in our own way, the only obligation is in allowing others to enjoy the same liberty we demand for ourselves.
Ingame actions, behavior, and conduct is the best means by which we can measure other players. Prior bad behavior and/or conduct is itself good enough reason to avoid future contact. If you go on a date and have a horrible time, are you likely eager to repeat that experience? Why then should there be any sort of similar expectation ingame? This is entertainment afterall. Act like a friend, talk like a friend, get treated like a friend. Act like a jerk, talk like a jerk, get treated like a jerk. This is subjective too, not everyone will like what you say or what you do, that's life.
I am one of the oldest vets on Protector. I am a good teammate. I have coached hundreds of players about thousands of topics ingame. But, to some I am El Diablo Blanco. I honestly do not care, nor should anyone else. This is a game, more specifically, these are the forums for a game and nothing said here or ingame should truly matter to any of us.
I can think of not less than four previous attempts at this type of "let's talk this out" effort happening for Protector. None have achieved much. Any conversation about ingame toil and drama is automatically handicapped by the fact that so few players actually visit the threads.
Person A was rude/mean/ugly to Person B on Global Channel XYZ. So. Hateful things have been said here, on teams, TFs and on global channels, and that sucks. But when we put our heads down to sleep at night, those words should carry no more weight than the breeze outside our bedroom window.
Want to make the ingame experience better for everyone, do something small any time you get the chance. Leave grand plans and cosmic thinking to someone else. If 100 people each do one small kindness everyday, we'll alll find a reason to laugh or smile a little more often.
In the meantime, I will continue to do my best to help my team - whoever that might be - and I will continue to call people out for acting like $#%$@. I expect others to do the same when I cross the line, and I will. I will continue to avoid certain people who just plain $%^& me off, and go out of my way to help those who I know never stop helping others.
I'm out.
Ingame actions, behavior, and conduct is the best means by which we can measure other players.
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Prior bad behavior and/or conduct is itself good enough reason to avoid future contact. If you go on a date and have a horrible time, are you likely eager to repeat that experience? |
But, to some I am El Diablo Blanco. |
these are the forums for a game and nothing said here or ingame should truly matter to any of us. |
I can think of not less than four previous attempts at this type of "let's talk this out" effort happening for Protector. None have achieved much. |
In the meantime, I will continue to do my best to help my team - whoever that might be - . |
Frosty, I #$*@# @#$*#$R# #@#*$# #*$@@ you.
Cute.
I didn't realize that there was an issue hanging out there. I thought Stale was posting this year's Protector state of the union address. Before the additional was added by Stale, I thought it was dead on. I'm one of those forum and channel lurkers and have been observing for years. Protector is unique and feels like home.....after a few of the kids have left for college sort of thing.
Also put me in the category of using the channels for mostly practical purposes, not for everyday chit-chat. I've always been focused on my SGs and coalitions for that sort of thing.
I would like to add that I've rarely seen behavior that justifies forum/channel rage. Most everyone has been fine.....to me. We all do our own thing, in our own way. And chat, email, forum and tell intent OFTEN gets misconstrued.
Certainly I've seen behavior in-game that is unfriendly and I'll send you a tell if I think it's warranted.....at least to say...."not cool". Or perhaps to warn others...if its that bad.
Anyhoo......just thought I'd chime in
More seriously, read the topic's title again. It's an opinion. Mine.
And I'll just repeat this part: "There's nothing inherently 'wrong' in all this. It happens. We're human."
I think, for the most part, we're actually in agreement here.
█ Players Guide to the Cities
Get you to write 500 words in a single post?
More seriously, read the topic's title again. It's an opinion. Mine. And I'll just repeat this part: "There's nothing inherently 'wrong' in all this. It happens. We're human." I think, for the most part, we're actually in agreement here. |
Each time we acknowlegde that yes we are a small server with really great personality. We agree that polite consideration of our fellow players is much better than hostility and 'us vs. them' attitudes. Each time some tired old issues get drug out of the closest, and one or two actually are put to rest. These things happen over the course of time with or without threads to provide a public forum for such events.
Eventually, someone will find this thread and use it, ideas and opinions in it, and age old slights/complaints/misgivings to spread venom and angst. That is why I opened my post the way I chose to. Time and the ever growing ingame need to team with others will heal most wounds incurred in CoH. This thread, those that came before it, and those that will come in the future won't really change whether people get past their problems with other players. They do provide wonderful platforms from which a certain few members of our community can stand and $&#@ on the idealistic intentions of others.
I would rather not give them the opportunity to do so, but my keyboard does not have a "Blow them up" key so I guess we'll just have to wait and see what happens.
And yes, before anyone quotes me and points an accusing finger, I do see the irony of this post. But, if you think back, and recall venomous carpet bombing runs of days gone by. I don't see the point in opening the door to that again.
But can we really trust a Canadian?
We, Protector, had this discussion after the PvP vs. PvE war. We went through this after 3 or 4 successive Issue releases saw our numbers shrink again and again. We tried again when some players tried saving the Praesidium, and at least once more since then.
Each time we acknowlegde that yes we are a small server with really great personality. We agree that polite consideration of our fellow players is much better than hostility and 'us vs. them' attitudes. Each time some tired old issues get drug out of the closest, and one or two actually are put to rest. These things happen over the course of time with or without threads to provide a public forum for such events. |
Eventually, someone will find this thread and use it, ideas and opinions in it, and age old slights/complaints/misgivings to spread venom and angst. That is why I opened my post the way I chose to. Time and the ever growing ingame need to team with others will heal most wounds incurred in CoH. This thread, those that came before it, and those that will come in the future won't really change whether people get past their problems with other players. They do provide wonderful platforms from which a certain few members of our community can stand and $&#@ on the idealistic intentions of others. |
This may be a situation you're comfortable with, but I'm not. The adage "familiarity breeds contempt" continues to have importance in this scenario. The "ever growing need to team" won't help the small groups when the friends start to dwindle down as players grow tired of the game, have more wedge-driving disagreements or simply grow tired of each other. Such depressing scenarios might not be the case, either, as weddings, new jobs or other shifts in a person's life can also take them away from their online friends.
It was a proud day for me to be asked to join Jello Shooters. Prouder still when I was accepted into the Praesidium. I felt like I was appreciated and in a community that I could trust.
Now, I look at the state of things among those I was so happy to call friends and I can't help but feel sad. I've seen people I respect come to despise each other, others I've befriended and have had the same thing happen. Then there's the issues between me and others, which either slowly resolve into never speaking to them again, or wind up as fodder for a moment like this.
I've heard it said that it's just a game, that it shouldn't be taken seriously, but if that were true, these arguments wouldn't cut so deeply in our hearts. Our anonymity allows us to be more ourselves than in any other social situation.
It makes our interaction here more than just a game. These are PEOPLE we're dealing with. We're talking to them, making relationships with them, and when we come to disagreements, insults and ignorance, we're hurting each other as much as we would any of our geographically closer friends.
Yes, it's true that the forums are used by only a small percentage of the playerbase. Yes, it's true that we've had similar discussions before. Yes, it's true that situations get resolved on their own impetus... But none of that really invalidates the purpose of a thread like this.
If we want more people to come to the forums, we need to inform people of their existence and their utilization as a resource for the playerbase. Some people aren't aware of the environment available to them. When I first started playing, I thought of the forums as a novelty, I had to have such things pointed out to me.
A thread like this brings us all together to discuss the situation; to look at it, analyze it, CONFRONT it, just as we confront each other. We point at the elephant in the room, whether or not everybody noticed it, and we consider how we relate to the issue as we do with each other.
If one doesn't want to deal with it, that's fine. If you think things are going okay, that is, too. Some of us felt there was an issue, however, and we took the opportunity to air our fears, and we've received either debate to combat our fears or assurances that our concerns were baseless (not just here, but in past threads as well). The fact remains that these moments, while trying, are necessary. If a dismissal attitude is how you cope with how this thread makes you feel (or if this thread simply makes you feel dismissal, without need for coping), that's okay, too.
Sometimes, we just have to deal with the fact that "It is what it is." Vent and be done.
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I said this to somebody in a PM, but it bears repeating here.
I did not say the things I said to simply provoke anger in players. As stated before in the thread, these are scenarios that I find troubling and disappointing among people that I appreciate, admire and feel inspired by.
I tried to keep my comments vague. I did not mean for them to apply to specific people. They may have been inspired by specific events, but they served as good examples of symptoms of a sort of callous nature that has been permeating our community for the better part of a year.
If I offended you, then I apologize. That was not my intent.
My Stories
Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
If you are looking for a game where everyone gets alone with everyone else, and is willing to put aside 'petty' differences, I suggest you play a single player game, because that's really the only way you're going to get it. This is an MMO, and not everyone is going to have the same point of view, experiences, or willingness to change or try to change.
There will always be friction. There will always be people who don't like that player, or that blaster who doesn't like that other blaster, or the shy person who's quiet but would like to help but feels overwhelmed by the outgoing people she encounters.
I don't like everyone my friends online like (like that Elric fellow...), just like they don't like everyone I like -- and that's OK with me, and it's OK with my friends. It doesn't upset me, because it's the nature of individuality. If my friends were little clones of me, and liked everything and everyone I did.. well, there'd be no reason to play.
My friends know that there are certain people I absolutely *refuse* to team with and they know the reasons why (well people is the wrong word... person would be more appropriate), and they respect that. Everything else is up on the air.
My opinion is if Protector was a Taco, I would eat it.
If Protector were a Taco, it would be something like this.
http://www.youtube.com/watch?v=YYxO3...layer_embedded
Self Proclaimed KING of Radiation
My Post count is > Dave Winfield
The Smoking Lounge. Saturdays @ Midnight on The Switch
Keeping with the more personal atmosphere in the threads I'm seeing today, I'd like to give another perspective to gaming on Protector, from my own viewpoint.
We're individualistic, yet appreciate the community we've formed.
We differ yet, for the most part can respect our differences.
We shun elitism in public, yet foster it in private with every team we handpick, every TF run we choose not to advertise openly.
We're (supposedly) low population, yet have some of the most knowledgeable folks around, and have one of the most active global channels in the game.
We have (really) good days, and we have (really) bad days.
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Not everyone is always nice and pleasant to team with.
Not everyone agrees with the opinions of everyone else.
Not everyone is in a good mood, all the time.
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Here's what I hope to see happen on Protector. In fact, it's been at the core of almost everything I've been involved in since I got involved in server activities:
That we'll learn to consistently focus on how to improve the COMMUNITY, above and beyond what we can get out of every situation PERSONALLY.
That instead of thinking "how can I better my rep?" we'll start thinking "how can I help out?"
If marriage and family have taught me something, it's that you can choose to be "at peace" with people, or you can choose to be "right" - having both is a rare exception.
Oh, and that sometimes, we really can't stand each other.
But the fact remains, we're in this together.
Of course, some will disagree with my comments here, while others will go the "yes, but..." route.
And I expect - heck, welcome - that now that I've learned to appreciate the server's population for the dichotomous bunch it is.
█ Players Guide to the Cities