MMO Subscriber numbers


Adeon Hawkwood

 

Posted

Found this website which had subscriber numbers for MMOs as of Feb 3rd, 2011. If its accurate then looks like CoX is doing ok.. am investigating to see if I can find the source since it was my understanding that NCSoft didn't publish subscriber numbers anymore.

http://www.brighthub.com/video-games...les/35992.aspx

* World of Warcraft – 12,000,000
* Aion - 3,500,000
* Runescape – 1,300,000
* Lineage – 1,000,000
* Lineage II – 1,000,000
* Dofus – 540,000
* Final Fantasy XI – 350,000
* Eve Online – 325,000
* Lord of the Rings Online – 210,000
* City of Heroes/Villains - 125,000
* Age of Conan – 120,000
* Ultima Online - 100,000
* Everquest - 100,000
* Warhammer Online – 80,000


Read more: http://www.brighthub.com/video-games...#ixzz1Gc8yWLC0


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Posted

If those numbers are actually correct, I'm stunned.
Compared to the financial statements from NCSoft, there's a disconnect someplace. Or how "subscribers" are counted is something hokey.

But if there are really, 125K subs, that's DAMN impressive for a 7 year old game.

Granted, I'd REALLY hate to see what server loads looked like with Aion's numbers.

That said, the numbers for Evercrack...Everquest and Ultima Online are even MORE impressive! 12 and 14 years respectively for each of those games.

Here's hoping CoH goes that long! (I wants me some vet rewards dammit!)

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Posted

Aion at 3.5 million? Are there a couple of extra zeros? Didn't they just do a server merge a few months ago?


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Posted

Quote:
Originally Posted by SerialBeggar View Post
Aion at 3.5 million? Are there a couple of extra zeros? Didn't they just do a server merge a few months ago?
That was the US release. There's also the Korean release which uses different servers... which is probably doing MUCH better (it's a CRAZILY grindy game). I assume those numbers are the sum of all versions.


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Originally Posted by ShadowNate
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Posted

That sounds about right for us. If we're really in the top ten still, that is awesome.


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Posted

The only source cited seems to be mmodata.net, which doesn't seem to have added any data for CoH/V since 2009ish. So I'd take most/all of those with a very large pinch of salt.


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
That was the US release. There's also the Korean release which uses different servers... which is probably doing MUCH better (it's a CRAZILY grindy game). I assume those numbers are the sum of all versions.
/this. Yes, the US servers went down to... eight, I believe. Not sure what they're at now. (correction, down to five now.) It's definitely a Korean-market game.

Edit: Devs, could we get something like this? For those of us curious about such things? (Level breakdown overall/by side, AT popularity, etc.)


 

Posted

I'd question the credibility of the numbers for Warhammer, as well. They just had *another* server merge I think, which I believe brings them to something like two US servers and one EU. Or something. (It's not many, in any case.) The only way I can imagine those numbers being even slightly legitimate is if they're counting "Endless Free Trial" accounts, IE, the ones that never expire and are capped at level ten.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Edit: Devs, could we get something like this? For those of us curious about such things? (Level breakdown overall/by side, AT popularity, etc.)
I doubt the devs would do an animated Flash app like that, although if you can scare up an additional 3,375,000 subscribers for CoH I'm sure the devs would have no problems making those kinds of investments. Right now fancy-schmancy web apps are pretty much on the bottom of my personal to-do list for the devs.

I thought they had released some static numbers at one point recently, maybe around Going Rogue. Does anyone know what the breakdowns were?


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
I thought they had released some static numbers at one point recently, maybe around Going Rogue. Does anyone know what the breakdowns were?
There was this interview posted on Ten Ton Hammer back in early January that had a bunch of data sprinkled about in various tables.


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Posted

Quote:
Originally Posted by ShadowsBetween View Post
I'd question the credibility of the numbers for Warhammer, as well. They just had *another* server merge I think, which I believe brings them to something like two US servers and one EU. Or something. (It's not many, in any case.) The only way I can imagine those numbers being even slightly legitimate is if they're counting "Endless Free Trial" accounts, IE, the ones that never expire and are capped at level ten.
Bear in mind though, it is a more RvR focused game. As such population density matters a lot. An RvR game is more likely to merge servers than a more PvE focused game simply because lower population density has a higher adverse effect on the game.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Those numbers in the OP are at least a year old despite the 'edit' date on the blog. The blog post itself is close to being a year old.
Which is actually MORE encouraging......the servers have been WAY busier in the past couple months than they were this time last year. So, if those numbers are for last year, we've gained some even from then.

Instead of a quick spike and return to normal like it usually goes with an issue release, we seem to have maintained a decent increase this time. Pinnacle is frequently yellow these days, at least during prime time, and Pinnacle is generally in the bottom 5 servers population-wise. I haven't seen that happen with any regularity since 2007 or so. And they supposedly increased the server capacity not that long ago as well.

So, if that data is a year old and the servers are busier now than they were a year ago, I'd say that's a good thing.


Quote:
Originally Posted by Dechs Kaison
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Posted

Yes, those numbers are almost two years old. Not up to date at all.

And we do have financial reports during the time post-Going Rogue that we first started having red/yellow server loads again, and those revenues are down substantially. Downscaled server architecture is one possible explanation, or higher concurrency despite lower population, or a combination of those or other factors.

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Posted

Quote:
Originally Posted by Organica View Post
Is there a reason I see EQ in that list but not EQII? Or did I miss it?
Look at Lineage 1 and Lineage 2. EQ2 probably is off the bottom of the list.

MMO sequels are a poor idea.


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Posted

Quick people subscribe to this thread and save the link in the OP for the next time some Doomie starts crying the game is dying and there's only 6 people playing.


 

Posted

Quote:
Originally Posted by Sermon View Post
Look at Lineage 1 and Lineage 2. EQ2 probably is off the bottom of the list.

MMO sequels are a poor idea.
Heh. My friend still plays that though. I'll watch over his shoulder once in a while. It's odd because all the cities and place have familiar names but it's a completely different game.



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Posted

Quote:
Originally Posted by Fulmens View Post
It's also possible that they've added some stuff to the game that works the servers harder for the same number of characters-in-action. That would result in more yellow and red servers. (I'd say "It's also likely" but that would suggest some sort of inside knowledge, which I do not have.)
I'm also taking into account the larger number of people I have seen playing at a given time.

This time last year PinnBadges (Pinnacle global channel) averaged between 80 and 100 people online at any given time. Currently it averages between 120 and 140, with spikes up over 200 during primetime.

Interestingly enough, a lot of the people contributing to the larger numbers are people who used to play, but I hadn't seen on it a long time.

It doesn't seem so much like we got a lot of NEW players, just a lot of the old players returning to check out the new stuff.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I'm also taking into account the larger number of people I have seen playing at a given time.

This time last year PinnBadges (Pinnacle global channel) averaged between 80 and 100 people online at any given time. Currently it averages between 120 and 140, with spikes up over 200 during primetime.

Interestingly enough, a lot of the people contributing to the larger numbers are people who used to play, but I hadn't seen on it a long time.

It doesn't seem so much like we got a lot of NEW players, just a lot of the old players returning to check out the new stuff.
^^^^^This.

While I agree that the servers are yellow and red a lot more often compared to a year ago, it doesn't necessarily mean more subscribers. It could mean that the same number of subscribers are playing more. Or it could also mean that fewer subscribers are playing a lot more.


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Bear in mind though, it is a more RvR focused game. As such population density matters a lot. An RvR game is more likely to merge servers than a more PvE focused game simply because lower population density has a higher adverse effect on the game.
This is true (and also part of the reason behind the Aion merges, too.) Heavily PVP focused games need targ... er, people around.


 

Posted

Mmm...

This is a very interesting thread, thank you for the information is to say the least "eye opening".

Maybe its bias, giggles, but I would have thought CoH would have more than a mere 125K players. I would like to learn more on how the statistic was collected, so its true meaning can be better understood.

It seems the statistics for some of the games are solely U.S. data, while others are global in nature, not sure my perception is correct.

It still concerns me that CoH is 125,000 players, seems kinda low to me. It also amazes me that WoW is so huge after all this years, I know too many people who left the game for its excesive grind, but as Barnum Bailey said: "There is a sucker born every minute"

I would have thought CoH would have been larger, since as far as I can tell, it's got to be the most active game in terms of adding new content and things to do! I played Dark Age of Camelot, and while they have outstanding customer service, they do not add new material too often, they tend to go a few years and then a new release hits. WoW its the same as DAOC, every two years there is a new expansion. Guild Wars, same as the others but for a game with no monthly subscription: That ain't bad. Star Wars, same deal, etc.

So I crossing my fingers for CoH to rise to the top!

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