Unexpected power customization awesome
Riveting tale, chap.
I once did a similar thing with a Necro/Thermal, with everything colored to a light blue-green-ish "spirit fire." Worked out really well, but the concept never really took off.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Haha (at Twisted Toon and Dechs)
That is awesome, Sam!
I knew about the zombies' breaths and auras and stuff, but I honestly did not realize that the Death Knight's dark blasts were changed with those options as well!
And here I thought this post was to celebrate some customization awesomeness from the i20 beta...
I've not yet checked it out myself (I haven't the time to test and unlock incarnate stuff on test these days), but I've heard that the Incarnate Powers are customizable and I dare say that that too is a thing of power customization awesomeness!!
What we need now is the triad... Customization for the rest of the Power Pools!!
(How I am eagerly awaiting that!!)
and round up everyone that knows more than they do"-Dylan
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Ill have to wait to make a MM until we either get the ability to totally customize the pets or the offer up a 'sidekick' set. Nothing that is there now... do I like... BUT I would love to run around like my own little Justice league...
Sorry kinda sidetracked there... that awsome Sam, glad the toon and powers worked out so well for you!
No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."
and round up everyone that knows more than they do"-Dylan
It should be noted that I don't use the word "awesome" as a noun unless there is a very special occasion for it, usually one of much childish glee and unbridled excitement. I am happy to announce that I've found just such an occasion, ironically thanks to the shoddy interface for power customization.
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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Huh. I must not have been paying attention to the MM power customization because I had no idea this was possible. I knew about the ability to color the normal attack powers in the Necro and Demon sets, but I didn't realize the upgrades could be colored too or that that color change would be transfered to the pets. That's awesome! I need to play around with my Demon/Poison MM some more.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Huh. I must not have been paying attention to the MM power customization because I had no idea this was possible. I knew about the ability to color the normal attack powers in the Necro and Demon sets, but I didn't realize the upgrades could be colored too or that that color change would be transfered to the pets. That's awesome! I need to play around with my Demon/Poison MM some more.
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To the best of my knowledge, I know that Necromancy Henchmen powers are customizable to the colour of the summon, and as far as I know this applies to all henchmen including the Extracted Soul. I also know that Demon Summoning Hellfire powers are customizable to the summon colour. However, Hellfire powers constitute a total of two henchmen - the Hellfire Demonling and the Hellfire Gargoyle. The Fiery and Cold demonlings, the other Demon and the Demon Prince are not customizable and keep their elements of fire and ice to their default colours.
I have not checked to see if the Ninja Oni summon is customizable and if his fire can be retinted, though now that I know this, I probably should at least check. I know Mercenaries, Thugs and Robotics have nothing that's applicable to power customization.
I'm easy to please, yes. Throw me a costume piece, a customization option or a new toy of some sort and I am indeed content and quiet as I go play with it in the corner. This is why I say I'm getting concerned when I start feeling really bad about the game - because I'm not a hard guy to pacify. Hard to shut up, maybe, but I take pleasure in the little things
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Ill have to wait to make a MM until we either get the ability to totally customize the pets or the offer up a 'sidekick' set.
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Soldiers: The current soldiers we have resemble generic modern-day armed forces, SWAT dudes and an Arnie-style Vietnam era commando. An alternative could be WW2 soldiers, Star Wars reminiscent storm troopers, black armour clad faceless goons and even alien soldiers, like lizardmen. Bonus points if each model comes with its own custom weapons.
Thugs: We have modern-day gangs. How about Freakshow-inspired cyberpunk gangs? How about Wild West bank robbers and gunslingers? How about la resistance?
Robotics: We currently have largely Malta-inspired robots. How about more human-looking androids? How about less human-looking Rikti-drone-inspired things? How about WallE style torsos on caterpillar tracks?
Ninja: We have B-movie ninja filled in with what looks like esoteric stuff. So how about techno-ninja in the style of Metal Gear Solid's Grey Fox? How about orange jumpsuit wearing ninja? There's room for more options.
Not touching Necromancy at the moment. I'm happy with them right now, which blocks my imagination on the subject.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I am a bit jealous now that I cannot customize my Protector Bots' force shields!
Thanks Sam!!
and round up everyone that knows more than they do"-Dylan
When it comes to customization of the actual henchmen, by the way, I want to see something more exciting than getting the same soldiers with different faces. If we do indeed get the choice to pick from a variety of henchmen models, I'd like for the customization options to span as wide a thematic field as possible. Off the top of my head:
Soldiers: The current soldiers we have resemble generic modern-day armed forces, SWAT dudes and an Arnie-style Vietnam era commando. An alternative could be WW2 soldiers, Star Wars reminiscent storm troopers, black armour clad faceless goons and even alien soldiers, like lizardmen. Bonus points if each model comes with its own custom weapons. Thugs: We have modern-day gangs. How about Freakshow-inspired cyberpunk gangs? How about Wild West bank robbers and gunslingers? How about la resistance? Robotics: We currently have largely Malta-inspired robots. How about more human-looking androids? How about less human-looking Rikti-drone-inspired things? How about WallE style torsos on caterpillar tracks? Ninja: We have B-movie ninja filled in with what looks like esoteric stuff. So how about techno-ninja in the style of Metal Gear Solid's Grey Fox? How about orange jumpsuit wearing ninja? There's room for more options. Not touching Necromancy at the moment. I'm happy with them right now, which blocks my imagination on the subject. |
Globals: @Midnight Mystique/@Magik13
The ability to customize Necro blasts was in the game from the beginning of customization. Sorry you missed it.
In general, if the blast matches what the MM can do, it can be customized since you're colorizing your blast... which the pets use.
Same with Demon Summoning. If you colorize the Hellfire attacks, the Demons will use the newly colored Hellfire attacks... along with their uncustomizable fire and cold attacks. <sigh>
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In general, if the blast matches what the MM can do, it can be customized since you're colorizing your blast... which the pets use.
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As a general rule of thumb, I'm finding that any summon power which takes custom colours somehow affects the summoned pets' powers, as well as the summon effect colours (sometimes). That is excluding Poison Gas Trap which is bugged and doesn't take custom colours for its large-scale poison gas field, but that's besides the point.
And, yeah, I did miss it. It was partly my fault in not even imagining that kind of customization could exist, but I lay part of the blame on the Power Customization interface, too. It does a good job of showing us what we're changing on Click powers, but not on anything else. We barely see our toggles, we don't see what any of our pets do and sometimes we don't even see the actual power effect if it grants a power to the entity, like Detonator's.
I hear Incarnate Powers are customizable, so I hope this comes with an upgrade to the power customization interface down the line.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Ha! I happen to have exactly the same character concept, with the same execution, on one of mine... only I picked different colors. My zombies have Ebola!
I remember in COV beta I made a bots MM and when I logged into the game I was all excited to see that the robots mirrored my MM's color scheme. I thought, "How cool is this? The bots color is based on your costume!" Then I saw others and realized I had accidentally chosen the same colors that the bots had.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
i found out about Necro pets' powers receiving the same tinting as the summons when i made a Norse-themed Necro/Storm MM and tinted most of the Necro powers blue-white.
Having my tier one cauldron-born zombies breathing out clouds of icy mist suited the winter feeling of the Storm powers perfectly.
Dr. Todt's theme.
i make stuff...
Ha! I happen to have exactly the same character concept, with the same execution, on one of mine... only I picked different colors. My zombies have Ebola!
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When he was still here, BABs talked about instituting some system to help us figure out which custom colours most closely matched a power's default effect, but this seems to have gone away with him, since nothing ever came of it. As such, the closest I could come to the greenish tinge of Poison was kind of the colour of pea soup, which I considered to be close enough to both Poison and something I could customize my Dark Blasts to.
When you can't make one powerset look like another, make both look like something else altogether
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It should be noted that I don't use the word "awesome" as a noun unless there is a very special occasion for it, usually one of much childish glee and unbridled excitement. I am happy to announce that I've found just such an occasion, ironically thanks to the shoddy interface for power customization.
Back when power customization first came out, I opted to not customize the powers for my Necro/Dark Mastermind for the same reason I opted not to do this on my Bots/FF Mastermind - I didn't want my personal copy of my powers to differ from my henchmen's normally identical copies of them. Necro/Dark has too good a synergy to ruin, after all.
However, when I made my Necro/Poison Mastermind recently, I tried to sell the guy as a TOXIC Mastermind, with the zombies, skeletons and so forth representing the infected, diseased husks animated by the Mastermind's evil toxins. Poison was pretty easy, and I didn't customize it much. It's less rancid green now, and more of a cream/yellowish green, kind of like the Smoker smoke from L4D2, I found out after the fact. The three Dark Blast powers in Necromancy were fairly easy, as well, being that they're customizable, in the same creamy yellowish green, though being dark powers, they ended up with a lot more black smog in them. All in all, a good outlook, but the entire time I was playing, I kept thinking "Man... This is awesome, but it will SO be ruined when my Grave Knights start throwing around black Dark Blasts and Glooms."
Only when I snagged the first update for my zombies, I noticed something odd - their halitosis was MUCH denser than I remembered it, and it seemed to be more yellowish, too. Granted, I hadn't played my Necro/Dark in something like 300 days, if not more, so I didn't exactly remember my zombie dentistry, but everything I saw looked to me like a custom sprite, far too reminiscent of the new sprites we got for "baked-in" powers like Fire Blast. And their puke was this interesting pale colour, kind of like pea soup, and a LOT like what I'd customized their summon to resemble. But surely the henchmen powers can't be custom, can they? That's only true for Demon Summoning, isn't it?
But no, my suspicions were correct. As soon as I snagged my first grave knight (instantly renamed to "Diseased") and hit him with my green/yellow upgrade, he manifested not bluish-black inky darkness, but the same awesome rotten yellow/green Dark Blast as I was throwing around. And it was GLORIOUS! I honestly did not know that Necromancy henchmen powers could be customized. How the duck could I? The power customization interface barely shows me my summon to the end.
It was on this note of absolute awesome that my evening ended last night, with Nuclear Toast whisking me away to shoot some zombies with my four favourite survivors (which is when I spotted the Smoker smoke), and I cannot wait for my work day today to be over so I can go back to Iprit, finally buy his DOs and revel in the awesome that is my Toxic Mastermind. Hell, the Grave Knights even have a rotten yellow/green aura to them when upgraded! Now all I need for this guy is the Tendrils aura. I so wish I didn't have to wait until level 30 for it... But, hey, Omega will do in the meantime.