Make Origins strictly roleplay


Ardrea

 

Posted

Yes, you heard me. Make Origins do nothing. Replace DOs with Skilled-level enhancements (SEs), SOs with Master-level enhancements (MEs). Let us change our origin temp at a trainer. Open up every Title list to every character at 25. Let everyone do extra damage with either the Nemesis Staff or Blackwand from the 33 month vet reward. Let us choose our first Hero contact with a summary of what that contact offers.

That's my "just-to-be-contrary" idea for the day. Although I really would like to not have my title list limited.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Meh. You pretty much listed the only things origin does do. Why fix something that's not broke?


 

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Yes, in my "make origin NOT matter" post I thought it would be prudent to mention how to achieve that.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Actually...
/Signed

DOs and SOs still bug me, however slightly. Not being able to use drops because their the wrong origin, all the way up to 50...

Heck, it might even make them revamp the lower level fail-dross that are laughingly called 'starter contacts'


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

To be honest, I agree with this. DOs and SOs are a completely pointless distinction. They're meant to be "flavour text," but they're wrapped up in mechanics that do nothing to inspire or engage. The flavour text on most of those is wrong anyway (just how many cybernetic eyes CAN I drill into my skull?), their text descriptions and pictures are confusing and uninformative, and there's unnecessary "shop tetris" required if you want to get the best value for your enhancements.

Inventions showed us how much easier it was when everyone used the same easily-recognisable enhancements and when anything sold at any shop brought in the same price. DOs and SOs are really unnecessary, since they're an RP tool almost exclusively, but they are restrictive nevetheless. More generic enhancements would be easier to explain than having to excuse why my character is wearing ten sets of gauntlets, presumably worn one over the other like Russian nesting dolls.

Restricting titles in general is a remarkably bad idea, as well. Most of the origin-specific titles aren't actually origin-specific, they're just arbitrarily divided between the origins so that each had an equal amount. And in general, I'd like to see us able to enter our own titles by hand, anyway.

As far as temp powers and Origin attacks go, yeah, I agree. Just let us pick which one we want to focus on. Stop making Origins have such a strong impact on the Nemesis Staff or Black Wand. It isn't necessary, and often goes contrary to concept.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Signed.

This would be a good idea and remove some (these days) irrelevant complexity from the game.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I'm all for this.

Every single character I make has the Mutation origin, as its enhancements are easiest to identify.

Mutation has things like "Awakened: Endurance Modification", "Catalyst: Damage", and "Catalyst: Accuracy" whereas Magic uses names like "The Touch of Lady Grey" and "Circlet".

Purchasing the Mutation enhancement I need is far easier than having to memorize a bunch of abstracts names for the non-mutation origins.


 

Posted

I can't believe people still use DO's and SO's. I just craft Generic IO's as I need them, they never expire, so you never truely "lose" a bonus, make a better one later.

Just my 2 cents


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Quote:
Originally Posted by Blood_Beret View Post
I can't believe people still use DO's and SO's. I just craft Generic IO's as I need them, they never expire, so you never truely "lose" a bonus, make a better one later.

Just my 2 cents
Cost less and less hassle overall.

I say that, though...scrolling through bloated menus and having to right click to double check your buying the right bamboozle Mcguffin (I hate some of the names, even as an RPer) to slot, not something that looks the exact same but is actually a jump SO not a Hold SO....


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Blood_Beret View Post
I can't believe people still use DO's and SO's. I just craft Generic IO's as I need them, they never expire, so you never truely "lose" a bonus, make a better one later.

Just my 2 cents
I can't believe that you have trouble believing that there are people that don't slot their builds the same the way you do.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I can't believe that you have trouble believing that there are people that don't slot their builds the same the way you do.
As long as you've been on the forums, you *can't* believe that?

I can't believe people on IO builds had issues with Trapdoor when I soloed him on SO builds. (Yes, I do still use SOs. Quite often, in fact.)

I won't argue, at this point (since people seem determined to not "get" the color coding, in some instances, or origin coding) that people have issues with SOs. I still shake my head at it, but still. Main concern is how they live with current stock - can I combine Generic-O with my Dragon Scales, Back Alley Blind Strike or the like?


 

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Quote:
Originally Posted by Memphis_Bill View Post
I won't argue, at this point (since people seem determined to not "get" the color coding, in some instances, or origin coding)
Some of us literally can't do color coding. I'm severely colorblind and far too many of the enhancements look exactly the same. It's also rendered pretty much every color-based puzzle game unplayable.


 

Posted

I think the best thing about DOs and SOs is the abbreviations. They just roll off the tongue. I tried to come up with decent replacements in the OP.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I am for this idea. It'll let us be more creative with our character backgrounds/titles, and frankly, I hate being stuck with having to pick the Blackwand just because my character concept is mutant origin.

Oh, and yeah, getting a bunch of tech origin SO's while leveling my magic character never fails to annoy.


 

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Quote:
Originally Posted by Memphis_Bill View Post
As long as you've been on the forums, you *can't* believe that?


 

Posted

Definitely on board with this. I'd also like to be able to change Origin (I've had a few characters whose origin has "morphed" over play), and having Origin do literally nothing would remove any arguments against that.


 

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Quote:
Originally Posted by Son In Law View Post
Some of us literally can't do color coding. I'm severely colorblind and far too many of the enhancements look exactly the same. It's also rendered pretty much every color-based puzzle game unplayable.
I'm not talking about that - and I do get that, believe me. I'm talking about people who just *won't.*

Quote:
Definitely on board with this. I'd also like to be able to change Origin (I've had a few characters whose origin has "morphed" over play), and having Origin do literally nothing would remove any arguments against that.
Well, not *any.* I still suspect - no, no proof for this, just a strong suspicion, since it's listed as "one of the four things that define a character" from way back from the devs - is that that character "base" is a holdover from the earliest versions of the game, where Origin really did limit what you could do with a character (X many powers developed Y far.) I *suspect* it was set up in a way that makes it part of the absolute foundation of a character, and that working in a way to respec it, if it's even *possible,* would risk breaking more than we think it would.


 

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Quote:
Originally Posted by Memphis_Bill View Post
Well, not *any.* I still suspect - no, no proof for this, just a strong suspicion, since it's listed as "one of the four things that define a character" from way back from the devs - is that that character "base" is a holdover from the earliest versions of the game, where Origin really did limit what you could do with a character (X many powers developed Y far.) I *suspect* it was set up in a way that makes it part of the absolute foundation of a character, and that working in a way to respec it, if it's even *possible,* would risk breaking more than we think it would.
Certainly a possibility, but they could just "hide" your character's "true" origin, and only display your respecced origin.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Any *player* arguments.


 

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Quote:
Originally Posted by Eiko-chan View Post
Any *player* arguments.
Don't make me start coming up with arguments there, missy! (Mostly because I can't think of one right offhand.)


 

Posted

Great idea,
To only fix the graphics for each of them. It sometimes gets to be next to impossible to tell what each of them do by the color/graphic combination.

/signed


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Restricting titles in general is a remarkably bad idea, as well. Most of the origin-specific titles aren't actually origin-specific, they're just arbitrarily divided between the origins so that each had an equal amount. And in general, I'd like to see us able to enter our own titles by hand, anyway.
In addition to that, I'd like them to remove the SIDE restriction on titles too.

Why can my Hero have the title DREAD, but my FREAKING VILLAIN can't? (My Dark/Ice defender uses that title.)


@Oathbound & @Oathbound Too

 

Posted

Removing title restrictions: /signed. Not even sure why on earth they would be linked to origin in the first place.


Getting rid of DO/SO enhancements tied to origins: /Signed. It really is nothing but hassle, offering nothing to game play or character concept or fitting in with standard comics.

Making origins totally pointless: unsigned/. I think most in here know why, and I actually think this thread is just a thinly veiled response to another thread right now, but just in case...I think origins should count in the "story" of the game. While it doesn't have to be tied to "mechanics" in ways that incoveniece or limit players of any given origin (which the two issues above actually do) it should count in the "story" development of your character, whether via a few unique contacts and storylines, a few unique in game experiences for each archetype, or something else.

Not at all unlike how villains, heroes, Preatorians, and Kheldians each have -some- aspects of the game that make their experiences and origins "matter" in the story of the game. Origins should have something to contribute.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Definitely on board with this. I'd also like to be able to change Origin (I've had a few characters whose origin has "morphed" over play), and having Origin do literally nothing would remove any arguments against that.
Not only do characters origins morph over play but many characters have multiple origins based on the types of powersets they have. Sure Fire Blast can be Mutation, Magic, etc. but Assault Rifle, and Devices for example are Tech/Science.

Making Origins strictly role playing allows players the freedom to come up with any story to justify how and why their powers work the way they do.