hover & powers


Aggroman

 

Posted

Has anyone else noticed you can use location based aoe's from powersets while hovering or flying (this was on my elec controller, and I could use static field), but not other powers like the ouro portal & the buff pet summon? Is this intentional, or should I bug it? Seems arbitrary, i don't see why you shouldn't be able to use them.


 

Posted

Some powers are ground-specific. Like Footstomp, you have to have something to place the effect on in order for it to work.

It's not bugged (unless you're seeing powers that used to work in flight not working) it's as intended. There's a list somewhere of what powers require you to be on the ground or near it.


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Posted

There are some that make sense, and a few that are kinda funky. Like, I'm not sure why burn needs to be on the ground if various enemy fire patches can be airborne. Or why hotfeet works in the air, but you have to be on the ground to turn it on.

In the end, you just get used to the idiosyncrasies and have fun with it. The list isn't really all that long.


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I can be found, outside of paragon city here.
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Posted

Quote:
Originally Posted by spech_k View Post
Has anyone else noticed you can use location based aoe's from powersets while hovering or flying (this was on my elec controller, and I could use static field), but not other powers like the ouro portal & the buff pet summon? Is this intentional, or should I bug it? Seems arbitrary, i don't see why you shouldn't be able to use them.
It is intentional, and yeah, it seems terribly arbitrary. I suppose they don't want O portals appearing on a wall or ceiling.

Come to think of it, anything you summon(that is targetable) has the capacity to agro enemies, that could be exploited in new and different ways. I remember the O Portal used to functionally tank foes for you(not an intended function by any means--since fixed)


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Like, I'm not sure why burn needs to be on the ground if various enemy fire patches can be airborne. Or why hotfeet works in the air, but you have to be on the ground to turn it on.

In the end, you just get used to the idiosyncrasies and have fun with it. The list isn't really all that long.
Long ago, before respeccing her differently, I had a Fire Tanker who hovered all the time, but had to land to plant a Burn patch. My rationalization was that she was so hot that whenever she touched the ground, it burst into flames.


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Posted

Yeah, it is silly. You need to be on the ground to go into Ouroboro, but not to go out. Huh? Is this the result of some super-secret Mender mojo or something? Makes no sense. I can hover and use shield charge, but I can't to use lightning rod. Though the mechanics are just about identical, I have to admit it does make some sense from a physics standpoint. However, SINCE I CAN FLY, I'm not sure that we are being very diligent about the laws physics in this game. And I submit that the "burn" thing makes no sense from any standpoint!

Now, personally, I don't object to different powers having a limitation of some sort. I DO object to the fact that the description isn't truthful, though. If it says you need to be "NEAR to the ground," this isn't true. You need to be ON the ground. Apparently these limitations were added years ago, but the descriptions weren't changed. Which begs the question: why would the devs go to all the trouble to change the whole way the powers actually work, and not spend the few minutes it takes to change the word "near" to "on"? This also makes no sense!

This really is a problem when designing characters who are, say, winged, only to find out at level 35, they can't fly in combat (well, without being gimped). Now have a mutant birdwoman who has to explain why she has super speed, and can't fly. So even SHE makes no sense! ....Which is, apparently, just fitting right in with the whole rest of the goofy subject.


 

Posted

the only set that i think can get away with this is traps, most of the powers require to be near the ground, but can be used in hover or fly if you are touching the ground


 

Posted

One possibility is because o-portal, like other clickable summoned entities, creates an actual physical object that can be stood on. It's possible to trap yourself while summoning an o-portal if done right.


 

Posted

Some of the limitations however are quite silly ... like not being able to summon your Veteran Buff Pet while hovering.


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Posted

Quote:
Originally Posted by Redlynne View Post
Some of the limitations however are quite silly ... like not being able to summon your Veteran Buff Pet while hovering.
Especially since the buff pets all hover...


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Posted

Quote:
Originally Posted by Signpost View Post
One possibility is because o-portal, like other clickable summoned entities, creates an actual physical object that can be stood on. It's possible to trap yourself while summoning an o-portal if done right.
The thing is that your flight (or its absence) has no effect on where the O-portal can be summoned. Other entities that require summoning on a floor-like surface are not affected by the summoner's own flight status.

This argument makes little sense.


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Posted

Quote:
Originally Posted by Schismatrix View Post
The thing is that your flight (or its absence) has no effect on where the O-portal can be summoned. Other entities that require summoning on a floor-like surface are not affected by the summoner's own flight status.

This argument makes little sense.
However, in awesome news you can make floating platforms using O-portals.

During at least one of the Rikti Dropship take downs on Champion we had a bridge of O-portals that extended between buildings. Also, during a few events held in Atlas Park groups extended O-portals from the roof of city hall until there was an irregular platform of O-portals near the statue's waist.


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Posted

Quote:
Originally Posted by Schismatrix View Post
However, in awesome news you can make floating platforms using O-portals.

During at least one of the Rikti Dropship take downs on Champion we had a bridge of O-portals that extended between buildings. Also, during a few events held in Atlas Park groups extended O-portals from the roof of city hall until there was an irregular platform of O-portals near the statue's waist.
That is totally awesome.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
That is totally awesome.
It also works on the crafting station temp power. (though there may be some issues with using the crafting station if you do this)


 

Posted

Quote:
Originally Posted by _eeek_ View Post
Yeah, it is silly. You need to be on the ground to go into Ouroboro, but not to go out. Huh?
Actually, you don't need to be on the ground to enter, just to summon the portal. Once it's there you can be flying and still enter it, so the restriction makes even less sense...

Quote:
Originally Posted by Schismatrix View Post
However, in awesome news you can make floating platforms using O-portals.
Some group did that once at a Hami raid... they had a floating O-portal about a hundred feet out in front of the saferock.


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Posted

It's arbitrary. Stupid arbitrary.

But that's what happens when the powers get added over time piecemeal by different powers Devs.

Some powers work while hovering, some require you to be grounded.

Some summons can be summoned in the air, some require the summoning reticle to be grounded.

Now, mix and match the two randomly.

My Necro/Dark MM can summon the Dark Servant in mid-air hovering. But has to summon MM pets onto a surface. And has to be grounded to summon the Vet Pet.

Makes. No. Sense.

And it's been brought to the Dev's attention before. It's just not high priority to standardize.


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Posted

Quote:
Originally Posted by spech_k View Post
Has anyone else noticed you can use location based aoe's from powersets while hovering or flying (this was on my elec controller, and I could use static field), but not other powers like the ouro portal & the buff pet summon? Is this intentional, or should I bug it? Seems arbitrary, i don't see why you shouldn't be able to use them.
Same with Fly. It can be annoying. having to land to cast one pet but not another.


 

Posted

The original "could aggro spawns, placed in mid air O-portal" was good for entertainment while waiting at a mish door for other team mates to get there on the edge of the Talos map. Small rocky island with fairly high bluffs, and Circle of Thorns hanging about the ledges of the bluffs. You could put a portal near the edge dwellers just off the cliff in mid air than watch them jump off the cliff when trying to attack it. Over and over again for five minutes, like lemmings, run off the cliff, run back up the hill, over the edge again, and so on.

Team mates start showing up, sometimes not able to see the portal as they super jumped in or whatever, "What the hell are those five Circle doing, throwing themselves off the cliff and running back up to throw themselves off again?"

Like I said, silly thing to do while waiting for people to get to that particular door.


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