Concealment Pools needs some love
As far as I know, the amount of defense unsuppressed when attacked, clicking glowie, etc is the exact same as hover and combat jumping. Asking for the currently suppressed portions to be unsuppressed would make it have more def than those two, and identical to weave. No go.
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Hi my name is Boomie and I support this message.
Well Energy Cloak and Cloak of Darkness do not suppress when attacking of when attacked, only when clicking mission objectives or PvP. Not only does the stealth not suppress but neither does the defense where Cloaking Device and Stealth do. That's sufficient enough difference from the pool power, IMO.
Cloaking Device has an additional damage component to Assault Rifle's snipe. Personally, I'd suggest adding to those powers to give room to alter Stealth to make it a bit more attractive: -EC/CoD could add a bit of -def resist. Just a tiny bit which won't do much for Dark Armor but help quite a bit for Energy Aura. -CD could just have the snipe damage component added to all set's snipes. Sets without a snipe...oh well T_T -Stealth, honestly the -speed is negligible. But if I were to help it out, changing it so it only suppresses when *you* attack would be cool. It'd be a pretty useful power to stealth mission objectives (which, honestly, I don't see as an issue). And you can still stay hidden when you get attacked. Personally, that Stealth can't stack with other stealth shouldn't be a problem. It's Stalker's schtick to stack stealth anyway. But I still think each stealth power could have unique features to make them desirable to flip between different types of stealth like: -EC/CoD is the combat stealth that keeps you hidden all the time. -Steamy Mist/Shadowfall is the team version of the above. -Hide is a super sneak attack mode + perfect invisibility. -Cloaking Device could be the ranged version of Hide minus the perfect invisibility. -Stealth could be the mission concealment version to get special objects while staying unnoticed. -Invisibility could be a super aggro-shedder panic button that gives defense and drops your threat super low while its on. Eh, basically just build each with specific tasks in mind rather than needing them to stack (which isn't very useful in PvE anyway and annoying in PvP). |
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE


Emm, when you slot a Stealth IO in a toggle you have to actually run the toggle to get the Stealth bonus. Some builds are so tight on endurance that can't afford to leave Sprint on in combat.
Stealth IOs has to be slotted into a toggle regardless: there's no passive which can slot run/jump/fly/teleport sets. That leaves combat jump and hover (since you're talking about combat, I'm assuming the travel toggles which aren't useful in combat is out of discussion). Since those are used for defense, if you slot them there, and happen to need to escort something, you're screwed. Not to mention that you don't need stealth IO to be running in combat anyway, since it provides no combat bonuses, just turn off your sprint/stealth IO.
Other than MMs playing in bodyguard mode, does anyone take Presence Pool powers?
Why is it 3-4 new powers? What about characters who didn't have fitness to begin with so basically end up with 4 new slots? So if your statement only fits a general situation, you're hard pressed to make it a verifiable fact. It's a statement that's only true on a case by case basis.

it was a great power at one time when it did knock up now it is worthless
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
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A lot of people can also pick access to a bunch of sprints so i can have one with stealth and one normal/ Can't remember which vet reward that is
Stealth IOs has to be slotted into a toggle regardless: there's no passive which can slot run/jump/fly/teleport sets. That leaves combat jump and hover (since you're talking about combat, I'm assuming the travel toggles which aren't useful in combat is out of discussion). Since those are used for defense, if you slot them there, and happen to need to escort something, you're screwed. Not to mention that you don't need stealth IO to be running in combat anyway, since it provides no combat bonuses, just turn off your sprint/stealth IO.
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Worthless for you, perhaps. On the other hand, my Blasters are loving it. Not every pool power needs to be suitable for every Archetype or combat style, after all, and Whirlwind is very definitely a "Don't wanna melee!" power and quite good at what it does, though it's very expensive.
Don't get the concealment hate. Invisi is unurpressed stealth unless mezzed which is pretty cool for a pool power you just put a lotg 7,5% in.
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Kiting is not that hard. Whirlwind is garbage.
Worthless for you, perhaps. On the other hand, my Blasters are loving it. Not every pool power needs to be suitable for every Archetype or combat style, after all, and Whirlwind is very definitely a "Don't wanna melee!" power and quite good at what it does, though it's very expensive.
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Anyway i heard whirlwind was a good power when you could bypass travel suppression.
Shooting roots you and kiting isn't always possible in many maps, other than in end rooms.
Oh, well, it's another love-it-or-hate it power and neither side will be convinced that the other is right (much like the Devices or Time Bomb arguments).
Oh, well, it's another love-it-or-hate it power and neither side will be convinced that the other is right (much like the Devices or Time Bomb arguments).
one of the two penalties could be removed. either remove defense suppression. or remove speed penalty. this puts it more in line with hover/cj as a pick.