Either buff Swift or nerf Hurdle
All other things being equal, running should be faster than jumping.
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@Golden Girl
City of Heroes comics and artwork
No, the runner would get to the ground faster than the jumper all things being equal, since both accelerate downward at the same rate but the jumper would have addition upward momentum for gravity to overcome, letting the runner reach the ground first.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

How do they run downwards? They'd both be falling, and they'd both hit the ground at the same time
@Golden Girl
City of Heroes comics and artwork
How do they run downwards? They'd both be falling, and they'd both hit the ground at the same time
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/minmax
The runner hits the edge with zero upward movement, and gravity accelerates him downward from 0 m/s by 10m/s². The jumper jumps at the edge, giving himself upward movement of 2 m/s, and accelerates downard at the same 10 m/s² as the runner. The jumper spends a short time moving upward while the runner begins moving downward immediately, thus giving the runner the early lead.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

The runner hits the edge with zero upward movement, and gravity accelerates him downward from 0 m/s by 10m/s². The jumper jumps at the edge, giving himself upward movement of 2 m/s, and accelerates downard at the same 10 m/s² as the runner. The jumper spends a short time moving upward while the runner begins moving downward immediately, thus giving the runner the early lead.
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No. Sprint's 0.1 buff translates to 10% of base jump height, less than .5'. That 0.06 provided by Hurdle, however, equates to a 166.8% increase, effectively almost tripling jump height at level 50. Hurdle's JumpHeight buff is almost as high as Combat Jumping's (200%).
Modifiers matter. Sprint uses Melee_Ones, Hurdle uses Melee_Leap. |
So there is still a toggle you get for free to help you jump higher, plus Combat Jumping which I almost always take for the immobilize protection, low endurance cost, and LotG mule slot.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I realize this has been 5 pages, and I may have missed someone else saying the same thing, but I will simply repeat what I said when the Inherent Fitness change was announced in the first place.
Switch the boost from Hurdle with the boost from Sprint. They're both Inherent, having them both on will give you exactly the same jump speed. Hurdle will be manageable, just like Swift is.
Now, I'm sure this entirely reasonable suggestion will be ignored, just like it was last time. But at least I've said it. Again.
I realize this has been 5 pages, and I may have missed someone else saying the same thing, but I will simply repeat what I said when the Inherent Fitness change was announced in the first place.
Switch the boost from Hurdle with the boost from Sprint. They're both Inherent, having them both on will give you exactly the same jump speed. Hurdle will be manageable, just like Swift is. Now, I'm sure this entirely reasonable suggestion will be ignored, just like it was last time. But at least I've said it. Again. ![]() |
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

The jumper didn't maximize it's position, it should have jumped before reaching the edge! c.c
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As for the whole 'running should be faster than jumping', isn't running just jumps that don't have as high an upward velocity? Every time the foot hits the ground, you're basically 'jumping' from that planted foot into the air onto the other foot a short distance ahead of you.
Vs jumping, it'd depend what kind of jump you're doing and what kind of running your doing. The runner could 'accelerate' better...if you're trying to accelerate, you increase the stride while keeping/increasing pace. To launch into the air takes more spring in the stride resulting in a 'burst' of speed past the smaller stride of a runner without the same ability to keep/continue acceleration.
If that was all mental gibberish bleeding out on my keyboard, what I'm thinking is, the initial spring from a running jump is faster than simply running up until deceleration in the air occurs but even running will result in deceleration between strides just like leaping would.
But then mechanics can play a role too. Take a cheetah: there are points in their stride where none of their four feet touch the ground which could mean springing makes you faster than running (cheetah's strides are over 20ft, mind you). Or perhaps the kangaroo: their spring can go over a person from a stand still and most likely higher with speed. Higher speeds equals higher jumps and the mechanics of their legs most likely makes use of momentum to achieve extreme top speeds that translate into longer distance.

Um... and this wasn't a problem when fitness wasn't inherent why?
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And they are.
"Where does he get those wonderful toys?" - The Joker

There are lots of people who are desperate to find any post they can rebut, so any excuse will do. Encountering attitudes like so makes me want to go into some sort of confrontational analysis of what it says about human cultures but let's not get into that.
Me: Buff this or nerf that!
Strawman: No! No nerfs ever! You're wrong!
Me: I said nerf OR buff.
Strawman: NO NERFS! DEAL WITH IT!
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.