inflation forever?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Think that the inf cost on this will do much?
http://boards.cityofheroes.com/showthread.php?t=252482
my thought is no, as most people will just do a WTF.
The consensus seems to be that nobody's going to actually do that due to the shard costs... if you get that many shards the inf cost is gonna be trivial. I've been wrong before though.
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@Boltcutter in game.
If you get that many shards you will probably generate more than 100 mil getting them.
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Think that the inf cost on this will do much?
http://boards.cityofheroes.com/showthread.php?t=252482 my thought is no, as most people will just do a WTF. |
I could see if you the notices only dropped for moLRSF but people are running Kahn in half an hour, surely the most casual player can commit that much time.
Think that the inf cost on this will do much?
http://boards.cityofheroes.com/showthread.php?t=252482 my thought is no, as most people will just do a WTF. |
There's no guarantee those are going to be the final numbers.
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You can do that with the Kahn now
Our average runs are about 25-30 minutes, but our speed runs are under 20. And if I'm not mistaken, the Katie Hannon is about the same time, but far less rewards for your time.
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If you get that many shards you will probably generate more than 100 mil getting them.
|
I think the devs have a drinking game to find new ways of making incredibly pointless options
You can do that with the Kahn now Our average runs are about 25-30 minutes, but our speed runs are under 20. And if I'm not mistaken, the Katie Hannon is about the same time, but far less rewards for your time. |
I expect prices to keep on rising until every good purple recipe sells for 2 billion each. Then, inflation will stop because it's capped. I've been mildly marketeering since the market came out and have billions upon billions in storage.
The Good news is that inflation is capped at 2 billion. That means you can't really get stupid rich like Bill Gates in an uncapped market. You have to earn it by playing or by marketeering, which is capped at 2 billion per sale.
So it's a matter of Time. Once you get a few billion, you can bid on more and more ultra high stuff. Once you have over 10 toons with a couple billion to bid with, I'd say your earnings level out except for the really hard core marketeers who like to spend hours doing it. So inflation is not uncapped like in real life, but is conveniently capped at 2 billion. So you have a somewhat capped salary and time to accumulate your wealth.
Another Good thing is that a purple can drop on any high level toon. So even the non-elite can get a hold of one! That's certainly not the case in real life. Except if you win the lottery.
Actually, it's not impossible to spend more than 2 billion per item [see all the threads here on Glad Armor], it's just hugely inconvenient. On the other hand, when you spend 2 billion per item you're destroying 200 million (and lowering prices); when you spend 2.3 billion per item you're destroying zero.
By the way, idea, if you're interested in doing something about the problem, you can look at the Crazy 88s. We burn inf like it's going out of style.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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