inflation forever?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's not universally true. In my experience, if your character has strong AoE powers (and what farming character doesn't?) the reduction in time to kill from higher level foes is exceeded by the increase in the reward per kill. That this effect is real is borne out in my experience using tools like Herostats to measure both reward rate per time and drop rate while fighting foes at different levels. Drop rate always slows down, but reward rate in inf/kill goes up significantly.
I'll take your word for it, although do you mean inf/hour at the end there? Increased inf/kill is self-evident.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
I'll take your word for it, although do you mean inf/hour at the end there? Increased inf/kill is self-evident.
Looking at what I said, it's just poorly phrased period. I think I meant to say "Drop rate always slows down, but reward rate due to increased inf/kill goes up significantly."


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Posted

Quote:
Originally Posted by UberGuy View Post
Looking at what I said, it's just poorly phrased period. I think I meant to say "Drop rate always slows down, but reward rate due to increased inf/kill goes up significantly."
Gotcha.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Jetpack View Post
Think that the inf cost on this will do much?

http://boards.cityofheroes.com/showthread.php?t=252482

my thought is no, as most people will just do a WTF.
Holy

I could see if you the notices only dropped for moLRSF but people are running Kahn in half an hour, surely the most casual player can commit that much time.


 

Posted

Quote:
Originally Posted by anonymoose View Post
Holy

I could see if you the notices only dropped for moLRSF but people are running Kahn in half an hour, surely the most casual player can commit that much time.
I'm waiting for the Katie Hannon week =)


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
I'm waiting for the Katie Hannon week =)

You can do that with the Kahn now

Our average runs are about 25-30 minutes, but our speed runs are under 20. And if I'm not mistaken, the Katie Hannon is about the same time, but far less rewards for your time.


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Posted

Quote:
Originally Posted by Fulmens View Post
The consensus seems to be that nobody's going to actually do that due to the shard costs... if you get that many shards the inf cost is gonna be trivial. I've been wrong before though.
I will be doing it on at least one of my alts, for the challenge. I...wouldn't complain if they lowered the Shard cost and increased the Inf cost, though. But even if they don't, I do like a challenge so here I am.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
If you get that many shards you will probably generate more than 100 mil getting them.
Or you could run the weekly strike target. Next week its the 30 minute or less lgtf and get double merits for your trouble as well. Week after its the I'll take sister psyche for 100 merits and a notice of the well, Alex

I think the devs have a drinking game to find new ways of making incredibly pointless options

Quote:
You can do that with the Kahn now

Our average runs are about 25-30 minutes, but our speed runs are under 20. And if I'm not mistaken, the Katie Hannon is about the same time, but far less rewards for your time.
Yeah it looks like they got the message that (read the data ->adjust)^* was a bad process but never bothered to actually repair the victims


 

Posted

I expect prices to keep on rising until every good purple recipe sells for 2 billion each. Then, inflation will stop because it's capped. I've been mildly marketeering since the market came out and have billions upon billions in storage.

The Good news is that inflation is capped at 2 billion. That means you can't really get stupid rich like Bill Gates in an uncapped market. You have to earn it by playing or by marketeering, which is capped at 2 billion per sale.

So it's a matter of Time. Once you get a few billion, you can bid on more and more ultra high stuff. Once you have over 10 toons with a couple billion to bid with, I'd say your earnings level out except for the really hard core marketeers who like to spend hours doing it. So inflation is not uncapped like in real life, but is conveniently capped at 2 billion. So you have a somewhat capped salary and time to accumulate your wealth.

Another Good thing is that a purple can drop on any high level toon. So even the non-elite can get a hold of one! That's certainly not the case in real life. Except if you win the lottery.


 

Posted

Actually, it's not impossible to spend more than 2 billion per item [see all the threads here on Glad Armor], it's just hugely inconvenient. On the other hand, when you spend 2 billion per item you're destroying 200 million (and lowering prices); when you spend 2.3 billion per item you're destroying zero.

By the way, idea, if you're interested in doing something about the problem, you can look at the Crazy 88s. We burn inf like it's going out of style.


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