Maximum number of Shards?


DarkGob

 

Posted

I doubt anybody has reached the cap yet but there's no reason to think it's not the same as merits and tickets (9999). If there were a lower limit (one imposed by design rather than practicality), it would probably be shown to us, like the limit on our Invention salvage storage.


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Posted

Quote:
Originally Posted by DarkGob View Post
I doubt anybody has reached the cap yet but there's no reason to think it's not the same as merits and tickets (9999).
That would be my guess as well.

Quote:
If there were a lower limit (one imposed by design rather than practicality), it would probably be shown to us, like the limit on our Invention salvage storage.
Well, there's a lower limit to Halloween salvage (only 99 each) and that's not shown to us.


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Posted

I've spent before reaching 100, but I've heard tell of people above 100. My guess is 999 but haven't heard of anyone hitting the cap yet.


 

Posted

I know there are some salvages that are limited to 99 (such as Halloween salvage) and others limited to 9999 (such as most merits and tickets).
I'm not sure off-hand if there's anything limited to 999.

Since we know you can have more than 99 shards my guess is that the shard limit is 9999.
It might turn out to be "only" 999, but either way that's going to be more than enough.


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Posted

Gone past 200 on one toon. Limit will likely be 9999 but maybe 999.


 

Posted

Just played with someone last night who had 84, but it's interesting to hear you can go beyond 100. Not sure why you'd want to stockpile so many, to be honest, but have at it.

Reason I think that is I don't know how the higher levels of the Alpha slot are going to work, let alone the other Incarnate slots, so I'm not going to stockpile... mostly working on getting Alpha powers for my favorite characters so they can get in on the new TFs, which I find fun and interesting.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Not sure why you'd want to stockpile so many, to be honest, but have at it.
Well, it might have something to do with not being able to not receive them when you're playing any 50+ content


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Just played with someone last night who had 84, but it's interesting to hear you can go beyond 100. Not sure why you'd want to stockpile so many, to be honest, but have at it.
Accumulating shards is an inevitable consequence of playing level 50 content.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Just played with someone last night who had 84, but it's interesting to hear you can go beyond 100. Not sure why you'd want to stockpile so many, to be honest, but have at it.

Reason I think that is I don't know how the higher levels of the Alpha slot are going to work, let alone the other Incarnate slots, so I'm not going to stockpile... mostly working on getting Alpha powers for my favorite characters so they can get in on the new TFs, which I find fun and interesting.
Quote:
Originally Posted by Katie V View Post
Accumulating shards is an inevitable consequence of playing level 50 content.
Plus the system/canon seems to lean towards shards being the putty of incarnation that can be moulded to various forms of incarnate salvage and to help form the next level of salvage (Uncommon is a common component plus 8 shards). Hopefully to keep it simple; it will continue along that line even if the salvage is different for each slot although I hope it isn't too different.


Oh and it's 9999.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Just played with someone last night who had 84, but it's interesting to hear you can go beyond 100. Not sure why you'd want to stockpile so many, to be honest, but have at it.

Reason I think that is I don't know how the higher levels of the Alpha slot are going to work, let alone the other Incarnate slots, so I'm not going to stockpile... mostly working on getting Alpha powers for my favorite characters so they can get in on the new TFs, which I find fun and interesting.
While we don't know with 100% certainty we'll need huge stockpiles of shards in order to craft the Rare and Very Rare Alpha slots I think given how the system is structured it seems relatively safe to assume that we'll need quite a few to get those top slots. Besides think of it this way: If there wasn't a viable need to stockpile that many of them the Devs probably would have limited us to only 99 shards.

I'm personally not going to go crazy farming as many shards as I possibly can. On the other hand I really don't think it'll end up being a waste to end up with a few hundred of them ready to go before Issue 20 arrives.


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Posted

Quote:
Originally Posted by Tyger View Post
Oh and it's 9999.
Did a Dev mention this or has someone already gone past 999 making the assumption that the limit is 9999 fairly reasonable?


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Posted

My guess would be 9999 also.

My reasoning - you can't sell or trade shards, just like you can't sell or trade AE tickets or merits, so it make sense that they'd have the same limit. Invention and Halloween salvage can be traded or sold, and both have much lower limits, perhaps to discourage/prevent stockpiling these items, but there is no reason to discourage stockpiling shards.

I think those who are stockpiing them are smart considering how many shards it would take to create a single second tier boost from scratch. A single Cardiac Core Boost for example would require 32 shards to create from scratch, so it is easily concievable that you may need hundreds of shards to create some of the more rare boosts.

Obviously some of the shard cost is offset by the fact that you can buy some components, like Grai Matter, outright, and some you receive for completing TFs, but folks who like to solo are going to need a lot of shard inventory to create all the boosts they want.


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