Performance Shifter proc
I believe the math for the proc works if you are using it in the 3rd slot. Any earlier slot it doesn't help as much as a pure SO/IO
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Is that the third slot from the left or the right?
FYI, I wasn't serious. I know it doesn't matter (five year vet here). When you said "third slot" though, that's what came to mind. Bit'o the old humor there, at least I thought. Maybe it was just me...
The proc has the bonus ability of having a chance to give you endurance in situations where your Recovery has been completely debuffed, such as after a blaster nuke.
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According to mids, the First level 50 IO in Stamina adds .19 end per second while Performance shifter will add, on average, .20 end per second.
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Performance Shifter Proc on average gives better return, but that's the thing. On average over a long period of time.
Though I thought it was .18 end per second, not .19 end per second. Either way, it's a constant.
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Although most of the rest of this old discussion is now incorrect, because the Devs changed the bug that enhancement in +recovery powers made procs perform differently, there's still some useful math in Muon Neutrino's post:
Stamina is 25% recovery, PP [Physical Perfection] is 12.5% (I think). So, 3 slotting level 25-30 endmods for ~95% enhancement is an extra 23.75% recovery from stamina and an extra 11.875% recovery from PP. If you instead slot two level 50 endmods (83.3% enhancement after ED), the additional recovery is 20.83% from stamina and 10.415% from PP, for a difference of 2.92% recovery from stamina and 1.46% from PP. That translates (with base 112 endurance) to 0.055 less end/s from stamina and 0.027 less end/s from PP. That, however, frees up two slots. If we use one of them in PP for a performance shifter proc (remember, it's not unique), that's a net gain of 0.173 end/s from PP. If we put the other in health for a numina's unique, that's a net gain there of 0.132 end/s. So, while I don't think there would be much difference with level 30 endmods, once you're able to slot level 50 endmods doing the following: Health: miracle unique, numina's unique Stamina: 2 level 50 endmods, perf shifter proc PP: 2 level 50 endmods, perf shifter proc would work out to about 0.305 end/s more recovery than the other setup (assuming about 112 max end and that I've done the math right). Of course, you're paying for a numina's and an extra performance shifter proc to get that, but if cost is no object, it would be superior. |
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This.
Performance Shifter Proc on average gives better return, but that's the thing. On average over a long period of time. Though I thought it was .18 end per second, not .19 end per second. Either way, it's a constant. |
edit .177, just realized I was looking at widows.
Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.
I don't know if Mids reflects this change or not.
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Mids currently lists the proc as granting 10% end, so it looks like it does reflect it.
However, I don't think Mids has ever counted the procs as part of average recovery rate. It'd be a bit hard (or at least special case) to know when to count it that way. If people slot it in something like Speed Boost, it's not going to contribute to their recovery.
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American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.
I don't know if Mids reflects this change or not. |
So I should put a heal IO or an End Mod IO into Physical Perfection?
I picked that power up on my 50 MA/SR scrapper after his last respecs' 3 freebie power picks (to replace Fitness with inherent Fitness), and I havent investigated what to do with that single slotted power, yet.
HE already has the Performance Shifter proc and 2 50 IOs in inherent stamina, so I really don't have end issues, I put a heal IO into it.
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The answer to that depends on how many slots you have to spare, and what you value more - recovery or regen.
If you do decide to slot it for recovery, and you only have one slot to do so with, a Performance Shifter is your best average recovery/sec compared to a single level 50 end mod IO.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So I should put a heal IO or an End Mod IO into Physical Perfection?
I picked that power up on my 50 MA/SR scrapper after his last respecs' 3 freebie power picks (to replace Fitness with inherent Fitness), and I havent investigated what to do with that single slotted power, yet. HE already has the Performance Shifter proc and 2 50 IOs in inherent stamina, so I really don't have end issues, I put a heal IO into it. |
The answer to that depends on how many slots you have to spare, and what you value more - recovery or regen.
If you do decide to slot it for recovery, and you only have one slot to do so with, a Performance Shifter is your best average recovery/sec compared to a single level 50 end mod IO. |
How does Performance Shifter proc compare to Numina's +recovery?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Numina's adds .167 end per second, but as I said, that, and possibly the Regenerative Tissue, should probably go in health, to get the bonus while exemping as low as possible (unless you don't exemp below level 39)and because they add more to regen than the first level 50 IO in Health will.
Numina's adds .167 end per second, but as I said, that, and possibly the Regenerative Tissue, should probably go in health, to get the bonus while exemping as low as possible (unless you don't exemp below level 39)and because they add more to regen than the first level 50 IO in Health will.
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What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Won't the answer vary depending on what accolades the toon has?
For instance, say the toon has the extra endurance from Portal Jockey and Atlas Medallion. They'll get more benefit from Stamina itself AND the IO's put in it than a toon without, but regardless of maximum Endurance the proc's benefit remains static.
Of course, the difference between the two might be enough that this doesn't matter. I don't have my numbers head screwed on today.
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Won't the answer vary depending on what accolades the toon has?
For instance, say the toon has the extra endurance from Portal Jockey and Atlas Medallion. They'll get more benefit from Stamina itself AND the IO's put in it than a toon without, but regardless of maximum Endurance the proc's benefit remains static. |
Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.
I don't know if Mids reflects this change or not. |
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.
I don't know if Mids reflects this change or not. |
One can test this by logging into a toon with +max end accolades that has a proc slotted. Simply select the combat tab and wait a minute for it to proc. I regularly observe my characters receive 10% of their end, not simply a flat 10 end.
Has anyone done the math to figure out if the Performance Shifter: Chance for +End does more for your endurance than an end mod slotted into Stamina or Quick Recovery?
Topher Wade lvl 50 Claws/Regen
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