Performance Shifter proc


Bohmfalk

 

Posted

Has anyone done the math to figure out if the Performance Shifter: Chance for +End does more for your endurance than an end mod slotted into Stamina or Quick Recovery?


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

I believe the math for the proc works if you are using it in the 3rd slot. Any earlier slot it doesn't help as much as a pure SO/IO


Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)

 

Posted

Is that the third slot from the left or the right?


 

Posted

Quote:
Originally Posted by Klaatu View Post
Is that the third slot from the left or the right?
Yes.








I'm not sure if you're being serious, Klaatu, but the game doesn't care what location any enhancement is in, only how many of a given type there are.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Yes.
Lol. Thanks all.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

FYI, I wasn't serious. I know it doesn't matter (five year vet here). When you said "third slot" though, that's what came to mind. Bit'o the old humor there, at least I thought. Maybe it was just me...


 

Posted

Quote:
Originally Posted by Bohmfalk View Post
Has anyone done the math to figure out if the Performance Shifter: Chance for +End does more for your endurance than an end mod slotted into Stamina or Quick Recovery?
According to mids, the First level 50 IO in Stamina adds .19 end per second while Performance shifter will add, on average, .20 end per second.


 

Posted

The proc has the bonus ability of having a chance to give you endurance in situations where your Recovery has been completely debuffed, such as after a blaster nuke.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

Quote:
Originally Posted by Shadow State View Post
According to mids, the First level 50 IO in Stamina adds .19 end per second while Performance shifter will add, on average, .20 end per second.
This.

Performance Shifter Proc on average gives better return, but that's the thing. On average over a long period of time.

Though I thought it was .18 end per second, not .19 end per second. Either way, it's a constant.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Although most of the rest of this old discussion is now incorrect, because the Devs changed the bug that enhancement in +recovery powers made procs perform differently, there's still some useful math in Muon Neutrino's post:

Quote:
Stamina is 25% recovery, PP [Physical Perfection] is 12.5% (I think). So, 3 slotting level 25-30 endmods for ~95% enhancement is an extra 23.75% recovery from stamina and an extra 11.875% recovery from PP.

If you instead slot two level 50 endmods (83.3% enhancement after ED), the additional recovery is 20.83% from stamina and 10.415% from PP, for a difference of 2.92% recovery from stamina and 1.46% from PP. That translates (with base 112 endurance) to 0.055 less end/s from stamina and 0.027 less end/s from PP.

That, however, frees up two slots. If we use one of them in PP for a performance shifter proc (remember, it's not unique), that's a net gain of 0.173 end/s from PP. If we put the other in health for a numina's unique, that's a net gain there of 0.132 end/s.

So, while I don't think there would be much difference with level 30 endmods, once you're able to slot level 50 endmods doing the following:

Health: miracle unique, numina's unique
Stamina: 2 level 50 endmods, perf shifter proc
PP: 2 level 50 endmods, perf shifter proc

would work out to about 0.305 end/s more recovery than the other setup (assuming about 112 max end and that I've done the math right). Of course, you're paying for a numina's and an extra performance shifter proc to get that, but if cost is no object, it would be superior.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by BrandX View Post
This.

Performance Shifter Proc on average gives better return, but that's the thing. On average over a long period of time.

Though I thought it was .18 end per second, not .19 end per second. Either way, it's a constant.
.1855, Mids just rounds it to .19. I've also heard that +endurance effects can cause Performance Shifter to give more, but I don't know how true that is.

edit .177, just realized I was looking at widows.


 

Posted

Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.

I don't know if Mids reflects this change or not.


Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search

 

Posted

Mids currently lists the proc as granting 10% end, so it looks like it does reflect it.

However, I don't think Mids has ever counted the procs as part of average recovery rate. It'd be a bit hard (or at least special case) to know when to count it that way. If people slot it in something like Speed Boost, it's not going to contribute to their recovery.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by StarGeek View Post
Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.

I don't know if Mids reflects this change or not.
It's listed a 10% in Mids but it doesn't actually get factored into the finale recovery number Mids gives.


 

Posted

So I should put a heal IO or an End Mod IO into Physical Perfection?

I picked that power up on my 50 MA/SR scrapper after his last respecs' 3 freebie power picks (to replace Fitness with inherent Fitness), and I havent investigated what to do with that single slotted power, yet.

HE already has the Performance Shifter proc and 2 50 IOs in inherent stamina, so I really don't have end issues, I put a heal IO into it.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

The answer to that depends on how many slots you have to spare, and what you value more - recovery or regen.

If you do decide to slot it for recovery, and you only have one slot to do so with, a Performance Shifter is your best average recovery/sec compared to a single level 50 end mod IO.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Largo View Post
So I should put a heal IO or an End Mod IO into Physical Perfection?

I picked that power up on my 50 MA/SR scrapper after his last respecs' 3 freebie power picks (to replace Fitness with inherent Fitness), and I havent investigated what to do with that single slotted power, yet.

HE already has the Performance Shifter proc and 2 50 IOs in inherent stamina, so I really don't have end issues, I put a heal IO into it.
I believe your best bet would be to put a regenerative tissue or Miracle unique (Numina's should be in Health) depending on the aspect you need or want.


 

Posted

Quote:
Originally Posted by UberGuy View Post
The answer to that depends on how many slots you have to spare, and what you value more - recovery or regen.

If you do decide to slot it for recovery, and you only have one slot to do so with, a Performance Shifter is your best average recovery/sec compared to a single level 50 end mod IO.
Miracle's +recovery is the better choice for recovery as it adds a constant .25 end per second.


 

Posted

How does Performance Shifter proc compare to Numina's +recovery?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Numina's adds .167 end per second, but as I said, that, and possibly the Regenerative Tissue, should probably go in health, to get the bonus while exemping as low as possible (unless you don't exemp below level 39)and because they add more to regen than the first level 50 IO in Health will.


 

Posted

Quote:
Originally Posted by Shadow State View Post
Numina's adds .167 end per second, but as I said, that, and possibly the Regenerative Tissue, should probably go in health, to get the bonus while exemping as low as possible (unless you don't exemp below level 39)and because they add more to regen than the first level 50 IO in Health will.
Oh.. performance proc gives about .177. Oh good to know! I've never slotted performance proc.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Oh.. performance proc gives about .177. Oh good to know! I've never slotted performance proc.
Performance shifter gives on average .2, the first level 50 IO in Stamina gives .177 on most Ats or .1855 on VEAts.


 

Posted

Won't the answer vary depending on what accolades the toon has?

For instance, say the toon has the extra endurance from Portal Jockey and Atlas Medallion. They'll get more benefit from Stamina itself AND the IO's put in it than a toon without, but regardless of maximum Endurance the proc's benefit remains static.

Of course, the difference between the two might be enough that this doesn't matter. I don't have my numbers head screwed on today.


----------------------------------------------------------------------------
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch

 

Posted

Quote:
Originally Posted by Super_Ready View Post
Won't the answer vary depending on what accolades the toon has?

For instance, say the toon has the extra endurance from Portal Jockey and Atlas Medallion. They'll get more benefit from Stamina itself AND the IO's put in it than a toon without, but regardless of maximum Endurance the proc's benefit remains static.
Not any more, according to this:

Quote:
Originally Posted by StarGeek View Post
Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.

I don't know if Mids reflects this change or not.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by StarGeek View Post
Another thing to remember is that the 0.2 number is not a constant anymore. A few months ago, the proc changed so that instead of a set +10 end, it gave 10%. Characters with extra end from accolades and such will get more.

I don't know if Mids reflects this change or not.
I can say definitively that the performance shifter proc works as a % of your max end. On a character with 112 max end, it will grant 11.2 endurance every time in procs.

One can test this by logging into a toon with +max end accolades that has a proc slotted. Simply select the combat tab and wait a minute for it to proc. I regularly observe my characters receive 10% of their end, not simply a flat 10 end.