Times Sure Have Changed


Cynical_Gamer

 

Posted

I was just looking at some old screen captures and I was thinking holy crap look how different this looks from today
Back Then:

Now:


 

Posted

I don't recall the Atlas Park globe ever looking that way. I remember the wireframe/steel girder version, but not that Death Star version. Wow. Also, they need to cut the grass in Atlas.

When did you take that?


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Posted

I would assume the first picture took place in CoH beta (before I got in that's for sure) because I, too, have never seen Atlas like that before.


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Quote:
Originally Posted by Energizing_Ion View Post
I would assume the first picture took place in CoH beta (before I got in that's for sure) because I, too, have never seen Atlas like that before.
The back then picture appears to have the vines pattern on the boots; that certainly dates it back not very far at all.


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Quote:
Originally Posted by Smersh View Post
The back then picture appears to have the vines pattern on the boots; that certainly dates it back not very far at all.
i think that may be the Tribal pattern as seen on folded boots.
*pops into character creator*
Yup, that's the Tribal pattern as it looks with Boots->Folded->Bands->Tribal. i've seen that picture a few times. It's from very early on IIRC.


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Posted

Agreed. That's the Tribal pattern, and that's been here since day -3.


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Posted

Yeah and another give-away was that the Atlas statue is surrounding by sky-scrappers and not the City Hall/water pools/etc...and there's graffiti on the wall as well.


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Posted

Yes, that's from early in the beta. I can't dig all of this up because I'm at work right now, but the Atlas statue used to be a lot smaller, and the zone was laid out WAY differently. That's the "Death Star" ball, one of three that I've seen. (The other two being the hollow globe and the existing globe.)

If you go looking through Internet Archive sites, you can actually find some of those really old pictures back in CoH previews posted on gaming sites.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Y'know, I've always thought it would be fun for the game to revert back to the launch state for just one day, so people could really appreciate how much the game has changed.

Of course, beyond the technical limitations, we'd lose a lot of the player toons in one swell foop (no EATs, VEATs, Villians, Praetorians, etc) and all the surviving players would lose their IOs, capes, Vet powers, and such, so it might be a bit of a debacle, but still...


 

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I wish there were a way to load the old code via demofile, so I could render modern scenes in the older format.

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Posted

Quote:
Originally Posted by Dark_Respite View Post
I wish there were a way to load the old code via demofile, so I could render modern scenes in the older format.

Michelle
aka
Samuraiko/Dark_Respite
You could always load a original retail install of CoH in another directory, and use that for Demo files... that should work if you could figure out the older format for demos.


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Posted

Quote:
Originally Posted by Funwrecker View Post
Y'know, I've always thought it would be fun for the game to revert back to the launch state for just one day, so people could really appreciate how much the game has changed.
Now that sounds like a fun Ouro mission or Coming Storm TF. You travel back in time to the day when the Alpha and Omega teams began their attack, and the city still looked like it did at launch. Mysterious invaders have aimed a surgical strike directly at the heart of the devastated city while its heroes and villains are distracted with the Rikti. They too can travel in time, and ruthlessly chose the point when the city was at its weakest.


 

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Here are some more screenshots from pre-beta days. I dug them up in the Internet Archive and saved them to a Photobucket album so you can browse them. Some of them seem to be lost to antiquity (or are probably buried in Matt Miller's or Jack Emmert's basement somewhere), as the Archive doesn't literally keep everything, but there are still plenty enough to amuse and astound--or at least, passively interest--you.









Browse the whole album for more.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

...I personally prefer the old hollow globe, even though I never saw it in game. I mean, sure the tech in Paragon is better and its nicely symbolic, but a bigass globe made of solid stone? Even the strongest statue would need some mega support structure for that. Where as hollow? Looks kinda cool and makes more sense.


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Posted

Quote:
Originally Posted by Funwrecker View Post
Y'know, I've always thought it would be fun for the game to revert back to the launch state for just one day, so people could really appreciate how much the game has changed.

Of course, beyond the technical limitations, we'd lose a lot of the player toons in one swell foop (no EATs, VEATs, Villians, Praetorians, etc) and all the surviving players would lose their IOs, capes, Vet powers, and such, so it might be a bit of a debacle, but still...
Sorry to take us too far off topic, but I do remember when SOs were so awesome. You'd get them at the end of a TF and be really happy you got one. Now I just think, "gotta put that on the market so I can get that badge", but don't think about using an SO (usually) beyond hitting lvl 32.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
I don't recall the Atlas Park globe ever looking that way. I remember the wireframe/steel girder version, but not that Death Star version. Wow. Also, they need to cut the grass in Atlas.

When did you take that?
Now we have Ultra-mode, now people are playing the game with specs that I imagine are about 3-times what the original recommended spec was in the beginning...

Bring back that wireframe globe!, in metal please!, maybe a nice bronze or steel texture!. Also a higher-poly redux of that iconic statue would be nice.


 

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Here's a blast from the REALLY old times also rescued from antiquity. This is a presentation from the E3 trade show in May 2002. "Rick" is presumably Rick Dakan, one of the founders of Cryptic Studios and original head developer. The presenter is Jack Emmert.



LOTS of interesting changes to the game; it was very different at launch. That combat system was--how shall I put it?--interesting.

Enjoy!


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Another early video for your enjoyment. This one is from a year later, at the 2003 E3 trade show. It's a pre-rendered CGI trailer for the game. There's no gameplay for comparison, but you do get a really nice, pre-rendered version of the hollow globe, plus some backstory and a few glimpses of old-timey Statesman, Miss Liberty, Back Alley Brawler, etc.

Oh, and Sister Psyche kicking some Rikti tushkus, too.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Heh, I have a copy of that video from way long ago. I had forgotten about it, though.

I remembered the scene of Statesman flying through the Rikti ship. The vid makes it look like the heroes kicked a lot more butt in the Rikti war than the canon does. (Not a complaint, just an observation.)


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Posted

Okay, one more video for the day, because no one asked me to stop.

This video has been posted a few times before, and it is--I think--the earliest demo video of City of Heroes. It was made and posted to the City of Heroes web site way back in October 2001. At 0:41, you can see the old character creator. At 0:52, you can see the old, old GUI. At 0:56, you see a list of the original enemy factions--some of which made it to release unchanged, some of which were renamed or (?) disappeared altogether. At 1:19, there's a split-second glimpse of the Atlas Statue--with the "Death Star" globe--in the background



The thing I find really interesting is how the game was apparently designed with some elements of Ultra Mode--note the rendered shadows.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

I'm always amazed that this site is still around.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Cynical_Gamer View Post
Those pictures kinda make the game look better back then, IMO.
You mean with the box buildings, the low-res textures and all the windows lit up at the same time?


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Quote:
Originally Posted by TonyV View Post
You know, I actually like Atlas Park better that way. I've always had a problem with this huge central plaza in front of city hall, because all it does is it makes it feel fake, forced and needlessly grandstanding. We don't just have a city hall building, we have a city hall COMPLEX. It feels more like what you'd see in front of the king's palance in a Fantasy game.

Having City Hall be just one more building along a busy street seems a lot more natural to me.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You know, I actually like Atlas Park better that way. I've always had a problem with this huge central plaza in front of city hall, because all it does is it makes it feel fake, forced and needlessly grandstanding. We don't just have a city hall building, we have a city hall COMPLEX. It feels more like what you'd see in front of the king's palance in a Fantasy game.

Having City Hall be just one more building along a busy street seems a lot more natural to me.
Sure, but the citizens *need* that. Every day of their lives is a treacherous nightmare and they don't know if they're gonna survive it. They're constantly getting mugged, kidnapped, experimented on, having their souls sucked out, being mutated, and getting possessed by demons. They clearly can't look after themselves; half the time these poor people can't even figure out how to operate a flight of stairs. They need a grand, iconic symbol that they can point to and say "We have protectors too."

...

What? I play on Virtue. I'm used to rationalizing things in-character.