flipping? How about for 5 inf.
I saw that someone was 'flipping' items for profit. When I get stuff that I can't use I put it on the market for 5 inf. No matter what it is. I even did this with a purple IO recipe. What would happen to the market/economy in the game if we all sold the stuff we didn't need @ 5inf.?
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I list most everything for 1-5 inf. I would imagine a lot of people do.
Thing is, it doesn't matter what you list it for... what matters is what what it's purchased for.
Thank you, Champion.
To expand a bit on seebs' comment it helps to think of the purchase price for any item as a function of time. The longer you're willing to wait the less you have to pay (up to a point obviously, if it takes longer than a week, the odds of you getting it at that price are very low baring a change in the supply) with the highest price being the "BUT IT NAO" price. Similarly for selling the inverse is true, waiting longer will get you a higher price (again, to a point, if it takes more than a week or so it generally requires something causing a shortage to sell at all) with the lowest price being the "SELL IT NAO" price.
If everyone listed at 5inf that would essentially mean everyone was taking the "SELL IT NAO" price. The effect of this (on any item that generally has simultaneous buyers and sellers on the current market) would be to completely eliminate the ability to pay "BUY IT NAO" prices which in turn would raise the "SELL IT NAO" price since that would represent the shortest purchase time. This in turn would probably result in more time base pricing variation, the average price probably wouldn't change but we'd see higher highs and lower lows.
I list all my salvage for 1 inf.
That doesn't stop people from giving me thousands, tens of thousands, hundreds of thousands, or even millions for it.
=P
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My City Was Gone
I put almost everything I get on BM for 5 inf just so I can get the badges faster.
I put everything that costs less than 1mil for sale at a modest price of 1 influence. Above 1mil it really depends how much above that arbitrary limit it is, but I usually put them at around 75% of the last 5. 95% of the time I end up getting around 100% of what the last 5 cost anyways, and this often guarantees the sale.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I put everything that costs less than 1mil for sale at a modest price of 1 influence. Above 1mil it really depends how much above that arbitrary limit it is, but I usually put them at around 75% of the last 5. 95% of the time I end up getting around 100% of what the last 5 cost anyways, and this often guarantees the sale.
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I do what this guy does, except i always craft items, and always list for 75% of the last 5. More often then not my items sells, but sometimes i sit on stuff, and after a week i'll relist at the new '75% of the last 5' just to keep things moving at a decent enough speed.
I only ever craft stuff if the enhancement gets me more than 1mil profit over selling the recipe after salvage and crafting costs. If it's less than that I really cannot be bothered to go about collecting the salvage.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I put things up for 6 inf so that I am assured a profit above the market fee. ;)
I put everything that costs less than 1mil for sale at a modest price of 1 influence. Above 1mil it really depends how much above that arbitrary limit it is, but I usually put them at around 75% of the last 5. 95% of the time I end up getting around 100% of what the last 5 cost anyways, and this often guarantees the sale.
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I'd say 95% of the time I get paid the "going rate' anyway, and 99% of the time I get millions more than my listing price. It's very, very, very rare that I get paid my listing price or a few million more- nearly every one of my crafted IO sales is 80-100%+ of the 'going rate' at the time I listed.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
My typical bargain sell is at 11. If I listed for 1, I could lose 4 inf. While
that is nothing, it psychologically rankles me, so at 11 it sells just as fast,
but I can never get a negative return that way.
Most recipes I vendor. Most commons pay better there, and most of the
Pool A & B drops I get usually have dozens for sale and zero bidders - the
slot is worth far more to me than that.
For meaningful stuff, I price to sell, but typically at a profit % goal (say
30-50% counting fees)
Oh, and for the OP, if you're "flipping", you're trying to buy at the low price,
and sell at a low enough price for quick turnaround while still making a profit.
What you're doing, is bargain selling, or dumping... Nothing wrong with that,
mind you - you get some cash for something you don't want, and somebody
can get a bargain on something they do want - that's the bread and butter
of the market... I'm just nitpicking the term "flipping"
As seebs, mentioned, that isn't a viable strategy for everything because
different items are worth more than that - if bargain listing was consistent
for those items, prices would lower over time (which you'd think would be
good, but it's not), which in turn would lead to shortages and wild price swings.
So, were that the norm, what you'd see, in fact, is what we recently observed
with salvage during the AE exploit. Extreme volatility, with times of shortage,
and skyrocket pricing swings.
In short, low value things should be plentiful and inexpensive, and high value
things should be available but pricier, keeping in mind that "value" is really
a function of player perception.
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
I list salvage that's not eminently sell-able at 5 and I've found I usually get far more for them as the sales average out than I would have vendoring it (I'm way too cheap to just delete it outright).
I should try that with some recipes as well, judging from this thread. Plus when I've dumped some for like 555 I get the good feeling of getting someone something they wanted, even if it only goes for 555. (I hope that doesn't make me less ebil somehow, not that I'm firmly in that camp anyways... marketeering is just too dull for me to really get into anymore).
I am kind of tired of seeing the word 'flipping' especially as it is typically used as a magical boogieman so I have decided when people complain about flippers and flipping that they, the complainers, are "flapping".
I present this term as a public use term and no payments will be required for its usage in this context.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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I saw that someone was 'flipping' items for profit. When I get stuff that I can't use I put it on the market for 5 inf. No matter what it is. I even did this with a purple IO recipe. What would happen to the market/economy in the game if we all sold the stuff we didn't need @ 5inf.?