44.9% def, or must it be 45%?
I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.
My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference? |
I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.
My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference? |
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
With 44.9% Def you'll be taking 5.1% of incoming damage instead of 5% when at 45% Def. The difference is 5.1%/5% = 1.02 which means you'll be taking 2% more damage at 44.9% Def. I can't really imagine you ever noticing the difference, so it isn't really worth the enhancement slot.
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Currently playing as Castigation on Freedom
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Wow, such fast and helpful responses, thanks all.
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OMG .1% ?????!!!!!!
Dude seriously... go have fun playing... dont worry so much that you arent at the magical 45% number.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
With 44.9% Def you'll be taking 5.1% of incoming damage instead of 5% when at 45% Def. The difference is 5.1%/5% = 1.02 which means you'll be taking 2% more damage at 44.9% Def. I can't really imagine you ever noticing the difference, so it isn't really worth the enhancement slot.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
This, PLUS it's from a damage type that represents about 16% of incoming damage blue side (based on a study by Besserwisser). |
Global = Hedgefund (or some derivation thereof)
Does this analysis also include damage positions? Like, what is the percent breakdown between Melee, AOE, Ranged and vectorless (like some of the psi attacks)? I ask because sometimes I suspect I spend too much effort chasing down AOE def when, though it may be common (I'm sure it's in the realm of 33% of attacks) but the damage tends to be lower than the ST attacks from Melee, Range.
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Similarly, the type percentages will vary significantly based on what you're facing, but hopefully that goes without saying.
Here's the table:
41.78% Lethal
27.90% Smashing
12.12% Energy
5.33% Fire
4.60% Toxic
4.33% Negative
2.04% Psionic
1.90% Cold
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
That's actual applied type, right? Like if the attack hits you, that's the type(s) of damage it's likely to apply to you? I ask because, while it's not that common, some attacks have attack type flags (for defense purposes) that don't match up 100% with their applied damage types. My canonical example is Fire Ball, which deals Fire and Smashing damage, but is attack typed only AoE and Fire.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's actual applied type, right? Like if the attack hits you, that's the type(s) of damage it's likely to apply to you? I ask because, while it's not that common, some attacks have attack type flags (for defense purposes) that don't match up 100% with their applied damage types. My canonical example is Fire Ball, which deals Fire and Smashing damage, but is attack typed only AoE and Fire.
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In your example, splitting into fire and smashing is useful when considering resistance, but keeping all the damage under fire is useful when considering defense. But defense gets problematic, because aren't some attacks flagged under two different types for defensive purposes, and you get to use the better defense? I'm not thinking of a very good way to account for that in a simple table. And the damage you actually take just seems like the more commonsense interpretation of the numbers, even if I can't say whether it's the right or wrong interpretation.
Either way, my survivability spreadsheet handles it incorrectly, because it assumes that attacks are always of one type only, and are flagged with that type. I figure it's a good enough approximation though, and probably the least of the spreadsheet's issues.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
In your example, splitting into fire and smashing is useful when considering resistance, but keeping all the damage under fire is useful when considering defense. But defense gets problematic, because aren't some attacks flagged under two different types for defensive purposes, and you get to use the better defense? I'm not thinking of a very good way to account for that in a simple table.
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And the damage you actually take just seems like the more commonsense interpretation of the numbers, even if I can't say whether it's the right or wrong interpretation. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
For me it has to be 45%, but I'm just OCD like that. I like my numbers.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.
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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.
My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference? |
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.
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"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.
|
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
That is what AE farming is for; farm tickets and role bronze roles I was able to get most of my recipes that where going for 30-40 million a pop and I manage another 300 million to help buy one of the purples I wanted selling the recipes I did not want all in about 6 hours of play. I had a lot of solid roles so I do not always make that much that fast just got a lot of lucky roles
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Or rolls?
I've realized my flaw in the post, but I'm leaving it that way because it makes it even more funny.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference? |
If that slot could be better used elsewhere, I would do so, 44.9% is so close to being softcapped it might as well be.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You will never notice that .1% below softcap that you are sitting at. You could watch the combat logs all day and probably never see a time where that .1% was the difference between being it and not being hit. Hell, even sitting at 43% you will almost never notice any difference between that and being at 45%.
If that slot could be better used elsewhere, I would do so, 44.9% is so close to being softcapped it might as well be. |
I agree.
I still think the OP should post the build, I'm fully confident that the slot in Stamina can be kept, while also achieving full 45% defense.
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.
My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference?
A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread